Fix issue #15211: Rename RideConstructionState::Build to ...::MazeBuild (#15212)

Pull #15203 commited enum RideConstructionState missing the "Maze" part in "MazeBuild"
This commit is contained in:
Kane 2021-08-13 01:43:34 +10:00 committed by GitHub
parent 8f5ec43486
commit cf9bb4cd2c
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 8 additions and 8 deletions

View File

@ -274,7 +274,7 @@ static void window_maze_construction_mousedown(rct_window* w, rct_widgetindex wi
switch (widgetIndex)
{
case WIDX_MAZE_BUILD_MODE:
window_maze_construction_build_mode_mousedown(RideConstructionState::Build);
window_maze_construction_build_mode_mousedown(RideConstructionState::MazeBuild);
break;
case WIDX_MAZE_MOVE_MODE:
window_maze_construction_build_mode_mousedown(RideConstructionState::MazeMove);
@ -484,7 +484,7 @@ void window_maze_construction_update_pressed_widgets()
pressedWidgets |= EnumToFlag(WIDX_MAZE_EXIT);
}
break;
case RideConstructionState::Build:
case RideConstructionState::MazeBuild:
pressedWidgets |= EnumToFlag(WIDX_MAZE_BUILD_MODE);
break;
case RideConstructionState::MazeMove:
@ -519,7 +519,7 @@ static void window_maze_construction_construct(int32_t direction)
z = _currentTrackBegin.z;
switch (_rideConstructionState)
{
case RideConstructionState::Build:
case RideConstructionState::MazeBuild:
mode = GC_SET_MAZE_TRACK_BUILD;
flags = GAME_COMMAND_FLAG_APPLY;
break;

View File

@ -2610,7 +2610,7 @@ void sub_6C94D8()
}
break;
}
case RideConstructionState::Build:
case RideConstructionState::MazeBuild:
case RideConstructionState::MazeMove:
case RideConstructionState::MazeFill:
{
@ -3735,7 +3735,7 @@ void ride_construction_tooldown_construct(const ScreenCoordsXY& screenCoords)
{
for (int32_t zAttempts = 0; zAttempts < numAttempts; ++zAttempts)
{
_rideConstructionState = RideConstructionState::Build;
_rideConstructionState = RideConstructionState::MazeBuild;
_currentTrackBegin.x = mapCoords.x;
_currentTrackBegin.y = mapCoords.y;
_currentTrackBegin.z = z;

View File

@ -889,7 +889,7 @@ enum class RideConstructionState : uint8_t
Selected,
Place,
EntranceExit,
Build,
MazeBuild,
MazeMove,
MazeFill
};

View File

@ -550,7 +550,7 @@ void ride_construction_invalidate_current_track()
{ _currentTrackBegin, static_cast<Direction>(_currentTrackPieceDirection & 3) }, _currentTrackPieceType, 0,
nullptr, TRACK_ELEMENT_SET_HIGHLIGHT_FALSE);
break;
case RideConstructionState::Build:
case RideConstructionState::MazeBuild:
case RideConstructionState::MazeMove:
case RideConstructionState::MazeFill:
case RideConstructionState::Front:
@ -950,7 +950,7 @@ static bool ride_modify_maze(const CoordsXYE& tileElement)
if (trackElement != nullptr)
{
_currentRideIndex = trackElement->GetRideIndex();
_rideConstructionState = RideConstructionState::Build;
_rideConstructionState = RideConstructionState::MazeBuild;
_currentTrackBegin.x = tileElement.x;
_currentTrackBegin.y = tileElement.y;
_currentTrackBegin.z = trackElement->GetBaseZ();