diff --git a/distribution/changelog.txt b/distribution/changelog.txt index 6fda8461de..2a25664aad 100644 --- a/distribution/changelog.txt +++ b/distribution/changelog.txt @@ -110,6 +110,8 @@ - Fix: Title sequence editor now gracefully fails to preview a title sequence and lets the user know with an error message. - Fix: When preset title sequence fails to load, the preset will forcibly be changed to the first sequence to successfully load. - Fix: Remove consecutive thoughts about a ride being demolished. +- Fix: Water raft vehicles stop spinning when going up slopes. +- Fix: Correct spin is applied to coasters on S-bends and other turns. - Improved: [#5964] Use SSE 4.1 instruction set where supported, resulting in a performance boost. - Improved: [#6186] Transparent menu items now draw properly in OpenGL mode. - Improved: [#6218] Speed up game start up time by saving scenario index to file. diff --git a/src/openrct2/network/network.h b/src/openrct2/network/network.h index 7746b5fd21..7c1dcc3be1 100644 --- a/src/openrct2/network/network.h +++ b/src/openrct2/network/network.h @@ -51,7 +51,7 @@ typedef struct GameAction GameAction; // This define specifies which version of network stream current build uses. // It is used for making sure only compatible builds get connected, even within // single OpenRCT2 version. -#define NETWORK_STREAM_VERSION "29" +#define NETWORK_STREAM_VERSION "30" #define NETWORK_STREAM_ID OPENRCT2_VERSION "-" NETWORK_STREAM_VERSION #ifdef __cplusplus diff --git a/src/openrct2/ride/Vehicle.h b/src/openrct2/ride/Vehicle.h index 33763abc75..8d80d20c2b 100644 --- a/src/openrct2/ride/Vehicle.h +++ b/src/openrct2/ride/Vehicle.h @@ -246,7 +246,7 @@ enum { VEHICLE_ENTRY_FLAG_SPINNING = 1 << 18, VEHICLE_ENTRY_FLAG_POWERED = 1 << 19, VEHICLE_ENTRY_FLAG_RIDERS_SCREAM = 1 << 20, - VEHICLE_ENTRY_FLAG_21 = 1 << 21, + VEHICLE_ENTRY_FLAG_21 = 1 << 21,// Swinging coaster?? VEHICLE_ENTRY_FLAG_BOAT_HIRE_COLLISION_DETECTION = 1 << 22, VEHICLE_ENTRY_FLAG_VEHICLE_ANIMATION = 1 << 23, // Set on animated vehicles like the Multi-dimension coaster trains, Miniature Railway locomotives and Helicycles. VEHICLE_ENTRY_FLAG_RIDER_ANIMATION = 1 << 24, // Set when the animation updates rider sprite positions