Fix ViewportPosToMapPos using the wrong rotation

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ζeh Matt 2024-02-18 15:04:46 +02:00
parent a33cc1ac86
commit d95f14dcda
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GPG Key ID: 18CE582C71A225B0
7 changed files with 12 additions and 12 deletions

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@ -1688,8 +1688,8 @@ void InputScrollViewport(const ScreenCoordsXY& scrollScreenCoords)
int32_t y = mainWindow->savedViewPos.y + viewport->view_height / 2;
int32_t y_dy = mainWindow->savedViewPos.y + viewport->view_height / 2 + dy;
auto mapCoord = ViewportPosToMapPos({ x, y }, 0);
auto mapCoord_dy = ViewportPosToMapPos({ x, y_dy }, 0);
auto mapCoord = ViewportPosToMapPos({ x, y }, 0, viewport->rotation);
auto mapCoord_dy = ViewportPosToMapPos({ x, y_dy }, 0, viewport->rotation);
// Check if we're crossing the boundary
// Clamp to the map minimum value

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@ -805,7 +805,7 @@ CoordsXY ViewportInteractionGetTileStartAtCursor(const ScreenCoordsXY& screenCoo
{
z = TileElementHeight(mapPos);
}
mapPos = ViewportPosToMapPos(initialVPPos, z);
mapPos = ViewportPosToMapPos(initialVPPos, z, viewport->rotation);
mapPos.x = std::clamp(mapPos.x, initialPos.x, initialPos.x + 31);
mapPos.y = std::clamp(mapPos.y, initialPos.y, initialPos.y + 31);
}

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@ -184,7 +184,7 @@ namespace OpenRCT2::Scripting
if (viewport != nullptr)
{
auto centre = viewport->viewPos + ScreenCoordsXY{ viewport->view_width / 2, viewport->view_height / 2 };
auto coords = ViewportPosToMapPos(centre, 24);
auto coords = ViewportPosToMapPos(centre, 24, viewport->rotation);
auto ctx = GetContext()->GetScriptEngine().GetContext();
auto obj = duk_push_object(ctx);

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@ -261,7 +261,7 @@ CoordsXYZ ViewportAdjustForMapHeight(const ScreenCoordsXY& startCoords, uint8_t
CoordsXY pos{};
for (int32_t i = 0; i < 6; i++)
{
pos = ViewportPosToMapPos(startCoords, height);
pos = ViewportPosToMapPos(startCoords, height, rotation);
height = TileElementHeight(pos);
// HACK: This is to prevent the x and y values being set to values outside
@ -596,7 +596,7 @@ void ViewportUpdatePosition(WindowBase* window)
auto viewportMidPoint = ScreenCoordsXY{ window->savedViewPos.x + viewport->view_width / 2,
window->savedViewPos.y + viewport->view_height / 2 };
auto mapCoord = ViewportPosToMapPos(viewportMidPoint, 0);
auto mapCoord = ViewportPosToMapPos(viewportMidPoint, 0, viewport->rotation);
// Clamp to the map minimum value
int32_t at_map_edge = 0;
@ -1100,11 +1100,11 @@ void Viewport::Invalidate() const
ViewportInvalidate(this, { viewPos, viewPos + ScreenCoordsXY{ view_width, view_height } });
}
CoordsXY ViewportPosToMapPos(const ScreenCoordsXY& coords, int32_t z)
CoordsXY ViewportPosToMapPos(const ScreenCoordsXY& coords, int32_t z, uint8_t rotation)
{
// Reverse of Translate3DTo2DWithZ
CoordsXY ret = { coords.y - coords.x / 2 + z, coords.y + coords.x / 2 + z };
auto inverseRotation = DirectionFlipXAxis(GetCurrentRotation());
auto inverseRotation = DirectionFlipXAxis(rotation);
return ret.Rotate(inverseRotation);
}
@ -1953,7 +1953,7 @@ std::optional<CoordsXY> ScreenGetMapXY(const ScreenCoordsXY& screenCoords, Viewp
for (int32_t i = 0; i < 5; i++)
{
int32_t z = TileElementHeight(cursorMapPos);
cursorMapPos = ViewportPosToMapPos(start_vp_pos, z);
cursorMapPos = ViewportPosToMapPos(start_vp_pos, z, myViewport->rotation);
cursorMapPos.x = std::clamp(cursorMapPos.x, info.Loc.x, info.Loc.x + 31);
cursorMapPos.y = std::clamp(cursorMapPos.y, info.Loc.y, info.Loc.y + 31);
}

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@ -139,7 +139,7 @@ void ViewportRender(DrawPixelInfo& dpi, const Viewport* viewport, const ScreenRe
CoordsXYZ ViewportAdjustForMapHeight(const ScreenCoordsXY& startCoords, uint8_t rotation);
CoordsXY ViewportPosToMapPos(const ScreenCoordsXY& coords, int32_t z);
CoordsXY ViewportPosToMapPos(const ScreenCoordsXY& coords, int32_t z, uint8_t rotation);
std::optional<CoordsXY> ScreenPosToMapPos(const ScreenCoordsXY& screenCoords, int32_t* direction);
void ShowGridlines();

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@ -958,7 +958,7 @@ void WindowViewportGetMapCoordsByCursor(
// Compute map coordinate by mouse position.
auto viewportPos = w.viewport->ScreenToViewportCoord(mouseCoords);
auto coordsXYZ = ViewportAdjustForMapHeight(viewportPos, w.viewport->rotation);
auto mapCoords = ViewportPosToMapPos(viewportPos, coordsXYZ.z);
auto mapCoords = ViewportPosToMapPos(viewportPos, coordsXYZ.z, w.viewport->rotation);
*map_x = mapCoords.x;
*map_y = mapCoords.y;

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@ -289,7 +289,7 @@ CoordsXY FootpathGetCoordinatesFromPos(const ScreenCoordsXY& screenCoords, int32
{
z = TileElementHeight(position);
}
position = ViewportPosToMapPos(start_vp_pos, z);
position = ViewportPosToMapPos(start_vp_pos, z, viewport->rotation);
position.x = std::clamp(position.x, minPosition.x, maxPosition.x);
position.y = std::clamp(position.y, minPosition.y, maxPosition.y);
}