mirror of https://github.com/OpenRCT2/OpenRCT2.git
move scenery related types and enums to scenery.h
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/*****************************************************************************
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* Copyright (c) 2014 Dániel Tar
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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*
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* This file is part of OpenRCT2.
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*
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* OpenRCT2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*****************************************************************************/
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#ifndef _SCENERY_H_
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#define _SCENERY_H_
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typedef struct {
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uint32 flags; // 0x06
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uint8 height; // 0x0A
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uint8 tool_id; // 0x0B
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uint16 price; // 0x0C
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uint8 pad_0E[12];
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uint8 scenery_tab_id; // 0x1A
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} rct_small_scenery_entry;
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typedef enum {
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SMALL_SCENERY_FLAG1 = (1 << 0), // 0x1
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SMALL_SCENERY_FLAG2 = (1 << 1), // 0x2
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SMALL_SCENERY_FLAG3 = (1 << 2), // 0x4
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SMALL_SCENERY_FLAG4 = (1 << 3), // 0x8
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SMALL_SCENERY_FLAG5 = (1 << 4), // 0x10
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SMALL_SCENERY_FLAG6 = (1 << 5), // 0x20
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SMALL_SCENERY_FLAG7 = (1 << 6), // 0x40
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SMALL_SCENERY_FLAG8 = (1 << 7), // 0x80
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SMALL_SCENERY_FLAG9 = (1 << 8), // 0x100
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SMALL_SCENERY_FLAG10 = (1 << 9), // 0x200
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SMALL_SCENERY_HAS_PRIMARY_COLOUR = (1 << 10), // 0x400
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SMALL_SCENERY_FLAG12 = (1 << 11), // 0x800
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SMALL_SCENERY_FLAG13 = (1 << 12), // 0x1000
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SMALL_SCENERY_FLAG14 = (1 << 13), // 0x2000
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SMALL_SCENERY_FLAG15 = (1 << 14), // 0x4000
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SMALL_SCENERY_FLAG16 = (1 << 15), // 0x8000
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SMALL_SCENERY_FLAG17 = (1 << 16), // 0x10000
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SMALL_SCENERY_FLAG18 = (1 << 17), // 0x20000
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SMALL_SCENERY_FLAG19 = (1 << 18), // 0x40000
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SMALL_SCENERY_HAS_SECONDARY_COLOUR = (1 << 19), // 0x80000
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} SMALL_SCENERY_FLAGS;
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typedef struct {
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uint8 tool_id; // 0x06
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uint8 flags; // 0x07
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uint16 price; // 0x08
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uint8 pad_0A[6];
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uint8 scenery_tab_id; // 0x10
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} rct_large_scenery_entry;
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typedef struct {
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uint8 tool_id; // 0x06
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uint8 flags; // 0x07
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uint8 height; // 0x08
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uint8 flags2; // 0x09
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uint16 price; // 0x0A
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uint8 scenery_tab_id; // 0x0C
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} rct_wall_scenery_entry;
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typedef enum {
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WALL_SCENERY_FLAG1 = (1 << 0), // 0x1
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WALL_SCENERY_FLAG2 = (1 << 1), // 0x2
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WALL_SCENERY_FLAG3 = (1 << 2), // 0x4
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WALL_SCENERY_FLAG4 = (1 << 3), // 0x8
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WALL_SCENERY_FLAG5 = (1 << 4), // 0x10
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WALL_SCENERY_FLAG6 = (1 << 5), // 0x20
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WALL_SCENERY_HAS_SECONDARY_COLOUR = (1 << 6), // 0x40
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WALL_SCENERY_HAS_TERNARY_COLOUR = (1 << 7), // 0x80
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} WALL_SCENERY_FLAGS;
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typedef struct {
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uint8 pad_02[3];
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uint8 tool_id; // 0x09
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uint16 price; // 0x0A
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uint8 scenery_tab_id; // 0x0C
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} rct_path_bit_scenery_entry;
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typedef struct {
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uint8 var_06;
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uint8 flags; // 0x07
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uint16 price; // 0x08
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uint8 scenery_tab_id; // 0x0A
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} rct_banner_scenery_entry;
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typedef struct {
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rct_string_id name; // 0x00
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uint32 image; // 0x02
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union {
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rct_small_scenery_entry small_scenery;
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rct_large_scenery_entry large_scenery;
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rct_wall_scenery_entry wall;
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rct_path_bit_scenery_entry path_bit;
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rct_banner_scenery_entry banner;
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};
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} rct_scenery_entry;
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#define g_smallSceneryEntries RCT2_ADDRESS(RCT2_ADDRESS_SMALL_SCENERY_ENTRIES, rct_scenery_entry*)
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#define g_largeSceneryEntries RCT2_ADDRESS(RCT2_ADDRESS_LARGE_SCENERY_ENTRIES, rct_scenery_entry*)
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#define g_wallSceneryEntries RCT2_ADDRESS(RCT2_ADDRESS_WALL_SCENERY_ENTRIES, rct_scenery_entry*)
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#define g_bannerSceneryEntries RCT2_ADDRESS(RCT2_ADDRESS_BANNER_SCENERY_ENTRIES, rct_scenery_entry*)
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#define g_pathBitSceneryEntries RCT2_ADDRESS(RCT2_ADDRESS_PATH_BIT_SCENERY_ENTRIES, rct_scenery_entry*)
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#endif
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@ -27,6 +27,7 @@
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#include "gfx.h"
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#include "gfx.h"
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#include "peep.h"
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#include "peep.h"
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#include "sprite.h"
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#include "sprite.h"
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#include "scenery.h"
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#include "string_ids.h"
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#include "string_ids.h"
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#include "viewport.h"
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#include "viewport.h"
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#include "widget.h"
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#include "widget.h"
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@ -35,99 +36,6 @@
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#define WINDOW_SCENERY_WIDTH 0x27A
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#define WINDOW_SCENERY_WIDTH 0x27A
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#define WINDOW_SCENERY_HEIGHT 0x8E
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#define WINDOW_SCENERY_HEIGHT 0x8E
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typedef struct {
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uint32 flags; // 0x06
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uint8 height; // 0x0A
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uint8 tool_id; // 0x0B
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uint16 price; // 0x0C
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uint8 pad_0E[12];
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uint8 scenery_tab_id; // 0x1A
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} rct_small_scenery_entry;
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typedef enum {
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SMALL_SCENERY_FLAG1 = (1 << 0), // 0x1
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SMALL_SCENERY_FLAG2 = (1 << 1), // 0x2
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SMALL_SCENERY_FLAG3 = (1 << 2) , // 0x4
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SMALL_SCENERY_FLAG4 = (1 << 3), // 0x8
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SMALL_SCENERY_FLAG5 = (1 << 4), // 0x10
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SMALL_SCENERY_FLAG6 = (1 << 5), // 0x20
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SMALL_SCENERY_FLAG7 = (1 << 6), // 0x40
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SMALL_SCENERY_FLAG8 = (1 << 7), // 0x80
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SMALL_SCENERY_FLAG9 = (1 << 8), // 0x100
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SMALL_SCENERY_FLAG10 = (1 << 9), // 0x200
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SMALL_SCENERY_HAS_PRIMARY_COLOUR = (1 << 10), // 0x400
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SMALL_SCENERY_FLAG12 = (1 << 11), // 0x800
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SMALL_SCENERY_FLAG13 = (1 << 12), // 0x1000
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SMALL_SCENERY_FLAG14 = (1 << 13), // 0x2000
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SMALL_SCENERY_FLAG15 = (1 << 14), // 0x4000
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SMALL_SCENERY_FLAG16 = (1 << 15), // 0x8000
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SMALL_SCENERY_FLAG17 = (1 << 16), // 0x10000
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SMALL_SCENERY_FLAG18 = (1 << 17), // 0x20000
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SMALL_SCENERY_FLAG19 = (1 << 18), // 0x40000
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SMALL_SCENERY_HAS_SECONDARY_COLOUR = (1 << 19), // 0x80000
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} SMALL_SCENERY_FLAGS;
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typedef struct {
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uint8 tool_id; // 0x06
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uint8 flags; // 0x07
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uint16 price; // 0x08
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uint8 pad_0A[6];
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uint8 scenery_tab_id; // 0x10
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} rct_large_scenery_entry;
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typedef struct {
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uint8 tool_id; // 0x06
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uint8 flags; // 0x07
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uint8 height; // 0x08
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uint8 flags2; // 0x09
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uint16 price; // 0x0A
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uint8 scenery_tab_id; // 0x0C
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} rct_wall_scenery_entry;
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typedef enum {
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WALL_SCENERY_FLAG1 = (1 << 0), // 0x1
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WALL_SCENERY_FLAG2 = (1 << 1), // 0x2
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WALL_SCENERY_FLAG3 = (1 << 2), // 0x4
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WALL_SCENERY_FLAG4 = (1 << 3), // 0x8
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WALL_SCENERY_FLAG5 = (1 << 4), // 0x10
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WALL_SCENERY_FLAG6 = (1 << 5), // 0x20
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WALL_SCENERY_HAS_SECONDARY_COLOUR = (1 << 6), // 0x40
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WALL_SCENERY_HAS_TERNARY_COLOUR = (1 << 7), // 0x80
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} WALL_SCENERY_FLAGS;
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typedef struct {
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uint8 pad_02[3];
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uint8 tool_id; // 0x09
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uint16 price; // 0x0A
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uint8 scenery_tab_id; // 0x0C
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} rct_path_bit_scenery_entry;
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typedef struct {
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uint8 var_06;
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uint8 flags; // 0x07
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uint16 price; // 0x08
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uint8 scenery_tab_id; // 0x0A
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} rct_banner_scenery_entry;
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typedef struct {
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rct_string_id name; // 0x00
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uint32 image; // 0x02
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union {
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rct_small_scenery_entry small_scenery;
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rct_large_scenery_entry large_scenery;
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rct_wall_scenery_entry wall;
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rct_path_bit_scenery_entry path_bit;
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rct_banner_scenery_entry banner;
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};
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} rct_scenery_entry;
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#define g_smallSceneryEntries RCT2_ADDRESS(RCT2_ADDRESS_SMALL_SCENERY_ENTRIES, rct_scenery_entry*)
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#define g_largeSceneryEntries RCT2_ADDRESS(RCT2_ADDRESS_LARGE_SCENERY_ENTRIES, rct_scenery_entry*)
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#define g_wallSceneryEntries RCT2_ADDRESS(RCT2_ADDRESS_WALL_SCENERY_ENTRIES, rct_scenery_entry*)
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#define g_bannerSceneryEntries RCT2_ADDRESS(RCT2_ADDRESS_BANNER_SCENERY_ENTRIES, rct_scenery_entry*)
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#define g_pathBitSceneryEntries RCT2_ADDRESS(RCT2_ADDRESS_PATH_BIT_SCENERY_ENTRIES, rct_scenery_entry*)
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enum {
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enum {
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WINDOW_SCENERY_TAB_1,
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WINDOW_SCENERY_TAB_1,
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WINDOW_SCENERY_TAB_2,
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WINDOW_SCENERY_TAB_2,
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