mirror of https://github.com/OpenRCT2/OpenRCT2.git
Merge pull request #5979 from IntelOrca/refactor/gamestate
Create new GameState class
This commit is contained in:
commit
df1e8af737
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@ -62,6 +62,10 @@
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93F9DA3920B46FB800D1BE92 /* ObjectJsonHelpers.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4CE9AAAB1FDA7B14004093C6 /* ObjectJsonHelpers.cpp */; };
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93F9DA3A20B46FCA00D1BE92 /* SceneryObject.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C1A53EC205FD19F000F8EF5 /* SceneryObject.cpp */; };
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||||
93F9DA3B20B4701100D1BE92 /* StdInOutConsole.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C3B423720591513000C5BB7 /* StdInOutConsole.cpp */; };
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93DE9750209C3C1000FB1CC8 /* GameState.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 93DE974E209C3C0F00FB1CC8 /* GameState.cpp */; };
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93DE9751209C3C1000FB1CC8 /* GameState.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 93DE974E209C3C0F00FB1CC8 /* GameState.cpp */; };
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93DE9752209C3C1000FB1CC8 /* GameState.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 93DE974E209C3C0F00FB1CC8 /* GameState.cpp */; };
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||||
93DE9753209C3C1000FB1CC8 /* GameState.h in Headers */ = {isa = PBXBuildFile; fileRef = 93DE974F209C3C0F00FB1CC8 /* GameState.h */; };
|
||||
C61ADB1F1FB6A0A70024F2EF /* TopToolbar.cpp in Sources */ = {isa = PBXBuildFile; fileRef = C61ADB1E1FB6A0A60024F2EF /* TopToolbar.cpp */; };
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||||
C61ADB211FB7DC060024F2EF /* Scenery.cpp in Sources */ = {isa = PBXBuildFile; fileRef = C61ADB201FB7DC060024F2EF /* Scenery.cpp */; };
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C61ADB231FBBCB8B0024F2EF /* GameBottomToolbar.cpp in Sources */ = {isa = PBXBuildFile; fileRef = C61ADB221FBBCB8A0024F2EF /* GameBottomToolbar.cpp */; };
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@ -1119,6 +1123,8 @@
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|||
93CBA4C220A7502E00867D56 /* Imaging.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = Imaging.cpp; sourceTree = "<group>"; };
|
||||
93CBA4C720A7504400867D56 /* ImageImporter.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = ImageImporter.cpp; sourceTree = "<group>"; };
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||||
93CBA4C820A7504500867D56 /* ImageImporter.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = ImageImporter.h; sourceTree = "<group>"; };
|
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93DE974E209C3C0F00FB1CC8 /* GameState.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = GameState.cpp; sourceTree = "<group>"; };
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93DE974F209C3C0F00FB1CC8 /* GameState.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = GameState.h; sourceTree = "<group>"; };
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C61ADB1E1FB6A0A60024F2EF /* TopToolbar.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = TopToolbar.cpp; sourceTree = "<group>"; };
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C61ADB201FB7DC060024F2EF /* Scenery.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = Scenery.cpp; sourceTree = "<group>"; };
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C61ADB221FBBCB8A0024F2EF /* GameBottomToolbar.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = GameBottomToolbar.cpp; sourceTree = "<group>"; };
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@ -2313,6 +2319,8 @@
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4CC4B8E21FE00C4100660D62 /* CmdlineSprite.cpp */,
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4CC4B8E31FE00C4200660D62 /* CmdlineSprite.h */,
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F76C836C1EC4E7CC00FA49E2 /* common.h */,
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93DE974E209C3C0F00FB1CC8 /* GameState.cpp */,
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93DE974F209C3C0F00FB1CC8 /* GameState.h */,
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F76C83761EC4E7CC00FA49E2 /* Context.cpp */,
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F76C83771EC4E7CC00FA49E2 /* Context.h */,
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4C5DFF401FAC69D200CB093A /* Date.cpp */,
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@ -3245,6 +3253,7 @@
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C62D838B1FD36D6F008C04F1 /* EditorObjectSelectionSession.h in Headers */,
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93CBA4C320A7502E00867D56 /* Imaging.h in Headers */,
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9308DA05209908090079EE96 /* Surface.h in Headers */,
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93DE9753209C3C1000FB1CC8 /* GameState.h in Headers */,
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C6352B841F477022006CCEE3 /* DataSerialiser.h in Headers */,
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C67B28162002D67A00109C93 /* Window.h in Headers */,
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C6352B961F477032006CCEE3 /* RideSetStatus.hpp in Headers */,
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@ -3600,6 +3609,7 @@
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C666ED761F33DBB20061AA04 /* ShortcutKeyChange.cpp in Sources */,
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C685E51C1F8907850090598F /* Map.cpp in Sources */,
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F7CB864A1EEDA1330030C877 /* KeyboardShortcuts.cpp in Sources */,
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93DE9750209C3C1000FB1CC8 /* GameState.cpp in Sources */,
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C654DF381F69C0430040F43D /* StaffFirePrompt.cpp in Sources */,
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C68313D51FDB4F4C006DB3D8 /* Graph.cpp in Sources */,
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C685E51D1F8907850090598F /* Research.cpp in Sources */,
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@ -3761,6 +3771,7 @@
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C688790B20289B9B0084B384 /* WoodenWildMouse.cpp in Sources */,
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F76C86031EC4E88300FA49E2 /* Sprite.cpp in Sources */,
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C688792320289B9B0084B384 /* MotionSimulator.cpp in Sources */,
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||||
93DE9751209C3C1000FB1CC8 /* GameState.cpp in Sources */,
|
||||
C68878EF20289B9B0084B384 /* CompactInvertedCoaster.cpp in Sources */,
|
||||
C68878E320289B9B0084B384 /* Android.cpp in Sources */,
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F76C86051EC4E88300FA49E2 /* Editor.cpp in Sources */,
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||||
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@ -3966,6 +3977,7 @@
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93CBA4CB20A7504500867D56 /* ImageImporter.cpp in Sources */,
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9346F9DD208A191900C77D91 /* GuestPathfinding.cpp in Sources */,
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||||
9346F9DA208A191900C77D91 /* Guest.cpp in Sources */,
|
||||
93DE9752209C3C1000FB1CC8 /* GameState.cpp in Sources */,
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F7D7749E1EC6713200BE6EBC /* Cli.cpp in Sources */,
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93CBA4C620A7502E00867D56 /* Imaging.cpp in Sources */,
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9308DA03209908090079EE96 /* Surface.cpp in Sources */,
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@ -17,6 +17,7 @@
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#include "actions/ParkSetLoanAction.hpp"
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#include "Cheats.h"
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#include "config/Config.h"
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#include "GameState.h"
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#include "localisation/Localisation.h"
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#include "network/network.h"
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#include "ride/Ride.h"
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@ -269,10 +270,11 @@ static void cheat_clear_loan()
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static void cheat_generate_guests(sint32 count)
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{
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auto park = GetContext()->GetPark();
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auto& park = GetContext()->GetGameState()->GetPark();
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for (sint32 i = 0; i < count; i++)
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park->GenerateGuest();
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{
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park.GenerateGuest();
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}
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window_invalidate_by_class(WC_BOTTOM_TOOLBAR);
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}
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@ -38,6 +38,7 @@
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#include "drawing/IDrawingEngine.h"
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#include "localisation/Localisation.h"
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#include "FileClassifier.h"
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#include "GameState.h"
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#include "network/network.h"
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#include "object/ObjectManager.h"
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#include "object/ObjectRepository.h"
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@ -105,7 +106,7 @@ namespace OpenRCT2
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// Game states
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std::unique_ptr<TitleScreen> _titleScreen;
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std::unique_ptr<Park> _park;
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std::unique_ptr<GameState> _gameState;
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sint32 _drawingEngineType = DRAWING_ENGINE_SOFTWARE;
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std::unique_ptr<IDrawingEngine> _drawingEngine;
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@ -166,9 +167,9 @@ namespace OpenRCT2
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return _uiContext;
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}
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Park * GetPark() override
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GameState * GetGameState() override
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{
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return _park.get();
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return _gameState.get();
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}
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std::shared_ptr<IPlatformEnvironment> GetPlatformEnvironment() override
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@ -448,10 +449,11 @@ namespace OpenRCT2
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util_srand((uint32)time(nullptr));
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input_reset_place_obj_modifier();
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viewport_init_all();
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game_init_all(150);
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_titleScreen = std::make_unique<TitleScreen>();
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_park = std::make_unique<Park>();
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_gameState = std::make_unique<GameState>();
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_gameState->InitAll(150);
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_titleScreen = std::make_unique<TitleScreen>(*_gameState);
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return true;
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}
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@ -975,7 +977,7 @@ namespace OpenRCT2
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}
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else
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{
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game_update();
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_gameState->Update();
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}
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#ifdef __ENABLE_DISCORD__
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@ -70,8 +70,8 @@ enum
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namespace OpenRCT2
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{
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class GameState;
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interface IPlatformEnvironment;
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class Park;
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namespace Audio
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{
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@ -102,7 +102,7 @@ namespace OpenRCT2
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virtual std::shared_ptr<Audio::IAudioContext> GetAudioContext() abstract;
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virtual std::shared_ptr<Ui::IUiContext> GetUiContext() abstract;
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virtual Park * GetPark() abstract;
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virtual GameState * GetGameState() abstract;
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virtual std::shared_ptr<IPlatformEnvironment> GetPlatformEnvironment() abstract;
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virtual Localisation::LocalisationService& GetLocalisationService() abstract;
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virtual std::shared_ptr<IObjectManager> GetObjectManager() abstract;
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@ -21,6 +21,7 @@
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#include "EditorObjectSelectionSession.h"
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#include "FileClassifier.h"
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#include "Game.h"
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#include "GameState.h"
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#include "OpenRCT2.h"
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#include "ParkImporter.h"
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#include "audio/audio.h"
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@ -62,7 +63,7 @@ namespace Editor
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audio_stop_all_music_and_sounds();
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object_manager_unload_all_objects();
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object_list_load();
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game_init_all(150);
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OpenRCT2::GetContext()->GetGameState()->InitAll(150);
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gScreenFlags = SCREEN_FLAGS_SCENARIO_EDITOR;
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gS6Info.editor_step = EDITOR_STEP_OBJECT_SELECTION;
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gParkFlags |= PARK_FLAGS_SHOW_REAL_GUEST_NAMES;
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@ -141,7 +142,7 @@ namespace Editor
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object_manager_unload_all_objects();
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object_list_load();
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game_init_all(150);
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OpenRCT2::GetContext()->GetGameState()->InitAll(150);
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SetAllLandOwned();
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gS6Info.editor_step = EDITOR_STEP_OBJECT_SELECTION;
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viewport_init_all();
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@ -162,7 +163,7 @@ namespace Editor
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object_manager_unload_all_objects();
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object_list_load();
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game_init_all(150);
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OpenRCT2::GetContext()->GetGameState()->InitAll(150);
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SetAllLandOwned();
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gS6Info.editor_step = EDITOR_STEP_OBJECT_SELECTION;
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viewport_init_all();
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|
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@ -331,211 +331,6 @@ void update_palette_effects()
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}
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}
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}
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void game_update()
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{
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gInUpdateCode = true;
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uint32 numUpdates;
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// 0x006E3AEC // screen_game_process_mouse_input();
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screenshot_check();
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game_handle_keyboard_input();
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if (game_is_not_paused() && gPreviewingTitleSequenceInGame)
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{
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title_sequence_player_update((ITitleSequencePlayer *) title_get_sequence_player());
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}
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// Determine how many times we need to update the game
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if (gGameSpeed > 1)
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{
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numUpdates = 1 << (gGameSpeed - 1);
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}
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else
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{
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numUpdates = gTicksSinceLastUpdate / GAME_UPDATE_TIME_MS;
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numUpdates = Math::Clamp(1u, numUpdates, (uint32) GAME_MAX_UPDATES);
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}
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if (network_get_mode() == NETWORK_MODE_CLIENT && network_get_status() == NETWORK_STATUS_CONNECTED && network_get_authstatus() == NETWORK_AUTH_OK)
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{
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if (network_get_server_tick() - gCurrentTicks >= 10)
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{
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// Make sure client doesn't fall behind the server too much
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numUpdates += 10;
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}
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}
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if (game_is_paused())
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{
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numUpdates = 0;
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// Update the animation list. Note this does not
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// increment the map animation.
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map_animation_invalidate_all();
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// Special case because we set numUpdates to 0, otherwise in game_logic_update.
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network_update();
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network_process_game_commands();
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}
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// Update the game one or more times
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for (uint32 i = 0; i < numUpdates; i++)
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{
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game_logic_update();
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if (gGameSpeed > 1)
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continue;
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if (input_get_state() == INPUT_STATE_RESET ||
|
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input_get_state() == INPUT_STATE_NORMAL
|
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)
|
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{
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if (input_test_flag(INPUT_FLAG_VIEWPORT_SCROLLING))
|
||||
{
|
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input_set_flag(INPUT_FLAG_VIEWPORT_SCROLLING, false);
|
||||
break;
|
||||
}
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}
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else
|
||||
{
|
||||
break;
|
||||
}
|
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}
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if (!gOpenRCT2Headless)
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{
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input_set_flag(INPUT_FLAG_VIEWPORT_SCROLLING, false);
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// the flickering frequency is reduced by 4, compared to the original
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// it was done due to inability to reproduce original frequency
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// and decision that the original one looks too fast
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if (gCurrentTicks % 4 == 0)
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||||
gWindowMapFlashingFlags ^= (1 << 15);
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// Handle guest map flashing
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gWindowMapFlashingFlags &= ~(1 << 1);
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||||
if (gWindowMapFlashingFlags & (1 << 0))
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gWindowMapFlashingFlags |= (1 << 1);
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gWindowMapFlashingFlags &= ~(1 << 0);
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// Handle staff map flashing
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gWindowMapFlashingFlags &= ~(1 << 3);
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||||
if (gWindowMapFlashingFlags & (1 << 2))
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gWindowMapFlashingFlags |= (1 << 3);
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gWindowMapFlashingFlags &= ~(1 << 2);
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||||
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||||
context_update_map_tooltip();
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||||
|
||||
// Input
|
||||
gUnk141F568 = gUnk13CA740;
|
||||
|
||||
context_handle_input();
|
||||
}
|
||||
|
||||
// Always perform autosave check, even when paused
|
||||
if (!(gScreenFlags & SCREEN_FLAGS_TITLE_DEMO) &&
|
||||
!(gScreenFlags & SCREEN_FLAGS_TRACK_DESIGNER) &&
|
||||
!(gScreenFlags & SCREEN_FLAGS_TRACK_MANAGER)
|
||||
)
|
||||
{
|
||||
scenario_autosave_check();
|
||||
}
|
||||
|
||||
window_dispatch_update_all();
|
||||
|
||||
gGameCommandNestLevel = 0;
|
||||
gInUpdateCode = false;
|
||||
}
|
||||
|
||||
void game_logic_update()
|
||||
{
|
||||
gScreenAge++;
|
||||
if (gScreenAge == 0)
|
||||
gScreenAge--;
|
||||
|
||||
network_update();
|
||||
|
||||
if (network_get_mode() == NETWORK_MODE_CLIENT && network_get_status() == NETWORK_STATUS_CONNECTED && network_get_authstatus() == NETWORK_AUTH_OK)
|
||||
{
|
||||
// Can't be in sync with server, round trips won't work if we are at same level.
|
||||
if (gCurrentTicks >= network_get_server_tick())
|
||||
{
|
||||
// Don't run past the server
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (network_get_mode() == NETWORK_MODE_SERVER)
|
||||
{
|
||||
// Send current tick out.
|
||||
network_send_tick();
|
||||
}
|
||||
else if (network_get_mode() == NETWORK_MODE_CLIENT)
|
||||
{
|
||||
// Check desync.
|
||||
network_check_desynchronization();
|
||||
}
|
||||
|
||||
sub_68B089();
|
||||
scenario_update();
|
||||
climate_update();
|
||||
map_update_tiles();
|
||||
// Temporarily remove provisional paths to prevent peep from interacting with them
|
||||
map_remove_provisional_elements();
|
||||
map_update_path_wide_flags();
|
||||
peep_update_all();
|
||||
map_restore_provisional_elements();
|
||||
vehicle_update_all();
|
||||
sprite_misc_update_all();
|
||||
ride_update_all();
|
||||
GetContext()->GetPark()->Update();
|
||||
research_update();
|
||||
ride_ratings_update_all();
|
||||
ride_measurements_update();
|
||||
news_item_update_current();
|
||||
|
||||
map_animation_invalidate_all();
|
||||
vehicle_sounds_update();
|
||||
peep_update_crowd_noise();
|
||||
climate_update_sound();
|
||||
editor_open_windows_for_current_step();
|
||||
|
||||
// Update windows
|
||||
//window_dispatch_update_all();
|
||||
|
||||
if (gErrorType != ERROR_TYPE_NONE)
|
||||
{
|
||||
rct_string_id title_text = STR_UNABLE_TO_LOAD_FILE;
|
||||
rct_string_id body_text = gErrorStringId;
|
||||
if (gErrorType == ERROR_TYPE_GENERIC)
|
||||
{
|
||||
title_text = gErrorStringId;
|
||||
body_text = 0xFFFF;
|
||||
}
|
||||
gErrorType = ERROR_TYPE_NONE;
|
||||
|
||||
context_show_error(title_text, body_text);
|
||||
}
|
||||
|
||||
// Start autosave timer after update
|
||||
if (gLastAutoSaveUpdate == AUTOSAVE_PAUSE)
|
||||
{
|
||||
gLastAutoSaveUpdate = platform_get_ticks();
|
||||
}
|
||||
|
||||
// Separated out processing commands in network_update which could call scenario_rand where gInUpdateCode is false.
|
||||
// All commands that are received are first queued and then executed where gInUpdateCode is set to true.
|
||||
network_process_game_commands();
|
||||
|
||||
network_flush();
|
||||
|
||||
gCurrentTicks++;
|
||||
gScenarioTicks++;
|
||||
gSavedAge++;
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* rct2: 0x0069C62C
|
||||
|
@ -1625,39 +1420,6 @@ void game_load_or_quit_no_save_prompt()
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialises the map, park etc. basically all S6 data.
|
||||
*/
|
||||
void game_init_all(sint32 mapSize)
|
||||
{
|
||||
gInMapInitCode = true;
|
||||
|
||||
map_init(mapSize);
|
||||
park_init();
|
||||
finance_init();
|
||||
reset_park_entry();
|
||||
banner_init();
|
||||
ride_init_all();
|
||||
reset_sprite_list();
|
||||
staff_reset_modes();
|
||||
date_reset();
|
||||
climate_reset(CLIMATE_COOL_AND_WET);
|
||||
news_item_init_queue();
|
||||
user_string_clear_all();
|
||||
|
||||
gInMapInitCode = false;
|
||||
|
||||
gNextGuestNumber = 1;
|
||||
|
||||
context_init();
|
||||
scenery_set_default_placement_configuration();
|
||||
|
||||
auto intent = Intent(INTENT_ACTION_CLEAR_TILE_INSPECTOR_CLIPBOARD);
|
||||
context_broadcast_intent(&intent);
|
||||
|
||||
load_palette();
|
||||
}
|
||||
|
||||
GAME_COMMAND_POINTER * new_game_command_table[GAME_COMMAND_COUNT] = {
|
||||
game_command_set_ride_appearance,
|
||||
game_command_set_land_height,
|
||||
|
|
|
@ -161,8 +161,6 @@ void game_increase_game_speed();
|
|||
void game_reduce_game_speed();
|
||||
|
||||
void game_create_windows();
|
||||
void game_update();
|
||||
void game_logic_update();
|
||||
void reset_all_sprite_quadrant_placements();
|
||||
void update_palette_effects();
|
||||
|
||||
|
@ -188,4 +186,3 @@ void game_convert_strings_to_rct2(rct_s6_data * s6);
|
|||
void utf8_to_rct2_self(char * buffer, size_t length);
|
||||
void rct2_to_utf8_self(char * buffer, size_t length);
|
||||
void game_fix_save_vars();
|
||||
void game_init_all(sint32 mapSize);
|
||||
|
|
|
@ -0,0 +1,288 @@
|
|||
#pragma region Copyright (c) 2014-2017 OpenRCT2 Developers
|
||||
/*****************************************************************************
|
||||
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
|
||||
*
|
||||
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
|
||||
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
|
||||
*
|
||||
* OpenRCT2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* A full copy of the GNU General Public License can be found in licence.txt
|
||||
*****************************************************************************/
|
||||
#pragma endregion
|
||||
|
||||
#include "GameState.h"
|
||||
#include "Context.h"
|
||||
#include "core/Math.hpp"
|
||||
#include "Editor.h"
|
||||
#include "Input.h"
|
||||
#include "interface/Screenshot.h"
|
||||
#include "localisation/Date.h"
|
||||
#include "localisation/Localisation.h"
|
||||
#include "management/NewsItem.h"
|
||||
#include "network/network.h"
|
||||
#include "OpenRCT2.h"
|
||||
#include "platform/Platform2.h"
|
||||
#include "scenario/Scenario.h"
|
||||
#include "title/TitleScreen.h"
|
||||
#include "title/TitleSequencePlayer.h"
|
||||
#include "windows/Intent.h"
|
||||
#include "world/Climate.h"
|
||||
#include "world/MapAnimation.h"
|
||||
#include "world/Park.h"
|
||||
#include "world/Scenery.h"
|
||||
|
||||
using namespace OpenRCT2;
|
||||
|
||||
GameState::GameState()
|
||||
{
|
||||
_park = std::make_unique<Park>();
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialises the map, park etc. basically all S6 data.
|
||||
*/
|
||||
void GameState::InitAll(sint32 mapSize)
|
||||
{
|
||||
gInMapInitCode = true;
|
||||
|
||||
map_init(mapSize);
|
||||
_park->Initialise();
|
||||
finance_init();
|
||||
reset_park_entry();
|
||||
banner_init();
|
||||
ride_init_all();
|
||||
reset_sprite_list();
|
||||
staff_reset_modes();
|
||||
date_reset();
|
||||
climate_reset(CLIMATE_COOL_AND_WET);
|
||||
news_item_init_queue();
|
||||
user_string_clear_all();
|
||||
|
||||
gInMapInitCode = false;
|
||||
|
||||
gNextGuestNumber = 1;
|
||||
|
||||
context_init();
|
||||
scenery_set_default_placement_configuration();
|
||||
|
||||
auto intent = Intent(INTENT_ACTION_CLEAR_TILE_INSPECTOR_CLIPBOARD);
|
||||
context_broadcast_intent(&intent);
|
||||
|
||||
load_palette();
|
||||
}
|
||||
|
||||
void GameState::Update()
|
||||
{
|
||||
gInUpdateCode = true;
|
||||
|
||||
uint32 numUpdates;
|
||||
|
||||
// 0x006E3AEC // screen_game_process_mouse_input();
|
||||
screenshot_check();
|
||||
game_handle_keyboard_input();
|
||||
|
||||
if (game_is_not_paused() && gPreviewingTitleSequenceInGame)
|
||||
{
|
||||
title_sequence_player_update((ITitleSequencePlayer *) title_get_sequence_player());
|
||||
}
|
||||
|
||||
// Determine how many times we need to update the game
|
||||
if (gGameSpeed > 1)
|
||||
{
|
||||
numUpdates = 1 << (gGameSpeed - 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
numUpdates = gTicksSinceLastUpdate / GAME_UPDATE_TIME_MS;
|
||||
numUpdates = Math::Clamp<uint32>(1, numUpdates, GAME_MAX_UPDATES);
|
||||
}
|
||||
|
||||
if (network_get_mode() == NETWORK_MODE_CLIENT && network_get_status() == NETWORK_STATUS_CONNECTED && network_get_authstatus() == NETWORK_AUTH_OK)
|
||||
{
|
||||
if (network_get_server_tick() - gCurrentTicks >= 10)
|
||||
{
|
||||
// Make sure client doesn't fall behind the server too much
|
||||
numUpdates += 10;
|
||||
}
|
||||
}
|
||||
|
||||
if (game_is_paused())
|
||||
{
|
||||
numUpdates = 0;
|
||||
// Update the animation list. Note this does not
|
||||
// increment the map animation.
|
||||
map_animation_invalidate_all();
|
||||
|
||||
// Special case because we set numUpdates to 0, otherwise in game_logic_update.
|
||||
network_update();
|
||||
|
||||
network_process_game_commands();
|
||||
}
|
||||
|
||||
// Update the game one or more times
|
||||
for (uint32 i = 0; i < numUpdates; i++)
|
||||
{
|
||||
UpdateLogic();
|
||||
if (gGameSpeed == 1)
|
||||
{
|
||||
if (input_get_state() == INPUT_STATE_RESET ||
|
||||
input_get_state() == INPUT_STATE_NORMAL)
|
||||
{
|
||||
if (input_test_flag(INPUT_FLAG_VIEWPORT_SCROLLING))
|
||||
{
|
||||
input_set_flag(INPUT_FLAG_VIEWPORT_SCROLLING, false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!gOpenRCT2Headless)
|
||||
{
|
||||
input_set_flag(INPUT_FLAG_VIEWPORT_SCROLLING, false);
|
||||
|
||||
// the flickering frequency is reduced by 4, compared to the original
|
||||
// it was done due to inability to reproduce original frequency
|
||||
// and decision that the original one looks too fast
|
||||
if (gCurrentTicks % 4 == 0)
|
||||
gWindowMapFlashingFlags ^= (1 << 15);
|
||||
|
||||
// Handle guest map flashing
|
||||
gWindowMapFlashingFlags &= ~(1 << 1);
|
||||
if (gWindowMapFlashingFlags & (1 << 0))
|
||||
gWindowMapFlashingFlags |= (1 << 1);
|
||||
gWindowMapFlashingFlags &= ~(1 << 0);
|
||||
|
||||
// Handle staff map flashing
|
||||
gWindowMapFlashingFlags &= ~(1 << 3);
|
||||
if (gWindowMapFlashingFlags & (1 << 2))
|
||||
gWindowMapFlashingFlags |= (1 << 3);
|
||||
gWindowMapFlashingFlags &= ~(1 << 2);
|
||||
|
||||
context_update_map_tooltip();
|
||||
|
||||
// Input
|
||||
gUnk141F568 = gUnk13CA740;
|
||||
|
||||
context_handle_input();
|
||||
}
|
||||
|
||||
// Always perform autosave check, even when paused
|
||||
if (!(gScreenFlags & SCREEN_FLAGS_TITLE_DEMO) &&
|
||||
!(gScreenFlags & SCREEN_FLAGS_TRACK_DESIGNER) &&
|
||||
!(gScreenFlags & SCREEN_FLAGS_TRACK_MANAGER))
|
||||
{
|
||||
scenario_autosave_check();
|
||||
}
|
||||
|
||||
window_dispatch_update_all();
|
||||
|
||||
gGameCommandNestLevel = 0;
|
||||
gInUpdateCode = false;
|
||||
}
|
||||
|
||||
void GameState::UpdateLogic()
|
||||
{
|
||||
gScreenAge++;
|
||||
if (gScreenAge == 0)
|
||||
gScreenAge--;
|
||||
|
||||
network_update();
|
||||
|
||||
if (network_get_mode() == NETWORK_MODE_CLIENT &&
|
||||
network_get_status() == NETWORK_STATUS_CONNECTED &&
|
||||
network_get_authstatus() == NETWORK_AUTH_OK)
|
||||
{
|
||||
// Can't be in sync with server, round trips won't work if we are at same level.
|
||||
if (gCurrentTicks >= network_get_server_tick())
|
||||
{
|
||||
// Don't run past the server
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (network_get_mode() == NETWORK_MODE_SERVER)
|
||||
{
|
||||
// Send current tick out.
|
||||
network_send_tick();
|
||||
}
|
||||
else if (network_get_mode() == NETWORK_MODE_CLIENT)
|
||||
{
|
||||
// Check desync.
|
||||
network_check_desynchronization();
|
||||
}
|
||||
|
||||
sub_68B089();
|
||||
|
||||
date_update();
|
||||
_date = Date(gDateMonthTicks, gDateMonthTicks);
|
||||
|
||||
scenario_update();
|
||||
climate_update();
|
||||
map_update_tiles();
|
||||
// Temporarily remove provisional paths to prevent peep from interacting with them
|
||||
map_remove_provisional_elements();
|
||||
map_update_path_wide_flags();
|
||||
peep_update_all();
|
||||
map_restore_provisional_elements();
|
||||
vehicle_update_all();
|
||||
sprite_misc_update_all();
|
||||
ride_update_all();
|
||||
|
||||
if (!(gScreenFlags & (SCREEN_FLAGS_SCENARIO_EDITOR | SCREEN_FLAGS_TRACK_DESIGNER | SCREEN_FLAGS_TRACK_MANAGER)))
|
||||
{
|
||||
_park->Update(_date);
|
||||
}
|
||||
|
||||
research_update();
|
||||
ride_ratings_update_all();
|
||||
ride_measurements_update();
|
||||
news_item_update_current();
|
||||
|
||||
map_animation_invalidate_all();
|
||||
vehicle_sounds_update();
|
||||
peep_update_crowd_noise();
|
||||
climate_update_sound();
|
||||
editor_open_windows_for_current_step();
|
||||
|
||||
// Update windows
|
||||
//window_dispatch_update_all();
|
||||
|
||||
if (gErrorType != ERROR_TYPE_NONE)
|
||||
{
|
||||
rct_string_id title_text = STR_UNABLE_TO_LOAD_FILE;
|
||||
rct_string_id body_text = gErrorStringId;
|
||||
if (gErrorType == ERROR_TYPE_GENERIC)
|
||||
{
|
||||
title_text = gErrorStringId;
|
||||
body_text = 0xFFFF;
|
||||
}
|
||||
gErrorType = ERROR_TYPE_NONE;
|
||||
|
||||
context_show_error(title_text, body_text);
|
||||
}
|
||||
|
||||
// Start autosave timer after update
|
||||
if (gLastAutoSaveUpdate == AUTOSAVE_PAUSE)
|
||||
{
|
||||
gLastAutoSaveUpdate = Platform::GetTicks();
|
||||
}
|
||||
|
||||
// Separated out processing commands in network_update which could call scenario_rand where gInUpdateCode is false.
|
||||
// All commands that are received are first queued and then executed where gInUpdateCode is set to true.
|
||||
network_process_game_commands();
|
||||
|
||||
network_flush();
|
||||
|
||||
gCurrentTicks++;
|
||||
gScenarioTicks++;
|
||||
gSavedAge++;
|
||||
}
|
|
@ -0,0 +1,46 @@
|
|||
#pragma region Copyright (c) 2014-2017 OpenRCT2 Developers
|
||||
/*****************************************************************************
|
||||
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
|
||||
*
|
||||
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
|
||||
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
|
||||
*
|
||||
* OpenRCT2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* A full copy of the GNU General Public License can be found in licence.txt
|
||||
*****************************************************************************/
|
||||
#pragma endregion
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include "Date.h"
|
||||
|
||||
namespace OpenRCT2
|
||||
{
|
||||
class Park;
|
||||
|
||||
/**
|
||||
* Class to update the state of the map and park.
|
||||
*/
|
||||
class GameState final
|
||||
{
|
||||
private:
|
||||
std::unique_ptr<Park> _park;
|
||||
Date _date;
|
||||
|
||||
public:
|
||||
GameState();
|
||||
GameState(const GameState&) = delete;
|
||||
|
||||
Date& GetDate() { return _date; }
|
||||
Park& GetPark() { return *_park; }
|
||||
|
||||
void InitAll(sint32 mapSize);
|
||||
void Update();
|
||||
void UpdateLogic();
|
||||
};
|
||||
}
|
|
@ -19,6 +19,7 @@
|
|||
#include "../Cheats.h"
|
||||
#include "../Context.h"
|
||||
#include "../core/MemoryStream.h"
|
||||
#include "../GameState.h"
|
||||
#include "../interface/Window.h"
|
||||
#include "../localisation/Localisation.h"
|
||||
#include "../management/NewsItem.h"
|
||||
|
@ -234,7 +235,7 @@ private:
|
|||
|
||||
user_string_free(ride->name);
|
||||
ride->type = RIDE_TYPE_NULL;
|
||||
gParkValue = GetContext()->GetPark()->CalculateParkValue();
|
||||
gParkValue = GetContext()->GetGameState()->GetPark().CalculateParkValue();
|
||||
|
||||
auto res = std::make_unique<GameActionResult>();
|
||||
res->ExpenditureType = RCT_EXPENDITURE_TYPE_RIDE_CONSTRUCTION;
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
#include "../core/Path.hpp"
|
||||
#include "../core/String.hpp"
|
||||
#include "../core/Util.hpp"
|
||||
#include "../GameState.h"
|
||||
#include "../object/Object.h"
|
||||
#include "../object/ObjectManager.h"
|
||||
#include "../object/ObjectRepository.h"
|
||||
|
@ -283,8 +284,8 @@ public:
|
|||
{
|
||||
// Use the ratio between the old and new park value to calcute the ratio to
|
||||
// use for the park value history and the goal.
|
||||
auto park = GetContext()->GetPark();
|
||||
_parkValueConversionFactor = (park->CalculateParkValue() * 10) / _s4.park_value;
|
||||
auto& park = GetContext()->GetGameState()->GetPark();
|
||||
_parkValueConversionFactor = (park.CalculateParkValue() * 10) / _s4.park_value;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -340,8 +341,9 @@ private:
|
|||
String::Set(gScenarioFileName, sizeof(gScenarioFileName), GetRCT1ScenarioName().c_str());
|
||||
|
||||
// Do map initialisation, same kind of stuff done when loading scenario editor
|
||||
OpenRCT2::GetContext()->GetObjectManager()->UnloadAll();
|
||||
game_init_all(mapSize);
|
||||
auto context = OpenRCT2::GetContext();
|
||||
context->GetObjectManager()->UnloadAll();
|
||||
context->GetGameState()->InitAll(mapSize);
|
||||
gS6Info.editor_step = EDITOR_STEP_OBJECT_SELECTION;
|
||||
gParkFlags |= PARK_FLAGS_SHOW_REAL_GUEST_NAMES;
|
||||
gS6Info.category = SCENARIO_CATEGORY_OTHER;
|
||||
|
|
|
@ -23,6 +23,7 @@
|
|||
#include "../core/Path.hpp"
|
||||
#include "../core/String.hpp"
|
||||
#include "../Game.h"
|
||||
#include "../GameState.h"
|
||||
#include "../interface/Viewport.h"
|
||||
#include "../localisation/Date.h"
|
||||
#include "../localisation/Localisation.h"
|
||||
|
@ -771,7 +772,7 @@ public:
|
|||
|
||||
void Initialise()
|
||||
{
|
||||
game_init_all(_s6.map_size);
|
||||
OpenRCT2::GetContext()->GetGameState()->InitAll(_s6.map_size);
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
#include "../config/Config.h"
|
||||
#include "../FileClassifier.h"
|
||||
#include "../Game.h"
|
||||
#include "../GameState.h"
|
||||
#include "../interface/Viewport.h"
|
||||
#include "../localisation/Date.h"
|
||||
#include "../localisation/Localisation.h"
|
||||
|
@ -110,10 +111,10 @@ void scenario_begin()
|
|||
if (gScenarioObjectiveType != OBJECTIVE_NONE && !gLoadKeepWindowsOpen)
|
||||
context_open_window_view(WV_PARK_OBJECTIVE);
|
||||
|
||||
auto park = GetContext()->GetPark();
|
||||
gParkRating = park->CalculateParkRating();
|
||||
gParkValue = park->CalculateParkValue();
|
||||
gCompanyValue = park->CalculateCompanyValue();
|
||||
auto& park = GetContext()->GetGameState()->GetPark();
|
||||
gParkRating = park.CalculateParkRating();
|
||||
gParkValue = park.CalculateParkValue();
|
||||
gCompanyValue = park.CalculateCompanyValue();
|
||||
gHistoricalProfit = gInitialCash - gBankLoan;
|
||||
gCash = gInitialCash;
|
||||
|
||||
|
@ -172,7 +173,7 @@ void scenario_begin()
|
|||
gTotalAdmissions = 0;
|
||||
gTotalIncomeFromAdmissions = 0;
|
||||
safe_strcpy(gScenarioCompletedBy, "?", sizeof(gScenarioCompletedBy));
|
||||
park->ResetHistories();
|
||||
park.ResetHistories();
|
||||
finance_reset_history();
|
||||
award_reset();
|
||||
reset_all_ride_build_dates();
|
||||
|
@ -397,7 +398,6 @@ void scenario_update()
|
|||
{
|
||||
if (gScreenFlags == SCREEN_FLAGS_PLAYING)
|
||||
{
|
||||
date_update();
|
||||
if (date_is_day_start(gDateMonthTicks))
|
||||
{
|
||||
scenario_day_update();
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
#include "../config/Config.h"
|
||||
#include "../Context.h"
|
||||
#include "../core/Console.hpp"
|
||||
#include "../GameState.h"
|
||||
#include "../interface/Screenshot.h"
|
||||
#include "../network/network.h"
|
||||
#include "../OpenRCT2.h"
|
||||
|
@ -35,10 +36,13 @@
|
|||
#include "../interface/Window.h"
|
||||
#include "../localisation/Localisation.h"
|
||||
|
||||
using namespace OpenRCT2;
|
||||
|
||||
// TODO Remove when no longer required.
|
||||
static TitleScreen * _singleton = nullptr;
|
||||
|
||||
TitleScreen::TitleScreen()
|
||||
TitleScreen::TitleScreen(GameState& gameState)
|
||||
: _gameState(gameState)
|
||||
{
|
||||
_singleton = this;
|
||||
}
|
||||
|
@ -126,7 +130,7 @@ void TitleScreen::Load()
|
|||
|
||||
network_close();
|
||||
audio_stop_all_music_and_sounds();
|
||||
game_init_all(150);
|
||||
GetContext()->GetGameState()->InitAll(150);
|
||||
viewport_init_all();
|
||||
context_open_window(WC_MAIN_WINDOW);
|
||||
CreateWindows();
|
||||
|
@ -170,7 +174,7 @@ void TitleScreen::Update()
|
|||
}
|
||||
for (sint32 i = 0; i < numUpdates; i++)
|
||||
{
|
||||
game_logic_update();
|
||||
_gameState.UpdateLogic();
|
||||
}
|
||||
update_palette_effects();
|
||||
// update_rain_animation();
|
||||
|
@ -223,8 +227,8 @@ void TitleScreen::TitleInitialise()
|
|||
{
|
||||
if (_sequencePlayer == nullptr)
|
||||
{
|
||||
IScenarioRepository * scenarioRepository = GetScenarioRepository();
|
||||
_sequencePlayer = CreateTitleSequencePlayer(scenarioRepository);
|
||||
auto scenarioRepository = GetScenarioRepository();
|
||||
_sequencePlayer = CreateTitleSequencePlayer(*scenarioRepository, _gameState);
|
||||
}
|
||||
size_t seqId = title_get_config_sequence();
|
||||
if (seqId == SIZE_MAX)
|
||||
|
@ -272,7 +276,7 @@ bool TitleScreen::TryLoadSequence(bool loadPreview)
|
|||
_loadedTitleSequenceId = SIZE_MAX;
|
||||
if (!loadPreview)
|
||||
{
|
||||
game_init_all(150);
|
||||
GetContext()->GetGameState()->InitAll(150);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -22,35 +22,42 @@
|
|||
|
||||
interface ITitleSequencePlayer;
|
||||
|
||||
class TitleScreen final
|
||||
namespace OpenRCT2
|
||||
{
|
||||
public:
|
||||
ITitleSequencePlayer * GetSequencePlayer();
|
||||
size_t GetCurrentSequence();
|
||||
bool PreviewSequence(size_t value);
|
||||
void StopPreviewingSequence();
|
||||
bool IsPreviewingSequence();
|
||||
bool ShouldHideVersionInfo();
|
||||
void SetHideVersionInfo(bool value);
|
||||
class GameState;
|
||||
|
||||
TitleScreen();
|
||||
~TitleScreen();
|
||||
class TitleScreen final
|
||||
{
|
||||
public:
|
||||
TitleScreen(GameState& gameState);
|
||||
~TitleScreen();
|
||||
|
||||
void Load();
|
||||
void Update();
|
||||
void CreateWindows();
|
||||
void ChangePresetSequence(size_t preset);
|
||||
ITitleSequencePlayer * GetSequencePlayer();
|
||||
size_t GetCurrentSequence();
|
||||
bool PreviewSequence(size_t value);
|
||||
void StopPreviewingSequence();
|
||||
bool IsPreviewingSequence();
|
||||
bool ShouldHideVersionInfo();
|
||||
void SetHideVersionInfo(bool value);
|
||||
|
||||
private:
|
||||
ITitleSequencePlayer * _sequencePlayer = nullptr;
|
||||
size_t _loadedTitleSequenceId = SIZE_MAX;
|
||||
size_t _currentSequence = SIZE_MAX;
|
||||
bool _hideVersionInfo = false;
|
||||
bool _previewingSequence = false;
|
||||
void Load();
|
||||
void Update();
|
||||
void CreateWindows();
|
||||
void ChangePresetSequence(size_t preset);
|
||||
|
||||
void TitleInitialise();
|
||||
bool TryLoadSequence(bool loadPreview = false);
|
||||
};
|
||||
private:
|
||||
GameState& _gameState;
|
||||
|
||||
ITitleSequencePlayer * _sequencePlayer = nullptr;
|
||||
size_t _loadedTitleSequenceId = SIZE_MAX;
|
||||
size_t _currentSequence = SIZE_MAX;
|
||||
bool _hideVersionInfo = false;
|
||||
bool _previewingSequence = false;
|
||||
|
||||
void TitleInitialise();
|
||||
bool TryLoadSequence(bool loadPreview = false);
|
||||
};
|
||||
}
|
||||
|
||||
void title_load();
|
||||
void title_create_windows();
|
||||
|
|
|
@ -24,6 +24,7 @@
|
|||
#include "../core/String.hpp"
|
||||
#include "../object/ObjectManager.h"
|
||||
#include "../OpenRCT2.h"
|
||||
#include "../GameState.h"
|
||||
#include "../ParkImporter.h"
|
||||
#include "../scenario/ScenarioRepository.h"
|
||||
#include "../scenario/ScenarioSources.h"
|
||||
|
@ -49,7 +50,8 @@ class TitleSequencePlayer final : public ITitleSequencePlayer
|
|||
private:
|
||||
static constexpr const char * SFMM_FILENAME = "Six Flags Magic Mountain.SC6";
|
||||
|
||||
IScenarioRepository * _scenarioRepository = nullptr;
|
||||
IScenarioRepository& _scenarioRepository;
|
||||
GameState& _gameState;
|
||||
|
||||
size_t _sequenceId = 0;
|
||||
TitleSequence * _sequence = nullptr;
|
||||
|
@ -61,11 +63,10 @@ private:
|
|||
CoordsXY _viewCentreLocation = { 0 };
|
||||
|
||||
public:
|
||||
explicit TitleSequencePlayer(IScenarioRepository * scenarioRepository)
|
||||
explicit TitleSequencePlayer(IScenarioRepository& scenarioRepository, GameState& gameState)
|
||||
: _scenarioRepository(scenarioRepository),
|
||||
_gameState(gameState)
|
||||
{
|
||||
Guard::ArgumentNotNull(scenarioRepository);
|
||||
|
||||
_scenarioRepository = scenarioRepository;
|
||||
}
|
||||
|
||||
~TitleSequencePlayer() override
|
||||
|
@ -213,7 +214,7 @@ public:
|
|||
{
|
||||
if (Update())
|
||||
{
|
||||
game_logic_update();
|
||||
_gameState.UpdateLogic();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -261,7 +262,7 @@ private:
|
|||
break;
|
||||
case TITLE_SCRIPT_LOADMM:
|
||||
{
|
||||
const scenario_index_entry * entry = _scenarioRepository->GetByFilename(SFMM_FILENAME);
|
||||
const scenario_index_entry * entry = _scenarioRepository.GetByFilename(SFMM_FILENAME);
|
||||
if (entry == nullptr)
|
||||
{
|
||||
Console::Error::WriteLine("%s not found.", SFMM_FILENAME);
|
||||
|
@ -329,10 +330,10 @@ private:
|
|||
}
|
||||
|
||||
const utf8 * path = nullptr;
|
||||
size_t numScenarios = _scenarioRepository->GetCount();
|
||||
size_t numScenarios = _scenarioRepository.GetCount();
|
||||
for (size_t i = 0; i < numScenarios; i++)
|
||||
{
|
||||
const scenario_index_entry * scenario = _scenarioRepository->GetByIndex(i);
|
||||
const scenario_index_entry * scenario = _scenarioRepository.GetByIndex(i);
|
||||
if (scenario && scenario->source_index == sourceDesc.index)
|
||||
{
|
||||
path = scenario->path;
|
||||
|
@ -588,9 +589,9 @@ private:
|
|||
}
|
||||
};
|
||||
|
||||
ITitleSequencePlayer * CreateTitleSequencePlayer(IScenarioRepository * scenarioRepository)
|
||||
ITitleSequencePlayer * CreateTitleSequencePlayer(IScenarioRepository& scenarioRepository, GameState& gameState)
|
||||
{
|
||||
return new TitleSequencePlayer(scenarioRepository);
|
||||
return new TitleSequencePlayer(scenarioRepository, gameState);
|
||||
}
|
||||
|
||||
bool gPreviewingTitleSequenceInGame = false;
|
||||
|
|
|
@ -18,6 +18,11 @@
|
|||
|
||||
#include "../common.h"
|
||||
|
||||
namespace OpenRCT2
|
||||
{
|
||||
class GameState;
|
||||
}
|
||||
|
||||
interface IScenarioRepository;
|
||||
|
||||
interface ITitleSequencePlayer
|
||||
|
@ -33,7 +38,7 @@ interface ITitleSequencePlayer
|
|||
virtual void Eject() abstract;
|
||||
};
|
||||
|
||||
ITitleSequencePlayer * CreateTitleSequencePlayer(IScenarioRepository * scenarioRepository);
|
||||
ITitleSequencePlayer * CreateTitleSequencePlayer(IScenarioRepository& scenarioRepository, OpenRCT2::GameState& gameState);
|
||||
|
||||
// When testing title sequences within a normal game
|
||||
extern bool gPreviewingTitleSequenceInGame;
|
||||
|
|
|
@ -20,7 +20,9 @@
|
|||
#include "../core/Math.hpp"
|
||||
#include "../core/Memory.hpp"
|
||||
#include "../core/Util.hpp"
|
||||
#include "../Date.h"
|
||||
#include "../Game.h"
|
||||
#include "../GameState.h"
|
||||
#include "../interface/Colour.h"
|
||||
#include "../interface/Window.h"
|
||||
#include "../localisation/Localisation.h"
|
||||
|
@ -444,8 +446,8 @@ void game_command_buy_land_rights(
|
|||
void set_forced_park_rating(sint32 rating)
|
||||
{
|
||||
_forcedParkRating = rating;
|
||||
auto park = GetContext()->GetPark();
|
||||
gParkRating = park->CalculateParkRating();
|
||||
auto& park = GetContext()->GetGameState()->GetPark();
|
||||
gParkRating = park.CalculateParkRating();
|
||||
auto intent = Intent(INTENT_ACTION_UPDATE_PARK_RATING);
|
||||
context_broadcast_intent(&intent);
|
||||
}
|
||||
|
@ -577,13 +579,9 @@ void Park::Initialise()
|
|||
format_string(gS6Info.details, 256, STR_NO_DETAILS_YET, nullptr);
|
||||
}
|
||||
|
||||
void Park::Update()
|
||||
void Park::Update(const Date &date)
|
||||
{
|
||||
// TODO: move when GameState class is introduced.
|
||||
if (gScreenFlags & (SCREEN_FLAGS_SCENARIO_EDITOR | SCREEN_FLAGS_TRACK_DESIGNER | SCREEN_FLAGS_TRACK_MANAGER))
|
||||
return;
|
||||
|
||||
// Every 5 seconds approximately
|
||||
// Every ~13 seconds
|
||||
if (gCurrentTicks % 512 == 0)
|
||||
{
|
||||
gParkRating = CalculateParkRating();
|
||||
|
@ -597,15 +595,17 @@ void Park::Update()
|
|||
auto intent = Intent(INTENT_ACTION_UPDATE_PARK_RATING);
|
||||
context_broadcast_intent(&intent);
|
||||
}
|
||||
|
||||
// Every week
|
||||
if (date_is_week_start(gDateMonthTicks))
|
||||
// Every ~102 seconds
|
||||
if (gCurrentTicks % 4096 == 0)
|
||||
{
|
||||
UpdateHistories();
|
||||
gParkSize = CalculateParkSize();
|
||||
window_invalidate_by_class(WC_PARK_INFORMATION);
|
||||
}
|
||||
|
||||
// Every new week
|
||||
if (date.IsWeekStart())
|
||||
{
|
||||
UpdateHistories();
|
||||
}
|
||||
GenerateGuests();
|
||||
}
|
||||
|
||||
|
@ -1058,22 +1058,12 @@ void Park::UpdateHistories()
|
|||
|
||||
sint32 park_is_open()
|
||||
{
|
||||
return GetContext()->GetPark()->IsOpen();
|
||||
}
|
||||
|
||||
void park_init()
|
||||
{
|
||||
auto park = GetContext()->GetPark();
|
||||
if (park == nullptr)
|
||||
{
|
||||
return;
|
||||
}
|
||||
park->Initialise();
|
||||
return GetContext()->GetGameState()->GetPark().IsOpen();
|
||||
}
|
||||
|
||||
sint32 park_calculate_size()
|
||||
{
|
||||
auto tiles = GetContext()->GetPark()->CalculateParkSize();
|
||||
auto tiles = GetContext()->GetGameState()->GetPark().CalculateParkSize();
|
||||
if (tiles != gParkSize)
|
||||
{
|
||||
gParkSize = tiles;
|
||||
|
|
|
@ -55,9 +55,14 @@ struct rct_ride;
|
|||
|
||||
namespace OpenRCT2
|
||||
{
|
||||
class Date;
|
||||
|
||||
class Park final
|
||||
{
|
||||
public:
|
||||
Park() = default;
|
||||
Park(const Park&) = delete;
|
||||
|
||||
bool IsOpen() const;
|
||||
|
||||
uint16 GetParkRating() const;
|
||||
|
@ -65,7 +70,7 @@ namespace OpenRCT2
|
|||
money32 GetCompanyValue() const;
|
||||
|
||||
void Initialise();
|
||||
void Update();
|
||||
void Update(const Date &date);
|
||||
|
||||
sint32 CalculateParkSize() const;
|
||||
sint32 CalculateParkRating() const;
|
||||
|
@ -126,7 +131,6 @@ void set_forced_park_rating(sint32 rating);
|
|||
sint32 get_forced_park_rating();
|
||||
|
||||
sint32 park_is_open();
|
||||
void park_init();
|
||||
sint32 park_calculate_size();
|
||||
|
||||
void reset_park_entry();
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#include <openrct2/core/File.h>
|
||||
#include <openrct2/core/Path.hpp>
|
||||
#include <openrct2/core/String.hpp>
|
||||
#include <openrct2/GameState.h>
|
||||
#include <openrct2/OpenRCT2.h>
|
||||
#include <openrct2/ParkImporter.h>
|
||||
#include <openrct2/ride/Ride.h>
|
||||
|
@ -15,6 +16,8 @@
|
|||
|
||||
using namespace OpenRCT2;
|
||||
|
||||
constexpr sint32 updatesToTest = 10;
|
||||
|
||||
TEST(MultiLaunchTest, all)
|
||||
{
|
||||
std::string path = TestData::GetParkPath("bpb.sv6");
|
||||
|
@ -34,12 +37,18 @@ TEST(MultiLaunchTest, all)
|
|||
|
||||
// Check ride count to check load was successful
|
||||
ASSERT_EQ(gRideCount, 134);
|
||||
auto gs = context->GetGameState();
|
||||
ASSERT_NE(gs, nullptr);
|
||||
auto& date = gs->GetDate();
|
||||
ASSERT_EQ(date.GetMonthTicks(), 0);
|
||||
|
||||
for (int j = 0; j < 10; j++)
|
||||
for (int j = 0; j < updatesToTest; j++)
|
||||
{
|
||||
game_logic_update();
|
||||
gs->UpdateLogic();
|
||||
}
|
||||
|
||||
ASSERT_EQ(date.GetMonthTicks(), 7862 + updatesToTest);
|
||||
|
||||
// Check ride count again
|
||||
ASSERT_EQ(gRideCount, 134);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue