Add missing includes

This commit is contained in:
Hielke Morsink 2022-07-29 18:45:10 +02:00 committed by GitHub
parent 2b859c7099
commit e2da19f0f7
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36 changed files with 50 additions and 2 deletions

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@ -14,6 +14,7 @@
#include "audio/AudioContext.h"
#include "drawing/BitmapReader.h"
#include <memory>
#include <openrct2/Context.h>
#include <openrct2/OpenRCT2.h>
#include <openrct2/PlatformEnvironment.h>

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@ -16,6 +16,7 @@
#include <SDL.h>
#include <cstdint>
#include <list>
#include <memory>
#include <mutex>
#include <openrct2/Context.h>
#include <openrct2/audio/AudioChannel.h>

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@ -11,6 +11,7 @@
#include <SDL.h>
#include <cmath>
#include <memory>
#include <openrct2/Game.h>
#include <openrct2/common.h>
#include <openrct2/config/Config.h>

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@ -13,6 +13,7 @@
#include <cstdint>
#include <functional>
#include <memory>
#include <openrct2/core/FileSystem.hpp>
#include <openrct2/localisation/StringIds.h>
#include <optional>

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@ -11,9 +11,11 @@
#ifdef ENABLE_SCRIPTING
# include <memory>
# include <openrct2/drawing/Image.h>
# include <openrct2/drawing/ImageId.hpp>
# include <openrct2/scripting/Duktape.hpp>
# include <openrct2/scripting/Plugin.h>
# include <openrct2/scripting/ScriptEngine.h>
namespace OpenRCT2::Scripting

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@ -13,6 +13,7 @@
# include "../interface/Window.h"
# include <memory>
# include <optional>
# include <string_view>

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@ -11,6 +11,7 @@
#ifdef ENABLE_SCRIPTING
# include <memory>
# include <openrct2/Context.h>
# include <openrct2/Game.h>
# include <openrct2/OpenRCT2.h>

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@ -8,6 +8,7 @@
*****************************************************************************/
#include <algorithm>
#include <memory>
#include <openrct2-ui/interface/Widget.h>
#include <openrct2-ui/windows/Window.h>
#include <openrct2/Context.h>

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@ -13,6 +13,7 @@
#include <cmath>
#include <iterator>
#include <limits>
#include <memory>
#include <openrct2-ui/interface/Dropdown.h>
#include <openrct2-ui/interface/Viewport.h>
#include <openrct2-ui/interface/Widget.h>

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@ -16,6 +16,8 @@
#include "drawing/Drawing.h"
#include "sprites.h"
#include <memory>
using namespace OpenRCT2::Audio;
#define BACKROUND_COLOUR_DARK PALETTE_INDEX_10

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@ -34,6 +34,7 @@
#include <algorithm>
#include <cmath>
#include <memory>
#include <vector>
namespace OpenRCT2::Audio

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@ -14,6 +14,7 @@
#include "../ride/RideTypes.h"
#include "AudioMixer.h"
#include <memory>
#include <vector>
class AudioObject;

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@ -13,6 +13,8 @@
#include "IDrawingContext.h"
#include "IDrawingEngine.h"
#include <memory>
namespace OpenRCT2
{
namespace Ui

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@ -59,6 +59,9 @@
#include <algorithm>
#include <iterator>
#include <limits>
#include <map>
#include <memory>
#include <optional>
using namespace OpenRCT2::Audio;

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@ -11,6 +11,7 @@
#include "NetworkUser.h"
#include <fstream>
#include <memory>
#ifndef DISABLE_NETWORK

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@ -42,6 +42,7 @@
#include "WaterObject.h"
#include <algorithm>
#include <memory>
#include <unordered_map>
struct IFileDataRetriever

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@ -12,6 +12,7 @@
#include "../common.h"
#include "../object/Object.h"
#include <memory>
#include <vector>
struct IObjectRepository;

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@ -13,6 +13,8 @@
#include "../ride/RideTypes.h"
#include "../world/Location.hpp"
#include <memory>
struct Peep;
struct Guest;
struct TileElement;

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@ -16,6 +16,7 @@
# include <SDL.h>
# include <jni.h>
# include <memory>
AndroidClassLoader::~AndroidClassLoader()
{

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@ -23,6 +23,7 @@
#include <array>
#include <limits>
#include <memory>
#include <string_view>
struct IObjectManager;

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@ -16,6 +16,8 @@
#include "../rct2/RCT2.h"
#include "../world/Map.h"
#include <memory>
struct Ride;
#define TRACK_PREVIEW_IMAGE_SIZE (370 * 217)

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@ -33,6 +33,7 @@
#include <algorithm>
#include <memory>
#include <string>
#include <vector>
using namespace OpenRCT2;

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@ -52,7 +52,9 @@
# include "bindings/world/ScTileElement.hpp"
# include <iostream>
# include <memory>
# include <stdexcept>
# include <string>
using namespace OpenRCT2;
using namespace OpenRCT2::Scripting;

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@ -13,6 +13,8 @@
# include "ScPeep.hpp"
# include <memory>
namespace OpenRCT2::Scripting
{
class ScPatrolArea

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@ -16,6 +16,8 @@
# include "ScPlayerGroup.hpp"
# include "ScSocket.hpp"
# include <memory>
namespace OpenRCT2::Scripting
{
class ScNetwork

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@ -19,6 +19,7 @@
# include "../../ScriptEngine.h"
# include <algorithm>
# include <memory>
# include <vector>
namespace OpenRCT2::Scripting

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@ -19,6 +19,7 @@
# include "../../Duktape.hpp"
# include "../../ScriptEngine.h"
# include <memory>
# include <optional>
namespace OpenRCT2::Scripting

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@ -16,6 +16,7 @@
# include "../../Duktape.hpp"
# include <cstdint>
# include <memory>
namespace OpenRCT2::Scripting
{

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@ -17,6 +17,7 @@
# include <cstdio>
# include <cstring>
# include <memory>
# include <utility>
# include <vector>

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@ -13,6 +13,7 @@
#include "../interface/Window.h"
#include "../windows/Intent.h"
#include <memory>
#include <string>
#include <string_view>

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@ -26,10 +26,11 @@
#include "../util/Util.h"
#include "../windows/Intent.h"
using namespace OpenRCT2::Audio;
#include <algorithm>
#include <iterator>
#include <memory>
using namespace OpenRCT2::Audio;
constexpr int32_t MAX_THUNDER_INSTANCES = 2;

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@ -10,6 +10,7 @@
#include "openrct2/localisation/Formatting.h"
#include <gtest/gtest.h>
#include <memory>
#include <openrct2/Context.h>
#include <openrct2/OpenRCT2.h>
#include <openrct2/config/Config.h>

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@ -6,6 +6,7 @@
#include "openrct2/scenario/Scenario.h"
#include <gtest/gtest.h>
#include <memory>
#include <openrct2/Context.h>
#include <openrct2/Game.h>
#include <openrct2/OpenRCT2.h>
@ -13,6 +14,8 @@
#include <openrct2/platform/Platform.h>
#include <openrct2/world/Footpath.h>
#include <openrct2/world/Map.h>
#include <ostream>
#include <string>
using namespace OpenRCT2;

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@ -10,6 +10,7 @@
#include "TestData.h"
#include <gtest/gtest.h>
#include <memory>
#include <openrct2/Context.h>
#include <openrct2/Game.h>
#include <openrct2/GameState.h>

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@ -10,6 +10,7 @@
#include "TestData.h"
#include <gtest/gtest.h>
#include <memory>
#include <openrct2/Context.h>
#include <openrct2/Game.h>
#include <openrct2/OpenRCT2.h>

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@ -10,6 +10,7 @@
#include "TestData.h"
#include <gtest/gtest.h>
#include <memory>
#include <openrct2/Context.h>
#include <openrct2/Game.h>
#include <openrct2/OpenRCT2.h>