mirror of https://github.com/OpenRCT2/OpenRCT2.git
Fix Clear Scenery refunding ghost tile elements (#10941)
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@ -34,6 +34,7 @@
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- Fix: [#10822] Can place too many peep spawns.
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- Fix: [#10822] Can place too many peep spawns.
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- Fix: [#10898] Banner text has an offset in tile inspector window.
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- Fix: [#10898] Banner text has an offset in tile inspector window.
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- Fix: [#10904] RCT1/LL-scenarios with red water won't open.
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- Fix: [#10904] RCT1/LL-scenarios with red water won't open.
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- Fix: [#10941] The Clear Scenery tool gives refunds for ghost elements.
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- Improved: [#682] The staff patrol area is now drawn on the water, instead of on the surface under water.
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- Improved: [#682] The staff patrol area is now drawn on the water, instead of on the surface under water.
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- Improved: [#10858] Added horizontal grid lines to finance charts.
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- Improved: [#10858] Added horizontal grid lines to finance charts.
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- Improved: [#10884] Added y-axes and labels to park window charts.
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- Improved: [#10884] Added y-axes and labels to park window charts.
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@ -148,6 +148,9 @@ private:
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return totalCost;
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return totalCost;
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do
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do
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{
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{
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if (tileElement->IsGhost())
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continue;
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auto type = tileElement->GetType();
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auto type = tileElement->GetType();
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switch (type)
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switch (type)
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{
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{
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