Merge pull request #17426 from Broxzier/refactor/variadic-title-commands

This commit is contained in:
Hielke Morsink 2022-06-28 22:55:47 +02:00 committed by GitHub
commit e39fd9226f
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GPG Key ID: 4AEE18F83AFDEB23
30 changed files with 1476 additions and 1028 deletions

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@ -710,7 +710,7 @@ public:
{
auto context = GetContext();
auto gameState = context->GetGameState();
_titleSequencePlayer = CreateTitleSequencePlayer(*gameState);
_titleSequencePlayer = OpenRCT2::Title::CreateTitleSequencePlayer(*gameState);
}
return _titleSequencePlayer.get();
}

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@ -24,20 +24,39 @@
# include <openrct2/title/TitleSequence.h>
# include <openrct2/title/TitleSequenceManager.h>
# include <openrct2/title/TitleSequencePlayer.h>
# include <type_traits>
# include <variant>
namespace OpenRCT2::Scripting
{
enum class TitleScript : uint8_t
{
Undefined = 0xFF,
Wait = 0,
Location,
Rotate,
Zoom,
Follow,
Restart,
Load,
End,
Speed,
Loop,
EndLoop,
LoadSc,
};
static const DukEnumMap<TitleScript> TitleScriptMap({
{ "load", TitleScript::Load },
{ "location", TitleScript::Location },
{ "rotate", TitleScript::Rotate },
{ "zoom", TitleScript::Zoom },
{ "follow", TitleScript::Follow },
{ "speed", TitleScript::Speed },
{ "wait", TitleScript::Wait },
{ "loadsc", TitleScript::LoadSc },
{ "restart", TitleScript::Restart },
{ "end", TitleScript::End },
{ OpenRCT2::Title::LoadParkCommand::ScriptingName, TitleScript::Load },
{ OpenRCT2::Title::SetLocationCommand::ScriptingName, TitleScript::Location },
{ OpenRCT2::Title::RotateViewCommand::ScriptingName, TitleScript::Rotate },
{ OpenRCT2::Title::SetZoomCommand::ScriptingName, TitleScript::Zoom },
{ OpenRCT2::Title::FollowEntityCommand::ScriptingName, TitleScript::Follow },
{ OpenRCT2::Title::SetSpeedCommand::ScriptingName, TitleScript::Speed },
{ OpenRCT2::Title::WaitCommand::ScriptingName, TitleScript::Wait },
{ OpenRCT2::Title::LoadScenarioCommand::ScriptingName, TitleScript::LoadSc },
{ OpenRCT2::Title::RestartCommand::ScriptingName, TitleScript::Restart },
{ OpenRCT2::Title::EndCommand::ScriptingName, TitleScript::End },
});
template<> DukValue ToDuk(duk_context* ctx, const TitleScript& value)
@ -45,43 +64,52 @@ namespace OpenRCT2::Scripting
return ToDuk(ctx, TitleScriptMap[value]);
}
template<> DukValue ToDuk(duk_context* ctx, const TitleCommand& value)
template<> DukValue ToDuk(duk_context* ctx, const OpenRCT2::Title::TitleCommand& value)
{
using namespace OpenRCT2::Title;
DukObject obj(ctx);
obj.Set("type", ToDuk(ctx, value.Type));
switch (value.Type)
{
case TitleScript::Load:
obj.Set("index", value.SaveIndex);
break;
case TitleScript::Location:
obj.Set("x", value.Location.X);
obj.Set("y", value.Location.Y);
break;
case TitleScript::Rotate:
obj.Set("rotations", value.Rotations);
break;
case TitleScript::Zoom:
obj.Set("zoom", value.Zoom);
break;
case TitleScript::Follow:
if (value.Follow.SpriteIndex.IsNull())
obj.Set("id", nullptr);
else
obj.Set("id", value.Follow.SpriteIndex.ToUnderlying());
break;
case TitleScript::Speed:
obj.Set("speed", value.Speed);
break;
case TitleScript::Wait:
obj.Set("duration", value.Milliseconds);
break;
case TitleScript::LoadSc:
obj.Set("scenario", String::ToStringView(value.Scenario, sizeof(value.Scenario)));
break;
default:
break;
}
std::visit(
[&obj](auto&& command) {
using T = std::decay_t<decltype(command)>;
obj.Set("type", T::ScriptingName);
if constexpr (std::is_same_v<T, LoadParkCommand>)
{
obj.Set("index", command.SaveIndex);
}
else if constexpr (std::is_same_v<T, SetLocationCommand>)
{
obj.Set("x", command.Location.X);
obj.Set("y", command.Location.Y);
}
else if constexpr (std::is_same_v<T, RotateViewCommand>)
{
obj.Set("rotations", command.Rotations);
}
else if constexpr (std::is_same_v<T, SetZoomCommand>)
{
obj.Set("zoom", command.Zoom);
}
else if constexpr (std::is_same_v<T, FollowEntityCommand>)
{
if (command.Follow.SpriteIndex.IsNull())
obj.Set("id", nullptr);
else
obj.Set("id", command.Follow.SpriteIndex.ToUnderlying());
}
else if constexpr (std::is_same_v<T, SetSpeedCommand>)
{
obj.Set("speed", command.Speed);
}
else if constexpr (std::is_same_v<T, WaitCommand>)
{
obj.Set("duration", command.Milliseconds);
}
else if constexpr (std::is_same_v<T, LoadScenarioCommand>)
{
obj.Set("scenario", String::ToStringView(command.Scenario, sizeof(command.Scenario)));
}
},
value);
return obj.Take();
}
@ -92,47 +120,60 @@ namespace OpenRCT2::Scripting
throw DukException() << "Invalid title command id";
}
template<> TitleCommand FromDuk(const DukValue& value)
template<> OpenRCT2::Title::TitleCommand FromDuk(const DukValue& value)
{
using namespace OpenRCT2::Title;
auto type = FromDuk<TitleScript>(value["type"]);
TitleCommand command{};
command.Type = type;
switch (type)
{
case TitleScript::Load:
command.SaveIndex = value["index"].as_int();
command = LoadParkCommand{ static_cast<uint8_t>(value["index"].as_int()) };
break;
case TitleScript::Location:
command.Location.X = value["x"].as_int();
command.Location.Y = value["y"].as_int();
command = SetLocationCommand{
static_cast<uint8_t>(value["x"].as_int()),
static_cast<uint8_t>(value["y"].as_int()),
};
break;
case TitleScript::Rotate:
command.Rotations = value["rotations"].as_int();
command = RotateViewCommand{ static_cast<uint8_t>(value["rotations"].as_int()) };
break;
case TitleScript::Zoom:
command.Zoom = value["zoom"].as_int();
command = SetZoomCommand{ static_cast<uint8_t>(value["zoom"].as_int()) };
break;
case TitleScript::Follow:
{
auto dukId = value["id"];
if (dukId.type() == DukValue::Type::NUMBER)
{
command.Follow.SpriteIndex = EntityId::FromUnderlying(dukId.as_int());
command = FollowEntityCommand{ EntityId::FromUnderlying(dukId.as_int()) };
}
else
{
command.Follow.SpriteIndex = EntityId::GetNull();
command = FollowEntityCommand{ EntityId::GetNull() };
}
break;
}
case TitleScript::Speed:
command.Speed = value["speed"].as_int();
command = SetSpeedCommand{ static_cast<uint8_t>(value["speed"].as_int()) };
break;
case TitleScript::Wait:
command.Milliseconds = value["duration"].as_int();
command = WaitCommand{ static_cast<uint16_t>(value["duration"].as_int()) };
break;
case TitleScript::LoadSc:
String::Set(command.Scenario, sizeof(command.Scenario), value["scenario"].as_c_string());
{
auto loadScenarioCommand = LoadScenarioCommand{};
String::Set(
loadScenarioCommand.Scenario, sizeof(loadScenarioCommand.Scenario), value["scenario"].as_c_string());
command = loadScenarioCommand;
break;
}
case TitleScript::Restart:
command = RestartCommand{};
break;
case TitleScript::End:
command = EndCommand{};
break;
default:
break;
@ -164,7 +205,7 @@ namespace OpenRCT2::Scripting
if (value == _fileName)
return;
auto seq = LoadTitleSequence(_titleSequencePath);
auto seq = OpenRCT2::Title::LoadTitleSequence(_titleSequencePath);
if (seq != nullptr)
{
// Check if name already in use
@ -183,27 +224,27 @@ namespace OpenRCT2::Scripting
void delete_()
{
auto seq = LoadTitleSequence(_titleSequencePath);
auto seq = OpenRCT2::Title::LoadTitleSequence(_titleSequencePath);
if (seq != nullptr)
{
auto index = GetIndex(*seq, _fileName);
if (index)
{
TitleSequenceRemovePark(*seq, *index);
TitleSequenceSave(*seq);
OpenRCT2::Title::TitleSequenceRemovePark(*seq, *index);
OpenRCT2::Title::TitleSequenceSave(*seq);
}
}
}
void load()
{
auto seq = LoadTitleSequence(_titleSequencePath);
auto seq = OpenRCT2::Title::LoadTitleSequence(_titleSequencePath);
if (seq != nullptr)
{
auto index = GetIndex(*seq, _fileName);
if (index)
{
auto handle = TitleSequenceGetParkHandle(*seq, *index);
auto handle = OpenRCT2::Title::TitleSequenceGetParkHandle(*seq, *index);
auto isScenario = ParkImporter::ExtensionIsScenario(handle->HintPath);
try
{
@ -246,7 +287,7 @@ namespace OpenRCT2::Scripting
}
private:
static std::optional<size_t> GetIndex(const TitleSequence& seq, const std::string_view needle)
static std::optional<size_t> GetIndex(const OpenRCT2::Title::TitleSequence& seq, const std::string_view needle)
{
for (size_t i = 0; i < seq.Saves.size(); i++)
{
@ -327,7 +368,7 @@ namespace OpenRCT2::Scripting
std::vector<std::shared_ptr<ScTitleSequencePark>> parks_get() const
{
std::vector<std::shared_ptr<ScTitleSequencePark>> result;
auto titleSeq = LoadTitleSequence(_path);
auto titleSeq = OpenRCT2::Title::LoadTitleSequence(_path);
if (titleSeq != nullptr)
{
for (size_t i = 0; i < titleSeq->Saves.size(); i++)
@ -344,7 +385,7 @@ namespace OpenRCT2::Scripting
auto ctx = scriptEngine.GetContext();
std::vector<DukValue> result;
auto titleSeq = LoadTitleSequence(_path);
auto titleSeq = OpenRCT2::Title::LoadTitleSequence(_path);
if (titleSeq != nullptr)
{
for (const auto& command : titleSeq->Commands)
@ -357,23 +398,23 @@ namespace OpenRCT2::Scripting
void commands_set(const std::vector<DukValue>& value)
{
std::vector<TitleCommand> commands;
std::vector<OpenRCT2::Title::TitleCommand> commands;
for (const auto& v : value)
{
auto command = FromDuk<TitleCommand>(v);
auto command = FromDuk<OpenRCT2::Title::TitleCommand>(v);
commands.push_back(std::move(command));
}
auto titleSeq = LoadTitleSequence(_path);
auto titleSeq = OpenRCT2::Title::LoadTitleSequence(_path);
titleSeq->Commands = commands;
TitleSequenceSave(*titleSeq);
OpenRCT2::Title::TitleSequenceSave(*titleSeq);
}
void addPark(const std::string& path, const std::string& fileName)
{
auto titleSeq = LoadTitleSequence(_path);
TitleSequenceAddPark(*titleSeq, path.c_str(), fileName.c_str());
TitleSequenceSave(*titleSeq);
auto titleSeq = OpenRCT2::Title::LoadTitleSequence(_path);
OpenRCT2::Title::TitleSequenceAddPark(*titleSeq, path.c_str(), fileName.c_str());
OpenRCT2::Title::TitleSequenceSave(*titleSeq);
}
std::shared_ptr<ScTitleSequence> clone(const std::string& name) const

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@ -39,489 +39,377 @@
#include <openrct2/windows/Intent.h>
#include <openrct2/world/Map.h>
#include <openrct2/world/Scenery.h>
#include <stdexcept>
using namespace OpenRCT2;
class TitleSequencePlayer final : public ITitleSequencePlayer
namespace OpenRCT2::Title
{
private:
GameState& _gameState;
std::unique_ptr<TitleSequence> _sequence;
int32_t _position = 0;
int32_t _waitCounter = 0;
int32_t _lastScreenWidth = 0;
int32_t _lastScreenHeight = 0;
CoordsXY _viewCentreLocation = {};
public:
explicit TitleSequencePlayer(GameState& gameState)
: _gameState(gameState)
class TitleSequencePlayer final : public ITitleSequencePlayer
{
}
private:
GameState& _gameState;
~TitleSequencePlayer() override
{
Eject();
}
std::unique_ptr<TitleSequence> _sequence;
int32_t _position = 0;
int32_t _waitCounter = 0;
int32_t GetCurrentPosition() const override
{
return _position;
}
int32_t _previousWindowWidth = 0;
int32_t _previousWindowHeight = 0;
ScreenCoordsXY _previousViewPosition = {};
void Eject() override
{
_sequence = nullptr;
}
bool Begin(size_t titleSequenceId) override
{
size_t numSequences = TitleSequenceManager::GetCount();
if (titleSequenceId >= numSequences)
public:
explicit TitleSequencePlayer(GameState& gameState)
: _gameState(gameState)
{
return false;
}
auto seqItem = TitleSequenceManager::GetItem(titleSequenceId);
auto sequence = LoadTitleSequence(seqItem->Path);
if (sequence == nullptr)
~TitleSequencePlayer() override
{
return false;
Eject();
}
Eject();
_sequence = std::move(sequence);
Reset();
return true;
}
bool Update() override
{
int32_t entryPosition = _position;
FixViewLocation();
if (_sequence == nullptr)
int32_t GetCurrentPosition() const override
{
SetViewLocation(TileCoordsXY(75, 75).ToCoordsXY());
return false;
return _position;
}
// Check that position is valid
if (_position >= static_cast<int32_t>(_sequence->Commands.size()))
void Eject() override
{
_position = 0;
return false;
_sequence = nullptr;
}
// Don't execute next command until we are done with the current wait command
if (_waitCounter != 0)
bool Begin(size_t titleSequenceId) override
{
_waitCounter--;
if (_waitCounter == 0)
StoreCurrentViewLocation();
size_t numSequences = TitleSequenceManager::GetCount();
if (titleSequenceId >= numSequences)
{
const auto& command = _sequence->Commands[_position];
if (command.Type == TitleScript::Wait)
{
IncrementPosition();
}
return false;
}
auto seqItem = TitleSequenceManager::GetItem(titleSequenceId);
auto sequence = LoadTitleSequence(seqItem->Path);
if (sequence == nullptr)
{
return false;
}
Eject();
_sequence = std::move(sequence);
Reset();
return true;
}
else
bool Update() override
{
RestoreViewLocationIfResized();
if (_sequence == nullptr)
{
return false;
}
// Run commands in order, until we reach one that is not instantly done
int32_t entryPosition = _position;
while (true)
{
const auto& command = _sequence->Commands[_position];
if (ExecuteCommand(command))
auto& currentCommand = _sequence->Commands[_position];
try
{
if (command.Type == TitleScript::Wait)
int framesToWait = std::visit([&](auto& command) { return command(_waitCounter); }, currentCommand);
if (framesToWait > _waitCounter)
{
_waitCounter++;
break;
}
if (command.Type != TitleScript::Restart)
// TODO: Make the loading interface simpler so these blocks can be moved to their respective command classes
if (std::holds_alternative<LoadParkCommand>(currentCommand))
{
IncrementPosition();
bool loadSuccess = false;
const auto saveIndex = std::get<LoadParkCommand>(currentCommand).SaveIndex;
auto parkHandle = TitleSequenceGetParkHandle(*_sequence, saveIndex);
if (parkHandle != nullptr)
{
game_notify_map_change();
loadSuccess = LoadParkFromStream(parkHandle->Stream.get(), parkHandle->HintPath);
}
if (!loadSuccess)
{
if (_sequence->Saves.size() > saveIndex)
{
const auto& path = _sequence->Saves[saveIndex];
throw std::domain_error("Failed to load: \"" + path + "\" for the title sequence.");
}
throw std::out_of_range("Failed to load park; index out of range.");
}
game_notify_map_changed();
}
if (_position == entryPosition)
else if (std::holds_alternative<LoadScenarioCommand>(currentCommand))
{
Console::Error::WriteLine("Infinite loop detected in title sequence.");
Console::Error::WriteLine(" A wait command may be missing.");
return false;
auto& scenarioName = std::get<LoadScenarioCommand>(currentCommand).Scenario;
bool loadSuccess = false;
auto scenario = GetScenarioRepository()->GetByInternalName(scenarioName);
if (scenario != nullptr)
{
game_notify_map_change();
loadSuccess = LoadParkFromFile(scenario->path);
}
if (!loadSuccess)
{
auto message = std::string("Failed to load: \"") + scenarioName + " for the title sequence.";
throw std::domain_error(message);
}
game_notify_map_changed();
}
}
else
catch (std::exception& e)
{
if (!SkipToNextLoadCommand() || _position == entryPosition)
{
Console::Error::WriteLine("Unable to load any parks from %s.", _sequence->Name.c_str());
return false;
}
const char* commandName = std::visit(
[](auto&& command) { return std::decay_t<decltype(command)>::Name; }, currentCommand);
Console::Error::WriteLine("%s (command %i) failed with error: %s", commandName, _position, e.what());
Console::Error::WriteLine(" Skipping to the next command.");
}
IncrementPosition();
if (_position == entryPosition)
{
Console::Error::WriteLine("Infinite loop detected in title sequence.");
Console::Error::WriteLine(" A wait command may be missing.");
return false;
}
}
}
return true;
}
void Reset() override
{
_position = 0;
_waitCounter = 0;
}
// Store current window size and screen position in case the window resizes and the main focus changes
StoreCurrentViewLocation();
void Seek(int32_t targetPosition) override
{
if (targetPosition < 0 || targetPosition >= static_cast<int32_t>(_sequence->Commands.size()))
{
throw std::runtime_error("Invalid position.");
}
if (_position >= targetPosition)
{
Reset();
return true;
}
if (_sequence->Commands[targetPosition].Type == TitleScript::Restart)
{
targetPosition = 0;
}
// Set position to the last LOAD command before target position
for (int32_t i = targetPosition; i >= 0; i--)
{
const TitleCommand& command = _sequence->Commands[i];
if ((_position == i && _position != targetPosition) || TitleSequenceIsLoadCommand(command))
{
// Break if we have a new load command or if we're already in the range of the correct load command
_position = i;
break;
}
}
// Keep updating until we reach target position
gInUpdateCode = true;
while (_position < targetPosition)
{
if (Update())
{
_gameState.UpdateLogic();
}
else
{
break;
}
}
gInUpdateCode = false;
_waitCounter = 0;
}
private:
void IncrementPosition()
{
_position++;
if (_position >= static_cast<int32_t>(_sequence->Commands.size()))
void Reset() override
{
_position = 0;
_waitCounter = 0;
}
}
bool SkipToNextLoadCommand()
{
int32_t entryPosition = _position;
const TitleCommand* command;
do
void Seek(int32_t targetPosition) override
{
IncrementPosition();
command = &_sequence->Commands[_position];
} while (!TitleSequenceIsLoadCommand(*command) && _position != entryPosition);
return _position != entryPosition;
}
bool ExecuteCommand(const TitleCommand& command)
{
switch (command.Type)
{
case TitleScript::End:
_waitCounter = 1;
break;
case TitleScript::Wait:
// The waitCounter is measured in 25-ms game ticks. Previously it was seconds * 40 ticks/second, now it is ms /
// 25 ms/tick
_waitCounter = std::max<int32_t>(
1, command.Milliseconds / static_cast<uint32_t>(GAME_UPDATE_TIME_MS * 1000.0f));
break;
case TitleScript::Location:
if (targetPosition < 0 || targetPosition >= static_cast<int32_t>(_sequence->Commands.size()))
{
auto loc = TileCoordsXY(command.Location.X, command.Location.Y).ToCoordsXY().ToTileCentre();
SetViewLocation(loc);
break;
throw std::runtime_error("Invalid position.");
}
case TitleScript::Undefined:
break;
case TitleScript::Loop:
break;
case TitleScript::EndLoop:
break;
case TitleScript::Rotate:
RotateView(command.Rotations);
break;
case TitleScript::Zoom:
SetViewZoom(ZoomLevel{ static_cast<int8_t>(command.Zoom) });
break;
case TitleScript::Speed:
gGameSpeed = std::clamp<uint8_t>(command.Speed, 1, 4);
break;
case TitleScript::Follow:
FollowSprite(command.Follow.SpriteIndex);
break;
case TitleScript::Restart:
if (_position >= targetPosition)
{
Reset();
break;
case TitleScript::Load:
}
if (std::holds_alternative<RestartCommand>(_sequence->Commands[targetPosition]))
{
bool loadSuccess = false;
uint8_t saveIndex = command.SaveIndex;
auto parkHandle = TitleSequenceGetParkHandle(*_sequence, saveIndex);
if (parkHandle != nullptr)
targetPosition = 0;
}
// Set position to the last LOAD command before target position
for (int32_t i = targetPosition; i >= 0; i--)
{
const TitleCommand& command = _sequence->Commands[i];
if ((_position == i && _position != targetPosition) || TitleSequenceIsLoadCommand(command))
{
game_notify_map_change();
loadSuccess = LoadParkFromStream(parkHandle->Stream.get(), parkHandle->HintPath);
// Break if we have a new load command or if we're already in the range of the correct load command
_position = i;
break;
}
if (loadSuccess)
}
// Keep updating until we reach target position
gInUpdateCode = true;
while (_position < targetPosition)
{
if (Update())
{
game_notify_map_changed();
_gameState.UpdateLogic();
}
else
{
if (_sequence->Saves.size() > saveIndex)
{
const auto& path = _sequence->Saves[saveIndex];
Console::Error::WriteLine("Failed to load: \"%s\" for the title sequence.", path.c_str());
}
return false;
break;
}
break;
}
case TitleScript::LoadSc:
gInUpdateCode = false;
_waitCounter = 0;
}
private:
void IncrementPosition()
{
_position++;
if (_position >= static_cast<int32_t>(_sequence->Commands.size()))
{
bool loadSuccess = false;
auto scenario = GetScenarioRepository()->GetByInternalName(command.Scenario);
if (scenario != nullptr)
_position = 0;
}
_waitCounter = 0;
}
bool SkipToNextLoadCommand()
{
int32_t entryPosition = _position;
const TitleCommand* command;
do
{
IncrementPosition();
command = &_sequence->Commands[_position];
} while (!TitleSequenceIsLoadCommand(*command) && _position != entryPosition);
return _position != entryPosition;
}
bool LoadParkFromFile(const utf8* path)
{
log_verbose("TitleSequencePlayer::LoadParkFromFile(%s)", path);
bool success = false;
try
{
if (gPreviewingTitleSequenceInGame)
{
game_notify_map_change();
loadSuccess = LoadParkFromFile(scenario->path);
}
if (loadSuccess)
{
game_notify_map_changed();
gLoadKeepWindowsOpen = true;
CloseParkSpecificWindows();
context_load_park_from_file(path);
}
else
{
Console::Error::WriteLine("Failed to load: \"%s\" for the title sequence.", command.Scenario);
return false;
auto parkImporter = ParkImporter::Create(path);
auto result = parkImporter->Load(path);
auto& objectManager = GetContext()->GetObjectManager();
objectManager.LoadObjects(result.RequiredObjects);
parkImporter->Import();
}
break;
PrepareParkForPlayback();
success = true;
}
}
return true;
}
void SetViewZoom(ZoomLevel zoom)
{
rct_window* w = window_get_main();
if (w != nullptr && w->viewport != nullptr)
{
window_zoom_set(w, zoom, false);
}
}
void RotateView(uint32_t count)
{
rct_window* w = window_get_main();
if (w != nullptr)
{
for (uint32_t i = 0; i < count; i++)
catch (const std::exception&)
{
window_rotate_camera(w, 1);
Console::Error::WriteLine("Unable to load park: %s", path);
}
gLoadKeepWindowsOpen = false;
return success;
}
}
void FollowSprite(EntityId spriteIndex)
{
rct_window* w = window_get_main();
if (w != nullptr)
/**
* @param stream The stream to read the park data from.
* @param hintPath Hint path, the extension is grabbed to determine what importer to use.
*/
bool LoadParkFromStream(OpenRCT2::IStream* stream, const std::string& hintPath)
{
window_follow_sprite(w, spriteIndex);
}
}
void UnfollowSprite()
{
rct_window* w = window_get_main();
if (w != nullptr)
{
window_unfollow_sprite(w);
}
}
bool LoadParkFromFile(const utf8* path)
{
log_verbose("TitleSequencePlayer::LoadParkFromFile(%s)", path);
bool success = false;
try
{
if (gPreviewingTitleSequenceInGame)
log_verbose("TitleSequencePlayer::LoadParkFromStream(%s)", hintPath.c_str());
bool success = false;
try
{
gLoadKeepWindowsOpen = true;
CloseParkSpecificWindows();
context_load_park_from_file(path);
if (gPreviewingTitleSequenceInGame)
{
gLoadKeepWindowsOpen = true;
CloseParkSpecificWindows();
context_load_park_from_stream(stream);
}
else
{
bool isScenario = ParkImporter::ExtensionIsScenario(hintPath);
auto parkImporter = ParkImporter::Create(hintPath);
auto result = parkImporter->LoadFromStream(stream, isScenario);
auto& objectManager = GetContext()->GetObjectManager();
objectManager.LoadObjects(result.RequiredObjects);
parkImporter->Import();
}
PrepareParkForPlayback();
success = true;
}
else
catch (const std::exception&)
{
auto parkImporter = ParkImporter::Create(path);
auto result = parkImporter->Load(path);
auto& objectManager = GetContext()->GetObjectManager();
objectManager.LoadObjects(result.RequiredObjects);
parkImporter->Import();
Console::Error::WriteLine("Unable to load park: %s", hintPath.c_str());
}
PrepareParkForPlayback();
success = true;
gLoadKeepWindowsOpen = false;
return success;
}
catch (const std::exception&)
{
Console::Error::WriteLine("Unable to load park: %s", path);
}
gLoadKeepWindowsOpen = false;
return success;
}
/**
* @param stream The stream to read the park data from.
* @param hintPath Hint path, the extension is grabbed to determine what importer to use.
*/
bool LoadParkFromStream(OpenRCT2::IStream* stream, const std::string& hintPath)
{
log_verbose("TitleSequencePlayer::LoadParkFromStream(%s)", hintPath.c_str());
bool success = false;
try
void CloseParkSpecificWindows()
{
if (gPreviewingTitleSequenceInGame)
window_close_by_class(WC_CONSTRUCT_RIDE);
window_close_by_class(WC_DEMOLISH_RIDE_PROMPT);
window_close_by_class(WC_EDITOR_INVENTION_LIST_DRAG);
window_close_by_class(WC_EDITOR_INVENTION_LIST);
window_close_by_class(WC_EDITOR_OBJECT_SELECTION);
window_close_by_class(WC_EDITOR_OBJECTIVE_OPTIONS);
window_close_by_class(WC_EDITOR_SCENARIO_OPTIONS);
window_close_by_class(WC_FINANCES);
window_close_by_class(WC_FIRE_PROMPT);
window_close_by_class(WC_GUEST_LIST);
window_close_by_class(WC_INSTALL_TRACK);
window_close_by_class(WC_PEEP);
window_close_by_class(WC_RIDE);
window_close_by_class(WC_RIDE_CONSTRUCTION);
window_close_by_class(WC_RIDE_LIST);
window_close_by_class(WC_SCENERY);
window_close_by_class(WC_STAFF);
window_close_by_class(WC_TRACK_DELETE_PROMPT);
window_close_by_class(WC_TRACK_DESIGN_LIST);
window_close_by_class(WC_TRACK_DESIGN_PLACE);
}
void PrepareParkForPlayback()
{
auto windowManager = GetContext()->GetUiContext()->GetWindowManager();
windowManager->SetMainView(gSavedView, gSavedViewZoom, gSavedViewRotation);
ResetEntitySpatialIndices();
reset_all_sprite_quadrant_placements();
auto intent = Intent(INTENT_ACTION_REFRESH_NEW_RIDES);
context_broadcast_intent(&intent);
scenery_set_default_placement_configuration();
News::InitQueue();
load_palette();
gScreenAge = 0;
gGamePaused = false;
gGameSpeed = 1;
}
void StoreCurrentViewLocation()
{
rct_window* w = window_get_main();
if (w != nullptr && w->viewport_smart_follow_sprite.IsNull())
{
gLoadKeepWindowsOpen = true;
CloseParkSpecificWindows();
context_load_park_from_stream(stream);
_previousWindowWidth = w->width;
_previousWindowHeight = w->height;
_previousViewPosition = w->savedViewPos;
}
else
}
/**
* Fixes the view location for when the game window has changed size.
*/
void RestoreViewLocationIfResized()
{
rct_window* w = window_get_main();
if (w != nullptr && w->viewport_smart_follow_sprite.IsNull())
{
bool isScenario = ParkImporter::ExtensionIsScenario(hintPath);
auto parkImporter = ParkImporter::Create(hintPath);
auto result = parkImporter->LoadFromStream(stream, isScenario);
auto& objectManager = GetContext()->GetObjectManager();
objectManager.LoadObjects(result.RequiredObjects);
parkImporter->Import();
}
PrepareParkForPlayback();
success = true;
}
catch (const std::exception&)
{
Console::Error::WriteLine("Unable to load park: %s", hintPath.c_str());
}
gLoadKeepWindowsOpen = false;
return success;
}
void CloseParkSpecificWindows()
{
window_close_by_class(WC_CONSTRUCT_RIDE);
window_close_by_class(WC_DEMOLISH_RIDE_PROMPT);
window_close_by_class(WC_EDITOR_INVENTION_LIST_DRAG);
window_close_by_class(WC_EDITOR_INVENTION_LIST);
window_close_by_class(WC_EDITOR_OBJECT_SELECTION);
window_close_by_class(WC_EDITOR_OBJECTIVE_OPTIONS);
window_close_by_class(WC_EDITOR_SCENARIO_OPTIONS);
window_close_by_class(WC_FINANCES);
window_close_by_class(WC_FIRE_PROMPT);
window_close_by_class(WC_GUEST_LIST);
window_close_by_class(WC_INSTALL_TRACK);
window_close_by_class(WC_PEEP);
window_close_by_class(WC_RIDE);
window_close_by_class(WC_RIDE_CONSTRUCTION);
window_close_by_class(WC_RIDE_LIST);
window_close_by_class(WC_SCENERY);
window_close_by_class(WC_STAFF);
window_close_by_class(WC_TRACK_DELETE_PROMPT);
window_close_by_class(WC_TRACK_DESIGN_LIST);
window_close_by_class(WC_TRACK_DESIGN_PLACE);
}
void PrepareParkForPlayback()
{
auto windowManager = GetContext()->GetUiContext()->GetWindowManager();
windowManager->SetMainView(gSavedView, gSavedViewZoom, gSavedViewRotation);
ResetEntitySpatialIndices();
reset_all_sprite_quadrant_placements();
auto intent = Intent(INTENT_ACTION_REFRESH_NEW_RIDES);
context_broadcast_intent(&intent);
scenery_set_default_placement_configuration();
News::InitQueue();
load_palette();
gScreenAge = 0;
gGamePaused = false;
gGameSpeed = 1;
}
/**
* Sets the map location to the given (big) coordinates. Z is automatic.
* @param loc X and Y position in big coordinates.
*/
void SetViewLocation(const CoordsXY& loc)
{
// Update viewport
rct_window* w = window_get_main();
if (w != nullptr)
{
int32_t z = tile_element_height(loc);
// Prevent scroll adjustment due to window placement when in-game
auto oldScreenFlags = gScreenFlags;
gScreenFlags = SCREEN_FLAGS_TITLE_DEMO;
w->SetLocation({ loc, z });
gScreenFlags = oldScreenFlags;
viewport_update_position(w);
// Save known tile position in case of window resize
_lastScreenWidth = w->width;
_lastScreenHeight = w->height;
_viewCentreLocation = loc;
}
}
/**
* Fixes the view location for when the game window has changed size.
*/
void FixViewLocation()
{
rct_window* w = window_get_main();
if (w != nullptr && w->viewport_smart_follow_sprite.IsNull())
{
if (w->width != _lastScreenWidth || w->height != _lastScreenHeight)
{
SetViewLocation(_viewCentreLocation);
if (w->width != _previousWindowWidth || w->height != _previousWindowHeight)
{
w->savedViewPos.x += (_previousWindowWidth - w->width) / 2;
w->savedViewPos.y += (_previousWindowHeight - w->height) / 2;
}
}
}
}
};
};
std::unique_ptr<ITitleSequencePlayer> CreateTitleSequencePlayer(GameState& gameState)
{
return std::make_unique<TitleSequencePlayer>(gameState);
}
std::unique_ptr<ITitleSequencePlayer> CreateTitleSequencePlayer(GameState& gameState)
{
return std::make_unique<TitleSequencePlayer>(gameState);
}
} // namespace OpenRCT2::Title

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@ -18,6 +18,9 @@ struct IScenarioRepository;
namespace OpenRCT2
{
class GameState;
}
[[nodiscard]] std::unique_ptr<ITitleSequencePlayer> CreateTitleSequencePlayer(OpenRCT2::GameState& gameState);
namespace Title
{
[[nodiscard]] std::unique_ptr<ITitleSequencePlayer> CreateTitleSequencePlayer(GameState& gameState);
} // namespace Title
} // namespace OpenRCT2

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@ -27,7 +27,6 @@ struct rct_drawpixelinfo;
struct rct_window;
union rct_window_event;
struct track_design_file_ref;
struct TitleSequence;
struct TextInputSession;
struct scenario_index_entry;

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@ -497,6 +497,16 @@
<ClInclude Include="scripting\bindings\world\ScTile.hpp" />
<ClInclude Include="sprites.h" />
<ClInclude Include="System.hpp" />
<ClInclude Include="title\Command\End.h" />
<ClInclude Include="title\Command\FollowEntity.h" />
<ClInclude Include="title\Command\LoadPark.h" />
<ClInclude Include="title\Command\LoadScenario.h" />
<ClInclude Include="title\Command\Restart.h" />
<ClInclude Include="title\Command\RotateView.h" />
<ClInclude Include="title\Command\SetLocation.h" />
<ClInclude Include="title\Command\SetSpeed.h" />
<ClInclude Include="title\Command\SetZoom.h" />
<ClInclude Include="title\Command\Wait.h" />
<ClInclude Include="title\TitleScreen.h" />
<ClInclude Include="title\TitleSequence.h" />
<ClInclude Include="title\TitleSequenceManager.h" />
@ -941,6 +951,16 @@
<ClCompile Include="scripting\HookEngine.cpp" />
<ClCompile Include="scripting\Plugin.cpp" />
<ClCompile Include="scripting\ScriptEngine.cpp" />
<ClCompile Include="title\Command\End.cpp" />
<ClCompile Include="title\Command\FollowEntity.cpp" />
<ClCompile Include="title\Command\LoadPark.cpp" />
<ClCompile Include="title\Command\LoadScenario.cpp" />
<ClCompile Include="title\Command\Restart.cpp" />
<ClCompile Include="title\Command\RotateView.cpp" />
<ClCompile Include="title\Command\SetLocation.cpp" />
<ClCompile Include="title\Command\SetSpeed.cpp" />
<ClCompile Include="title\Command\SetZoom.cpp" />
<ClCompile Include="title\Command\Wait.cpp" />
<ClCompile Include="title\TitleScreen.cpp" />
<ClCompile Include="title\TitleSequence.cpp" />
<ClCompile Include="title\TitleSequenceManager.cpp" />
@ -975,4 +995,4 @@
</ClCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
</Project>
</Project>

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@ -46,7 +46,7 @@ namespace OpenRCT2
namespace OpenRCT2::Scripting
{
static constexpr int32_t OPENRCT2_PLUGIN_API_VERSION = 56;
static constexpr int32_t OPENRCT2_PLUGIN_API_VERSION = 57;
// Versions marking breaking changes.
static constexpr int32_t API_VERSION_33_PEEP_DEPRECATION = 33;

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@ -0,0 +1,19 @@
/*****************************************************************************
* Copyright (c) 2014-2022 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "End.h"
namespace OpenRCT2::Title
{
int16_t EndCommand::operator()(int16_t timer)
{
// The end command is used as a tag, no logic required here.
return 0;
}
} // namespace OpenRCT2::Title

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@ -0,0 +1,23 @@
/*****************************************************************************
* Copyright (c) 2014-2022 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#pragma once
#include <cstdint>
namespace OpenRCT2::Title
{
struct EndCommand
{
static constexpr const char* Name = "End Command";
static constexpr const char* ScriptingName = "end";
int16_t operator()(int16_t timer);
};
} // namespace OpenRCT2::Title

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@ -0,0 +1,26 @@
/*****************************************************************************
* Copyright (c) 2014-2022 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "FollowEntity.h"
#include "../../interface/Window.h"
namespace OpenRCT2::Title
{
int16_t FollowEntityCommand::operator()(int16_t timer)
{
auto* w = window_get_main();
if (w != nullptr)
{
window_follow_sprite(w, Follow.SpriteIndex);
}
return 0;
}
} // namespace OpenRCT2::Title

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@ -0,0 +1,33 @@
/*****************************************************************************
* Copyright (c) 2014-2022 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#pragma once
#include "../../Identifiers.h"
#include "../../core/String.hpp"
#include "../../localisation/Localisation.h"
#include <cstdint>
namespace OpenRCT2::Title
{
struct FollowEntityCommand
{
static constexpr const char* Name = "Follow Entity Command";
static constexpr const char* ScriptingName = "follow";
struct
{
EntityId SpriteIndex{ EntityId::GetNull() };
utf8 SpriteName[USER_STRING_MAX_LENGTH]{};
} Follow;
int16_t operator()(int16_t timer);
};
} // namespace OpenRCT2::Title

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@ -0,0 +1,19 @@
/*****************************************************************************
* Copyright (c) 2014-2022 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "LoadPark.h"
namespace OpenRCT2::Title
{
int16_t LoadParkCommand::operator()(int16_t timer)
{
// Park loading is currently handled by the title sequence player
return 0;
}
} // namespace OpenRCT2::Title

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@ -0,0 +1,25 @@
/*****************************************************************************
* Copyright (c) 2014-2022 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#pragma once
#include <cstdint>
namespace OpenRCT2::Title
{
struct LoadParkCommand
{
static constexpr const char* Name = "Load Park Command";
static constexpr const char* ScriptingName = "load";
uint8_t SaveIndex{};
int16_t operator()(int16_t timer);
};
} // namespace OpenRCT2::Title

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@ -0,0 +1,19 @@
/*****************************************************************************
* Copyright (c) 2014-2022 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "LoadScenario.h"
namespace OpenRCT2::Title
{
int16_t LoadScenarioCommand::operator()(int16_t timer)
{
// Scenario loading is currently handled by the title sequence player
return 0;
}
} // namespace OpenRCT2::Title

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@ -0,0 +1,29 @@
/*****************************************************************************
* Copyright (c) 2014-2022 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#pragma once
#include "../../core/String.hpp"
#include <cstdint>
#define TITLE_COMMAND_SCENARIO_LENGTH 64
namespace OpenRCT2::Title
{
struct LoadScenarioCommand
{
static constexpr const char* Name = "Load Scenario Command";
static constexpr const char* ScriptingName = "loadsc";
utf8 Scenario[TITLE_COMMAND_SCENARIO_LENGTH]{};
int16_t operator()(int16_t timer);
};
} // namespace OpenRCT2::Title

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@ -0,0 +1,19 @@
/*****************************************************************************
* Copyright (c) 2014-2022 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "Restart.h"
namespace OpenRCT2::Title
{
int16_t RestartCommand::operator()(int16_t timer)
{
// The restart command is used as a tag, no logic required here.
return 0;
}
} // namespace OpenRCT2::Title

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@ -0,0 +1,23 @@
/*****************************************************************************
* Copyright (c) 2014-2022 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#pragma once
#include <cstdint>
namespace OpenRCT2::Title
{
struct RestartCommand
{
static constexpr const char* Name = "Restart Command";
static constexpr const char* ScriptingName = "restart";
int16_t operator()(int16_t timer);
};
} // namespace OpenRCT2::Title

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@ -0,0 +1,29 @@
/*****************************************************************************
* Copyright (c) 2014-2022 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "RotateView.h"
#include "../../interface/Window.h"
namespace OpenRCT2::Title
{
int16_t RotateViewCommand::operator()(int16_t timer)
{
rct_window* w = window_get_main();
if (w != nullptr)
{
for (uint_fast8_t i = 0; i < Rotations; i++)
{
window_rotate_camera(w, 1);
}
}
return 0;
}
} // namespace OpenRCT2::Title

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@ -0,0 +1,25 @@
/*****************************************************************************
* Copyright (c) 2014-2022 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#pragma once
#include <cstdint>
namespace OpenRCT2::Title
{
struct RotateViewCommand
{
static constexpr const char* Name = "Rotate View Command";
static constexpr const char* ScriptingName = "rotate";
uint8_t Rotations{};
int16_t operator()(int16_t timer);
};
} // namespace OpenRCT2::Title

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@ -0,0 +1,38 @@
/*****************************************************************************
* Copyright (c) 2014-2022 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "SetLocation.h"
#include "../../OpenRCT2.h"
#include "../../interface/Window.h"
#include "../../interface/Window_internal.h"
#include "../../world/Map.h"
namespace OpenRCT2::Title
{
int16_t SetLocationCommand::operator()(int16_t timer)
{
rct_window* w = window_get_main();
if (w != nullptr)
{
auto loc = TileCoordsXY(Location.X, Location.Y).ToCoordsXY().ToTileCentre();
int32_t z = tile_element_height(loc);
// Prevent scroll adjustment due to window placement when in-game
auto oldScreenFlags = gScreenFlags;
gScreenFlags = SCREEN_FLAGS_TITLE_DEMO;
w->SetLocation({ loc, z });
gScreenFlags = oldScreenFlags;
viewport_update_position(w);
}
return 0;
}
} // namespace OpenRCT2::Title

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@ -0,0 +1,30 @@
/*****************************************************************************
* Copyright (c) 2014-2022 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#pragma once
#include <cstdint>
namespace OpenRCT2::Title
{
struct SetLocationCommand
{
static constexpr const char* Name = "Set Location Command";
static constexpr const char* ScriptingName = "location";
// TODO: Use TileCoordsXY instead
struct
{
uint8_t X;
uint8_t Y;
} Location;
int16_t operator()(int16_t timer);
};
} // namespace OpenRCT2::Title

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@ -0,0 +1,24 @@
/*****************************************************************************
* Copyright (c) 2014-2022 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "SetSpeed.h"
#include "../../Game.h"
#include <algorithm>
namespace OpenRCT2::Title
{
int16_t SetSpeedCommand::operator()(int16_t timer)
{
gGameSpeed = std::clamp<uint8_t>(Speed, 1, 4);
return 0;
}
} // namespace OpenRCT2::Title

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@ -0,0 +1,25 @@
/*****************************************************************************
* Copyright (c) 2014-2022 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#pragma once
#include <cstdint>
namespace OpenRCT2::Title
{
struct SetSpeedCommand
{
static constexpr const char* Name = "Set Speed Command";
static constexpr const char* ScriptingName = "speed";
uint8_t Speed{};
int16_t operator()(int16_t timer);
};
} // namespace OpenRCT2::Title

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@ -0,0 +1,27 @@
/*****************************************************************************
* Copyright (c) 2014-2022 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "SetZoom.h"
#include "../../interface/Window.h"
#include "../../interface/ZoomLevel.h"
namespace OpenRCT2::Title
{
int16_t SetZoomCommand::operator()(int16_t timer)
{
rct_window* w = window_get_main();
if (w != nullptr)
{
window_zoom_set(w, ZoomLevel{ static_cast<int8_t>(Zoom) }, false);
}
return 0;
}
} // namespace OpenRCT2::Title

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@ -0,0 +1,26 @@
/*****************************************************************************
* Copyright (c) 2014-2022 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#pragma once
#include <cstdint>
namespace OpenRCT2::Title
{
struct SetZoomCommand
{
static constexpr const char* Name = "Set Zoom Command";
static constexpr const char* ScriptingName = "zoom";
// TODO: Use ZoomLevel instead
uint8_t Zoom{};
int16_t operator()(int16_t timer);
};
} // namespace OpenRCT2::Title

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@ -0,0 +1,23 @@
/*****************************************************************************
* Copyright (c) 2014-2022 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "Wait.h"
#include "../../Context.h"
#include <algorithm>
namespace OpenRCT2::Title
{
int16_t WaitCommand::operator()(int16_t timer)
{
// Return number of game ticks this wait command lasts
return std::max<int16_t>(1, GAME_UPDATE_FPS * Milliseconds / 1000);
}
} // namespace OpenRCT2::Title

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@ -0,0 +1,25 @@
/*****************************************************************************
* Copyright (c) 2014-2022 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#pragma once
#include <cstdint>
namespace OpenRCT2::Title
{
struct WaitCommand
{
static constexpr const char* Name = "Wait Command";
static constexpr const char* ScriptingName = "wait";
uint16_t Milliseconds{};
int16_t operator()(int16_t timer);
};
} // namespace OpenRCT2::Title

File diff suppressed because it is too large Load Diff

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@ -10,81 +10,56 @@
#pragma once
#include "../common.h"
#include "../localisation/Localisation.h"
#include "../openrct2/core/IStream.hpp"
#include "Command/End.h"
#include "Command/FollowEntity.h"
#include "Command/LoadPark.h"
#include "Command/LoadScenario.h"
#include "Command/Restart.h"
#include "Command/RotateView.h"
#include "Command/SetLocation.h"
#include "Command/SetSpeed.h"
#include "Command/SetZoom.h"
#include "Command/Wait.h"
#include <memory>
#include <string>
#include <variant>
#define TITLE_COMMAND_SCENARIO_LENGTH 64
enum class TitleScript : uint8_t;
struct TitleCommand
namespace OpenRCT2::Title
{
TitleScript Type;
union
using TitleCommand = std::variant<
WaitCommand, SetLocationCommand, RotateViewCommand, SetZoomCommand, FollowEntityCommand, RestartCommand,
LoadParkCommand, EndCommand, SetSpeedCommand, LoadScenarioCommand>;
struct TitleSequence
{
uint8_t SaveIndex; // LOAD (this index is internal only)
struct // LOCATION
{
uint8_t X;
uint8_t Y;
} Location;
uint8_t Rotations; // ROTATE (counter-clockwise)
uint8_t Zoom; // ZOOM
struct // FOLLOW
{
EntityId SpriteIndex;
utf8 SpriteName[USER_STRING_MAX_LENGTH];
} Follow;
uint8_t Speed; // SPEED
uint16_t Milliseconds; // WAIT
utf8 Scenario[TITLE_COMMAND_SCENARIO_LENGTH]; // LOADSC
std::string Name;
std::string Path;
std::vector<TitleCommand> Commands;
std::vector<std::string> Saves;
bool IsZip = false;
};
};
struct TitleSequence
{
std::string Name;
std::string Path;
struct TitleSequenceParkHandle
{
std::string HintPath;
std::unique_ptr<OpenRCT2::IStream> Stream;
};
std::vector<TitleCommand> Commands;
std::vector<std::string> Saves;
constexpr const utf8* TITLE_SEQUENCE_EXTENSION = ".parkseq";
constexpr uint8_t SAVE_INDEX_INVALID = UINT8_MAX;
bool IsZip = false;
};
[[nodiscard]] std::unique_ptr<TitleSequence> CreateTitleSequence();
[[nodiscard]] std::unique_ptr<TitleSequence> LoadTitleSequence(const std::string& path);
[[nodiscard]] std::unique_ptr<TitleSequenceParkHandle> TitleSequenceGetParkHandle(const TitleSequence& seq, size_t index);
struct TitleSequenceParkHandle
{
std::string HintPath;
std::unique_ptr<OpenRCT2::IStream> Stream;
};
bool TitleSequenceSave(const TitleSequence& seq);
bool TitleSequenceAddPark(TitleSequence& seq, const utf8* path, const utf8* name);
bool TitleSequenceRenamePark(TitleSequence& seq, size_t index, const utf8* name);
bool TitleSequenceRemovePark(TitleSequence& seq, size_t index);
enum class TitleScript : uint8_t
{
Undefined = 0xFF,
Wait = 0,
Location,
Rotate,
Zoom,
Follow,
Restart,
Load,
End,
Speed,
Loop,
EndLoop,
LoadSc,
};
constexpr const utf8* TITLE_SEQUENCE_EXTENSION = ".parkseq";
constexpr uint8_t SAVE_INDEX_INVALID = UINT8_MAX;
[[nodiscard]] std::unique_ptr<TitleSequence> CreateTitleSequence();
[[nodiscard]] std::unique_ptr<TitleSequence> LoadTitleSequence(const std::string& path);
[[nodiscard]] std::unique_ptr<TitleSequenceParkHandle> TitleSequenceGetParkHandle(const TitleSequence& seq, size_t index);
bool TitleSequenceSave(const TitleSequence& seq);
bool TitleSequenceAddPark(TitleSequence& seq, const utf8* path, const utf8* name);
bool TitleSequenceRenamePark(TitleSequence& seq, size_t index, const utf8* name);
bool TitleSequenceRemovePark(TitleSequence& seq, size_t index);
bool TitleSequenceIsLoadCommand(const TitleCommand& command);
bool TitleSequenceIsLoadCommand(const TitleCommand& command);
} // namespace OpenRCT2::Title

View File

@ -103,7 +103,7 @@ namespace TitleSequenceManager
auto newPath = Path::Combine(Path::GetDirectory(oldPath), newName);
if (item->IsZip)
{
newPath += TITLE_SEQUENCE_EXTENSION;
newPath += OpenRCT2::Title::TITLE_SEQUENCE_EXTENSION;
File::Move(oldPath, newPath);
}
else
@ -138,7 +138,7 @@ namespace TitleSequenceManager
size_t CreateItem(const utf8* name)
{
auto seq = CreateTitleSequence();
auto seq = OpenRCT2::Title::CreateTitleSequence();
seq->Name = name;
seq->Path = GetNewTitleSequencePath(seq->Name, true);
seq->IsZip = true;
@ -159,7 +159,7 @@ namespace TitleSequenceManager
auto path = Path::Combine(GetUserSequencesPath(), name);
if (isZip)
{
path += TITLE_SEQUENCE_EXTENSION;
path += OpenRCT2::Title::TITLE_SEQUENCE_EXTENSION;
}
return path;
}