mirror of https://github.com/OpenRCT2/OpenRCT2.git
Merge pull request #17426 from Broxzier/refactor/variadic-title-commands
This commit is contained in:
commit
e39fd9226f
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@ -710,7 +710,7 @@ public:
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{
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auto context = GetContext();
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auto gameState = context->GetGameState();
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_titleSequencePlayer = CreateTitleSequencePlayer(*gameState);
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_titleSequencePlayer = OpenRCT2::Title::CreateTitleSequencePlayer(*gameState);
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}
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return _titleSequencePlayer.get();
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}
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@ -24,20 +24,39 @@
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# include <openrct2/title/TitleSequence.h>
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# include <openrct2/title/TitleSequenceManager.h>
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# include <openrct2/title/TitleSequencePlayer.h>
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# include <type_traits>
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# include <variant>
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namespace OpenRCT2::Scripting
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{
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enum class TitleScript : uint8_t
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{
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Undefined = 0xFF,
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Wait = 0,
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Location,
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Rotate,
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Zoom,
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Follow,
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Restart,
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Load,
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End,
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Speed,
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Loop,
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EndLoop,
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LoadSc,
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};
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static const DukEnumMap<TitleScript> TitleScriptMap({
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{ "load", TitleScript::Load },
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{ "location", TitleScript::Location },
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{ "rotate", TitleScript::Rotate },
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{ "zoom", TitleScript::Zoom },
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{ "follow", TitleScript::Follow },
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{ "speed", TitleScript::Speed },
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{ "wait", TitleScript::Wait },
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{ "loadsc", TitleScript::LoadSc },
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{ "restart", TitleScript::Restart },
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{ "end", TitleScript::End },
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{ OpenRCT2::Title::LoadParkCommand::ScriptingName, TitleScript::Load },
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{ OpenRCT2::Title::SetLocationCommand::ScriptingName, TitleScript::Location },
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{ OpenRCT2::Title::RotateViewCommand::ScriptingName, TitleScript::Rotate },
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{ OpenRCT2::Title::SetZoomCommand::ScriptingName, TitleScript::Zoom },
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{ OpenRCT2::Title::FollowEntityCommand::ScriptingName, TitleScript::Follow },
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{ OpenRCT2::Title::SetSpeedCommand::ScriptingName, TitleScript::Speed },
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{ OpenRCT2::Title::WaitCommand::ScriptingName, TitleScript::Wait },
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{ OpenRCT2::Title::LoadScenarioCommand::ScriptingName, TitleScript::LoadSc },
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{ OpenRCT2::Title::RestartCommand::ScriptingName, TitleScript::Restart },
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{ OpenRCT2::Title::EndCommand::ScriptingName, TitleScript::End },
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});
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template<> DukValue ToDuk(duk_context* ctx, const TitleScript& value)
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@ -45,43 +64,52 @@ namespace OpenRCT2::Scripting
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return ToDuk(ctx, TitleScriptMap[value]);
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}
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template<> DukValue ToDuk(duk_context* ctx, const TitleCommand& value)
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template<> DukValue ToDuk(duk_context* ctx, const OpenRCT2::Title::TitleCommand& value)
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{
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using namespace OpenRCT2::Title;
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DukObject obj(ctx);
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obj.Set("type", ToDuk(ctx, value.Type));
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switch (value.Type)
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{
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case TitleScript::Load:
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obj.Set("index", value.SaveIndex);
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break;
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case TitleScript::Location:
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obj.Set("x", value.Location.X);
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obj.Set("y", value.Location.Y);
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break;
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case TitleScript::Rotate:
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obj.Set("rotations", value.Rotations);
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break;
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case TitleScript::Zoom:
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obj.Set("zoom", value.Zoom);
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break;
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case TitleScript::Follow:
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if (value.Follow.SpriteIndex.IsNull())
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obj.Set("id", nullptr);
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else
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obj.Set("id", value.Follow.SpriteIndex.ToUnderlying());
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break;
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case TitleScript::Speed:
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obj.Set("speed", value.Speed);
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break;
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case TitleScript::Wait:
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obj.Set("duration", value.Milliseconds);
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break;
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case TitleScript::LoadSc:
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obj.Set("scenario", String::ToStringView(value.Scenario, sizeof(value.Scenario)));
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break;
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default:
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break;
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}
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std::visit(
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[&obj](auto&& command) {
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using T = std::decay_t<decltype(command)>;
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obj.Set("type", T::ScriptingName);
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if constexpr (std::is_same_v<T, LoadParkCommand>)
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{
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obj.Set("index", command.SaveIndex);
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}
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else if constexpr (std::is_same_v<T, SetLocationCommand>)
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{
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obj.Set("x", command.Location.X);
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obj.Set("y", command.Location.Y);
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}
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else if constexpr (std::is_same_v<T, RotateViewCommand>)
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{
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obj.Set("rotations", command.Rotations);
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}
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else if constexpr (std::is_same_v<T, SetZoomCommand>)
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{
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obj.Set("zoom", command.Zoom);
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}
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else if constexpr (std::is_same_v<T, FollowEntityCommand>)
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{
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if (command.Follow.SpriteIndex.IsNull())
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obj.Set("id", nullptr);
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else
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obj.Set("id", command.Follow.SpriteIndex.ToUnderlying());
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}
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else if constexpr (std::is_same_v<T, SetSpeedCommand>)
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{
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obj.Set("speed", command.Speed);
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}
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else if constexpr (std::is_same_v<T, WaitCommand>)
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{
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obj.Set("duration", command.Milliseconds);
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}
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else if constexpr (std::is_same_v<T, LoadScenarioCommand>)
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{
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obj.Set("scenario", String::ToStringView(command.Scenario, sizeof(command.Scenario)));
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}
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},
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value);
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return obj.Take();
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}
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@ -92,47 +120,60 @@ namespace OpenRCT2::Scripting
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throw DukException() << "Invalid title command id";
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}
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template<> TitleCommand FromDuk(const DukValue& value)
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template<> OpenRCT2::Title::TitleCommand FromDuk(const DukValue& value)
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{
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using namespace OpenRCT2::Title;
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auto type = FromDuk<TitleScript>(value["type"]);
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TitleCommand command{};
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command.Type = type;
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switch (type)
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{
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case TitleScript::Load:
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command.SaveIndex = value["index"].as_int();
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command = LoadParkCommand{ static_cast<uint8_t>(value["index"].as_int()) };
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break;
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case TitleScript::Location:
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command.Location.X = value["x"].as_int();
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command.Location.Y = value["y"].as_int();
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command = SetLocationCommand{
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static_cast<uint8_t>(value["x"].as_int()),
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static_cast<uint8_t>(value["y"].as_int()),
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};
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break;
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case TitleScript::Rotate:
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command.Rotations = value["rotations"].as_int();
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command = RotateViewCommand{ static_cast<uint8_t>(value["rotations"].as_int()) };
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break;
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case TitleScript::Zoom:
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command.Zoom = value["zoom"].as_int();
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command = SetZoomCommand{ static_cast<uint8_t>(value["zoom"].as_int()) };
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break;
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case TitleScript::Follow:
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{
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auto dukId = value["id"];
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if (dukId.type() == DukValue::Type::NUMBER)
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{
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command.Follow.SpriteIndex = EntityId::FromUnderlying(dukId.as_int());
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command = FollowEntityCommand{ EntityId::FromUnderlying(dukId.as_int()) };
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}
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else
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{
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command.Follow.SpriteIndex = EntityId::GetNull();
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command = FollowEntityCommand{ EntityId::GetNull() };
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}
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break;
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}
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case TitleScript::Speed:
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command.Speed = value["speed"].as_int();
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command = SetSpeedCommand{ static_cast<uint8_t>(value["speed"].as_int()) };
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break;
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case TitleScript::Wait:
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command.Milliseconds = value["duration"].as_int();
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command = WaitCommand{ static_cast<uint16_t>(value["duration"].as_int()) };
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break;
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case TitleScript::LoadSc:
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String::Set(command.Scenario, sizeof(command.Scenario), value["scenario"].as_c_string());
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{
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auto loadScenarioCommand = LoadScenarioCommand{};
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String::Set(
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loadScenarioCommand.Scenario, sizeof(loadScenarioCommand.Scenario), value["scenario"].as_c_string());
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command = loadScenarioCommand;
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break;
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}
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case TitleScript::Restart:
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command = RestartCommand{};
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break;
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case TitleScript::End:
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command = EndCommand{};
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break;
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default:
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break;
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@ -164,7 +205,7 @@ namespace OpenRCT2::Scripting
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if (value == _fileName)
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return;
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auto seq = LoadTitleSequence(_titleSequencePath);
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auto seq = OpenRCT2::Title::LoadTitleSequence(_titleSequencePath);
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if (seq != nullptr)
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{
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// Check if name already in use
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@ -183,27 +224,27 @@ namespace OpenRCT2::Scripting
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void delete_()
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{
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auto seq = LoadTitleSequence(_titleSequencePath);
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auto seq = OpenRCT2::Title::LoadTitleSequence(_titleSequencePath);
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if (seq != nullptr)
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{
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auto index = GetIndex(*seq, _fileName);
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if (index)
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{
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TitleSequenceRemovePark(*seq, *index);
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TitleSequenceSave(*seq);
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OpenRCT2::Title::TitleSequenceRemovePark(*seq, *index);
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OpenRCT2::Title::TitleSequenceSave(*seq);
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}
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}
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}
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void load()
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{
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auto seq = LoadTitleSequence(_titleSequencePath);
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auto seq = OpenRCT2::Title::LoadTitleSequence(_titleSequencePath);
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if (seq != nullptr)
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{
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auto index = GetIndex(*seq, _fileName);
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if (index)
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{
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auto handle = TitleSequenceGetParkHandle(*seq, *index);
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auto handle = OpenRCT2::Title::TitleSequenceGetParkHandle(*seq, *index);
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auto isScenario = ParkImporter::ExtensionIsScenario(handle->HintPath);
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try
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{
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@ -246,7 +287,7 @@ namespace OpenRCT2::Scripting
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}
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private:
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static std::optional<size_t> GetIndex(const TitleSequence& seq, const std::string_view needle)
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static std::optional<size_t> GetIndex(const OpenRCT2::Title::TitleSequence& seq, const std::string_view needle)
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{
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for (size_t i = 0; i < seq.Saves.size(); i++)
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{
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@ -327,7 +368,7 @@ namespace OpenRCT2::Scripting
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std::vector<std::shared_ptr<ScTitleSequencePark>> parks_get() const
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{
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std::vector<std::shared_ptr<ScTitleSequencePark>> result;
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auto titleSeq = LoadTitleSequence(_path);
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auto titleSeq = OpenRCT2::Title::LoadTitleSequence(_path);
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if (titleSeq != nullptr)
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{
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for (size_t i = 0; i < titleSeq->Saves.size(); i++)
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@ -344,7 +385,7 @@ namespace OpenRCT2::Scripting
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auto ctx = scriptEngine.GetContext();
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std::vector<DukValue> result;
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auto titleSeq = LoadTitleSequence(_path);
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auto titleSeq = OpenRCT2::Title::LoadTitleSequence(_path);
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if (titleSeq != nullptr)
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{
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for (const auto& command : titleSeq->Commands)
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@ -357,23 +398,23 @@ namespace OpenRCT2::Scripting
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void commands_set(const std::vector<DukValue>& value)
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{
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std::vector<TitleCommand> commands;
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std::vector<OpenRCT2::Title::TitleCommand> commands;
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for (const auto& v : value)
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{
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auto command = FromDuk<TitleCommand>(v);
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auto command = FromDuk<OpenRCT2::Title::TitleCommand>(v);
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commands.push_back(std::move(command));
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}
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auto titleSeq = LoadTitleSequence(_path);
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auto titleSeq = OpenRCT2::Title::LoadTitleSequence(_path);
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titleSeq->Commands = commands;
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TitleSequenceSave(*titleSeq);
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OpenRCT2::Title::TitleSequenceSave(*titleSeq);
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}
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void addPark(const std::string& path, const std::string& fileName)
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{
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auto titleSeq = LoadTitleSequence(_path);
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TitleSequenceAddPark(*titleSeq, path.c_str(), fileName.c_str());
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TitleSequenceSave(*titleSeq);
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auto titleSeq = OpenRCT2::Title::LoadTitleSequence(_path);
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OpenRCT2::Title::TitleSequenceAddPark(*titleSeq, path.c_str(), fileName.c_str());
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OpenRCT2::Title::TitleSequenceSave(*titleSeq);
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}
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std::shared_ptr<ScTitleSequence> clone(const std::string& name) const
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|
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@ -39,489 +39,377 @@
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#include <openrct2/windows/Intent.h>
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#include <openrct2/world/Map.h>
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#include <openrct2/world/Scenery.h>
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#include <stdexcept>
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using namespace OpenRCT2;
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class TitleSequencePlayer final : public ITitleSequencePlayer
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namespace OpenRCT2::Title
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{
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private:
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GameState& _gameState;
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|
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std::unique_ptr<TitleSequence> _sequence;
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int32_t _position = 0;
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int32_t _waitCounter = 0;
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int32_t _lastScreenWidth = 0;
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int32_t _lastScreenHeight = 0;
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CoordsXY _viewCentreLocation = {};
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public:
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explicit TitleSequencePlayer(GameState& gameState)
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: _gameState(gameState)
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class TitleSequencePlayer final : public ITitleSequencePlayer
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{
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}
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private:
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GameState& _gameState;
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~TitleSequencePlayer() override
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{
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Eject();
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}
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std::unique_ptr<TitleSequence> _sequence;
|
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int32_t _position = 0;
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int32_t _waitCounter = 0;
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int32_t GetCurrentPosition() const override
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{
|
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return _position;
|
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}
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int32_t _previousWindowWidth = 0;
|
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int32_t _previousWindowHeight = 0;
|
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ScreenCoordsXY _previousViewPosition = {};
|
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|
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void Eject() override
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{
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_sequence = nullptr;
|
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}
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|
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bool Begin(size_t titleSequenceId) override
|
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{
|
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size_t numSequences = TitleSequenceManager::GetCount();
|
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if (titleSequenceId >= numSequences)
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public:
|
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explicit TitleSequencePlayer(GameState& gameState)
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: _gameState(gameState)
|
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{
|
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return false;
|
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}
|
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|
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auto seqItem = TitleSequenceManager::GetItem(titleSequenceId);
|
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auto sequence = LoadTitleSequence(seqItem->Path);
|
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if (sequence == nullptr)
|
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~TitleSequencePlayer() override
|
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{
|
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return false;
|
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Eject();
|
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}
|
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|
||||
Eject();
|
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_sequence = std::move(sequence);
|
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|
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Reset();
|
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return true;
|
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}
|
||||
|
||||
bool Update() override
|
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{
|
||||
int32_t entryPosition = _position;
|
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FixViewLocation();
|
||||
|
||||
if (_sequence == nullptr)
|
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int32_t GetCurrentPosition() const override
|
||||
{
|
||||
SetViewLocation(TileCoordsXY(75, 75).ToCoordsXY());
|
||||
return false;
|
||||
return _position;
|
||||
}
|
||||
|
||||
// Check that position is valid
|
||||
if (_position >= static_cast<int32_t>(_sequence->Commands.size()))
|
||||
void Eject() override
|
||||
{
|
||||
_position = 0;
|
||||
return false;
|
||||
_sequence = nullptr;
|
||||
}
|
||||
|
||||
// Don't execute next command until we are done with the current wait command
|
||||
if (_waitCounter != 0)
|
||||
bool Begin(size_t titleSequenceId) override
|
||||
{
|
||||
_waitCounter--;
|
||||
if (_waitCounter == 0)
|
||||
StoreCurrentViewLocation();
|
||||
|
||||
size_t numSequences = TitleSequenceManager::GetCount();
|
||||
if (titleSequenceId >= numSequences)
|
||||
{
|
||||
const auto& command = _sequence->Commands[_position];
|
||||
if (command.Type == TitleScript::Wait)
|
||||
{
|
||||
IncrementPosition();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
auto seqItem = TitleSequenceManager::GetItem(titleSequenceId);
|
||||
auto sequence = LoadTitleSequence(seqItem->Path);
|
||||
if (sequence == nullptr)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
Eject();
|
||||
_sequence = std::move(sequence);
|
||||
|
||||
Reset();
|
||||
return true;
|
||||
}
|
||||
else
|
||||
|
||||
bool Update() override
|
||||
{
|
||||
RestoreViewLocationIfResized();
|
||||
|
||||
if (_sequence == nullptr)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Run commands in order, until we reach one that is not instantly done
|
||||
int32_t entryPosition = _position;
|
||||
while (true)
|
||||
{
|
||||
const auto& command = _sequence->Commands[_position];
|
||||
if (ExecuteCommand(command))
|
||||
auto& currentCommand = _sequence->Commands[_position];
|
||||
try
|
||||
{
|
||||
if (command.Type == TitleScript::Wait)
|
||||
int framesToWait = std::visit([&](auto& command) { return command(_waitCounter); }, currentCommand);
|
||||
if (framesToWait > _waitCounter)
|
||||
{
|
||||
_waitCounter++;
|
||||
break;
|
||||
}
|
||||
if (command.Type != TitleScript::Restart)
|
||||
|
||||
// TODO: Make the loading interface simpler so these blocks can be moved to their respective command classes
|
||||
if (std::holds_alternative<LoadParkCommand>(currentCommand))
|
||||
{
|
||||
IncrementPosition();
|
||||
bool loadSuccess = false;
|
||||
const auto saveIndex = std::get<LoadParkCommand>(currentCommand).SaveIndex;
|
||||
auto parkHandle = TitleSequenceGetParkHandle(*_sequence, saveIndex);
|
||||
if (parkHandle != nullptr)
|
||||
{
|
||||
game_notify_map_change();
|
||||
loadSuccess = LoadParkFromStream(parkHandle->Stream.get(), parkHandle->HintPath);
|
||||
}
|
||||
if (!loadSuccess)
|
||||
{
|
||||
if (_sequence->Saves.size() > saveIndex)
|
||||
{
|
||||
const auto& path = _sequence->Saves[saveIndex];
|
||||
throw std::domain_error("Failed to load: \"" + path + "\" for the title sequence.");
|
||||
}
|
||||
|
||||
throw std::out_of_range("Failed to load park; index out of range.");
|
||||
}
|
||||
|
||||
game_notify_map_changed();
|
||||
}
|
||||
if (_position == entryPosition)
|
||||
else if (std::holds_alternative<LoadScenarioCommand>(currentCommand))
|
||||
{
|
||||
Console::Error::WriteLine("Infinite loop detected in title sequence.");
|
||||
Console::Error::WriteLine(" A wait command may be missing.");
|
||||
return false;
|
||||
auto& scenarioName = std::get<LoadScenarioCommand>(currentCommand).Scenario;
|
||||
bool loadSuccess = false;
|
||||
auto scenario = GetScenarioRepository()->GetByInternalName(scenarioName);
|
||||
if (scenario != nullptr)
|
||||
{
|
||||
game_notify_map_change();
|
||||
loadSuccess = LoadParkFromFile(scenario->path);
|
||||
}
|
||||
|
||||
if (!loadSuccess)
|
||||
{
|
||||
auto message = std::string("Failed to load: \"") + scenarioName + " for the title sequence.";
|
||||
throw std::domain_error(message);
|
||||
}
|
||||
|
||||
game_notify_map_changed();
|
||||
}
|
||||
}
|
||||
else
|
||||
catch (std::exception& e)
|
||||
{
|
||||
if (!SkipToNextLoadCommand() || _position == entryPosition)
|
||||
{
|
||||
Console::Error::WriteLine("Unable to load any parks from %s.", _sequence->Name.c_str());
|
||||
return false;
|
||||
}
|
||||
const char* commandName = std::visit(
|
||||
[](auto&& command) { return std::decay_t<decltype(command)>::Name; }, currentCommand);
|
||||
Console::Error::WriteLine("%s (command %i) failed with error: %s", commandName, _position, e.what());
|
||||
Console::Error::WriteLine(" Skipping to the next command.");
|
||||
}
|
||||
|
||||
IncrementPosition();
|
||||
|
||||
if (_position == entryPosition)
|
||||
{
|
||||
Console::Error::WriteLine("Infinite loop detected in title sequence.");
|
||||
Console::Error::WriteLine(" A wait command may be missing.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
_position = 0;
|
||||
_waitCounter = 0;
|
||||
}
|
||||
// Store current window size and screen position in case the window resizes and the main focus changes
|
||||
StoreCurrentViewLocation();
|
||||
|
||||
void Seek(int32_t targetPosition) override
|
||||
{
|
||||
if (targetPosition < 0 || targetPosition >= static_cast<int32_t>(_sequence->Commands.size()))
|
||||
{
|
||||
throw std::runtime_error("Invalid position.");
|
||||
}
|
||||
if (_position >= targetPosition)
|
||||
{
|
||||
Reset();
|
||||
return true;
|
||||
}
|
||||
|
||||
if (_sequence->Commands[targetPosition].Type == TitleScript::Restart)
|
||||
{
|
||||
targetPosition = 0;
|
||||
}
|
||||
// Set position to the last LOAD command before target position
|
||||
for (int32_t i = targetPosition; i >= 0; i--)
|
||||
{
|
||||
const TitleCommand& command = _sequence->Commands[i];
|
||||
if ((_position == i && _position != targetPosition) || TitleSequenceIsLoadCommand(command))
|
||||
{
|
||||
// Break if we have a new load command or if we're already in the range of the correct load command
|
||||
_position = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Keep updating until we reach target position
|
||||
gInUpdateCode = true;
|
||||
|
||||
while (_position < targetPosition)
|
||||
{
|
||||
if (Update())
|
||||
{
|
||||
_gameState.UpdateLogic();
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
gInUpdateCode = false;
|
||||
|
||||
_waitCounter = 0;
|
||||
}
|
||||
|
||||
private:
|
||||
void IncrementPosition()
|
||||
{
|
||||
_position++;
|
||||
if (_position >= static_cast<int32_t>(_sequence->Commands.size()))
|
||||
void Reset() override
|
||||
{
|
||||
_position = 0;
|
||||
_waitCounter = 0;
|
||||
}
|
||||
}
|
||||
|
||||
bool SkipToNextLoadCommand()
|
||||
{
|
||||
int32_t entryPosition = _position;
|
||||
const TitleCommand* command;
|
||||
do
|
||||
void Seek(int32_t targetPosition) override
|
||||
{
|
||||
IncrementPosition();
|
||||
command = &_sequence->Commands[_position];
|
||||
} while (!TitleSequenceIsLoadCommand(*command) && _position != entryPosition);
|
||||
return _position != entryPosition;
|
||||
}
|
||||
|
||||
bool ExecuteCommand(const TitleCommand& command)
|
||||
{
|
||||
switch (command.Type)
|
||||
{
|
||||
case TitleScript::End:
|
||||
_waitCounter = 1;
|
||||
break;
|
||||
case TitleScript::Wait:
|
||||
// The waitCounter is measured in 25-ms game ticks. Previously it was seconds * 40 ticks/second, now it is ms /
|
||||
// 25 ms/tick
|
||||
_waitCounter = std::max<int32_t>(
|
||||
1, command.Milliseconds / static_cast<uint32_t>(GAME_UPDATE_TIME_MS * 1000.0f));
|
||||
break;
|
||||
case TitleScript::Location:
|
||||
if (targetPosition < 0 || targetPosition >= static_cast<int32_t>(_sequence->Commands.size()))
|
||||
{
|
||||
auto loc = TileCoordsXY(command.Location.X, command.Location.Y).ToCoordsXY().ToTileCentre();
|
||||
SetViewLocation(loc);
|
||||
break;
|
||||
throw std::runtime_error("Invalid position.");
|
||||
}
|
||||
case TitleScript::Undefined:
|
||||
break;
|
||||
case TitleScript::Loop:
|
||||
break;
|
||||
case TitleScript::EndLoop:
|
||||
break;
|
||||
case TitleScript::Rotate:
|
||||
RotateView(command.Rotations);
|
||||
break;
|
||||
case TitleScript::Zoom:
|
||||
SetViewZoom(ZoomLevel{ static_cast<int8_t>(command.Zoom) });
|
||||
break;
|
||||
case TitleScript::Speed:
|
||||
gGameSpeed = std::clamp<uint8_t>(command.Speed, 1, 4);
|
||||
break;
|
||||
case TitleScript::Follow:
|
||||
FollowSprite(command.Follow.SpriteIndex);
|
||||
break;
|
||||
case TitleScript::Restart:
|
||||
if (_position >= targetPosition)
|
||||
{
|
||||
Reset();
|
||||
break;
|
||||
case TitleScript::Load:
|
||||
}
|
||||
|
||||
if (std::holds_alternative<RestartCommand>(_sequence->Commands[targetPosition]))
|
||||
{
|
||||
bool loadSuccess = false;
|
||||
uint8_t saveIndex = command.SaveIndex;
|
||||
auto parkHandle = TitleSequenceGetParkHandle(*_sequence, saveIndex);
|
||||
if (parkHandle != nullptr)
|
||||
targetPosition = 0;
|
||||
}
|
||||
|
||||
// Set position to the last LOAD command before target position
|
||||
for (int32_t i = targetPosition; i >= 0; i--)
|
||||
{
|
||||
const TitleCommand& command = _sequence->Commands[i];
|
||||
if ((_position == i && _position != targetPosition) || TitleSequenceIsLoadCommand(command))
|
||||
{
|
||||
game_notify_map_change();
|
||||
loadSuccess = LoadParkFromStream(parkHandle->Stream.get(), parkHandle->HintPath);
|
||||
// Break if we have a new load command or if we're already in the range of the correct load command
|
||||
_position = i;
|
||||
break;
|
||||
}
|
||||
if (loadSuccess)
|
||||
}
|
||||
|
||||
// Keep updating until we reach target position
|
||||
gInUpdateCode = true;
|
||||
|
||||
while (_position < targetPosition)
|
||||
{
|
||||
if (Update())
|
||||
{
|
||||
game_notify_map_changed();
|
||||
_gameState.UpdateLogic();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_sequence->Saves.size() > saveIndex)
|
||||
{
|
||||
const auto& path = _sequence->Saves[saveIndex];
|
||||
Console::Error::WriteLine("Failed to load: \"%s\" for the title sequence.", path.c_str());
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TitleScript::LoadSc:
|
||||
|
||||
gInUpdateCode = false;
|
||||
|
||||
_waitCounter = 0;
|
||||
}
|
||||
|
||||
private:
|
||||
void IncrementPosition()
|
||||
{
|
||||
_position++;
|
||||
if (_position >= static_cast<int32_t>(_sequence->Commands.size()))
|
||||
{
|
||||
bool loadSuccess = false;
|
||||
auto scenario = GetScenarioRepository()->GetByInternalName(command.Scenario);
|
||||
if (scenario != nullptr)
|
||||
_position = 0;
|
||||
}
|
||||
_waitCounter = 0;
|
||||
}
|
||||
|
||||
bool SkipToNextLoadCommand()
|
||||
{
|
||||
int32_t entryPosition = _position;
|
||||
const TitleCommand* command;
|
||||
do
|
||||
{
|
||||
IncrementPosition();
|
||||
command = &_sequence->Commands[_position];
|
||||
} while (!TitleSequenceIsLoadCommand(*command) && _position != entryPosition);
|
||||
return _position != entryPosition;
|
||||
}
|
||||
|
||||
bool LoadParkFromFile(const utf8* path)
|
||||
{
|
||||
log_verbose("TitleSequencePlayer::LoadParkFromFile(%s)", path);
|
||||
bool success = false;
|
||||
try
|
||||
{
|
||||
if (gPreviewingTitleSequenceInGame)
|
||||
{
|
||||
game_notify_map_change();
|
||||
loadSuccess = LoadParkFromFile(scenario->path);
|
||||
}
|
||||
if (loadSuccess)
|
||||
{
|
||||
game_notify_map_changed();
|
||||
gLoadKeepWindowsOpen = true;
|
||||
CloseParkSpecificWindows();
|
||||
context_load_park_from_file(path);
|
||||
}
|
||||
else
|
||||
{
|
||||
Console::Error::WriteLine("Failed to load: \"%s\" for the title sequence.", command.Scenario);
|
||||
return false;
|
||||
auto parkImporter = ParkImporter::Create(path);
|
||||
auto result = parkImporter->Load(path);
|
||||
|
||||
auto& objectManager = GetContext()->GetObjectManager();
|
||||
objectManager.LoadObjects(result.RequiredObjects);
|
||||
|
||||
parkImporter->Import();
|
||||
}
|
||||
break;
|
||||
PrepareParkForPlayback();
|
||||
success = true;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void SetViewZoom(ZoomLevel zoom)
|
||||
{
|
||||
rct_window* w = window_get_main();
|
||||
if (w != nullptr && w->viewport != nullptr)
|
||||
{
|
||||
window_zoom_set(w, zoom, false);
|
||||
}
|
||||
}
|
||||
|
||||
void RotateView(uint32_t count)
|
||||
{
|
||||
rct_window* w = window_get_main();
|
||||
if (w != nullptr)
|
||||
{
|
||||
for (uint32_t i = 0; i < count; i++)
|
||||
catch (const std::exception&)
|
||||
{
|
||||
window_rotate_camera(w, 1);
|
||||
Console::Error::WriteLine("Unable to load park: %s", path);
|
||||
}
|
||||
gLoadKeepWindowsOpen = false;
|
||||
return success;
|
||||
}
|
||||
}
|
||||
|
||||
void FollowSprite(EntityId spriteIndex)
|
||||
{
|
||||
rct_window* w = window_get_main();
|
||||
if (w != nullptr)
|
||||
/**
|
||||
* @param stream The stream to read the park data from.
|
||||
* @param hintPath Hint path, the extension is grabbed to determine what importer to use.
|
||||
*/
|
||||
bool LoadParkFromStream(OpenRCT2::IStream* stream, const std::string& hintPath)
|
||||
{
|
||||
window_follow_sprite(w, spriteIndex);
|
||||
}
|
||||
}
|
||||
|
||||
void UnfollowSprite()
|
||||
{
|
||||
rct_window* w = window_get_main();
|
||||
if (w != nullptr)
|
||||
{
|
||||
window_unfollow_sprite(w);
|
||||
}
|
||||
}
|
||||
|
||||
bool LoadParkFromFile(const utf8* path)
|
||||
{
|
||||
log_verbose("TitleSequencePlayer::LoadParkFromFile(%s)", path);
|
||||
bool success = false;
|
||||
try
|
||||
{
|
||||
if (gPreviewingTitleSequenceInGame)
|
||||
log_verbose("TitleSequencePlayer::LoadParkFromStream(%s)", hintPath.c_str());
|
||||
bool success = false;
|
||||
try
|
||||
{
|
||||
gLoadKeepWindowsOpen = true;
|
||||
CloseParkSpecificWindows();
|
||||
context_load_park_from_file(path);
|
||||
if (gPreviewingTitleSequenceInGame)
|
||||
{
|
||||
gLoadKeepWindowsOpen = true;
|
||||
CloseParkSpecificWindows();
|
||||
context_load_park_from_stream(stream);
|
||||
}
|
||||
else
|
||||
{
|
||||
bool isScenario = ParkImporter::ExtensionIsScenario(hintPath);
|
||||
auto parkImporter = ParkImporter::Create(hintPath);
|
||||
auto result = parkImporter->LoadFromStream(stream, isScenario);
|
||||
|
||||
auto& objectManager = GetContext()->GetObjectManager();
|
||||
objectManager.LoadObjects(result.RequiredObjects);
|
||||
|
||||
parkImporter->Import();
|
||||
}
|
||||
PrepareParkForPlayback();
|
||||
success = true;
|
||||
}
|
||||
else
|
||||
catch (const std::exception&)
|
||||
{
|
||||
auto parkImporter = ParkImporter::Create(path);
|
||||
auto result = parkImporter->Load(path);
|
||||
|
||||
auto& objectManager = GetContext()->GetObjectManager();
|
||||
objectManager.LoadObjects(result.RequiredObjects);
|
||||
|
||||
parkImporter->Import();
|
||||
Console::Error::WriteLine("Unable to load park: %s", hintPath.c_str());
|
||||
}
|
||||
PrepareParkForPlayback();
|
||||
success = true;
|
||||
gLoadKeepWindowsOpen = false;
|
||||
return success;
|
||||
}
|
||||
catch (const std::exception&)
|
||||
{
|
||||
Console::Error::WriteLine("Unable to load park: %s", path);
|
||||
}
|
||||
gLoadKeepWindowsOpen = false;
|
||||
return success;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param stream The stream to read the park data from.
|
||||
* @param hintPath Hint path, the extension is grabbed to determine what importer to use.
|
||||
*/
|
||||
bool LoadParkFromStream(OpenRCT2::IStream* stream, const std::string& hintPath)
|
||||
{
|
||||
log_verbose("TitleSequencePlayer::LoadParkFromStream(%s)", hintPath.c_str());
|
||||
bool success = false;
|
||||
try
|
||||
void CloseParkSpecificWindows()
|
||||
{
|
||||
if (gPreviewingTitleSequenceInGame)
|
||||
window_close_by_class(WC_CONSTRUCT_RIDE);
|
||||
window_close_by_class(WC_DEMOLISH_RIDE_PROMPT);
|
||||
window_close_by_class(WC_EDITOR_INVENTION_LIST_DRAG);
|
||||
window_close_by_class(WC_EDITOR_INVENTION_LIST);
|
||||
window_close_by_class(WC_EDITOR_OBJECT_SELECTION);
|
||||
window_close_by_class(WC_EDITOR_OBJECTIVE_OPTIONS);
|
||||
window_close_by_class(WC_EDITOR_SCENARIO_OPTIONS);
|
||||
window_close_by_class(WC_FINANCES);
|
||||
window_close_by_class(WC_FIRE_PROMPT);
|
||||
window_close_by_class(WC_GUEST_LIST);
|
||||
window_close_by_class(WC_INSTALL_TRACK);
|
||||
window_close_by_class(WC_PEEP);
|
||||
window_close_by_class(WC_RIDE);
|
||||
window_close_by_class(WC_RIDE_CONSTRUCTION);
|
||||
window_close_by_class(WC_RIDE_LIST);
|
||||
window_close_by_class(WC_SCENERY);
|
||||
window_close_by_class(WC_STAFF);
|
||||
window_close_by_class(WC_TRACK_DELETE_PROMPT);
|
||||
window_close_by_class(WC_TRACK_DESIGN_LIST);
|
||||
window_close_by_class(WC_TRACK_DESIGN_PLACE);
|
||||
}
|
||||
|
||||
void PrepareParkForPlayback()
|
||||
{
|
||||
auto windowManager = GetContext()->GetUiContext()->GetWindowManager();
|
||||
windowManager->SetMainView(gSavedView, gSavedViewZoom, gSavedViewRotation);
|
||||
ResetEntitySpatialIndices();
|
||||
reset_all_sprite_quadrant_placements();
|
||||
auto intent = Intent(INTENT_ACTION_REFRESH_NEW_RIDES);
|
||||
context_broadcast_intent(&intent);
|
||||
scenery_set_default_placement_configuration();
|
||||
News::InitQueue();
|
||||
load_palette();
|
||||
gScreenAge = 0;
|
||||
gGamePaused = false;
|
||||
gGameSpeed = 1;
|
||||
}
|
||||
|
||||
void StoreCurrentViewLocation()
|
||||
{
|
||||
rct_window* w = window_get_main();
|
||||
if (w != nullptr && w->viewport_smart_follow_sprite.IsNull())
|
||||
{
|
||||
gLoadKeepWindowsOpen = true;
|
||||
CloseParkSpecificWindows();
|
||||
context_load_park_from_stream(stream);
|
||||
_previousWindowWidth = w->width;
|
||||
_previousWindowHeight = w->height;
|
||||
_previousViewPosition = w->savedViewPos;
|
||||
}
|
||||
else
|
||||
}
|
||||
|
||||
/**
|
||||
* Fixes the view location for when the game window has changed size.
|
||||
*/
|
||||
void RestoreViewLocationIfResized()
|
||||
{
|
||||
rct_window* w = window_get_main();
|
||||
if (w != nullptr && w->viewport_smart_follow_sprite.IsNull())
|
||||
{
|
||||
bool isScenario = ParkImporter::ExtensionIsScenario(hintPath);
|
||||
auto parkImporter = ParkImporter::Create(hintPath);
|
||||
auto result = parkImporter->LoadFromStream(stream, isScenario);
|
||||
|
||||
auto& objectManager = GetContext()->GetObjectManager();
|
||||
objectManager.LoadObjects(result.RequiredObjects);
|
||||
|
||||
parkImporter->Import();
|
||||
}
|
||||
PrepareParkForPlayback();
|
||||
success = true;
|
||||
}
|
||||
catch (const std::exception&)
|
||||
{
|
||||
Console::Error::WriteLine("Unable to load park: %s", hintPath.c_str());
|
||||
}
|
||||
gLoadKeepWindowsOpen = false;
|
||||
return success;
|
||||
}
|
||||
|
||||
void CloseParkSpecificWindows()
|
||||
{
|
||||
window_close_by_class(WC_CONSTRUCT_RIDE);
|
||||
window_close_by_class(WC_DEMOLISH_RIDE_PROMPT);
|
||||
window_close_by_class(WC_EDITOR_INVENTION_LIST_DRAG);
|
||||
window_close_by_class(WC_EDITOR_INVENTION_LIST);
|
||||
window_close_by_class(WC_EDITOR_OBJECT_SELECTION);
|
||||
window_close_by_class(WC_EDITOR_OBJECTIVE_OPTIONS);
|
||||
window_close_by_class(WC_EDITOR_SCENARIO_OPTIONS);
|
||||
window_close_by_class(WC_FINANCES);
|
||||
window_close_by_class(WC_FIRE_PROMPT);
|
||||
window_close_by_class(WC_GUEST_LIST);
|
||||
window_close_by_class(WC_INSTALL_TRACK);
|
||||
window_close_by_class(WC_PEEP);
|
||||
window_close_by_class(WC_RIDE);
|
||||
window_close_by_class(WC_RIDE_CONSTRUCTION);
|
||||
window_close_by_class(WC_RIDE_LIST);
|
||||
window_close_by_class(WC_SCENERY);
|
||||
window_close_by_class(WC_STAFF);
|
||||
window_close_by_class(WC_TRACK_DELETE_PROMPT);
|
||||
window_close_by_class(WC_TRACK_DESIGN_LIST);
|
||||
window_close_by_class(WC_TRACK_DESIGN_PLACE);
|
||||
}
|
||||
|
||||
void PrepareParkForPlayback()
|
||||
{
|
||||
auto windowManager = GetContext()->GetUiContext()->GetWindowManager();
|
||||
windowManager->SetMainView(gSavedView, gSavedViewZoom, gSavedViewRotation);
|
||||
ResetEntitySpatialIndices();
|
||||
reset_all_sprite_quadrant_placements();
|
||||
auto intent = Intent(INTENT_ACTION_REFRESH_NEW_RIDES);
|
||||
context_broadcast_intent(&intent);
|
||||
scenery_set_default_placement_configuration();
|
||||
News::InitQueue();
|
||||
load_palette();
|
||||
gScreenAge = 0;
|
||||
gGamePaused = false;
|
||||
gGameSpeed = 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the map location to the given (big) coordinates. Z is automatic.
|
||||
* @param loc X and Y position in big coordinates.
|
||||
*/
|
||||
void SetViewLocation(const CoordsXY& loc)
|
||||
{
|
||||
// Update viewport
|
||||
rct_window* w = window_get_main();
|
||||
if (w != nullptr)
|
||||
{
|
||||
int32_t z = tile_element_height(loc);
|
||||
|
||||
// Prevent scroll adjustment due to window placement when in-game
|
||||
auto oldScreenFlags = gScreenFlags;
|
||||
gScreenFlags = SCREEN_FLAGS_TITLE_DEMO;
|
||||
w->SetLocation({ loc, z });
|
||||
gScreenFlags = oldScreenFlags;
|
||||
|
||||
viewport_update_position(w);
|
||||
|
||||
// Save known tile position in case of window resize
|
||||
_lastScreenWidth = w->width;
|
||||
_lastScreenHeight = w->height;
|
||||
_viewCentreLocation = loc;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Fixes the view location for when the game window has changed size.
|
||||
*/
|
||||
void FixViewLocation()
|
||||
{
|
||||
rct_window* w = window_get_main();
|
||||
if (w != nullptr && w->viewport_smart_follow_sprite.IsNull())
|
||||
{
|
||||
if (w->width != _lastScreenWidth || w->height != _lastScreenHeight)
|
||||
{
|
||||
SetViewLocation(_viewCentreLocation);
|
||||
if (w->width != _previousWindowWidth || w->height != _previousWindowHeight)
|
||||
{
|
||||
w->savedViewPos.x += (_previousWindowWidth - w->width) / 2;
|
||||
w->savedViewPos.y += (_previousWindowHeight - w->height) / 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
std::unique_ptr<ITitleSequencePlayer> CreateTitleSequencePlayer(GameState& gameState)
|
||||
{
|
||||
return std::make_unique<TitleSequencePlayer>(gameState);
|
||||
}
|
||||
std::unique_ptr<ITitleSequencePlayer> CreateTitleSequencePlayer(GameState& gameState)
|
||||
{
|
||||
return std::make_unique<TitleSequencePlayer>(gameState);
|
||||
}
|
||||
} // namespace OpenRCT2::Title
|
||||
|
|
|
@ -18,6 +18,9 @@ struct IScenarioRepository;
|
|||
namespace OpenRCT2
|
||||
{
|
||||
class GameState;
|
||||
}
|
||||
|
||||
[[nodiscard]] std::unique_ptr<ITitleSequencePlayer> CreateTitleSequencePlayer(OpenRCT2::GameState& gameState);
|
||||
namespace Title
|
||||
{
|
||||
[[nodiscard]] std::unique_ptr<ITitleSequencePlayer> CreateTitleSequencePlayer(GameState& gameState);
|
||||
} // namespace Title
|
||||
} // namespace OpenRCT2
|
||||
|
|
|
@ -27,7 +27,6 @@ struct rct_drawpixelinfo;
|
|||
struct rct_window;
|
||||
union rct_window_event;
|
||||
struct track_design_file_ref;
|
||||
struct TitleSequence;
|
||||
struct TextInputSession;
|
||||
struct scenario_index_entry;
|
||||
|
||||
|
|
|
@ -497,6 +497,16 @@
|
|||
<ClInclude Include="scripting\bindings\world\ScTile.hpp" />
|
||||
<ClInclude Include="sprites.h" />
|
||||
<ClInclude Include="System.hpp" />
|
||||
<ClInclude Include="title\Command\End.h" />
|
||||
<ClInclude Include="title\Command\FollowEntity.h" />
|
||||
<ClInclude Include="title\Command\LoadPark.h" />
|
||||
<ClInclude Include="title\Command\LoadScenario.h" />
|
||||
<ClInclude Include="title\Command\Restart.h" />
|
||||
<ClInclude Include="title\Command\RotateView.h" />
|
||||
<ClInclude Include="title\Command\SetLocation.h" />
|
||||
<ClInclude Include="title\Command\SetSpeed.h" />
|
||||
<ClInclude Include="title\Command\SetZoom.h" />
|
||||
<ClInclude Include="title\Command\Wait.h" />
|
||||
<ClInclude Include="title\TitleScreen.h" />
|
||||
<ClInclude Include="title\TitleSequence.h" />
|
||||
<ClInclude Include="title\TitleSequenceManager.h" />
|
||||
|
@ -941,6 +951,16 @@
|
|||
<ClCompile Include="scripting\HookEngine.cpp" />
|
||||
<ClCompile Include="scripting\Plugin.cpp" />
|
||||
<ClCompile Include="scripting\ScriptEngine.cpp" />
|
||||
<ClCompile Include="title\Command\End.cpp" />
|
||||
<ClCompile Include="title\Command\FollowEntity.cpp" />
|
||||
<ClCompile Include="title\Command\LoadPark.cpp" />
|
||||
<ClCompile Include="title\Command\LoadScenario.cpp" />
|
||||
<ClCompile Include="title\Command\Restart.cpp" />
|
||||
<ClCompile Include="title\Command\RotateView.cpp" />
|
||||
<ClCompile Include="title\Command\SetLocation.cpp" />
|
||||
<ClCompile Include="title\Command\SetSpeed.cpp" />
|
||||
<ClCompile Include="title\Command\SetZoom.cpp" />
|
||||
<ClCompile Include="title\Command\Wait.cpp" />
|
||||
<ClCompile Include="title\TitleScreen.cpp" />
|
||||
<ClCompile Include="title\TitleSequence.cpp" />
|
||||
<ClCompile Include="title\TitleSequenceManager.cpp" />
|
||||
|
@ -975,4 +995,4 @@
|
|||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
</Project>
|
||||
</Project>
|
|
@ -46,7 +46,7 @@ namespace OpenRCT2
|
|||
|
||||
namespace OpenRCT2::Scripting
|
||||
{
|
||||
static constexpr int32_t OPENRCT2_PLUGIN_API_VERSION = 56;
|
||||
static constexpr int32_t OPENRCT2_PLUGIN_API_VERSION = 57;
|
||||
|
||||
// Versions marking breaking changes.
|
||||
static constexpr int32_t API_VERSION_33_PEEP_DEPRECATION = 33;
|
||||
|
|
|
@ -0,0 +1,19 @@
|
|||
/*****************************************************************************
|
||||
* Copyright (c) 2014-2022 OpenRCT2 developers
|
||||
*
|
||||
* For a complete list of all authors, please refer to contributors.md
|
||||
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
|
||||
*
|
||||
* OpenRCT2 is licensed under the GNU General Public License version 3.
|
||||
*****************************************************************************/
|
||||
|
||||
#include "End.h"
|
||||
|
||||
namespace OpenRCT2::Title
|
||||
{
|
||||
int16_t EndCommand::operator()(int16_t timer)
|
||||
{
|
||||
// The end command is used as a tag, no logic required here.
|
||||
return 0;
|
||||
}
|
||||
} // namespace OpenRCT2::Title
|
|
@ -0,0 +1,23 @@
|
|||
/*****************************************************************************
|
||||
* Copyright (c) 2014-2022 OpenRCT2 developers
|
||||
*
|
||||
* For a complete list of all authors, please refer to contributors.md
|
||||
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
|
||||
*
|
||||
* OpenRCT2 is licensed under the GNU General Public License version 3.
|
||||
*****************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace OpenRCT2::Title
|
||||
{
|
||||
struct EndCommand
|
||||
{
|
||||
static constexpr const char* Name = "End Command";
|
||||
static constexpr const char* ScriptingName = "end";
|
||||
|
||||
int16_t operator()(int16_t timer);
|
||||
};
|
||||
} // namespace OpenRCT2::Title
|
|
@ -0,0 +1,26 @@
|
|||
/*****************************************************************************
|
||||
* Copyright (c) 2014-2022 OpenRCT2 developers
|
||||
*
|
||||
* For a complete list of all authors, please refer to contributors.md
|
||||
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
|
||||
*
|
||||
* OpenRCT2 is licensed under the GNU General Public License version 3.
|
||||
*****************************************************************************/
|
||||
|
||||
#include "FollowEntity.h"
|
||||
|
||||
#include "../../interface/Window.h"
|
||||
|
||||
namespace OpenRCT2::Title
|
||||
{
|
||||
int16_t FollowEntityCommand::operator()(int16_t timer)
|
||||
{
|
||||
auto* w = window_get_main();
|
||||
if (w != nullptr)
|
||||
{
|
||||
window_follow_sprite(w, Follow.SpriteIndex);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
} // namespace OpenRCT2::Title
|
|
@ -0,0 +1,33 @@
|
|||
/*****************************************************************************
|
||||
* Copyright (c) 2014-2022 OpenRCT2 developers
|
||||
*
|
||||
* For a complete list of all authors, please refer to contributors.md
|
||||
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
|
||||
*
|
||||
* OpenRCT2 is licensed under the GNU General Public License version 3.
|
||||
*****************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../../Identifiers.h"
|
||||
#include "../../core/String.hpp"
|
||||
#include "../../localisation/Localisation.h"
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace OpenRCT2::Title
|
||||
{
|
||||
struct FollowEntityCommand
|
||||
{
|
||||
static constexpr const char* Name = "Follow Entity Command";
|
||||
static constexpr const char* ScriptingName = "follow";
|
||||
|
||||
struct
|
||||
{
|
||||
EntityId SpriteIndex{ EntityId::GetNull() };
|
||||
utf8 SpriteName[USER_STRING_MAX_LENGTH]{};
|
||||
} Follow;
|
||||
|
||||
int16_t operator()(int16_t timer);
|
||||
};
|
||||
} // namespace OpenRCT2::Title
|
|
@ -0,0 +1,19 @@
|
|||
/*****************************************************************************
|
||||
* Copyright (c) 2014-2022 OpenRCT2 developers
|
||||
*
|
||||
* For a complete list of all authors, please refer to contributors.md
|
||||
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
|
||||
*
|
||||
* OpenRCT2 is licensed under the GNU General Public License version 3.
|
||||
*****************************************************************************/
|
||||
|
||||
#include "LoadPark.h"
|
||||
|
||||
namespace OpenRCT2::Title
|
||||
{
|
||||
int16_t LoadParkCommand::operator()(int16_t timer)
|
||||
{
|
||||
// Park loading is currently handled by the title sequence player
|
||||
return 0;
|
||||
}
|
||||
} // namespace OpenRCT2::Title
|
|
@ -0,0 +1,25 @@
|
|||
/*****************************************************************************
|
||||
* Copyright (c) 2014-2022 OpenRCT2 developers
|
||||
*
|
||||
* For a complete list of all authors, please refer to contributors.md
|
||||
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
|
||||
*
|
||||
* OpenRCT2 is licensed under the GNU General Public License version 3.
|
||||
*****************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace OpenRCT2::Title
|
||||
{
|
||||
struct LoadParkCommand
|
||||
{
|
||||
static constexpr const char* Name = "Load Park Command";
|
||||
static constexpr const char* ScriptingName = "load";
|
||||
|
||||
uint8_t SaveIndex{};
|
||||
|
||||
int16_t operator()(int16_t timer);
|
||||
};
|
||||
} // namespace OpenRCT2::Title
|
|
@ -0,0 +1,19 @@
|
|||
/*****************************************************************************
|
||||
* Copyright (c) 2014-2022 OpenRCT2 developers
|
||||
*
|
||||
* For a complete list of all authors, please refer to contributors.md
|
||||
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
|
||||
*
|
||||
* OpenRCT2 is licensed under the GNU General Public License version 3.
|
||||
*****************************************************************************/
|
||||
|
||||
#include "LoadScenario.h"
|
||||
|
||||
namespace OpenRCT2::Title
|
||||
{
|
||||
int16_t LoadScenarioCommand::operator()(int16_t timer)
|
||||
{
|
||||
// Scenario loading is currently handled by the title sequence player
|
||||
return 0;
|
||||
}
|
||||
} // namespace OpenRCT2::Title
|
|
@ -0,0 +1,29 @@
|
|||
/*****************************************************************************
|
||||
* Copyright (c) 2014-2022 OpenRCT2 developers
|
||||
*
|
||||
* For a complete list of all authors, please refer to contributors.md
|
||||
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
|
||||
*
|
||||
* OpenRCT2 is licensed under the GNU General Public License version 3.
|
||||
*****************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../../core/String.hpp"
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
#define TITLE_COMMAND_SCENARIO_LENGTH 64
|
||||
|
||||
namespace OpenRCT2::Title
|
||||
{
|
||||
struct LoadScenarioCommand
|
||||
{
|
||||
static constexpr const char* Name = "Load Scenario Command";
|
||||
static constexpr const char* ScriptingName = "loadsc";
|
||||
|
||||
utf8 Scenario[TITLE_COMMAND_SCENARIO_LENGTH]{};
|
||||
|
||||
int16_t operator()(int16_t timer);
|
||||
};
|
||||
} // namespace OpenRCT2::Title
|
|
@ -0,0 +1,19 @@
|
|||
/*****************************************************************************
|
||||
* Copyright (c) 2014-2022 OpenRCT2 developers
|
||||
*
|
||||
* For a complete list of all authors, please refer to contributors.md
|
||||
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
|
||||
*
|
||||
* OpenRCT2 is licensed under the GNU General Public License version 3.
|
||||
*****************************************************************************/
|
||||
|
||||
#include "Restart.h"
|
||||
|
||||
namespace OpenRCT2::Title
|
||||
{
|
||||
int16_t RestartCommand::operator()(int16_t timer)
|
||||
{
|
||||
// The restart command is used as a tag, no logic required here.
|
||||
return 0;
|
||||
}
|
||||
} // namespace OpenRCT2::Title
|
|
@ -0,0 +1,23 @@
|
|||
/*****************************************************************************
|
||||
* Copyright (c) 2014-2022 OpenRCT2 developers
|
||||
*
|
||||
* For a complete list of all authors, please refer to contributors.md
|
||||
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
|
||||
*
|
||||
* OpenRCT2 is licensed under the GNU General Public License version 3.
|
||||
*****************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace OpenRCT2::Title
|
||||
{
|
||||
struct RestartCommand
|
||||
{
|
||||
static constexpr const char* Name = "Restart Command";
|
||||
static constexpr const char* ScriptingName = "restart";
|
||||
|
||||
int16_t operator()(int16_t timer);
|
||||
};
|
||||
} // namespace OpenRCT2::Title
|
|
@ -0,0 +1,29 @@
|
|||
/*****************************************************************************
|
||||
* Copyright (c) 2014-2022 OpenRCT2 developers
|
||||
*
|
||||
* For a complete list of all authors, please refer to contributors.md
|
||||
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
|
||||
*
|
||||
* OpenRCT2 is licensed under the GNU General Public License version 3.
|
||||
*****************************************************************************/
|
||||
|
||||
#include "RotateView.h"
|
||||
|
||||
#include "../../interface/Window.h"
|
||||
|
||||
namespace OpenRCT2::Title
|
||||
{
|
||||
int16_t RotateViewCommand::operator()(int16_t timer)
|
||||
{
|
||||
rct_window* w = window_get_main();
|
||||
if (w != nullptr)
|
||||
{
|
||||
for (uint_fast8_t i = 0; i < Rotations; i++)
|
||||
{
|
||||
window_rotate_camera(w, 1);
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
} // namespace OpenRCT2::Title
|
|
@ -0,0 +1,25 @@
|
|||
/*****************************************************************************
|
||||
* Copyright (c) 2014-2022 OpenRCT2 developers
|
||||
*
|
||||
* For a complete list of all authors, please refer to contributors.md
|
||||
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
|
||||
*
|
||||
* OpenRCT2 is licensed under the GNU General Public License version 3.
|
||||
*****************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace OpenRCT2::Title
|
||||
{
|
||||
struct RotateViewCommand
|
||||
{
|
||||
static constexpr const char* Name = "Rotate View Command";
|
||||
static constexpr const char* ScriptingName = "rotate";
|
||||
|
||||
uint8_t Rotations{};
|
||||
|
||||
int16_t operator()(int16_t timer);
|
||||
};
|
||||
} // namespace OpenRCT2::Title
|
|
@ -0,0 +1,38 @@
|
|||
/*****************************************************************************
|
||||
* Copyright (c) 2014-2022 OpenRCT2 developers
|
||||
*
|
||||
* For a complete list of all authors, please refer to contributors.md
|
||||
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
|
||||
*
|
||||
* OpenRCT2 is licensed under the GNU General Public License version 3.
|
||||
*****************************************************************************/
|
||||
|
||||
#include "SetLocation.h"
|
||||
|
||||
#include "../../OpenRCT2.h"
|
||||
#include "../../interface/Window.h"
|
||||
#include "../../interface/Window_internal.h"
|
||||
#include "../../world/Map.h"
|
||||
|
||||
namespace OpenRCT2::Title
|
||||
{
|
||||
int16_t SetLocationCommand::operator()(int16_t timer)
|
||||
{
|
||||
rct_window* w = window_get_main();
|
||||
if (w != nullptr)
|
||||
{
|
||||
auto loc = TileCoordsXY(Location.X, Location.Y).ToCoordsXY().ToTileCentre();
|
||||
int32_t z = tile_element_height(loc);
|
||||
|
||||
// Prevent scroll adjustment due to window placement when in-game
|
||||
auto oldScreenFlags = gScreenFlags;
|
||||
gScreenFlags = SCREEN_FLAGS_TITLE_DEMO;
|
||||
w->SetLocation({ loc, z });
|
||||
gScreenFlags = oldScreenFlags;
|
||||
|
||||
viewport_update_position(w);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
} // namespace OpenRCT2::Title
|
|
@ -0,0 +1,30 @@
|
|||
/*****************************************************************************
|
||||
* Copyright (c) 2014-2022 OpenRCT2 developers
|
||||
*
|
||||
* For a complete list of all authors, please refer to contributors.md
|
||||
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
|
||||
*
|
||||
* OpenRCT2 is licensed under the GNU General Public License version 3.
|
||||
*****************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace OpenRCT2::Title
|
||||
{
|
||||
struct SetLocationCommand
|
||||
{
|
||||
static constexpr const char* Name = "Set Location Command";
|
||||
static constexpr const char* ScriptingName = "location";
|
||||
|
||||
// TODO: Use TileCoordsXY instead
|
||||
struct
|
||||
{
|
||||
uint8_t X;
|
||||
uint8_t Y;
|
||||
} Location;
|
||||
|
||||
int16_t operator()(int16_t timer);
|
||||
};
|
||||
} // namespace OpenRCT2::Title
|
|
@ -0,0 +1,24 @@
|
|||
/*****************************************************************************
|
||||
* Copyright (c) 2014-2022 OpenRCT2 developers
|
||||
*
|
||||
* For a complete list of all authors, please refer to contributors.md
|
||||
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
|
||||
*
|
||||
* OpenRCT2 is licensed under the GNU General Public License version 3.
|
||||
*****************************************************************************/
|
||||
|
||||
#include "SetSpeed.h"
|
||||
|
||||
#include "../../Game.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
namespace OpenRCT2::Title
|
||||
{
|
||||
int16_t SetSpeedCommand::operator()(int16_t timer)
|
||||
{
|
||||
gGameSpeed = std::clamp<uint8_t>(Speed, 1, 4);
|
||||
|
||||
return 0;
|
||||
}
|
||||
} // namespace OpenRCT2::Title
|
|
@ -0,0 +1,25 @@
|
|||
/*****************************************************************************
|
||||
* Copyright (c) 2014-2022 OpenRCT2 developers
|
||||
*
|
||||
* For a complete list of all authors, please refer to contributors.md
|
||||
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
|
||||
*
|
||||
* OpenRCT2 is licensed under the GNU General Public License version 3.
|
||||
*****************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace OpenRCT2::Title
|
||||
{
|
||||
struct SetSpeedCommand
|
||||
{
|
||||
static constexpr const char* Name = "Set Speed Command";
|
||||
static constexpr const char* ScriptingName = "speed";
|
||||
|
||||
uint8_t Speed{};
|
||||
|
||||
int16_t operator()(int16_t timer);
|
||||
};
|
||||
} // namespace OpenRCT2::Title
|
|
@ -0,0 +1,27 @@
|
|||
/*****************************************************************************
|
||||
* Copyright (c) 2014-2022 OpenRCT2 developers
|
||||
*
|
||||
* For a complete list of all authors, please refer to contributors.md
|
||||
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
|
||||
*
|
||||
* OpenRCT2 is licensed under the GNU General Public License version 3.
|
||||
*****************************************************************************/
|
||||
|
||||
#include "SetZoom.h"
|
||||
|
||||
#include "../../interface/Window.h"
|
||||
#include "../../interface/ZoomLevel.h"
|
||||
|
||||
namespace OpenRCT2::Title
|
||||
{
|
||||
int16_t SetZoomCommand::operator()(int16_t timer)
|
||||
{
|
||||
rct_window* w = window_get_main();
|
||||
if (w != nullptr)
|
||||
{
|
||||
window_zoom_set(w, ZoomLevel{ static_cast<int8_t>(Zoom) }, false);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
} // namespace OpenRCT2::Title
|
|
@ -0,0 +1,26 @@
|
|||
/*****************************************************************************
|
||||
* Copyright (c) 2014-2022 OpenRCT2 developers
|
||||
*
|
||||
* For a complete list of all authors, please refer to contributors.md
|
||||
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
|
||||
*
|
||||
* OpenRCT2 is licensed under the GNU General Public License version 3.
|
||||
*****************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace OpenRCT2::Title
|
||||
{
|
||||
struct SetZoomCommand
|
||||
{
|
||||
static constexpr const char* Name = "Set Zoom Command";
|
||||
static constexpr const char* ScriptingName = "zoom";
|
||||
|
||||
// TODO: Use ZoomLevel instead
|
||||
uint8_t Zoom{};
|
||||
|
||||
int16_t operator()(int16_t timer);
|
||||
};
|
||||
} // namespace OpenRCT2::Title
|
|
@ -0,0 +1,23 @@
|
|||
/*****************************************************************************
|
||||
* Copyright (c) 2014-2022 OpenRCT2 developers
|
||||
*
|
||||
* For a complete list of all authors, please refer to contributors.md
|
||||
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
|
||||
*
|
||||
* OpenRCT2 is licensed under the GNU General Public License version 3.
|
||||
*****************************************************************************/
|
||||
|
||||
#include "Wait.h"
|
||||
|
||||
#include "../../Context.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
namespace OpenRCT2::Title
|
||||
{
|
||||
int16_t WaitCommand::operator()(int16_t timer)
|
||||
{
|
||||
// Return number of game ticks this wait command lasts
|
||||
return std::max<int16_t>(1, GAME_UPDATE_FPS * Milliseconds / 1000);
|
||||
}
|
||||
} // namespace OpenRCT2::Title
|
|
@ -0,0 +1,25 @@
|
|||
/*****************************************************************************
|
||||
* Copyright (c) 2014-2022 OpenRCT2 developers
|
||||
*
|
||||
* For a complete list of all authors, please refer to contributors.md
|
||||
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
|
||||
*
|
||||
* OpenRCT2 is licensed under the GNU General Public License version 3.
|
||||
*****************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace OpenRCT2::Title
|
||||
{
|
||||
struct WaitCommand
|
||||
{
|
||||
static constexpr const char* Name = "Wait Command";
|
||||
static constexpr const char* ScriptingName = "wait";
|
||||
|
||||
uint16_t Milliseconds{};
|
||||
|
||||
int16_t operator()(int16_t timer);
|
||||
};
|
||||
} // namespace OpenRCT2::Title
|
File diff suppressed because it is too large
Load Diff
|
@ -10,81 +10,56 @@
|
|||
#pragma once
|
||||
|
||||
#include "../common.h"
|
||||
#include "../localisation/Localisation.h"
|
||||
#include "../openrct2/core/IStream.hpp"
|
||||
#include "Command/End.h"
|
||||
#include "Command/FollowEntity.h"
|
||||
#include "Command/LoadPark.h"
|
||||
#include "Command/LoadScenario.h"
|
||||
#include "Command/Restart.h"
|
||||
#include "Command/RotateView.h"
|
||||
#include "Command/SetLocation.h"
|
||||
#include "Command/SetSpeed.h"
|
||||
#include "Command/SetZoom.h"
|
||||
#include "Command/Wait.h"
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <variant>
|
||||
|
||||
#define TITLE_COMMAND_SCENARIO_LENGTH 64
|
||||
enum class TitleScript : uint8_t;
|
||||
struct TitleCommand
|
||||
namespace OpenRCT2::Title
|
||||
{
|
||||
TitleScript Type;
|
||||
union
|
||||
using TitleCommand = std::variant<
|
||||
WaitCommand, SetLocationCommand, RotateViewCommand, SetZoomCommand, FollowEntityCommand, RestartCommand,
|
||||
LoadParkCommand, EndCommand, SetSpeedCommand, LoadScenarioCommand>;
|
||||
|
||||
struct TitleSequence
|
||||
{
|
||||
uint8_t SaveIndex; // LOAD (this index is internal only)
|
||||
struct // LOCATION
|
||||
{
|
||||
uint8_t X;
|
||||
uint8_t Y;
|
||||
} Location;
|
||||
uint8_t Rotations; // ROTATE (counter-clockwise)
|
||||
uint8_t Zoom; // ZOOM
|
||||
struct // FOLLOW
|
||||
{
|
||||
EntityId SpriteIndex;
|
||||
utf8 SpriteName[USER_STRING_MAX_LENGTH];
|
||||
} Follow;
|
||||
uint8_t Speed; // SPEED
|
||||
uint16_t Milliseconds; // WAIT
|
||||
utf8 Scenario[TITLE_COMMAND_SCENARIO_LENGTH]; // LOADSC
|
||||
std::string Name;
|
||||
std::string Path;
|
||||
|
||||
std::vector<TitleCommand> Commands;
|
||||
std::vector<std::string> Saves;
|
||||
|
||||
bool IsZip = false;
|
||||
};
|
||||
};
|
||||
|
||||
struct TitleSequence
|
||||
{
|
||||
std::string Name;
|
||||
std::string Path;
|
||||
struct TitleSequenceParkHandle
|
||||
{
|
||||
std::string HintPath;
|
||||
std::unique_ptr<OpenRCT2::IStream> Stream;
|
||||
};
|
||||
|
||||
std::vector<TitleCommand> Commands;
|
||||
std::vector<std::string> Saves;
|
||||
constexpr const utf8* TITLE_SEQUENCE_EXTENSION = ".parkseq";
|
||||
constexpr uint8_t SAVE_INDEX_INVALID = UINT8_MAX;
|
||||
|
||||
bool IsZip = false;
|
||||
};
|
||||
[[nodiscard]] std::unique_ptr<TitleSequence> CreateTitleSequence();
|
||||
[[nodiscard]] std::unique_ptr<TitleSequence> LoadTitleSequence(const std::string& path);
|
||||
[[nodiscard]] std::unique_ptr<TitleSequenceParkHandle> TitleSequenceGetParkHandle(const TitleSequence& seq, size_t index);
|
||||
|
||||
struct TitleSequenceParkHandle
|
||||
{
|
||||
std::string HintPath;
|
||||
std::unique_ptr<OpenRCT2::IStream> Stream;
|
||||
};
|
||||
bool TitleSequenceSave(const TitleSequence& seq);
|
||||
bool TitleSequenceAddPark(TitleSequence& seq, const utf8* path, const utf8* name);
|
||||
bool TitleSequenceRenamePark(TitleSequence& seq, size_t index, const utf8* name);
|
||||
bool TitleSequenceRemovePark(TitleSequence& seq, size_t index);
|
||||
|
||||
enum class TitleScript : uint8_t
|
||||
{
|
||||
Undefined = 0xFF,
|
||||
Wait = 0,
|
||||
Location,
|
||||
Rotate,
|
||||
Zoom,
|
||||
Follow,
|
||||
Restart,
|
||||
Load,
|
||||
End,
|
||||
Speed,
|
||||
Loop,
|
||||
EndLoop,
|
||||
LoadSc,
|
||||
};
|
||||
|
||||
constexpr const utf8* TITLE_SEQUENCE_EXTENSION = ".parkseq";
|
||||
constexpr uint8_t SAVE_INDEX_INVALID = UINT8_MAX;
|
||||
|
||||
[[nodiscard]] std::unique_ptr<TitleSequence> CreateTitleSequence();
|
||||
[[nodiscard]] std::unique_ptr<TitleSequence> LoadTitleSequence(const std::string& path);
|
||||
[[nodiscard]] std::unique_ptr<TitleSequenceParkHandle> TitleSequenceGetParkHandle(const TitleSequence& seq, size_t index);
|
||||
|
||||
bool TitleSequenceSave(const TitleSequence& seq);
|
||||
bool TitleSequenceAddPark(TitleSequence& seq, const utf8* path, const utf8* name);
|
||||
bool TitleSequenceRenamePark(TitleSequence& seq, size_t index, const utf8* name);
|
||||
bool TitleSequenceRemovePark(TitleSequence& seq, size_t index);
|
||||
|
||||
bool TitleSequenceIsLoadCommand(const TitleCommand& command);
|
||||
bool TitleSequenceIsLoadCommand(const TitleCommand& command);
|
||||
} // namespace OpenRCT2::Title
|
||||
|
|
|
@ -103,7 +103,7 @@ namespace TitleSequenceManager
|
|||
auto newPath = Path::Combine(Path::GetDirectory(oldPath), newName);
|
||||
if (item->IsZip)
|
||||
{
|
||||
newPath += TITLE_SEQUENCE_EXTENSION;
|
||||
newPath += OpenRCT2::Title::TITLE_SEQUENCE_EXTENSION;
|
||||
File::Move(oldPath, newPath);
|
||||
}
|
||||
else
|
||||
|
@ -138,7 +138,7 @@ namespace TitleSequenceManager
|
|||
|
||||
size_t CreateItem(const utf8* name)
|
||||
{
|
||||
auto seq = CreateTitleSequence();
|
||||
auto seq = OpenRCT2::Title::CreateTitleSequence();
|
||||
seq->Name = name;
|
||||
seq->Path = GetNewTitleSequencePath(seq->Name, true);
|
||||
seq->IsZip = true;
|
||||
|
@ -159,7 +159,7 @@ namespace TitleSequenceManager
|
|||
auto path = Path::Combine(GetUserSequencesPath(), name);
|
||||
if (isZip)
|
||||
{
|
||||
path += TITLE_SEQUENCE_EXTENSION;
|
||||
path += OpenRCT2::Title::TITLE_SEQUENCE_EXTENSION;
|
||||
}
|
||||
return path;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue