Merge pull request #2 from IntelOrca/master

Update to master
This commit is contained in:
Duncan 2014-06-23 12:31:26 +01:00
commit e4c4a16d2a
12 changed files with 118 additions and 55 deletions

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@ -32,6 +32,7 @@
#include "viewport.h"
#include "finance.h"
#include "audio.h"
#include "sprite.h"
#include "string_ids.h"
static void set_all_land_owned();
@ -53,7 +54,7 @@ void editor_load()
RCT2_CALLPROC_EBPSAFE(0x006B9CB0);
reset_park_entrances();
reset_saved_strings();
RCT2_CALLPROC_EBPSAFE(0x0069EB13); // sprites_init
reset_sprite_list();
ride_init_all();
window_guest_list_init_vars_a();
sub_6BD3A4();
@ -102,7 +103,7 @@ void trackdesigner_load()
RCT2_CALLPROC_EBPSAFE(0x006B9CB0);
reset_park_entrances();
reset_saved_strings();
RCT2_CALLPROC_EBPSAFE(0x0069EB13); // reset_sprites
reset_sprite_list();
ride_init_all();
window_guest_list_init_vars_a();
sub_6BD3A4();
@ -140,7 +141,7 @@ void trackmanager_load()
RCT2_CALLPROC_EBPSAFE(0x006B9CB0);
reset_park_entrances();
reset_saved_strings();
RCT2_CALLPROC_EBPSAFE(0x0069EB13); // reset_sprites
reset_sprite_list();
ride_init_all();
window_guest_list_init_vars_a();
sub_6BD3A4();

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@ -32,6 +32,7 @@
#include "sawyercoding.h"
#include "scenario.h"
#include "screenshot.h"
#include "sprite.h"
#include "string_ids.h"
#include "title.h"
#include "tutorial.h"
@ -1581,7 +1582,7 @@ int game_load_save()
// The rest is the same as in scenario load and play
RCT2_CALLPROC_EBPSAFE(0x006A9FC0);
map_update_tile_pointers();
RCT2_CALLPROC_EBPSAFE(0x0069EBE4);
reset_0x69EBE4();// RCT2_CALLPROC_EBPSAFE(0x0069EBE4);
RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) = SCREEN_FLAGS_PLAYING;
viewport_init_all();
game_create_windows();
@ -1607,7 +1608,7 @@ int game_load_save()
mainWindow->saved_view_y -= mainWindow->viewport->view_height >> 1;
window_invalidate(mainWindow);
RCT2_CALLPROC_EBPSAFE(0x0069E9A7);
sub_0x0069E9A7();
RCT2_CALLPROC_EBPSAFE(0x006DFEE4);
window_new_ride_init_vars();
RCT2_GLOBAL(0x009DEB7C, uint16) = 0;
@ -1619,6 +1620,20 @@ int game_load_save()
return 1;
}
/*
*
* rct2: 0x0069E9A7
*/
void sub_0x0069E9A7(){
//RCT2_CALLPROC_EBPSAFE(0x0069E9A7);
//return;
for (rct_sprite* spr = RCT2_ADDRESS(RCT2_ADDRESS_SPRITE_LIST, rct_sprite); spr < (rct_sprite*)RCT2_ADDRESS_SPRITES_NEXT_INDEX; ++spr){
if (spr->unknown.sprite_identifier != 0xFF){
RCT2_CALLPROC_X(0x0069E9D3, spr->unknown.x, 0, spr->unknown.y, spr->unknown.z, (int)spr, 0, 0);
}
}
}
/**
*
* rct2: 0x0066DBB7

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@ -24,6 +24,7 @@
void game_create_windows();
void game_update();
void game_logic_update();
void sub_0x0069E9A7();
int game_do_command(int eax, int ebx, int ecx, int edx, int esi, int edi, int ebp);

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@ -70,6 +70,7 @@ void gfx_draw_line(rct_drawpixelinfo *dpi, int x1, int y1, int x2, int y2, int c
void gfx_fill_rect(rct_drawpixelinfo *dpi, int left, int top, int right, int bottom, int colour);
void gfx_fill_rect_inset(rct_drawpixelinfo* dpi, short left, short top, short right, short bottom, int colour, short _si);
void gfx_draw_sprite(rct_drawpixelinfo *dpi, int image_id, int x, int y);
void gfx_draw_sprite_palette_set(rct_drawpixelinfo *dpi, int image_id, int x, int y, uint8* palette_pointer, uint8* unknown_pointer);
void gfx_draw_string(rct_drawpixelinfo *dpi, char *format, int colour, int x, int y);
void gfx_transpose_palette(int pal, unsigned char product);

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@ -33,6 +33,7 @@
#include "climate.h"
#include "config.h"
#include "date.h"
#include "editor.h"
#include "game.h"
#include "gfx.h"
#include "intro.h"
@ -169,10 +170,9 @@ void rct2_init()
reset_park_entrances();
reset_saved_strings();
reset_sprite_list();
//RCT2_CALLPROC_EBPSAFE(0x0069EB13); //Sprite list reset/load
ride_init_all();
window_guest_list_init_vars_a();
RCT2_CALLPROC_EBPSAFE(0x006BD3A4); //Peep?
sub_6BD3A4();// RCT2_CALLPROC_EBPSAFE(0x006BD3A4); //Peep?
map_init();
park_init();
RCT2_CALLPROC_EBPSAFE(0x0066B5C0); // 0x0066B5C0 (part of 0x0066B3E8) screen_game_create_windows()

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@ -154,7 +154,7 @@ void scenario_load(const char *path)
RCT2_CALLPROC_EBPSAFE(0x006A9FC0);
map_update_tile_pointers();
RCT2_CALLPROC_EBPSAFE(0x0069EBE4);
reset_0x69EBE4();// RCT2_CALLPROC_EBPSAFE(0x0069EBE4);
return;
}
@ -214,7 +214,7 @@ void scenario_load_and_play(const rct_scenario_basic *scenario)
mainWindow->saved_view_y -= mainWindow->viewport->view_height >> 1;
window_invalidate(mainWindow);
RCT2_CALLPROC_EBPSAFE(0x0069E9A7);
sub_0x0069E9A7();// RCT2_CALLPROC_EBPSAFE(0x0069E9A7);
window_new_ride_init_vars();
// Set the scenario pseduo-random seeds

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@ -37,7 +37,7 @@ void create_balloon(int x, int y, int z, int colour)
*/
void reset_sprite_list(){
RCT2_GLOBAL(0x1388698, uint16) = 0;
memset((uint32*)RCT2_ADDRESS_SPRITE_LIST, 0, 0x9C400);
memset((rct_sprite*)RCT2_ADDRESS_SPRITE_LIST, 0, sizeof(rct_sprite)* 0x2710);
for (int i = 0; i < 6; ++i){
RCT2_ADDRESS(RCT2_ADDRESS_SPRITES_NEXT_INDEX, uint16)[i] = -1;
@ -67,5 +67,39 @@ void reset_sprite_list(){
RCT2_GLOBAL(0x13573C8, uint16) = 0x2710;
RCT2_CALLPROC_EBPSAFE(0x0069EBE4);
//RCT2_CALLPROC_EBPSAFE(0x0069EBE4);
reset_0x69EBE4();
}
/*
*
* rct: 0x0069EBE4
* This function looks as though it sets some sort of order for sprites.
* Sprites can share thier position if this is the case.
*/
void reset_0x69EBE4(){
//RCT2_CALLPROC_EBPSAFE(0x0069EBE4);
//return;
memset((uint16*)0xF1EF60, -1, 0x10001*2);
rct_sprite* spr = RCT2_ADDRESS(RCT2_ADDRESS_SPRITE_LIST, rct_sprite);
for (; spr < (rct_sprite*)RCT2_ADDRESS_SPRITES_NEXT_INDEX; spr++){
if (spr->unknown.sprite_identifier != 0xFF){
uint32 edi = spr->unknown.x;
if ((uint16)(spr->unknown.x) == SPRITE_LOCATION_NULL){
edi = 0x10000;
}
else{
int ecx = spr->unknown.y;
ecx >>= 5;
edi &= 0x1FE0;
edi <<= 3;
edi |= ecx;
}
uint16 ax = RCT2_ADDRESS(0xF1EF60,uint16)[edi];
RCT2_ADDRESS(0xF1EF60,uint16)[edi] = spr->unknown.sprite_index;
spr->unknown.var_02 = ax;
}
}
}

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@ -32,7 +32,7 @@
typedef struct {
uint8 sprite_identifier; // 0x00
uint8 pad_01;
uint16 pad_02;
uint16 var_02;
uint16 next; // 0x04
uint16 previous; // 0x06
uint8 var_08;
@ -69,5 +69,6 @@ typedef union {
void create_balloon(int x, int y, int z, int colour);
void reset_sprite_list();
void reset_0x69EBE4();
#endif

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@ -23,6 +23,7 @@
#include <time.h>
#include "addresses.h"
#include "config.h"
#include "climate.h"
#include "date.h"
#include "game.h"
#include "gfx.h"
@ -33,6 +34,7 @@
#include "rct2.h"
#include "ride.h"
#include "scenario.h"
#include "sprite.h"
#include "string_ids.h"
#include "viewport.h"
#include "editor.h"
@ -95,20 +97,20 @@ void title_load()
reset_park_entrances();
reset_saved_strings();
RCT2_CALLPROC_EBPSAFE(0x0069EB13);
reset_sprite_list();
ride_init_all();
window_guest_list_init_vars_a();
RCT2_CALLPROC_EBPSAFE(0x006BD3A4);
sub_6BD3A4(); // RCT2_CALLPROC_EBPSAFE(0x006BD3A4);
map_init();
park_init();
date_reset();
RCT2_CALLPROC_X(0x006C45ED, 0, 0, 0, 0, 0, 0, 0);
climate_reset(CLIMATE_COOL_AND_WET);
RCT2_CALLPROC_EBPSAFE(0x006DFEE4);
window_new_ride_init_vars();
window_guest_list_init_vars_b();
window_staff_init_vars();
RCT2_CALLPROC_EBPSAFE(0x0068AFFD);
RCT2_CALLPROC_EBPSAFE(0x0069EBE4);
map_update_tile_pointers(); //RCT2_CALLPROC_EBPSAFE(0x0068AFFD);
reset_0x69EBE4();// RCT2_CALLPROC_EBPSAFE(0x0069EBE4);
viewport_init_all();
news_item_init_queue();
title_create_windows();
@ -191,7 +193,7 @@ static void title_update_showcase()
}
window_invalidate(w);
RCT2_CALLPROC_EBPSAFE(0x0069E9A7);
sub_0x0069E9A7();// RCT2_CALLPROC_EBPSAFE(0x0069E9A7);
window_new_ride_init_vars();
RCT2_CALLPROC_EBPSAFE(0x00684AC3);
RCT2_CALLPROC_EBPSAFE(0x006DFEE4);

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@ -22,6 +22,7 @@
#include <memory.h>
#include <stdlib.h>
#include "addresses.h"
#include "gfx.h"
#include "sprites.h"
#include "widget.h"
#include "window.h"
@ -914,21 +915,23 @@ static void widget_draw_image(rct_drawpixelinfo *dpi, rct_window *w, int widgetI
// Draw greyed out (light border bottom right shadow)
colour = w->colours[widget->colour];
colour = RCT2_ADDRESS(0x00141FC4A, uint8)[(colour & 0x7F) * 8] & 0xFF;
RCT2_GLOBAL(0x009ABDA4, uint32) = 0x009DED74;
memset((void*)0x009DED74, colour, 256);
RCT2_GLOBAL(0x009DED74, uint8) = 0;
uint8 palette[256];
memset(palette, colour, 256);
palette[0] = 0;
RCT2_GLOBAL(0x00EDF81C, uint32) = 0x20000000;
image &= 0x7FFFF;
RCT2_CALLPROC_X(0x0067A46E, 0, image, l + 1, t + 1, 0, (int)dpi, 0);
gfx_draw_sprite_palette_set(dpi, image | 0x20000000, l + 1, t + 1, palette, NULL);
// Draw greyed out (dark)
colour = w->colours[widget->colour];
colour = RCT2_ADDRESS(0x00141FC48, uint8)[(colour & 0x7F) * 8] & 0xFF;
RCT2_GLOBAL(0x009ABDA4, uint32) = 0x009DED74;
memset((void*)0x009DED74, colour, 256);
RCT2_GLOBAL(0x009DED74, uint8) = 0;
memset(palette, colour, 256);
palette[0] = 0;
RCT2_GLOBAL(0x00EDF81C, uint32) = 0x20000000;
RCT2_CALLPROC_X(0x0067A46E, 0, image, l, t, 0, (int)dpi, 0);
gfx_draw_sprite_palette_set(dpi, image | 0x20000000, l, t, palette, NULL);
} else {
if (image & 0x80000000) {
// ?

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@ -336,9 +336,8 @@ static void window_all_wheel_input()
rct_window *window_create(int x, int y, int width, int height, uint32 *event_handlers, rct_windowclass cls, uint16 flags)
{
rct_window *w;
// Check if there are any window slots left
if (RCT2_NEW_WINDOW == &(RCT2_FIRST_WINDOW[12])) {
if (RCT2_NEW_WINDOW >= &(RCT2_FIRST_WINDOW[11])) {
// Close least recently used window
for (w = RCT2_FIRST_WINDOW; w < RCT2_NEW_WINDOW; w++)
if (!(w->flags & (WF_STICK_TO_BACK | WF_STICK_TO_FRONT | WF_9)))

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@ -777,7 +777,7 @@ static void window_guest_list_scrollpaint()
// Draw guest faces
numGuests = _window_guest_list_groups_num_guests[i];
for (j = 0; j < 56 && j < numGuests; j++)
gfx_draw_sprite(dpi, _window_guest_list_groups_guest_faces[numGuests * 56 + j] + 5486, j * 8, y + 9);
gfx_draw_sprite(dpi, _window_guest_list_groups_guest_faces[i * 56 + j] + 5486, j * 8, y + 9);
// Draw action
RCT2_GLOBAL(0x013CE952, uint16) = _window_guest_list_groups_argument_1[i] & 0xFFFF;
@ -807,7 +807,7 @@ static int window_guest_list_is_peep_in_filter(rct_peep* peep)
temp = _window_guest_list_selected_view;
_window_guest_list_selected_view = _window_guest_list_selected_filter;
esi = (int)peep;
RCT2_CALLFUNC_X(0x0069B7EA, &eax, &ebx, &ecx, &edx, &esi, &edi, &ebp);
ebx &= 0xFFFF;
@ -823,6 +823,7 @@ static int window_guest_list_is_peep_in_filter(rct_peep* peep)
return 1;
}
/* Calculates a hash value for comparing peep actions/thoughts*/
static int sub_69B7EA(rct_peep *peep, int *outEAX)
{
int eax, ebx, ecx, edx, esi, edi, ebp;
@ -914,9 +915,8 @@ static void window_guest_list_find_groups()
continue;
// Get and check if in same group
// BUG this doesn't work!
bx = sub_69B7EA(peep2, &eax);
if (bx != RCT2_GLOBAL(0x00F1EDF6, uint32) || (eax & 0xFFFF) != RCT2_GLOBAL(0x013CE952, uint16) || eax != RCT2_GLOBAL(0x013CE952 + 2, uint32))
if ((bx != (0xFFFF&_window_guest_list_groups_argument_1[groupIndex]) || (RCT2_GLOBAL(0x00F1EDF8, uint16) != RCT2_GLOBAL(0x013CE952, uint16)) || _window_guest_list_groups_argument_2[groupIndex] != RCT2_GLOBAL(0x013CE952 + 2, uint32)))
continue;
// Assign guest
@ -924,7 +924,7 @@ static void window_guest_list_find_groups()
peep2->var_0C &= ~(1 << 8);
// Add face sprite, cap at 56 though
if (_window_guest_list_groups_num_guests[groupIndex] < 56)
if (_window_guest_list_groups_num_guests[groupIndex] >= 56)
continue;
_window_guest_list_groups_guest_faces[faceIndex++] = get_guest_face_sprite_small(peep2) - 5486;
}
@ -934,38 +934,44 @@ static void window_guest_list_find_groups()
continue;
}
ax = _window_guest_list_groups_num_guests[groupIndex];
int edi = 0;
int curr_num_guests = _window_guest_list_groups_num_guests[groupIndex];
int swap_position = 0;
//This section places the groups in size order.
while (1) {
if (edi >= groupIndex)
if (swap_position >= groupIndex)
goto nextPeep;
if (ax > _window_guest_list_groups_num_guests[edi])
if (curr_num_guests > _window_guest_list_groups_num_guests[swap_position])
break;
edi++;
swap_position++;
}
int ecx = _window_guest_list_groups_argument_1[groupIndex];
int edx = _window_guest_list_groups_argument_2[groupIndex];
int argument_1 = _window_guest_list_groups_argument_1[groupIndex];
int argument_2 = _window_guest_list_groups_argument_2[groupIndex];
int bl = RCT2_ADDRESS(0x00F1AF26, uint8)[groupIndex];
int temp;
do {
temp = ax;
ax = _window_guest_list_groups_num_guests[edi];
_window_guest_list_groups_num_guests[edi] = temp;
temp = curr_num_guests;
curr_num_guests = _window_guest_list_groups_num_guests[swap_position];
_window_guest_list_groups_num_guests[swap_position] = temp;
temp = ecx;
ecx = _window_guest_list_groups_argument_1[edi];
_window_guest_list_groups_argument_1[edi] = temp;
temp = argument_1;
argument_1 = _window_guest_list_groups_argument_1[swap_position];
_window_guest_list_groups_argument_1[swap_position] = temp;
temp = edx;
edx = _window_guest_list_groups_argument_2[edi];
_window_guest_list_groups_argument_2[edi] = temp;
temp = argument_2;
argument_2 = _window_guest_list_groups_argument_2[swap_position];
_window_guest_list_groups_argument_2[swap_position] = temp;
RCT2_ADDRESS(0x00F1AF26, uint8)[edi] = bl;
bl = RCT2_ADDRESS(0x00F1AF26, uint8)[edi];
} while (++edi <= groupIndex);
uint8 temp_faces[56];
memcpy(temp_faces, &(_window_guest_list_groups_guest_faces[groupIndex*56]), 56);
memcpy(&(_window_guest_list_groups_guest_faces[groupIndex * 56]), &(_window_guest_list_groups_guest_faces[swap_position * 56]), 56);
memcpy(&(_window_guest_list_groups_guest_faces[swap_position * 56]), temp_faces, 56);
temp = RCT2_ADDRESS(0x00F1AF26, uint8)[swap_position];
RCT2_ADDRESS(0x00F1AF26, uint8)[swap_position] = bl;
bl = temp;
} while (++swap_position <= groupIndex);
nextPeep:
;
@ -980,10 +986,10 @@ static int get_guest_face_sprite_small(rct_peep *peep)
{
int sprite;
sprite = SPR_PEEP_SMALL_FACE_ANGRY;
if (peep->var_F3) return sprite;
sprite = SPR_PEEP_SMALL_FACE_VERY_VERY_SICK;
if (peep->nausea > 200) return sprite;
sprite--; //VERY_SICK