Test correct fields in the gamestate snapshot

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ζeh Matt 2021-08-30 18:33:48 +03:00
parent 77dccb995c
commit e9c959b187
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1 changed files with 4 additions and 1 deletions

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@ -337,7 +337,10 @@ struct GameStateSnapshots final : public IGameStateSnapshots
COMPARE_FIELD(Guest, PreviousRideTimeOut);
for (int i = 0; i < PEEP_MAX_THOUGHTS; i++)
{
COMPARE_FIELD(Guest, Thoughts[i]);
COMPARE_FIELD(Guest, Thoughts[i].type);
COMPARE_FIELD(Guest, Thoughts[i].item);
COMPARE_FIELD(Guest, Thoughts[i].freshness);
COMPARE_FIELD(Guest, Thoughts[i].fresh_timeout);
}
COMPARE_FIELD(Guest, GuestHeadingToRideId);
COMPARE_FIELD(Guest, GuestIsLostCountdown);