mirror of https://github.com/OpenRCT2/OpenRCT2.git
Merge pull request #1172 from duncanspumpkin/cmdline-screenshot
Fix rotation issue
This commit is contained in:
commit
e9f7ec0a6a
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@ -4,7 +4,7 @@
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<LocalDebuggerWorkingDirectory>$(TargetDir)</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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<LocalDebuggerCommand>$(TargetDir)\openrct2.exe</LocalDebuggerCommand>
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<LocalDebuggerCommandArguments>screenshot "C:\Program Files (x86)\Infogrames\RollerCoaster Tycoon 2\Scenarios\Six Flags Magic Mountain.SC6" "test.png" 1920 1080</LocalDebuggerCommandArguments>
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<LocalDebuggerCommandArguments>screenshot "C:\GOG Games\RollerCoaster Tycoon 2 Triple Thrill Pack\Scenarios\Six Flags Magic Mountain.SC6" "test.png" 16000 8000 c c 0 0</LocalDebuggerCommandArguments>
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</PropertyGroup>
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<PropertyGroup>
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<ShowAllFiles>false</ShowAllFiles>
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@ -598,7 +598,7 @@ static void editor_finalise_main_view()
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w->saved_view_y -= viewport->view_height >> 1;
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window_invalidate(w);
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sub_69E9A7();
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reset_all_sprite_quadrant_placements();
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scenery_set_default_placement_configuration();
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window_new_ride_init_vars();
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RCT2_GLOBAL(0x009DEB7C, uint16) = 0;
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@ -705,7 +705,7 @@ int game_load_save(const char *path)
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mainWindow->saved_view_y -= mainWindow->viewport->view_height >> 1;
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window_invalidate(mainWindow);
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sub_69E9A7();
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reset_all_sprite_quadrant_placements();
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scenery_set_default_placement_configuration();
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window_new_ride_init_vars();
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RCT2_GLOBAL(0x009DEB7C, uint16) = 0;
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@ -722,8 +722,9 @@ int game_load_save(const char *path)
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/*
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*
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* rct2: 0x0069E9A7
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* Call after a rotation or loading of a save to reset sprite quadrants
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*/
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void sub_69E9A7()
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void reset_all_sprite_quadrant_placements()
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{
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for (rct_sprite* spr = g_sprite_list; spr < (rct_sprite*)RCT2_ADDRESS_SPRITES_NEXT_INDEX; spr++)
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if (spr->unknown.sprite_identifier != 0xFF)
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@ -97,7 +97,7 @@ void game_reduce_game_speed();
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void game_create_windows();
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void game_update();
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void game_logic_update();
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void sub_69E9A7();
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void reset_all_sprite_quadrant_placements();
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void update_palette_effects();
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int game_do_command(int eax, int ebx, int ecx, int edx, int esi, int edi, int ebp);
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@ -392,7 +392,7 @@ int cmdline_for_screenshot(const char **argv, int argc)
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customY = (mapSize / 2) * 32 + 16;
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int x, y;
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int z = map_element_height(customX, customY);
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int z = map_element_height(customX, customY) & 0xFFFF;
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switch (customRotation) {
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case 0:
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x = customY - customX;
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@ -417,6 +417,8 @@ int cmdline_for_screenshot(const char **argv, int argc)
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viewport.zoom = customZoom;
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RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_ROTATION, uint8) = customRotation;
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reset_all_sprite_quadrant_placements();
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} else {
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viewport.view_x = RCT2_GLOBAL(RCT2_ADDRESS_SAVED_VIEW_X, sint16) - (viewport.view_width / 2);
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viewport.view_y = RCT2_GLOBAL(RCT2_ADDRESS_SAVED_VIEW_Y, sint16) - (viewport.view_height / 2);
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@ -821,7 +821,7 @@ void sub_0x6736FC(rct_litter* litter, int ebx, int edx){
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* Paint Quadrant
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* rct2: 0x0069E8B0
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*/
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void sub_0x69E8B0(uint32 eax, uint32 ecx){
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void sub_0x69E8B0(uint16 eax, uint16 ecx){
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uint32 _eax = eax, _ecx = ecx;
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rct_drawpixelinfo* dpi;
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@ -1231,36 +1231,42 @@ void sub_68B35F(int ax, int cx)
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void sub_0x68B6C2(){
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rct_drawpixelinfo* dpi = RCT2_GLOBAL(0x140E9A8, rct_drawpixelinfo*);
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sint16 ax, bx, cx, dx;
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uint16 num_vertical_quadrants = 0;
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rct_xy16 mapTile;
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switch (RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_ROTATION, uint32)){
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case 0:
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ax = dpi->y;
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bx = dpi->x;
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mapTile.x = dpi->x & 0xFFE0;
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mapTile.y = (dpi->y - 16) & 0xFFE0;
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ax -= 16;
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bx &= 0xFFE0;
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ax &= 0xFFE0;
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bx >>= 1;
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cx = ax;
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ax -= bx;
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cx += bx;
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ax &= 0xFFE0;
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cx &= 0xFFE0;
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dx = dpi->height;
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dx += 2128;
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dx >>= 5;
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for (int i = dx; i > 0; --i){
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sub_68B35F(ax, cx);
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sub_0x69E8B0(ax, cx);
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cx += 0x20;
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ax -= 0x20;
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sub_0x69E8B0(ax, cx);
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ax += 0x20;
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sub_68B35F(ax, cx);
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sub_0x69E8B0(ax, cx);
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ax += 0x20;
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cx -= 0x20;
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sub_0x69E8B0(ax, cx);
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cx += 0x20;
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bx = mapTile.x / 2;
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mapTile.x = mapTile.y - bx;
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mapTile.y = mapTile.y + bx;
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mapTile.x &= 0xFFE0;
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mapTile.y &= 0xFFE0;
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num_vertical_quadrants = (dpi->height + 2128) / 32;
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for (; num_vertical_quadrants > 0; --num_vertical_quadrants){
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sub_68B35F(mapTile.x, mapTile.y);
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sub_0x69E8B0(mapTile.x, mapTile.y);
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mapTile.x -= 32;
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mapTile.y += 32;
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sub_0x69E8B0(mapTile.x, mapTile.y);
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mapTile.x += 32;
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sub_68B35F(mapTile.x, mapTile.y);
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sub_0x69E8B0(mapTile.x, mapTile.y);
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mapTile.x += 32;
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mapTile.y -= 32;
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sub_0x69E8B0(mapTile.x, mapTile.y);
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mapTile.y += 32;
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}
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break;
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case 1:
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@ -1513,8 +1519,8 @@ void viewport_paint(rct_viewport* viewport, rct_drawpixelinfo* dpi, int left, in
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left &= bitmask;
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top &= bitmask;
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RCT2_GLOBAL(RCT2_ADDRESS_VIEWPORT_PAINT_X, uint16) = left;
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RCT2_GLOBAL(RCT2_ADDRESS_VIEWPORT_PAINT_Y, uint16) = top;
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RCT2_GLOBAL(RCT2_ADDRESS_VIEWPORT_PAINT_X, sint16) = left;
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RCT2_GLOBAL(RCT2_ADDRESS_VIEWPORT_PAINT_Y, sint16) = top;
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RCT2_GLOBAL(RCT2_ADDRESS_VIEWPORT_PAINT_WIDTH, uint16) = width;
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RCT2_GLOBAL(RCT2_ADDRESS_VIEWPORT_PAINT_HEIGHT, uint16) = height;
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@ -1522,11 +1528,11 @@ void viewport_paint(rct_viewport* viewport, rct_drawpixelinfo* dpi, int left, in
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RCT2_GLOBAL(RCT2_ADDRESS_VIEWPORT_PAINT_PITCH, uint16) = (dpi->width + dpi->pitch) - width;
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int x = (sint16)(left - (sint16)(viewport->view_x & bitmask));
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sint16 x = (sint16)(left - (sint16)(viewport->view_x & bitmask));
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x >>= viewport->zoom;
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x += viewport->x;
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int y = (sint16)(top - (sint16)(viewport->view_y & bitmask));
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sint16 y = (sint16)(top - (sint16)(viewport->view_y & bitmask));
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y >>= viewport->zoom;
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y += viewport->y;
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@ -1534,16 +1540,16 @@ void viewport_paint(rct_viewport* viewport, rct_drawpixelinfo* dpi, int left, in
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RCT2_GLOBAL(RCT2_ADDRESS_VIEWPORT_PAINT_BITS_PTR, uint8*) = bits_pointer;
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rct_drawpixelinfo* dpi2 = RCT2_ADDRESS(RCT2_ADDRESS_VIEWPORT_DPI, rct_drawpixelinfo);
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dpi2->y = RCT2_GLOBAL(RCT2_ADDRESS_VIEWPORT_PAINT_Y, uint16);
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dpi2->y = RCT2_GLOBAL(RCT2_ADDRESS_VIEWPORT_PAINT_Y, sint16);
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dpi2->height = RCT2_GLOBAL(RCT2_ADDRESS_VIEWPORT_PAINT_HEIGHT, uint16);
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dpi2->zoom_level = (uint8)RCT2_GLOBAL(RCT2_ADDRESS_VIEWPORT_ZOOM, uint16);
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//Splits the screen into 32 pixel columns and renders them.
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for (x = RCT2_GLOBAL(RCT2_ADDRESS_VIEWPORT_PAINT_X, uint16) & 0xFFFFFFE0;
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x < RCT2_GLOBAL(RCT2_ADDRESS_VIEWPORT_PAINT_X, uint16) + RCT2_GLOBAL(RCT2_ADDRESS_VIEWPORT_PAINT_WIDTH, uint16);
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for (x = RCT2_GLOBAL(RCT2_ADDRESS_VIEWPORT_PAINT_X, sint16) & 0xFFFFFFE0;
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x < RCT2_GLOBAL(RCT2_ADDRESS_VIEWPORT_PAINT_X, sint16) + RCT2_GLOBAL(RCT2_ADDRESS_VIEWPORT_PAINT_WIDTH, uint16);
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x += 32){
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int start_x = RCT2_GLOBAL(RCT2_ADDRESS_VIEWPORT_PAINT_X, uint16);
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int start_x = RCT2_GLOBAL(RCT2_ADDRESS_VIEWPORT_PAINT_X, sint16);
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int width_col = RCT2_GLOBAL(RCT2_ADDRESS_VIEWPORT_PAINT_WIDTH, uint16);
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bits_pointer = RCT2_GLOBAL(RCT2_ADDRESS_VIEWPORT_PAINT_BITS_PTR, uint8*);
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int pitch = RCT2_GLOBAL(RCT2_ADDRESS_VIEWPORT_PAINT_PITCH, uint16);
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@ -1220,7 +1220,7 @@ void window_rotate_camera(rct_window *w)
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window_invalidate(w);
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sub_688956();
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sub_69E9A7();
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reset_all_sprite_quadrant_placements();
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}
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/**
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@ -248,7 +248,7 @@ int scenario_load_and_play_from_path(const char *path)
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mainWindow->saved_view_y -= mainWindow->viewport->view_height >> 1;
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window_invalidate(mainWindow);
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sub_69E9A7();
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reset_all_sprite_quadrant_placements();
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window_new_ride_init_vars();
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// Set the scenario pseduo-random seeds
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@ -203,7 +203,7 @@ static void title_update_showcase()
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}
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window_invalidate(w);
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sub_69E9A7();
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reset_all_sprite_quadrant_placements();
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window_new_ride_init_vars();
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sub_684AC3();
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scenery_set_default_placement_configuration();
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