mirror of https://github.com/OpenRCT2/OpenRCT2.git
Refactor and bug fix of scenery removal.
Looks like I might have introduced a bug during my last refactor due to using the same name for multiple variables.
This commit is contained in:
parent
5e1ec9134d
commit
ebcb4ba480
199
src/world/map.c
199
src/world/map.c
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@ -58,6 +58,28 @@ static void sub_6A87BB(int x, int y);
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static void map_update_grass_length(int x, int y, rct_map_element *mapElement);
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static void map_set_grass_length(int x, int y, rct_map_element *mapElement, int length);
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void rotate_map_coordinates(sint16* x, sint16* y, uint8 rotation){
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int temp;
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switch (rotation){
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case MAP_ELEMENT_DIRECTION_WEST:
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break;
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case MAP_ELEMENT_DIRECTION_NORTH:
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temp = *x;
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*x = *y;
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*y = -temp;
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break;
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case MAP_ELEMENT_DIRECTION_EAST:
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*x = -*x;
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*y = -*y;
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break;
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case MAP_ELEMENT_DIRECTION_SOUTH:
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temp = *y;
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*y = *x;
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*x = -temp;
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break;
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}
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}
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void map_element_iterator_begin(map_element_iterator *it)
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{
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it->x = 0;
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@ -691,17 +713,30 @@ void game_command_remove_large_scenery(int* eax, int* ebx, int* ecx, int* edx, i
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return;
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}
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uint8 element_found = 0;
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rct_map_element* map_element = map_get_first_element_at(x / 32, y / 32);
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while(map_element_get_type(map_element) != MAP_ELEMENT_TYPE_SCENERY_MULTIPLE ||
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map_element->base_height != base_height ||
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map_element->properties.scenerymultiple.type >> 10 != scenerymultiple_index ||
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(map_element->type & MAP_ELEMENT_DIRECTION_MASK) != map_element_direction){
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map_element++;
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if((map_element - 1)->flags & MAP_ELEMENT_FLAG_LAST_TILE){
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*ebx = 0;
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return;
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}
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do {
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if (map_element_get_type(map_element) != MAP_ELEMENT_TYPE_SCENERY_MULTIPLE)
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continue;
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if (map_element->base_height != base_height)
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continue;
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if ((map_element->properties.scenerymultiple.type >> 10) != scenerymultiple_index)
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continue;
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if ((map_element->type & MAP_ELEMENT_DIRECTION_MASK) != map_element_direction)
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continue;
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element_found = 1;
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break;
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} while (!map_element_is_last_for_tile(map_element++));
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if (!element_found){
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*ebx = 0;
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return;
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}
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if((*ebx & 0x40) && !(map_element->flags & MAP_ELEMENT_FLAG_5)){
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*ebx = 0;
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return;
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@ -718,99 +753,75 @@ void game_command_remove_large_scenery(int* eax, int* ebx, int* ecx, int* edx, i
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user_string_free(gBanners[banner_num].string_idx);
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}
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}
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int x2 = scenery_entry->large_scenery.tiles[ecx2].x_offset;
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int y2 = scenery_entry->large_scenery.tiles[ecx2].y_offset;
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int z2 = (base_height * 8) - scenery_entry->large_scenery.tiles[ecx2].z_offset;
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switch(map_element->type & MAP_ELEMENT_DIRECTION_MASK){
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case MAP_ELEMENT_DIRECTION_WEST:
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break;
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case MAP_ELEMENT_DIRECTION_NORTH:{
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int temp = x2;
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x2 = y2;
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y2 = -temp;
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}break;
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case MAP_ELEMENT_DIRECTION_EAST:
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x2 = -x2;
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y2 = -y2;
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break;
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case MAP_ELEMENT_DIRECTION_SOUTH:{
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int temp = y2;
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y2 = x2;
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x2 = -temp;
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}break;
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}
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x2 = -x2 + x;
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y2 = -y2 + y;
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int i = 0;
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while(1){
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if(scenery_entry->large_scenery.tiles[i].x_offset == -1){
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*ebx = scenery_entry->large_scenery.removal_price * 10;
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if(RCT2_GLOBAL(RCT2_ADDRESS_PARK_FLAGS, uint32) & PARK_FLAGS_NO_MONEY){
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*ebx = 0;
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}
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return;
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}
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int x3 = scenery_entry->large_scenery.tiles[i].x_offset;
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int y3 = scenery_entry->large_scenery.tiles[i].y_offset;
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int z3 = scenery_entry->large_scenery.tiles[i].z_offset;
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switch(map_element->type & MAP_ELEMENT_DIRECTION_MASK){
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case MAP_ELEMENT_DIRECTION_WEST:
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break;
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case MAP_ELEMENT_DIRECTION_NORTH:{
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int temp = x3;
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x3 = y3;
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y3 = -temp;
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}break;
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case MAP_ELEMENT_DIRECTION_EAST:
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x3 = -x3;
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y3 = -y3;
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break;
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case MAP_ELEMENT_DIRECTION_SOUTH:{
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int temp = y3;
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y3 = x3;
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x3 = -temp;
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}break;
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}
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x3 += x2;
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y3 += y2;
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z3 += z2;
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rct_xyz16 firstTile = {
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.x = scenery_entry->large_scenery.tiles[ecx2].x_offset,
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.y = scenery_entry->large_scenery.tiles[ecx2].y_offset,
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.z = (base_height * 8) - scenery_entry->large_scenery.tiles[ecx2].z_offset
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};
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rotate_map_coordinates(&firstTile.x, &firstTile.y, map_element_direction);
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firstTile.x = x - firstTile.x;
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firstTile.y = y - firstTile.y;
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for (int i = 0; scenery_entry->large_scenery.tiles[i].x_offset != -1; i++){
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rct_xyz16 currentTile = {
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.x = scenery_entry->large_scenery.tiles[i].x_offset,
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.y = scenery_entry->large_scenery.tiles[i].y_offset,
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.z = scenery_entry->large_scenery.tiles[i].z_offset
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};
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rotate_map_coordinates(¤tTile.x, ¤tTile.y, map_element_direction);
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currentTile.x += firstTile.x;
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currentTile.y += firstTile.y;
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currentTile.z += firstTile.z;
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if (!(RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & SCREEN_FLAGS_SCENARIO_EDITOR)){
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if (!map_is_location_owned(x3, y3, z3)){
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if (!map_is_location_owned(currentTile.x, currentTile.y, currentTile.z)){
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*ebx = MONEY32_UNDEFINED;
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return;
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}
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}
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if(*ebx & GAME_COMMAND_FLAG_APPLY){
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rct_map_element* map_element = map_get_first_element_at(x3 / 32, y3 / 32);
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uint8 tile_not_found = 1;
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do
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{
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if (map_element_get_type(map_element) != MAP_ELEMENT_TYPE_SCENERY_MULTIPLE)
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continue;
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if ((map_element->type & MAP_ELEMENT_DIRECTION_MASK) != map_element_direction)
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continue;
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if ((map_element->properties.scenerymultiple.type >> 10) != i)
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continue;
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if (map_element->base_height != z3 / 8)
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continue;
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map_invalidate_tile_full(x3, y3);
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map_element_remove(map_element);
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tile_not_found = 0;
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break;
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} while (!map_element_is_last_for_tile(map_element++));
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if (tile_not_found){
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log_error("Tile not found when trying to remove element!");
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}
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}
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// If not applying then no need to delete the actual element
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if (!(*ebx & GAME_COMMAND_FLAG_APPLY))
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continue;
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i++;
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rct_map_element* sceneryElement = map_get_first_element_at(currentTile.x / 32, currentTile.y / 32);
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uint8 tile_not_found = 1;
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do
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{
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if (map_element_get_type(sceneryElement) != MAP_ELEMENT_TYPE_SCENERY_MULTIPLE)
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continue;
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if ((sceneryElement->type & MAP_ELEMENT_DIRECTION_MASK) != map_element_direction)
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continue;
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if ((sceneryElement->properties.scenerymultiple.type >> 10) != i)
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continue;
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if (sceneryElement->base_height != currentTile.z / 8)
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continue;
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map_invalidate_tile_full(currentTile.x, currentTile.y);
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map_element_remove(sceneryElement);
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tile_not_found = 0;
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break;
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} while (!map_element_is_last_for_tile(sceneryElement++));
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if (tile_not_found){
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log_error("Tile not found when trying to remove element!");
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}
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}
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*ebx = scenery_entry->large_scenery.removal_price * 10;
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if (RCT2_GLOBAL(RCT2_ADDRESS_PARK_FLAGS, uint32) & PARK_FLAGS_NO_MONEY){
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*ebx = 0;
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}
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return;
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}
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/**
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