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@ -247,6 +247,8 @@ private:
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_waitCounter = 1;
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break;
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case TITLE_SCRIPT_WAIT:
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// The waitCounter is measured in 25-ms game ticks. Previously it was seconds * 40 ticks/second, now it is ms / 25 ms/tick
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_waitCounter = Math::Min<sint32>(1, Math::Ceil<sint32>(command->Seconds / UPDATE_TIME_MS));
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break;
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case TITLE_SCRIPT_LOADMM:
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