Fix formating

This commit is contained in:
duncanspumpkin 2017-02-26 09:04:32 +00:00
parent adab7f7a6d
commit ece3be303c
1 changed files with 3 additions and 3 deletions

View File

@ -182,9 +182,9 @@ void fence_paint(uint8 direction, sint32 height, rct_map_element * map_element)
if (sceneryEntry->wall.flags & WALL_SCENERY_IS_DOOR) {
rct_xyz16 offset;
rct_xyz16 boundsR1, boundsR1_, boundsR2, boundsR2_, boundsL1, boundsL1_;
uint8 animationFrame = wall_element_get_animation_frame(map_element);
// Add the direction as well
animationFrame |= (map_element->properties.wall.animation & WALL_ANIMATION_FLAG_DIRECTION_BACKWARD) >> 3;
uint8 animationFrame = wall_element_get_animation_frame(map_element);
// Add the direction as well
animationFrame |= (map_element->properties.wall.animation & WALL_ANIMATION_FLAG_DIRECTION_BACKWARD) >> 3;
uint32 imageId;
switch (direction) {
case 0: