Fix desync with "Disable clearance check" while placing rides with footpaths.

Refactored single constant to named flags.
This commit is contained in:
ZehM4tt 2017-07-09 02:57:37 +02:00 committed by Michael Steenbeek
parent 9f451f1ed2
commit f000e885d3
1 changed files with 2 additions and 2 deletions

View File

@ -510,7 +510,7 @@ static money32 footpath_place_from_track(sint32 type, sint32 x, sint32 y, sint32
return MONEY32_UNDEFINED;
}
if (flags & GAME_COMMAND_FLAG_APPLY)
if ((flags & GAME_COMMAND_FLAG_APPLY) && !(flags & GAME_COMMAND_FLAG_GHOST))
footpath_interrupt_peeps(x, y, z * 8);
gFootpathPrice = 0;
@ -1251,7 +1251,7 @@ static void loc_6A6D7E(
footpath_queue_chain_push(mapElement->properties.path.ride_index);
}
}
if (!(flags & 0x48)) {
if (!(flags & (GAME_COMMAND_FLAG_GHOST | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED))) {
footpath_interrupt_peeps(x, y, mapElement->base_height * 8);
}
map_invalidate_element(x, y, mapElement);