Lower game actions verbosity

This commit is contained in:
Robbin Voortman 2017-10-27 11:14:37 +02:00 committed by Michael Steenbeek
parent f1c69ac4f7
commit f0b8559341
2 changed files with 4 additions and 3 deletions

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@ -92,6 +92,7 @@ The following people are not part of the project team, but have been contributin
* Tomas Dittmann (Chaosmeister)
* William Wallace (Willox)
* Christian Friedrich Coors (ccoors)
* Robbin Voortman (rvoortman)
## Toolchain
* (Balletie) - macOS

View File

@ -152,7 +152,7 @@ namespace GameActions
// As a client we have to wait or send it first.
if (!(actionFlags & GA_FLAGS::CLIENT_ONLY) && !(flags & GAME_COMMAND_FLAG_NETWORKED))
{
log_info("[%s] GameAction::Execute\n", "cl");
log_verbose("[%s] GameAction::Execute\n", "cl");
network_send_game_action(action);
@ -165,14 +165,14 @@ namespace GameActions
// at the beginning of the frame, so we have to put them into the queue.
if (!(actionFlags & GA_FLAGS::CLIENT_ONLY) && !(flags & GAME_COMMAND_FLAG_NETWORKED))
{
log_info("[%s] GameAction::Execute\n", "sv-cl");
log_verbose("[%s] GameAction::Execute\n", "sv-cl");
network_enqueue_game_action(action);
return result;
}
}
log_info("[%s] GameAction::Execute\n", "sv");
log_verbose("[%s] GameAction::Execute\n", "sv");
// Execute the action, changing the game state
result = action->Execute();