mirror of https://github.com/OpenRCT2/OpenRCT2.git
Lower game actions verbosity
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@ -92,6 +92,7 @@ The following people are not part of the project team, but have been contributin
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* Tomas Dittmann (Chaosmeister)
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* William Wallace (Willox)
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* Christian Friedrich Coors (ccoors)
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* Robbin Voortman (rvoortman)
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## Toolchain
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* (Balletie) - macOS
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@ -152,7 +152,7 @@ namespace GameActions
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// As a client we have to wait or send it first.
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if (!(actionFlags & GA_FLAGS::CLIENT_ONLY) && !(flags & GAME_COMMAND_FLAG_NETWORKED))
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{
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log_info("[%s] GameAction::Execute\n", "cl");
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log_verbose("[%s] GameAction::Execute\n", "cl");
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network_send_game_action(action);
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@ -165,14 +165,14 @@ namespace GameActions
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// at the beginning of the frame, so we have to put them into the queue.
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if (!(actionFlags & GA_FLAGS::CLIENT_ONLY) && !(flags & GAME_COMMAND_FLAG_NETWORKED))
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{
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log_info("[%s] GameAction::Execute\n", "sv-cl");
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log_verbose("[%s] GameAction::Execute\n", "sv-cl");
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network_enqueue_game_action(action);
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return result;
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}
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}
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log_info("[%s] GameAction::Execute\n", "sv");
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log_verbose("[%s] GameAction::Execute\n", "sv");
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// Execute the action, changing the game state
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result = action->Execute();
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