add more verbose logging

This commit is contained in:
IntelOrca 2015-02-04 17:44:39 +00:00
parent 9771ddec83
commit f27c63e119
5 changed files with 10 additions and 1 deletions

View File

@ -51,7 +51,7 @@ int object_load_file(int groupIndex, const rct_object_entry *entry, int* chunkSi
subsitute_path(path, RCT2_ADDRESS(RCT2_ADDRESS_OBJECT_DATA_PATH, char), (char*)installedObject + 16);
// log_verbose("loading object, %s", path);
log_verbose("loading object, %s", path);
file = fopen(path, "rb");
if (file == NULL)

View File

@ -420,6 +420,8 @@ int object_read_and_load_entries(FILE *file)
RCT2_GLOBAL(0x14241BC, uint32) = 0;
return 0;
}
log_verbose("finished loading required objects");
return 1;
}

View File

@ -84,6 +84,7 @@ void openrct2_launch()
break;
}
log_verbose("begin openrct2 loop");
openrct2_loop();
osinterface_free();

View File

@ -119,6 +119,7 @@ int rct2_init()
gfx_clear(RCT2_ADDRESS(RCT2_ADDRESS_SCREEN_DPI, rct_drawpixelinfo), 10);
RCT2_GLOBAL(RCT2_ADDRESS_RUN_INTRO_TICK_PART, uint8) = gGeneral_config.play_intro ? 8 : 255;
log_verbose("initialising game finished");
return 1;
}

View File

@ -90,6 +90,8 @@ static void title_create_windows();
*/
void title_load()
{
log_verbose("loading title");
if (RCT2_GLOBAL(0x009DEA6E, uint8) & 1)
RCT2_CALLPROC_X(0x00667C15, 0, 1, 0, 0, 0, 0, 0);//Game pause toggle
@ -117,6 +119,8 @@ void title_load()
title_init_showcase();
gfx_invalidate_screen();
RCT2_GLOBAL(0x009DEA66, uint16) = 0;
log_verbose("loading title finished");
}
/**
@ -171,6 +175,7 @@ static void title_update_showcase()
log_fatal("OpenRCT2 can not currently cope when unable to load title screen scenario.");
exit(-1);
}
log_verbose("loaded title scenario");
w = window_get_main();
w->viewport_target_sprite = -1;