Add clamp corrupt element to MP

This commit is contained in:
Broxzier 2017-02-07 15:39:07 +01:00 committed by Michał Janiszewski
parent cc2fae2f6a
commit f44a78ff8a
4 changed files with 52 additions and 5 deletions

View File

@ -852,6 +852,19 @@ static void window_tile_inspector_toggle_quadrant_collosion(sint32 element_index
);
}
static void window_tile_inspector_clamp_corrupt(sint32 element_index)
{
game_do_command(
TILE_INSPECTOR_CORRUPT_CLAMP,
GAME_COMMAND_FLAG_APPLY,
windowTileInspectorTileX | (windowTileInspectorTileY << 8),
element_index,
GAME_COMMAND_MODIFY_TILE,
0,
0
);
}
static void window_tile_inspector_mouseup(rct_window *w, sint32 widgetIndex)
{
switch (widgetIndex) {
@ -1097,9 +1110,7 @@ static void window_tile_inspector_mouseup(rct_window *w, sint32 widgetIndex)
window_tile_inspector_base_height_offset(w->selected_list_item, -1);
break;
case WIDX_CORRUPT_BUTTON_CLAMP:
if (!map_element_is_last_for_tile(mapElement)) {
mapElement->base_height = mapElement->clearance_height = (mapElement + 1)->base_height;
}
window_tile_inspector_clamp_corrupt(w->selected_list_item);
break;
} // switch widget index
break;

View File

@ -5727,6 +5727,12 @@ void game_command_modify_tile(sint32* eax, sint32* ebx, sint32* ecx, sint32* edx
*ebx = tile_inspector_scenery_set_quarter_collision(x, y, element_index, quarter_index, flags);
break;
}
case TILE_INSPECTOR_CORRUPT_CLAMP:
{
const sint32 element_index = *edx;
*ebx = tile_inspector_corrupt_clamp(x, y, element_index, flags);
break;
}
default:
log_error("invalid instruction");
*ebx = MONEY32_UNDEFINED;

View File

@ -834,7 +834,7 @@ sint32 tile_inspector_scenery_set_quarter_location(sint32 x, sint32 y, sint32 el
sint32 tile_inspector_scenery_set_quarter_collision(sint32 x, sint32 y, sint32 element_index, sint32 quarter_index, sint32 flags)
{
rct_map_element *mapElement = map_get_first_element_at(x, y) + element_index;
rct_map_element *const mapElement = map_get_first_element_at(x, y) + element_index;
if (!mapElement || map_element_get_type(mapElement) != MAP_ELEMENT_TYPE_SCENERY)
{
@ -854,3 +854,31 @@ sint32 tile_inspector_scenery_set_quarter_collision(sint32 x, sint32 y, sint32 e
return 0;
}
sint32 tile_inspector_corrupt_clamp(sint32 x, sint32 y, sint32 element_index, sint32 flags)
{
rct_map_element *const corruptElement = map_get_first_element_at(x, y) + element_index;
if (!corruptElement || map_element_get_type(corruptElement) != MAP_ELEMENT_TYPE_CORRUPT)
{
return MONEY32_UNDEFINED;
}
if (map_element_is_last_for_tile(corruptElement))
{
return MONEY32_UNDEFINED;
}
if (flags & GAME_COMMAND_FLAG_APPLY)
{
rct_map_element *const nextElement = corruptElement + 1;
corruptElement->base_height = corruptElement->clearance_height = nextElement->base_height;
if ((uint32)x == windowTileInspectorTileX && (uint32)y == windowTileInspectorTileY)
{
window_invalidate_by_class(WC_TILE_INSPECTOR);
}
}
return 0;
}

View File

@ -49,7 +49,8 @@ typedef enum {
TILE_INSPECTOR_TRACK_BASE_HEIGHT_OFFSET,
TILE_INSPECTOR_TRACK_SET_CHAIN,
TILE_INSPECTOR_SCENERY_SET_QUARTER_LOCATION,
TILE_INSPECTOR_SCENERY_SET_QUARTER_COLLISION
TILE_INSPECTOR_SCENERY_SET_QUARTER_COLLISION,
TILE_INSPECTOR_CORRUPT_CLAMP,
} tile_inspector_instruction;
sint32 tile_inspector_insert_corrupt_at(sint32 x, sint32 y, sint16 element_index, sint32 flags);
@ -69,3 +70,4 @@ sint32 tile_inspector_track_base_height_offset(sint32 x, sint32 y, sint32 elemen
sint32 tile_inspector_track_set_chain(sint32 x, sint32 y, sint32 element_index, bool entire_track_block, bool set_chain, sint32 flags);
sint32 tile_inspector_scenery_set_quarter_location(sint32 x, sint32 y, sint32 element_index, sint32 quarter_index, sint32 flags);
sint32 tile_inspector_scenery_set_quarter_collision(sint32 x, sint32 y, sint32 element_index, sint32 quarter_index, sint32 flags);
sint32 tile_inspector_corrupt_clamp(sint32 x, sint32 y, sint32 element_index, sint32 flags);