Corrected mistake with zoom_level

Has not been tested. Still requires looking at x, y initial values i think they might be >> as well.
This commit is contained in:
Duncan 2014-06-16 12:44:23 +01:00
parent 38df54167e
commit f45ec1976a
1 changed files with 35 additions and 35 deletions

View File

@ -647,7 +647,7 @@ void gfx_fill_rect_inset(rct_drawpixelinfo* dpi, short left, short top, short ri
* image.
*/
void gfx_bmp_sprite_to_buffer(uint8* palette_pointer, uint8* unknown_pointer, uint8* source_pointer, uint8* dest_pointer, rct_g1_element* source_image, rct_drawpixelinfo *dest_dpi, int height, int width, int image_type){
uint8 zoom_level = dest_dpi->zoom_level + 1;
uint8 zoom_level = dest_dpi->zoom_level;
//Requires use of palette?
if (image_type & IMAGE_TYPE_USE_PALETTE){
@ -655,12 +655,12 @@ void gfx_bmp_sprite_to_buffer(uint8* palette_pointer, uint8* unknown_pointer, ui
if (unknown_pointer!= NULL){ //Not tested. I can't actually work out when this code runs.
unknown_pointer += source_pointer - source_image->offset;// RCT2_GLOBAL(0x9E3CE0, uint32);
for (; height > 0; height -= zoom_level){
uint8* next_source_pointer = source_pointer + source_image->width*zoom_level;
uint8* next_unknown_pointer = unknown_pointer + source_image->width*zoom_level;
for (; height > 0; height -= (1<<zoom_level)){
uint8* next_source_pointer = source_pointer + source_image->width << zoom_level;
uint8* next_unknown_pointer = unknown_pointer + source_image->width << zoom_level;
uint8* next_dest_pointer = dest_pointer + dest_dpi->width + dest_dpi->pitch;
for (int no_pixels = width; no_pixels > 0; no_pixels -= zoom_level, source_pointer+=zoom_level, unknown_pointer+=zoom_level, dest_pointer++){
for (int no_pixels = width; no_pixels > 0; no_pixels -= (1<<zoom_level), source_pointer+=(1<<zoom_level), unknown_pointer+=(1<<zoom_level), dest_pointer++){
uint8 pixel = *source_pointer;
pixel = palette_pointer[pixel];
pixel &= *unknown_pointer;
@ -676,10 +676,10 @@ void gfx_bmp_sprite_to_buffer(uint8* palette_pointer, uint8* unknown_pointer, ui
}
//image colour adjusted?
for (; height > 0; height -= zoom_level){
uint8* next_source_pointer = source_pointer + source_image->width*zoom_level;
for (; height > 0; height -= (1<<zoom_level)){
uint8* next_source_pointer = source_pointer + source_image->width<<zoom_level;
uint8* next_dest_pointer = dest_pointer + dest_dpi->width + dest_dpi->pitch;
for (int no_pixels = width; no_pixels > 0; no_pixels -= zoom_level, source_pointer+= zoom_level, dest_pointer++){
for (int no_pixels = width; no_pixels > 0; no_pixels -= (1<<zoom_level), source_pointer+= (1<<zoom_level), dest_pointer++){
uint8 pixel = *source_pointer;
pixel = palette_pointer[pixel];
if (pixel){
@ -696,11 +696,11 @@ void gfx_bmp_sprite_to_buffer(uint8* palette_pointer, uint8* unknown_pointer, ui
//Mix with background. It only uses source pointer for
//telling if it needs to be drawn not for colour.
if (image_type & IMAGE_TYPE_MIX_BACKGROUND){//Not tested
for (; height > 0; height -= zoom_level){
uint8* next_source_pointer = source_pointer + source_image->width*zoom_level;
for (; height > 0; height -= (1<<zoom_level)){
uint8* next_source_pointer = source_pointer + source_image->width<<zoom_level;
uint8* next_dest_pointer = dest_pointer + dest_dpi->width + dest_dpi->pitch;
for (int no_pixels = width; no_pixels > 0; no_pixels -= zoom_level, source_pointer += zoom_level, dest_pointer++){
for (int no_pixels = width; no_pixels > 0; no_pixels -= (1<<zoom_level), source_pointer += (1<<zoom_level), dest_pointer++){
uint8 pixel = *source_pointer;
if (pixel){
pixel = *dest_pointer;
@ -717,11 +717,11 @@ void gfx_bmp_sprite_to_buffer(uint8* palette_pointer, uint8* unknown_pointer, ui
//Basic bitmap no fancy stuff
if (!(source_image->flags & G1_FLAG_BMP)){//Not tested
for (; height > 0; height-=zoom_level){
uint8* next_source_pointer = source_pointer + source_image->width*zoom_level;
for (; height > 0; height-=(1<<zoom_level)){
uint8* next_source_pointer = source_pointer + source_image->width<<zoom_level;
uint8* next_dest_pointer = dest_pointer + dest_dpi->width + dest_dpi->pitch;
for (int no_pixels = width; no_pixels > 0; no_pixels -= zoom_level, dest_pointer++, source_pointer += zoom_level){
for (int no_pixels = width; no_pixels > 0; no_pixels -= (1<<zoom_level), dest_pointer++, source_pointer += (1<<zoom_level)){
*dest_pointer = *source_pointer;
}
@ -734,12 +734,12 @@ void gfx_bmp_sprite_to_buffer(uint8* palette_pointer, uint8* unknown_pointer, ui
if (RCT2_GLOBAL(0x9E3CDC, uint32) != 0){//Not tested. I can't actually work out when this code runs.
unknown_pointer += source_pointer - source_image->offset;
for (; height > 0; height -= zoom_level){
uint8* next_source_pointer = source_pointer + source_image->width*zoom_level;
uint8* next_unknown_pointer = unknown_pointer + source_image->width*zoom_level;
for (; height > 0; height -= (1<<zoom_level)){
uint8* next_source_pointer = source_pointer + source_image->width<<zoom_level;
uint8* next_unknown_pointer = unknown_pointer + source_image->width<<zoom_level;
uint8* next_dest_pointer = dest_pointer + dest_dpi->width + dest_dpi->pitch;
for (int no_pixels = width; no_pixels > 0; no_pixels -= zoom_level, dest_pointer++, source_pointer += zoom_level, unknown_pointer += zoom_level){
for (int no_pixels = width; no_pixels > 0; no_pixels -= (1<<zoom_level), dest_pointer++, source_pointer += (1<<zoom_level), unknown_pointer += (1<<zoom_level)){
uint8 pixel = *source_pointer;
pixel &= *unknown_pointer;
if (pixel){
@ -753,11 +753,11 @@ void gfx_bmp_sprite_to_buffer(uint8* palette_pointer, uint8* unknown_pointer, ui
}
//Basic bitmap with no draw pixels
for (; height > 0; height -= zoom_level){
uint8* next_source_pointer = source_pointer + source_image->width*zoom_level;
for (; height > 0; height -= (1<<zoom_level)){
uint8* next_source_pointer = source_pointer + source_image->width<<zoom_level;
uint8* next_dest_pointer = dest_pointer + dest_dpi->width + dest_dpi->pitch;
for (int no_pixels = width; no_pixels > 0; no_pixels -= zoom_level, dest_pointer++, source_pointer += zoom_level){
for (int no_pixels = width; no_pixels > 0; no_pixels -= (1<<zoom_level), dest_pointer++, source_pointer += (1<<zoom_level)){
uint8 pixel = *source_pointer;
if (pixel){
*dest_pointer = pixel;
@ -775,13 +775,13 @@ void gfx_bmp_sprite_to_buffer(uint8* palette_pointer, uint8* unknown_pointer, ui
* This function copies the sprite data onto the screen
*/
void gfx_rle_sprite_to_buffer(uint8* source_bits_pointer, uint8* dest_bits_pointer, uint8* palette_pointer, rct_drawpixelinfo *dpi, int image_type, int source_y_start, int height, int source_x_start, int width){
int zoom_level = dpi->zoom_level + 1;
int zoom_level = dpi->zoom_level;
uint8* next_source_pointer;
uint8* next_dest_pointer = dest_bits_pointer;
//For every line in the image
for (int y = source_y_start; y < (height + source_y_start); y += zoom_level){
for (int y = source_y_start; y < (height + source_y_start); y += (1<<zoom_level)){
//The first part of the source pointer is a list of offsets to different lines
//This will move the pointer to the correct source line.
@ -811,7 +811,7 @@ void gfx_rle_sprite_to_buffer(uint8* source_bits_pointer, uint8* dest_bits_point
if (x_start > 0){
//Since the start is positive
//We need to move the drawing surface to the correct position
dest_pointer += x_start / zoom_level;
dest_pointer += x_start >> zoom_level;
}
else{
//If the start is negative we require to remove part of the image.
@ -838,7 +838,7 @@ void gfx_rle_sprite_to_buffer(uint8* source_bits_pointer, uint8* dest_bits_point
//Finally after all those checks, copy the image onto the drawing surface
//If the image type is not a basic one we require to mix the pixels
if (image_type & IMAGE_TYPE_USE_PALETTE){//In the .exe these are all unraveled loops
for (; no_pixels > 0; no_pixels -= zoom_level, source_pointer += zoom_level, dest_pointer++){
for (; no_pixels > 0; no_pixels -= (1<<zoom_level), source_pointer += (1<<zoom_level), dest_pointer++){
uint8 al = *source_pointer;
uint8 ah = *dest_pointer;
if (image_type & IMAGE_TYPE_MIX_BACKGROUND)//Mix with background and image Not Tested
@ -851,7 +851,7 @@ void gfx_rle_sprite_to_buffer(uint8* source_bits_pointer, uint8* dest_bits_point
else if (image_type & IMAGE_TYPE_MIX_BACKGROUND){//In the .exe these are all unraveled loops
//Doesnt use source pointer ??? mix with background only?
//Not Tested
for (; no_pixels > 0; no_pixels -= zoom_level, dest_pointer++){
for (; no_pixels > 0; no_pixels -= (1<<zoom_level), dest_pointer++){
uint8 pixel = *dest_pointer;
pixel = palette_pointer[pixel];
*dest_pointer = pixel;
@ -859,7 +859,7 @@ void gfx_rle_sprite_to_buffer(uint8* source_bits_pointer, uint8* dest_bits_point
}
else
{
for (; no_pixels > 0; no_pixels -= zoom_level, source_pointer += zoom_level, dest_pointer++){
for (; no_pixels > 0; no_pixels -= (1<<zoom_level), source_pointer += (1<<zoom_level), dest_pointer++){
*dest_pointer = *source_pointer;
}
}
@ -1019,10 +1019,10 @@ void gfx_draw_sprite_palette_set(rct_drawpixelinfo *dpi, int image_id, int x, in
return;
}*/
//We add on one so that divides will create the correct number of pixels
int zoom_level = dpi->zoom_level + 1;
//Its used super often so we will define it to a seperate variable.
int zoom_level = dpi->zoom_level;
//This will be the height of the drawn image
int height = g1_source->height / zoom_level;
int height = g1_source->height >> zoom_level;
//This is the start y coordinate on the destination
int dest_start_y = y - dpi->y + g1_source->y_offset;
//This is the start y coordinate on the source
@ -1038,7 +1038,7 @@ void gfx_draw_sprite_palette_set(rct_drawpixelinfo *dpi, int image_id, int x, in
return;
}
//The source image will start a further up the image
source_start_y -= dest_start_y*zoom_level;
source_start_y -= dest_start_y<<zoom_level;
//The destination start is now reset to 0
dest_start_y = 0;
}
@ -1055,7 +1055,7 @@ void gfx_draw_sprite_palette_set(rct_drawpixelinfo *dpi, int image_id, int x, in
}
//This will be the width of the drawn image
int width = g1_source->width / zoom_level;
int width = g1_source->width >> zoom_level;
//This is the source start x coordinate
int source_start_x = 0;
//This is the destination start x coordinate
@ -1070,7 +1070,7 @@ void gfx_draw_sprite_palette_set(rct_drawpixelinfo *dpi, int image_id, int x, in
return;
}
//The source start will also need to cut off the side
source_start_x -= dest_start_x*zoom_level;
source_start_x -= dest_start_x<<zoom_level;
//Reset the destination to 0
dest_start_x = 0;
}
@ -1090,8 +1090,8 @@ void gfx_draw_sprite_palette_set(rct_drawpixelinfo *dpi, int image_id, int x, in
//Move the pointer to the start point of the destination
dest_pointer += (dpi->width + dpi->pitch)*dest_start_y + dest_start_x;
height *= zoom_level;
width *= zoom_level;
height <<= zoom_level;
width <<= zoom_level;
if (g1_source->flags & G1_FLAG_RLE_COMPRESSION){
//We have to use a different method to move the source pointer for