mirror of https://github.com/OpenRCT2/OpenRCT2.git
Corrected mistake with zoom_level
Has not been tested. Still requires looking at x, y initial values i think they might be >> as well.
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38df54167e
commit
f45ec1976a
70
src/gfx.c
70
src/gfx.c
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@ -647,7 +647,7 @@ void gfx_fill_rect_inset(rct_drawpixelinfo* dpi, short left, short top, short ri
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* image.
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*/
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void gfx_bmp_sprite_to_buffer(uint8* palette_pointer, uint8* unknown_pointer, uint8* source_pointer, uint8* dest_pointer, rct_g1_element* source_image, rct_drawpixelinfo *dest_dpi, int height, int width, int image_type){
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uint8 zoom_level = dest_dpi->zoom_level + 1;
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uint8 zoom_level = dest_dpi->zoom_level;
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//Requires use of palette?
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if (image_type & IMAGE_TYPE_USE_PALETTE){
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@ -655,12 +655,12 @@ void gfx_bmp_sprite_to_buffer(uint8* palette_pointer, uint8* unknown_pointer, ui
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if (unknown_pointer!= NULL){ //Not tested. I can't actually work out when this code runs.
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unknown_pointer += source_pointer - source_image->offset;// RCT2_GLOBAL(0x9E3CE0, uint32);
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for (; height > 0; height -= zoom_level){
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uint8* next_source_pointer = source_pointer + source_image->width*zoom_level;
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uint8* next_unknown_pointer = unknown_pointer + source_image->width*zoom_level;
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for (; height > 0; height -= (1<<zoom_level)){
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uint8* next_source_pointer = source_pointer + source_image->width << zoom_level;
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uint8* next_unknown_pointer = unknown_pointer + source_image->width << zoom_level;
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uint8* next_dest_pointer = dest_pointer + dest_dpi->width + dest_dpi->pitch;
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for (int no_pixels = width; no_pixels > 0; no_pixels -= zoom_level, source_pointer+=zoom_level, unknown_pointer+=zoom_level, dest_pointer++){
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for (int no_pixels = width; no_pixels > 0; no_pixels -= (1<<zoom_level), source_pointer+=(1<<zoom_level), unknown_pointer+=(1<<zoom_level), dest_pointer++){
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uint8 pixel = *source_pointer;
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pixel = palette_pointer[pixel];
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pixel &= *unknown_pointer;
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@ -676,10 +676,10 @@ void gfx_bmp_sprite_to_buffer(uint8* palette_pointer, uint8* unknown_pointer, ui
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}
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//image colour adjusted?
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for (; height > 0; height -= zoom_level){
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uint8* next_source_pointer = source_pointer + source_image->width*zoom_level;
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for (; height > 0; height -= (1<<zoom_level)){
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uint8* next_source_pointer = source_pointer + source_image->width<<zoom_level;
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uint8* next_dest_pointer = dest_pointer + dest_dpi->width + dest_dpi->pitch;
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for (int no_pixels = width; no_pixels > 0; no_pixels -= zoom_level, source_pointer+= zoom_level, dest_pointer++){
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for (int no_pixels = width; no_pixels > 0; no_pixels -= (1<<zoom_level), source_pointer+= (1<<zoom_level), dest_pointer++){
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uint8 pixel = *source_pointer;
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pixel = palette_pointer[pixel];
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if (pixel){
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@ -696,11 +696,11 @@ void gfx_bmp_sprite_to_buffer(uint8* palette_pointer, uint8* unknown_pointer, ui
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//Mix with background. It only uses source pointer for
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//telling if it needs to be drawn not for colour.
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if (image_type & IMAGE_TYPE_MIX_BACKGROUND){//Not tested
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for (; height > 0; height -= zoom_level){
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uint8* next_source_pointer = source_pointer + source_image->width*zoom_level;
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for (; height > 0; height -= (1<<zoom_level)){
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uint8* next_source_pointer = source_pointer + source_image->width<<zoom_level;
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uint8* next_dest_pointer = dest_pointer + dest_dpi->width + dest_dpi->pitch;
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for (int no_pixels = width; no_pixels > 0; no_pixels -= zoom_level, source_pointer += zoom_level, dest_pointer++){
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for (int no_pixels = width; no_pixels > 0; no_pixels -= (1<<zoom_level), source_pointer += (1<<zoom_level), dest_pointer++){
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uint8 pixel = *source_pointer;
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if (pixel){
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pixel = *dest_pointer;
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@ -717,11 +717,11 @@ void gfx_bmp_sprite_to_buffer(uint8* palette_pointer, uint8* unknown_pointer, ui
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//Basic bitmap no fancy stuff
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if (!(source_image->flags & G1_FLAG_BMP)){//Not tested
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for (; height > 0; height-=zoom_level){
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uint8* next_source_pointer = source_pointer + source_image->width*zoom_level;
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for (; height > 0; height-=(1<<zoom_level)){
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uint8* next_source_pointer = source_pointer + source_image->width<<zoom_level;
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uint8* next_dest_pointer = dest_pointer + dest_dpi->width + dest_dpi->pitch;
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for (int no_pixels = width; no_pixels > 0; no_pixels -= zoom_level, dest_pointer++, source_pointer += zoom_level){
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for (int no_pixels = width; no_pixels > 0; no_pixels -= (1<<zoom_level), dest_pointer++, source_pointer += (1<<zoom_level)){
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*dest_pointer = *source_pointer;
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}
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@ -734,12 +734,12 @@ void gfx_bmp_sprite_to_buffer(uint8* palette_pointer, uint8* unknown_pointer, ui
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if (RCT2_GLOBAL(0x9E3CDC, uint32) != 0){//Not tested. I can't actually work out when this code runs.
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unknown_pointer += source_pointer - source_image->offset;
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for (; height > 0; height -= zoom_level){
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uint8* next_source_pointer = source_pointer + source_image->width*zoom_level;
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uint8* next_unknown_pointer = unknown_pointer + source_image->width*zoom_level;
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for (; height > 0; height -= (1<<zoom_level)){
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uint8* next_source_pointer = source_pointer + source_image->width<<zoom_level;
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uint8* next_unknown_pointer = unknown_pointer + source_image->width<<zoom_level;
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uint8* next_dest_pointer = dest_pointer + dest_dpi->width + dest_dpi->pitch;
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for (int no_pixels = width; no_pixels > 0; no_pixels -= zoom_level, dest_pointer++, source_pointer += zoom_level, unknown_pointer += zoom_level){
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for (int no_pixels = width; no_pixels > 0; no_pixels -= (1<<zoom_level), dest_pointer++, source_pointer += (1<<zoom_level), unknown_pointer += (1<<zoom_level)){
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uint8 pixel = *source_pointer;
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pixel &= *unknown_pointer;
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if (pixel){
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@ -753,11 +753,11 @@ void gfx_bmp_sprite_to_buffer(uint8* palette_pointer, uint8* unknown_pointer, ui
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}
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//Basic bitmap with no draw pixels
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for (; height > 0; height -= zoom_level){
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uint8* next_source_pointer = source_pointer + source_image->width*zoom_level;
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for (; height > 0; height -= (1<<zoom_level)){
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uint8* next_source_pointer = source_pointer + source_image->width<<zoom_level;
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uint8* next_dest_pointer = dest_pointer + dest_dpi->width + dest_dpi->pitch;
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for (int no_pixels = width; no_pixels > 0; no_pixels -= zoom_level, dest_pointer++, source_pointer += zoom_level){
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for (int no_pixels = width; no_pixels > 0; no_pixels -= (1<<zoom_level), dest_pointer++, source_pointer += (1<<zoom_level)){
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uint8 pixel = *source_pointer;
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if (pixel){
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*dest_pointer = pixel;
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@ -775,13 +775,13 @@ void gfx_bmp_sprite_to_buffer(uint8* palette_pointer, uint8* unknown_pointer, ui
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* This function copies the sprite data onto the screen
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*/
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void gfx_rle_sprite_to_buffer(uint8* source_bits_pointer, uint8* dest_bits_pointer, uint8* palette_pointer, rct_drawpixelinfo *dpi, int image_type, int source_y_start, int height, int source_x_start, int width){
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int zoom_level = dpi->zoom_level + 1;
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int zoom_level = dpi->zoom_level;
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uint8* next_source_pointer;
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uint8* next_dest_pointer = dest_bits_pointer;
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//For every line in the image
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for (int y = source_y_start; y < (height + source_y_start); y += zoom_level){
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for (int y = source_y_start; y < (height + source_y_start); y += (1<<zoom_level)){
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//The first part of the source pointer is a list of offsets to different lines
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//This will move the pointer to the correct source line.
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@ -811,7 +811,7 @@ void gfx_rle_sprite_to_buffer(uint8* source_bits_pointer, uint8* dest_bits_point
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if (x_start > 0){
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//Since the start is positive
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//We need to move the drawing surface to the correct position
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dest_pointer += x_start / zoom_level;
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dest_pointer += x_start >> zoom_level;
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}
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else{
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//If the start is negative we require to remove part of the image.
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@ -838,7 +838,7 @@ void gfx_rle_sprite_to_buffer(uint8* source_bits_pointer, uint8* dest_bits_point
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//Finally after all those checks, copy the image onto the drawing surface
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//If the image type is not a basic one we require to mix the pixels
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if (image_type & IMAGE_TYPE_USE_PALETTE){//In the .exe these are all unraveled loops
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for (; no_pixels > 0; no_pixels -= zoom_level, source_pointer += zoom_level, dest_pointer++){
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for (; no_pixels > 0; no_pixels -= (1<<zoom_level), source_pointer += (1<<zoom_level), dest_pointer++){
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uint8 al = *source_pointer;
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uint8 ah = *dest_pointer;
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if (image_type & IMAGE_TYPE_MIX_BACKGROUND)//Mix with background and image Not Tested
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@ -851,7 +851,7 @@ void gfx_rle_sprite_to_buffer(uint8* source_bits_pointer, uint8* dest_bits_point
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else if (image_type & IMAGE_TYPE_MIX_BACKGROUND){//In the .exe these are all unraveled loops
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//Doesnt use source pointer ??? mix with background only?
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//Not Tested
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for (; no_pixels > 0; no_pixels -= zoom_level, dest_pointer++){
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for (; no_pixels > 0; no_pixels -= (1<<zoom_level), dest_pointer++){
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uint8 pixel = *dest_pointer;
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pixel = palette_pointer[pixel];
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*dest_pointer = pixel;
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@ -859,7 +859,7 @@ void gfx_rle_sprite_to_buffer(uint8* source_bits_pointer, uint8* dest_bits_point
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}
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else
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{
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for (; no_pixels > 0; no_pixels -= zoom_level, source_pointer += zoom_level, dest_pointer++){
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for (; no_pixels > 0; no_pixels -= (1<<zoom_level), source_pointer += (1<<zoom_level), dest_pointer++){
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*dest_pointer = *source_pointer;
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}
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}
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@ -1019,10 +1019,10 @@ void gfx_draw_sprite_palette_set(rct_drawpixelinfo *dpi, int image_id, int x, in
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return;
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}*/
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//We add on one so that divides will create the correct number of pixels
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int zoom_level = dpi->zoom_level + 1;
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//Its used super often so we will define it to a seperate variable.
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int zoom_level = dpi->zoom_level;
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//This will be the height of the drawn image
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int height = g1_source->height / zoom_level;
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int height = g1_source->height >> zoom_level;
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//This is the start y coordinate on the destination
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int dest_start_y = y - dpi->y + g1_source->y_offset;
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//This is the start y coordinate on the source
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@ -1038,7 +1038,7 @@ void gfx_draw_sprite_palette_set(rct_drawpixelinfo *dpi, int image_id, int x, in
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return;
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}
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//The source image will start a further up the image
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source_start_y -= dest_start_y*zoom_level;
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source_start_y -= dest_start_y<<zoom_level;
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//The destination start is now reset to 0
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dest_start_y = 0;
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}
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@ -1055,7 +1055,7 @@ void gfx_draw_sprite_palette_set(rct_drawpixelinfo *dpi, int image_id, int x, in
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}
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//This will be the width of the drawn image
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int width = g1_source->width / zoom_level;
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int width = g1_source->width >> zoom_level;
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//This is the source start x coordinate
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int source_start_x = 0;
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//This is the destination start x coordinate
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@ -1070,7 +1070,7 @@ void gfx_draw_sprite_palette_set(rct_drawpixelinfo *dpi, int image_id, int x, in
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return;
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}
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//The source start will also need to cut off the side
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source_start_x -= dest_start_x*zoom_level;
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source_start_x -= dest_start_x<<zoom_level;
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//Reset the destination to 0
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dest_start_x = 0;
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}
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@ -1090,8 +1090,8 @@ void gfx_draw_sprite_palette_set(rct_drawpixelinfo *dpi, int image_id, int x, in
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//Move the pointer to the start point of the destination
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dest_pointer += (dpi->width + dpi->pitch)*dest_start_y + dest_start_x;
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height *= zoom_level;
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width *= zoom_level;
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height <<= zoom_level;
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width <<= zoom_level;
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if (g1_source->flags & G1_FLAG_RLE_COMPRESSION){
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//We have to use a different method to move the source pointer for
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