mirror of https://github.com/OpenRCT2/OpenRCT2.git
Merge pull request #5802 from rwjuk/fix5800
Fix #5800: Crash when opening server from command line
This commit is contained in:
commit
f6cb731476
|
@ -6945,7 +6945,7 @@ void peep_update_crowd_noise()
|
|||
return;
|
||||
|
||||
viewport = g_music_tracking_viewport;
|
||||
if (viewport == (rct_viewport*)-1)
|
||||
if (viewport == NULL || viewport == (rct_viewport*)-1)
|
||||
return;
|
||||
|
||||
// Count the number of peeps visible
|
||||
|
|
|
@ -329,6 +329,7 @@ bool rct2_open_file(const char *path)
|
|||
{
|
||||
char *extension = strrchr(path, '.');
|
||||
if (extension == NULL) {
|
||||
title_load();
|
||||
return false;
|
||||
}
|
||||
extension++;
|
||||
|
@ -338,6 +339,14 @@ bool rct2_open_file(const char *path)
|
|||
if (ParkLoadResult_GetError(result) == PARK_LOAD_ERROR_OK) {
|
||||
ParkLoadResult_Delete(result);
|
||||
gFirstTimeSaving = false;
|
||||
if (network_get_mode() == NETWORK_MODE_CLIENT) {
|
||||
network_close();
|
||||
}
|
||||
game_load_init();
|
||||
if (network_get_mode() == NETWORK_MODE_SERVER) {
|
||||
network_send_map();
|
||||
}
|
||||
peep_update_names(gConfigGeneral.show_real_names_of_guests);
|
||||
return true;
|
||||
}
|
||||
else {
|
||||
|
@ -384,7 +393,7 @@ bool rct2_open_file(const char *path)
|
|||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
title_load();
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -802,7 +802,7 @@ void vehicle_sounds_update()
|
|||
}
|
||||
}
|
||||
g_music_tracking_viewport = viewport;
|
||||
if (viewport != (rct_viewport*)-1) {
|
||||
if (viewport != NULL && viewport != (rct_viewport*)-1) {
|
||||
if (window) {
|
||||
gWindowAudioExclusive = window;
|
||||
gVolumeAdjustZoom = 0;
|
||||
|
|
|
@ -561,6 +561,9 @@ void sprite_move(sint16 x, sint16 y, sint16 z, rct_sprite *sprite)
|
|||
rct_sprite *sprite2 = get_sprite(*spriteIndex);
|
||||
while (sprite != sprite2) {
|
||||
spriteIndex = &sprite2->unknown.next_in_quadrant;
|
||||
if (*spriteIndex == SPRITE_INDEX_NULL) {
|
||||
break;
|
||||
}
|
||||
sprite2 = get_sprite(*spriteIndex);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue