mirror of https://github.com/OpenRCT2/OpenRCT2.git
Use object manager interface
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52eeb702e0
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@ -147,12 +147,13 @@ void mapgen_generate(mapgen_settings* settings)
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std::string_view floorTexture = selectedFloor != nullptr ? selectedFloor->GetIdentifier() : "";
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const auto selectedEdge = TerrainEdgeObject::GetById(settings->wall);
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std::string_view edgeTexture = selectedFloor != nullptr ? selectedEdge->GetIdentifier() : "";
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auto& objectManager = OpenRCT2::GetContext()->GetObjectManager();
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if (floorTexture.empty())
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{
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std::vector<std::string_view> availableTerrains;
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std::copy_if(std::begin(BaseTerrain), std::end(BaseTerrain), std::back_inserter(availableTerrains), [](auto terrain) {
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return object_manager_get_loaded_object(ObjectEntryDescriptor(terrain)) != nullptr;
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std::copy_if(std::begin(BaseTerrain), std::end(BaseTerrain), std::back_inserter(availableTerrains), [&](auto terrain) {
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return objectManager.GetLoadedObject(ObjectEntryDescriptor(terrain)) != nullptr;
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});
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if (availableTerrains.empty())
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@ -173,12 +174,12 @@ void mapgen_generate(mapgen_settings* settings)
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edgeTexture = "rct2.terrain_edge.rock";
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// Fall back to the first available edge texture that is available in the park
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if (object_manager_get_loaded_object(ObjectEntryDescriptor(edgeTexture)) == nullptr)
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if (objectManager.GetLoadedObject(ObjectEntryDescriptor(edgeTexture)) == nullptr)
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edgeTexture = TerrainEdgeObject::GetById(0)->GetIdentifier();
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}
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auto floorTextureId = object_manager_get_loaded_object_entry_index(ObjectEntryDescriptor(floorTexture));
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auto edgeTextureId = object_manager_get_loaded_object_entry_index(ObjectEntryDescriptor(edgeTexture));
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auto floorTextureId = objectManager.GetLoadedObjectEntryIndex(ObjectEntryDescriptor(floorTexture));
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auto edgeTextureId = objectManager.GetLoadedObjectEntryIndex(ObjectEntryDescriptor(edgeTexture));
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map_clear_all_elements();
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@ -224,15 +225,15 @@ void mapgen_generate(mapgen_settings* settings)
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if (settings->floor == -1 && floorTexture == "rct2.terrain_surface.grass" && (util_rand() & 1))
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{
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std::vector<std::string_view> availableBeachTextures;
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if (object_manager_get_loaded_object(ObjectEntryDescriptor("rct2.terrain_surface.sand")) != nullptr)
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if (objectManager.GetLoadedObject(ObjectEntryDescriptor("rct2.terrain_surface.sand")) != nullptr)
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availableBeachTextures.push_back("rct2.terrain_surface.sand");
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if (object_manager_get_loaded_object(ObjectEntryDescriptor("rct2.terrain_surface.sand_brown")) != nullptr)
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if (objectManager.GetLoadedObject(ObjectEntryDescriptor("rct2.terrain_surface.sand_brown")) != nullptr)
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availableBeachTextures.push_back("rct2.terrain_surface.sand_brown");
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if (!availableBeachTextures.empty())
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beachTexture = availableBeachTextures[util_rand() % availableBeachTextures.size()];
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}
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auto beachTextureId = object_manager_get_loaded_object_entry_index(ObjectEntryDescriptor(beachTexture));
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auto beachTextureId = objectManager.GetLoadedObjectEntryIndex(ObjectEntryDescriptor(beachTexture));
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for (auto y = 1; y < mapSize - 1; y++)
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{
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