Use object manager interface

This commit is contained in:
Hielke Morsink 2022-05-15 10:34:32 +02:00
parent 52eeb702e0
commit f9676d1863
No known key found for this signature in database
GPG Key ID: FE0B343DF883E7F2
1 changed files with 9 additions and 8 deletions

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@ -147,12 +147,13 @@ void mapgen_generate(mapgen_settings* settings)
std::string_view floorTexture = selectedFloor != nullptr ? selectedFloor->GetIdentifier() : "";
const auto selectedEdge = TerrainEdgeObject::GetById(settings->wall);
std::string_view edgeTexture = selectedFloor != nullptr ? selectedEdge->GetIdentifier() : "";
auto& objectManager = OpenRCT2::GetContext()->GetObjectManager();
if (floorTexture.empty())
{
std::vector<std::string_view> availableTerrains;
std::copy_if(std::begin(BaseTerrain), std::end(BaseTerrain), std::back_inserter(availableTerrains), [](auto terrain) {
return object_manager_get_loaded_object(ObjectEntryDescriptor(terrain)) != nullptr;
std::copy_if(std::begin(BaseTerrain), std::end(BaseTerrain), std::back_inserter(availableTerrains), [&](auto terrain) {
return objectManager.GetLoadedObject(ObjectEntryDescriptor(terrain)) != nullptr;
});
if (availableTerrains.empty())
@ -173,12 +174,12 @@ void mapgen_generate(mapgen_settings* settings)
edgeTexture = "rct2.terrain_edge.rock";
// Fall back to the first available edge texture that is available in the park
if (object_manager_get_loaded_object(ObjectEntryDescriptor(edgeTexture)) == nullptr)
if (objectManager.GetLoadedObject(ObjectEntryDescriptor(edgeTexture)) == nullptr)
edgeTexture = TerrainEdgeObject::GetById(0)->GetIdentifier();
}
auto floorTextureId = object_manager_get_loaded_object_entry_index(ObjectEntryDescriptor(floorTexture));
auto edgeTextureId = object_manager_get_loaded_object_entry_index(ObjectEntryDescriptor(edgeTexture));
auto floorTextureId = objectManager.GetLoadedObjectEntryIndex(ObjectEntryDescriptor(floorTexture));
auto edgeTextureId = objectManager.GetLoadedObjectEntryIndex(ObjectEntryDescriptor(edgeTexture));
map_clear_all_elements();
@ -224,15 +225,15 @@ void mapgen_generate(mapgen_settings* settings)
if (settings->floor == -1 && floorTexture == "rct2.terrain_surface.grass" && (util_rand() & 1))
{
std::vector<std::string_view> availableBeachTextures;
if (object_manager_get_loaded_object(ObjectEntryDescriptor("rct2.terrain_surface.sand")) != nullptr)
if (objectManager.GetLoadedObject(ObjectEntryDescriptor("rct2.terrain_surface.sand")) != nullptr)
availableBeachTextures.push_back("rct2.terrain_surface.sand");
if (object_manager_get_loaded_object(ObjectEntryDescriptor("rct2.terrain_surface.sand_brown")) != nullptr)
if (objectManager.GetLoadedObject(ObjectEntryDescriptor("rct2.terrain_surface.sand_brown")) != nullptr)
availableBeachTextures.push_back("rct2.terrain_surface.sand_brown");
if (!availableBeachTextures.empty())
beachTexture = availableBeachTextures[util_rand() % availableBeachTextures.size()];
}
auto beachTextureId = object_manager_get_loaded_object_entry_index(ObjectEntryDescriptor(beachTexture));
auto beachTextureId = objectManager.GetLoadedObjectEntryIndex(ObjectEntryDescriptor(beachTexture));
for (auto y = 1; y < mapSize - 1; y++)
{