mirror of https://github.com/OpenRCT2/OpenRCT2.git
Refactor some more and fix #2264
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parent
2cd40b025a
commit
f9b1a9eeb4
191
src/world/map.c
191
src/world/map.c
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@ -1971,148 +1971,100 @@ static money32 map_set_land_height(int flags, int x, int y, int height, int styl
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}
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}
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/* Continuing dissassembly - work in progress
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* Known bugs:
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* Raising the corner of a piece of land doesn't remove walls.
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/* Continuing decompilation - work in progress
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* Known bugs (introduced by disassembly):
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* none! Still requires testing, though.
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* Original bugs:
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* Lowering the land tile underneath a wall removes the wall.
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* Land can be raised over flat scenery items (gardens, for example) without removing them.
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* Removal price of walls is not added.
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* Removal price of flat scenery is not counted when raising the center of a tile.
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*/
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int eax = x, ebx = flags, ecx = y, edi = selectionType << 5, ebp = 0;
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uint32 edx = (style << 8) | height;
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//dl: height
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//dh: flags
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uint32 esi = 0;
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int saved_eax;
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int saved_ebx;
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int saved_ecx;
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unsigned int saved_edx;
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//Uncomment to use vanilla code
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//RCT2_CALLFUNC_X(0x006639FE, &eax, &ebx, &ecx, (int *)&edx, (int *)&esi, &edi, &ebp); return ebx;
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RCT2_GLOBAL(0x9E2E18, uint32) = 0;
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RCT2_GLOBAL(0x9E2E18, money32) = MONEY(0, 0);
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if(ebx&GAME_COMMAND_FLAG_APPLY)
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{
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footpath_remove_litter(eax, ecx, map_element_height(eax, ecx));
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//Hmmm... I have a bug in here where raising the corner of a tile doesn't remove walls on it.
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map_remove_walls_at(eax, ecx, edx*8-16, edx*8+32);
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footpath_remove_litter(x, y, map_element_height(x, y));
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map_remove_walls_at(x, y, height*8-16, height*8+32);
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}
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RCT2_GLOBAL(0x9E2E18, money32) += MONEY(20, 0);
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RCT2_GLOBAL(0x9E2E18, uint32) += 0xC8;
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rct_map_element *mapElement = map_get_first_element_at(x/32, y/32); //mapElement = esi
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//RCT2_CALLFUNC_X(0x663A3A, &eax, &ebx, &ecx, (int *)&edx, (int *)&esi, &edi, &ebp); return ebx;
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int zHigh = height+4; //zHigh = dh
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int saved_eax = eax;
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int saved_ecx = ecx;
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unsigned int saved_edx = edx;
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//loc_663A54:
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do{
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int elementType = map_element_get_type(mapElement); //elementType = eax
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rct_scenery_entry *sceneryEntry; //eax
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if(elementType!=MAP_ELEMENT_TYPE_SCENERY || height>mapElement->clearance_height || zHigh<(mapElement)->base_height)
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continue;
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elementType = mapElement->properties.scenery.type;
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sceneryEntry = RCT2_ADDRESS(RCT2_ADDRESS_SMALL_SCENERY_ENTRIES, rct_scenery_entry *)[elementType];
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if(sceneryEntry->small_scenery.height>64 && RCT2_GLOBAL(RCT2_ADDRESS_PARK_FLAGS, uint32)&PARK_FLAGS_FORBID_TREE_REMOVAL)
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{
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map_obstruction_set_error_text(mapElement);
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return MONEY32_UNDEFINED;
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}
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RCT2_GLOBAL(0x9E2E18, money32) += MONEY(sceneryEntry->small_scenery.removal_price, 0);
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if(flags&GAME_COMMAND_FLAG_APPLY)
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map_element_remove(mapElement--);
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}while(!map_element_is_last_for_tile(mapElement++));
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mapElement = map_get_first_element_at(x/32, y/32); //mapElement = esi
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//loc_663AC4:
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do{
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if(map_element_get_type(mapElement)!=8) //eax
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continue;
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int rideIndex = mapElement->properties.track.ride_index; //rideIndex = ebp
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int maxHeight = GET_RIDE_ENTRY(GET_RIDE(rideIndex)->subtype)->max_height; //maxHeight = eax
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if(maxHeight==0)
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maxHeight = RCT2_GLOBAL(0x97D218+8*GET_RIDE(rideIndex)->type, uint8);
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int zDelta = mapElement->clearance_height-height; //zDelta = ebx
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if(zDelta>=0 && zDelta/2>maxHeight && gCheatsDisableSupportLimits==false)
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{
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RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_TEXT, rct_string_id) = STR_SUPPORTS_CANT_BE_EXTENDED;
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return MONEY32_UNDEFINED;
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}
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}while(!map_element_is_last_for_tile(mapElement++));
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//Save variables on the stack
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//saved_ecx = ecx;
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//callcode_push1(0x663B27, saved_ecx, &eax, &ebx, &ecx, (int *)&edx, (int *)&esi, &edi, &ebp); return ebx;
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mapElement = map_get_first_element_at(x/32, y/32); //esi
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esi = (int)mapElement;
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//callcode_push1(0x663B39, saved_ecx, &eax, &ebx, &ecx, (int *)&edx, (int *)&esi, &edi, &ebp); return ebx;
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uint8 *pdl = (uint8 *)&edx;
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uint8 *pdh = (uint8 *)&edx+1;
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uint8 *pbl = (uint8 *)&ebx;
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uint8 *pbh = (uint8 *)&ebx+1;
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rct_map_element *mapElement = map_get_first_element_at(eax/32, ecx/32); //esi
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*pdh = *pdl;
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*pdh += 4;
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//loc_663A54:
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do{
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int type = map_element_get_type(mapElement); //eax
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rct_scenery_entry *sceneryEntry; //eax
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if(type!=MAP_ELEMENT_TYPE_SCENERY || *pdl>(mapElement)->clearance_height || *pdh<(mapElement)->base_height)
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continue;
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type = mapElement->properties.scenery.type;
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sceneryEntry = RCT2_ADDRESS(RCT2_ADDRESS_SMALL_SCENERY_ENTRIES, rct_scenery_entry *)[type];
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if(sceneryEntry->small_scenery.height>0x40) //cmp byte ptr [eax+0Ah], 40h; jbe short loc_663A87
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{
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if(RCT2_GLOBAL(RCT2_ADDRESS_PARK_FLAGS, uint32)&PARK_FLAGS_FORBID_TREE_REMOVAL)
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{
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//rct2: 0x663C45
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map_obstruction_set_error_text(mapElement);
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return MONEY32_UNDEFINED;
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}
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}
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//rct2: 0x663A87
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RCT2_GLOBAL(0x9E2E18, money32) += ((rct_scenery_entry *)sceneryEntry)->small_scenery.removal_price*10;
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//rct2: 0x663A94
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if((ebx&GAME_COMMAND_FLAG_APPLY))
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{
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map_element_remove(mapElement);
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mapElement--;
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}
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//loc_663AA3:
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}while(!((mapElement++)->flags&MAP_ELEMENT_FLAG_LAST_TILE));
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esi =(int)mapElement;
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edx = saved_edx;
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ecx = saved_ecx;
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eax = saved_eax;
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saved_eax = eax;
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int saved_ebx = ebx;
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saved_ecx = ecx;
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//callcode_push3(0x663AB2, saved_eax, saved_ebx, saved_ecx, &eax, &ebx, &ecx, (int *)&edx, (int *)&esi, &edi, &ebp); return ebx;
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mapElement = map_get_first_element_at(eax/32, ecx/32); //esi
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esi = (int)mapElement;
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//callcode_push3(0x663AC4, saved_eax, saved_ebx, saved_ecx, &eax, &ebx, &ecx, (int *)&edx, (int *)&esi, &edi, &ebp); return ebx;
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do{
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//loc_663AC4:
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//eax = mapElement->type&0x3C;
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int type = mapElement->type&0x3C; //eax
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if(type!=8)
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continue;
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int rideIndex = mapElement->properties.track.ride_index; //ebp
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eax = RCT2_ADDRESS(RCT2_ADDRESS_RIDE_LIST, rct_ride)[rideIndex].subtype;
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eax = RCT2_ADDRESS(RCT2_ADDRESS_RIDE_ENTRIES, uint32)[eax];
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eax = ((rct_ride_type *)eax)->max_height;
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if(eax==0)
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{
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eax = RCT2_ADDRESS(RCT2_ADDRESS_RIDE_LIST, rct_ride)[rideIndex].type;
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eax = RCT2_GLOBAL(0x97D218+eax*8, uint8);
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}
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//rct2: 0x663AFC
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ebx = mapElement->clearance_height-*pdl;
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if(ebx>=0)
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{
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ebx >>= 1;
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if(ebx>eax)
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{
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//rct2: 0x663B09
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RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_TEXT, rct_string_id) = STR_SUPPORTS_CANT_BE_EXTENDED;
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return MONEY32_UNDEFINED;
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}
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}
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loc_663B1A:;
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}while(!((mapElement++)->flags&MAP_ELEMENT_FLAG_LAST_TILE));
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ecx = saved_ecx;
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ebx = saved_ebx;
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eax = saved_eax;
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saved_ecx = ecx;
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//callcode_push1(0x663B27, saved_ecx, &eax, &ebx, &ecx, (int *)&edx, (int *)&esi, &edi, &ebp); return ebx;
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/*
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esi = ecx&0xFFFF;
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esi <<= 8;
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esi |= eax&0xFFFF;
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esi >>= 3;
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esi = RCT2_ADDRESS(RCT2_ADDRESS_TILE_MAP_ELEMENT_POINTERS, uint32)[esi/4];
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*/
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mapElement = map_get_first_element_at(eax/32, ecx/32); //esi
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esi = (int)mapElement;
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//callcode_push1(0x663B39, saved_ecx, &eax, &ebx, &ecx, (int *)&edx, (int *)&esi, &edi, &ebp); return ebx;
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while(mapElement->type&MAP_ELEMENT_TYPE_MASK)
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mapElement++;
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if(mapElement->type&0x40)
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{
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//ecx = *((uint8 *)esi+5)&0x1F; //Don't know which union member to use yet.
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ecx = mapElement->properties.scenery.age&0x1F; //Don't know if this is the correct union member.
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if(ecx!=0)
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int waterHeight = mapElement->properties.surface.terrain&MAP_ELEMENT_WATER_HEIGHT_MASK; //waterHeight = ecx
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if(waterHeight!=0)
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{
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ecx = ecx*2-2;
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waterHeight = waterHeight*2-2;
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*pbh = *pdl;
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if((*pdh&0x1F))
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{
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@ -2123,7 +2075,7 @@ static money32 map_set_land_height(int flags, int x, int y, int height, int styl
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}
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}
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loc_663B6A:
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if(*pbh>ecx)
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if(*pbh>waterHeight)
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{
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//rct2: 0x663C5A
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mapElement++;
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@ -2133,7 +2085,6 @@ static money32 map_set_land_height(int flags, int x, int y, int height, int styl
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}
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}
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loc_663B72:
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ecx = saved_ecx;
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esi = (int)mapElement;
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//RCT2_CALLFUNC_X(0x663B73, &eax, &ebx, &ecx, (int *)&edx, (int *)&esi, &edi, &ebp); return ebx;
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@ -2168,14 +2119,7 @@ loc_663B85:
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//callcode_push2(0x663BA3, saved_eax, saved_ecx, &eax, &ebx, &ecx, (int *)&edx, (int *)&esi, &edi, &ebp); return ebx;
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/*
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edi = ecx&0xFFFF;
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edi <<= 8;
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edi = (edi|eax)&0xFFFF;
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edi >>= 3;
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edi = (uint32)RCT2_ADDRESS(RCT2_ADDRESS_TILE_MAP_ELEMENT_POINTERS, rct_map_element *)[edi/4];
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*/
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edi = (int)map_get_first_element_at(eax/32, ecx/32);
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edi = (int)map_get_first_element_at(eax/32, ecx/32); //mapElement = edi
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loc_663BB5:
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//callcode_push2(0x663BB5, saved_eax, saved_ecx, &eax, &ebx, &ecx, (int *)&edx, (int *)&esi, &edi, &ebp); return ebx;
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eax = ((rct_map_element *)edi)->type&MAP_ELEMENT_TYPE_MASK;
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@ -2204,6 +2148,7 @@ loc_663C4F:
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esi = edi;
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map_obstruction_set_error_text((rct_map_element *)esi);
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return MONEY32_UNDEFINED;
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}
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void game_command_set_land_height(int *eax, int *ebx, int *ecx, int *edx, int *esi, int *edi, int *ebp)
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