Remove RCT2_GLOBAL macro from stack buffer

This commit is contained in:
Michał Janiszewski 2016-08-07 11:23:03 +02:00
parent 9ac3b78530
commit fa68d31dbf
1 changed files with 3 additions and 3 deletions

View File

@ -898,9 +898,9 @@ void game_command_set_park_name(int *eax, int *ebx, int *ecx, int *edx, int *esi
nameChunkOffset = 2;
nameChunkOffset *= 12;
nameChunkOffset = min(nameChunkOffset, countof(newName) - 12);
RCT2_GLOBAL(newName + nameChunkOffset + 0, uint32) = *edx;
RCT2_GLOBAL(newName + nameChunkOffset + 4, uint32) = *ebp;
RCT2_GLOBAL(newName + nameChunkOffset + 8, uint32) = *edi;
memcpy(newName + nameChunkOffset + 0, edx, 4);
memcpy(newName + nameChunkOffset + 4, ebp, 4);
memcpy(newName + nameChunkOffset + 8, edi, 4);
//}
if (nameChunkIndex != 0) {