Add remaining paint functions

This commit is contained in:
Duncan Frost 2015-03-04 21:22:27 +00:00
parent fe21c56e5d
commit fa7448bc97
2 changed files with 207 additions and 6 deletions

View File

@ -1052,9 +1052,64 @@ int paint_wall(int flags, int ebx, int ecx, int edx, rct_drawpixelinfo* dpi, int
return flags;
}
/* rct2: 0x006BA84E */
int paint_banner(int flags, int ebx, int ecx, int edx, rct_drawpixelinfo* dpi, int esi, int ebp)
{
return RCT2_CALLPROC_X(0x006BA84E, flags, ebx, ecx, edx, esi, (int)dpi, ebp) & 0x100;
if ((flags & 0xFF) == 0){
// Object Load
rct_scenery_entry* scenery_type = (rct_scenery_entry*)esi;
uint8* chunk = (uint8*)(esi + 0xC);
scenery_type->name = object_get_localised_text(&chunk, ecx, ebx, 0);
scenery_type->banner.scenery_tab_id = 0xFF;
if (*chunk != 0xFF){
uint8 entry_type, entry_index;
if (find_object_in_entry_group((rct_object_entry*)chunk, &entry_type, &entry_index)){
scenery_type->banner.scenery_tab_id = entry_index;
}
}
chunk += sizeof(rct_object_entry);
scenery_type->image = object_chunk_load_image_directory(&chunk);
if (RCT2_GLOBAL(0x9ADAF4, uint32) != 0xFFFFFFFF) *RCT2_GLOBAL(0x9ADAF4, uint16*) = 0;
}
else if ((flags & 0xFF) == 1){
// Object Unload
rct_scenery_entry* scenery_type = (rct_scenery_entry*)esi;
scenery_type->name = 0;
scenery_type->image = 0;
scenery_type->banner.scenery_tab_id = 0;
}
else if ((flags & 0xFF) == 2){
rct_scenery_entry* scenery_type = (rct_scenery_entry*)esi;
if (scenery_type->banner.price <= 0)return 1;
return 0;
}
else if ((flags & 0xFF) == 3){
int x = ecx, y = edx;
if (!((flags >> 8) & 0xFF))
{
rct_scenery_entry* scenery_type = (rct_scenery_entry*)ebp;
int image_id = scenery_type->image;
image_id |= 0x20D00000;
gfx_draw_sprite(dpi, image_id, x, y, 0);
gfx_draw_sprite(dpi, image_id + 1, x, y, 0);
}
}
return flags;
}
//rct2: 0x006A8621
@ -1119,16 +1174,162 @@ int paint_path_entry(int flags, int ebx, int ecx, int edx, rct_drawpixelinfo* dp
return flags;
}
/* rct2: 0x006A86E2 */
int paint_path_bit(int flags, int ebx, int ecx, int edx, rct_drawpixelinfo* dpi, int esi, int ebp)
{
return RCT2_CALLPROC_X(0x006A86E2, flags, ebx, ecx, edx, esi, (int)dpi, ebp) & 0x100;
if ((flags & 0xFF) == 0){
// Object Load
rct_scenery_entry* scenery_type = (rct_scenery_entry*)esi;
uint8* chunk = (uint8*)(esi + 0xE);
scenery_type->name = object_get_localised_text(&chunk, ecx, ebx, 0);
scenery_type->path_bit.scenery_tab_id = 0xFF;
if (*chunk != 0xFF){
uint8 entry_type, entry_index;
if (find_object_in_entry_group((rct_object_entry*)chunk, &entry_type, &entry_index)){
scenery_type->path_bit.scenery_tab_id = entry_index;
}
}
chunk += sizeof(rct_object_entry);
scenery_type->image = object_chunk_load_image_directory(&chunk);
if (RCT2_GLOBAL(0x9ADAF4, uint32) != 0xFFFFFFFF) *RCT2_GLOBAL(0x9ADAF4, uint16*) = 0;
}
else if ((flags & 0xFF) == 1){
// Object Unload
rct_scenery_entry* scenery_type = (rct_scenery_entry*)esi;
scenery_type->name = 0;
scenery_type->image = 0;
scenery_type->path_bit.scenery_tab_id = 0;
}
else if ((flags & 0xFF) == 2){
rct_scenery_entry* scenery_type = (rct_scenery_entry*)esi;
if (scenery_type->path_bit.price <= 0)return 1;
return 0;
}
else if ((flags & 0xFF) == 3){
int x = ecx, y = edx;
if (!((flags >> 8) & 0xFF))
{
rct_scenery_entry* scenery_type = (rct_scenery_entry*)ebp;
int image_id = scenery_type->image;
x -= 22;
y -= 24;
gfx_draw_sprite(dpi, image_id, x, y, 0);
}
}
return flags;
}
/* rct2: 0x006B93AA */
int paint_scenery_set(int flags, int ebx, int ecx, int edx, rct_drawpixelinfo* dpi, int esi, int ebp)
{
return RCT2_CALLPROC_X(0x006B93AA, flags, ebx, ecx, edx, esi, (int)dpi, ebp) & 0x100;
if ((flags & 0xFF) == 0){
// Object Load
rct_scenery_set_entry* scenery_set = (rct_scenery_set_entry*)esi;
uint8* chunk = (uint8*)(esi + sizeof(rct_scenery_set_entry));
scenery_set->name = object_get_localised_text(&chunk, ecx, ebx, 0);
rct_object_entry* entry_objects = NULL;
uint8* eax = RCT2_GLOBAL(0x9ADAF4, uint8*);
if ((uint32)eax != 0xFFFFFFFF){
*((uint16*)eax) = 0;
entry_objects = (rct_object_entry*)(eax + 2);
}
scenery_set->entry_count = 0;
scenery_set->var_107 = 0;
for (; *chunk != 0xFF; chunk += sizeof(rct_object_entry)){
scenery_set->var_107++;
if (entry_objects != NULL){
memcpy(entry_objects, chunk, sizeof(rct_object_entry));
entry_objects++;
(*(eax + 1))++;
}
uint8 entry_type;
uint8 entry_index = 0;
if (!find_object_in_entry_group((rct_object_entry*)chunk, &entry_type, &entry_index))
continue;
uint16 scenery_entry = entry_index;
switch (entry_type){
case OBJECT_TYPE_SMALL_SCENERY:
break;
case OBJECT_TYPE_LARGE_SCENERY:
scenery_entry |= 0x300;
break;
case OBJECT_TYPE_WALLS:
scenery_entry |= 0x200;
break;
case OBJECT_TYPE_PATH_BITS:
scenery_entry |= 0x100;
break;
default:
scenery_entry |= 0x400;
break;
}
scenery_set->scenery_entries[scenery_set->entry_count++] = scenery_entry;
}
chunk++;
scenery_set->image = object_chunk_load_image_directory(&chunk);
}
else if ((flags & 0xFF) == 1){
// Object Unload
rct_scenery_set_entry* scenery_set = (rct_scenery_set_entry*)esi;
scenery_set->name = 0;
scenery_set->image = 0;
scenery_set->entry_count = 0;
scenery_set->var_107 = 0;
memset(scenery_set->scenery_entries, 0, 256);
}
else if ((flags & 0xFF) == 2){
return 0;
}
else if ((flags & 0xFF) == 3){
int x = ecx, y = edx;
rct_scenery_set_entry* scenery_set = (rct_scenery_set_entry*)ebp;
if (!((flags >> 8) & 0xFF))
{
int image_id = scenery_set->image;
image_id += 0x20600001;
gfx_draw_sprite(dpi, image_id, x - 15, y - 14, 0);
}
else{
RCT2_GLOBAL(0x13CE952, uint16) = scenery_set->var_107;
gfx_draw_string_left(dpi, 3167, RCT2_ADDRESS(0x13CE952, void), 0, x, y);
}
}
return flags;
}
//rct2: 0x00666E42
int paint_park_entrance_entry(int flags, int ebx, int ecx, int edx, rct_drawpixelinfo* dpi, int esi, int ebp)
{

View File

@ -95,14 +95,14 @@ typedef struct {
uint16 var_06;
uint8 pad_08;
uint8 tool_id; // 0x09
uint16 price; // 0x0A
sint16 price; // 0x0A
uint8 scenery_tab_id; // 0x0C
} rct_path_bit_scenery_entry;
typedef struct {
uint8 var_06;
uint8 flags; // 0x07
uint16 price; // 0x08
sint16 price; // 0x08
uint8 scenery_tab_id; // 0x0A
} rct_banner_scenery_entry;
@ -123,7 +123,7 @@ typedef struct {
uint32 image; // 0x02
uint16 scenery_entries[0x80]; // 0x06
uint8 entry_count; // 0x106
uint8 pad_107;
uint8 var_107;
uint8 var_108; // 0x108, order?
uint8 pad_109;
uint32 var_10A;