Remove game_load_sv6 that uses RWops

This commit is contained in:
Ted John 2017-02-09 21:26:13 +00:00
parent 1867ac2148
commit fb7f0a21d2
3 changed files with 1 additions and 56 deletions

View File

@ -844,27 +844,16 @@ bool game_load_save(const utf8 *path)
safe_strcpy(gScenarioSavePath, path, MAX_PATH);
SDL_RWops* rw = SDL_RWFromFile(path, "rb");
if (rw == NULL) {
log_error("unable to open %s", path);
gErrorType = ERROR_TYPE_FILE_LOAD;
gGameCommandErrorTitle = STR_FILE_CONTAINS_INVALID_DATA;
return false;
}
uint32 extension_type = get_file_extension_type(path);
bool result = false;
if (extension_type == FILE_EXTENSION_SV6) {
result = game_load_sv6(rw);
result = game_load_sv6_path(path);
} else if (extension_type == FILE_EXTENSION_SV4) {
result = rct1_load_saved_game(path);
if (result)
gFirstTimeSave = 1;
}
SDL_RWclose(rw);
if (result) {
if (network_get_mode() == NETWORK_MODE_CLIENT) {
network_close();

View File

@ -167,7 +167,6 @@ sint32 game_do_command_p(sint32 command, sint32 *eax, sint32 *ebx, sint32 *ecx,
void game_load_or_quit_no_save_prompt();
bool game_load_sv6_path(const char * path);
bool game_load_sv6(SDL_RWops* rw);
bool game_load_save(const utf8 *path);
void game_load_init();
void game_pause_toggle(sint32 *eax, sint32 *ebx, sint32 *ecx, sint32 *edx, sint32 *esi, sint32 *edi, sint32 *ebp);

View File

@ -408,49 +408,6 @@ IParkImporter * ParkImporter::CreateS6()
extern "C"
{
/**
*
* rct2: 0x00675E1B
*/
bool game_load_sv6(SDL_RWops * rw)
{
if (!sawyercoding_validate_checksum(rw) && !gConfigGeneral.allow_loading_with_incorrect_checksum)
{
log_error("invalid checksum");
gErrorType = ERROR_TYPE_FILE_LOAD;
gGameCommandErrorTitle = STR_FILE_CONTAINS_INVALID_DATA;
return 0;
}
bool result = false;
auto stream = FileStream(rw, FILE_MODE_OPEN);
auto s6Importer = new S6Importer();
try
{
s6Importer->LoadFromStream(&stream, false);
s6Importer->Import();
game_fix_save_vars();
sprite_position_tween_reset();
result = true;
}
catch (const ObjectLoadException &ex)
{
Console::Error::WriteLine(ex.GetMessage());
}
catch (const Exception &ex)
{
Console::Error::WriteLine(ex.GetMessage());
}
delete s6Importer;
// #2407: Resetting screen time to not open a save prompt shortly after loading a park.
gScreenAge = 0;
gLastAutoSaveUpdate = AUTOSAVE_PAUSE;
return result;
}
bool game_load_sv6_path(const char * path)
{
bool result = false;