mirror of https://github.com/OpenRCT2/OpenRCT2.git
Implemented paint_small_scenery
This commit is contained in:
parent
013be11aed
commit
fe8bcf4d85
155
src/object.c
155
src/object.c
|
@ -28,6 +28,7 @@
|
|||
#include "world/footpath.h"
|
||||
#include "world/water.h"
|
||||
#include "world/entrance.h"
|
||||
#include "world/scenery.h"
|
||||
#include "scenario.h"
|
||||
|
||||
int object_load_entry(const char *path, rct_object_entry *outEntry)
|
||||
|
@ -776,6 +777,127 @@ int paint_ride_entry(int flags, int ebx, int ecx, int edx, rct_drawpixelinfo* dp
|
|||
return flags;
|
||||
}
|
||||
|
||||
/* rct2: 0x006E3466 */
|
||||
int paint_small_scenery(int flags, int ebx, int ecx, int edx, rct_drawpixelinfo* dpi, int esi, int ebp)
|
||||
{
|
||||
if ((flags & 0xFF) == 0){
|
||||
// Object Load
|
||||
|
||||
rct_scenery_entry* scenery_type = (rct_scenery_entry*)esi;
|
||||
uint8* chunk = (uint8*)(esi + 0x1A);
|
||||
|
||||
scenery_type->name = object_get_localised_text(&chunk, ecx, ebx, 0);
|
||||
|
||||
scenery_type->small_scenery.scenery_tab_id = 0xFF;
|
||||
|
||||
if (*chunk != 0xFF){
|
||||
uint8 entry_type, entry_index;
|
||||
if (find_object_in_entry_group((rct_object_entry*)chunk, &entry_type, &entry_index)){
|
||||
scenery_type->small_scenery.scenery_tab_id = entry_index;
|
||||
}
|
||||
}
|
||||
|
||||
chunk += sizeof(rct_object_entry);
|
||||
|
||||
if (scenery_type->small_scenery.flags & SMALL_SCENERY_FLAG16){
|
||||
scenery_type->small_scenery.var_10 = (uint32)chunk;
|
||||
while (*++chunk != 0xFF);
|
||||
chunk++;
|
||||
}
|
||||
|
||||
scenery_type->image = object_chunk_load_image_directory(&chunk);
|
||||
|
||||
if (RCT2_GLOBAL(0x9ADAF4, uint32) != 0xFFFFFFFF) *RCT2_GLOBAL(0x9ADAF4, uint16*) = 0;
|
||||
}
|
||||
else if ((flags & 0xFF) == 1){
|
||||
// Object Unload
|
||||
|
||||
rct_scenery_entry* scenery_type = (rct_scenery_entry*)esi;
|
||||
scenery_type->name = 0;
|
||||
scenery_type->image = 0;
|
||||
scenery_type->small_scenery.var_10 = 0;
|
||||
scenery_type->small_scenery.scenery_tab_id = 0;
|
||||
}
|
||||
else if ((flags & 0xFF) == 2){
|
||||
rct_scenery_entry* scenery_type = (rct_scenery_entry*)esi;
|
||||
|
||||
if (scenery_type->small_scenery.price <= 0)return 1;
|
||||
|
||||
if (scenery_type->small_scenery.removal_price > 0) return 0;
|
||||
|
||||
// Make sure you don't make a profit when placing then removing.
|
||||
if (-scenery_type->small_scenery.removal_price > scenery_type->small_scenery.price)return 1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
else if ((flags & 0xFF) == 3){
|
||||
int x = ecx, y = edx;
|
||||
if (!((flags >> 8) & 0xFF))
|
||||
{
|
||||
rct_scenery_entry* scenery_type = (rct_scenery_entry*)ebp;
|
||||
|
||||
dpi = clip_drawpixelinfo(dpi, x - 56, 112, y - 56, 112);
|
||||
if (dpi == NULL) return flags;
|
||||
|
||||
int image_id = scenery_type->image;
|
||||
|
||||
if (scenery_type->small_scenery.flags & SMALL_SCENERY_HAS_PRIMARY_COLOUR){
|
||||
image_id |= 0x20D00000;
|
||||
|
||||
if (scenery_type->small_scenery.flags & SMALL_SCENERY_HAS_SECONDARY_COLOUR)
|
||||
image_id |= 0x92000000;
|
||||
}
|
||||
|
||||
x = 56;
|
||||
y = scenery_type->small_scenery.height / 4 + 78;
|
||||
|
||||
if (scenery_type->small_scenery.flags & SMALL_SCENERY_FLAG1){
|
||||
if (scenery_type->small_scenery.flags & SMALL_SCENERY_FLAG2){
|
||||
y -= 12;
|
||||
}
|
||||
}
|
||||
|
||||
gfx_draw_sprite(dpi, image_id, x, y, 0);
|
||||
|
||||
if (scenery_type->small_scenery.flags & SMALL_SCENERY_FLAG10){
|
||||
image_id = scenery_type->image + 0x44500004;
|
||||
|
||||
if (scenery_type->small_scenery.flags & SMALL_SCENERY_HAS_SECONDARY_COLOUR)
|
||||
image_id |= 0x92000000;
|
||||
|
||||
gfx_draw_sprite(dpi, image_id, x, y, 0);
|
||||
}
|
||||
|
||||
if (scenery_type->small_scenery.flags & SMALL_SCENERY_FLAG8){
|
||||
image_id = scenery_type->image + 4;
|
||||
|
||||
if (scenery_type->small_scenery.flags & SMALL_SCENERY_HAS_SECONDARY_COLOUR)
|
||||
image_id |= 0x92000000;
|
||||
|
||||
gfx_draw_sprite(dpi, image_id, x, y, 0);
|
||||
}
|
||||
|
||||
rct2_free(dpi);
|
||||
}
|
||||
}
|
||||
return flags;
|
||||
}
|
||||
|
||||
int paint_large_scenery(int flags, int ebx, int ecx, int edx, rct_drawpixelinfo* dpi, int esi, int ebp)
|
||||
{
|
||||
return RCT2_CALLPROC_X(0x006B92A7, flags, ebx, ecx, edx, esi, (int)dpi, ebp) & 0x100;
|
||||
}
|
||||
|
||||
int paint_wall(int flags, int ebx, int ecx, int edx, rct_drawpixelinfo* dpi, int esi, int ebp)
|
||||
{
|
||||
return RCT2_CALLPROC_X(0x006E5A25, flags, ebx, ecx, edx, esi, (int)dpi, ebp) & 0x100;
|
||||
}
|
||||
|
||||
int paint_banner(int flags, int ebx, int ecx, int edx, rct_drawpixelinfo* dpi, int esi, int ebp)
|
||||
{
|
||||
return RCT2_CALLPROC_X(0x006BA84E, flags, ebx, ecx, edx, esi, (int)dpi, ebp) & 0x100;
|
||||
}
|
||||
|
||||
//rct2: 0x006A8621
|
||||
int paint_path_entry(int flags, int ebx, int ecx, int edx, rct_drawpixelinfo* dpi, int esi, int ebp)
|
||||
{
|
||||
|
@ -838,6 +960,16 @@ int paint_path_entry(int flags, int ebx, int ecx, int edx, rct_drawpixelinfo* dp
|
|||
return flags;
|
||||
}
|
||||
|
||||
int paint_path_bit(int flags, int ebx, int ecx, int edx, rct_drawpixelinfo* dpi, int esi, int ebp)
|
||||
{
|
||||
return RCT2_CALLPROC_X(0x006A86E2, flags, ebx, ecx, edx, esi, (int)dpi, ebp) & 0x100;
|
||||
}
|
||||
|
||||
int paint_scenery_set(int flags, int ebx, int ecx, int edx, rct_drawpixelinfo* dpi, int esi, int ebp)
|
||||
{
|
||||
return RCT2_CALLPROC_X(0x006B93AA, flags, ebx, ecx, edx, esi, (int)dpi, ebp) & 0x100;
|
||||
}
|
||||
|
||||
//rct2: 0x00666E42
|
||||
int paint_park_entrance_entry(int flags, int ebx, int ecx, int edx, rct_drawpixelinfo* dpi, int esi, int ebp)
|
||||
{
|
||||
|
@ -970,17 +1102,25 @@ int paint_stex_entry(int flags, int ebx, int ecx, int edx, rct_drawpixelinfo* dp
|
|||
|
||||
int object_paint(int type, int eax, int ebx, int ecx, int edx, int esi, int edi, int ebp)
|
||||
{
|
||||
//if (type == OBJECT_TYPE_SCENARIO_TEXT){
|
||||
// if (eax == 0) return object_scenario_load_custom_text((char*)esi);
|
||||
//}
|
||||
//return RCT2_CALLPROC_X(RCT2_ADDRESS(0x0098D9D4, uint32)[type], eax, ebx, ecx, edx, esi, edi, ebp) & 0x100;
|
||||
//just use the rct2 function as long as this is not complete!
|
||||
switch (type)
|
||||
{
|
||||
case OBJECT_TYPE_RIDE:
|
||||
return paint_ride_entry(eax, ebx, ecx, edx, (rct_drawpixelinfo*)edi, esi, ebp);
|
||||
return paint_ride_entry(eax, ebx, ecx, edx, (rct_drawpixelinfo*)edi, esi, ebp);
|
||||
case OBJECT_TYPE_SMALL_SCENERY:
|
||||
return paint_small_scenery(eax, ebx, ecx, edx, (rct_drawpixelinfo*)edi, esi, ebp);
|
||||
case OBJECT_TYPE_LARGE_SCENERY:
|
||||
return paint_large_scenery(eax, ebx, ecx, edx, (rct_drawpixelinfo*)edi, esi, ebp);
|
||||
case OBJECT_TYPE_WALLS:
|
||||
return paint_wall(eax, ebx, ecx, edx, (rct_drawpixelinfo*)edi, esi, ebp);
|
||||
case OBJECT_TYPE_BANNERS:
|
||||
return paint_banner(eax, ebx, ecx, edx, (rct_drawpixelinfo*)edi, esi, ebp);
|
||||
case OBJECT_TYPE_PATHS:
|
||||
return paint_path_entry(eax, ebx, ecx, edx, (rct_drawpixelinfo*)edi, esi, ebp);
|
||||
return paint_path_entry(eax, ebx, ecx, edx, (rct_drawpixelinfo*)edi, esi, ebp);
|
||||
case OBJECT_TYPE_PATH_BITS:
|
||||
return paint_path_bit(eax, ebx, ecx, edx, (rct_drawpixelinfo*)edi, esi, ebp);
|
||||
case OBJECT_TYPE_SCENERY_SETS:
|
||||
return paint_scenery_set(eax, ebx, ecx, edx, (rct_drawpixelinfo*)edi, esi, ebp);
|
||||
case OBJECT_TYPE_PARK_ENTRANCE:
|
||||
return paint_park_entrance_entry(eax, ebx, ecx, edx, (rct_drawpixelinfo*)edi, esi, ebp);
|
||||
case OBJECT_TYPE_WATER:
|
||||
|
@ -988,7 +1128,8 @@ int object_paint(int type, int eax, int ebx, int ecx, int edx, int esi, int edi,
|
|||
case OBJECT_TYPE_SCENARIO_TEXT:
|
||||
return paint_stex_entry(eax, ebx, ecx, edx, (rct_drawpixelinfo*)edi, esi, ebp);
|
||||
default:
|
||||
return RCT2_CALLPROC_X(RCT2_ADDRESS(0x0098D9D4, uint32)[type], eax, ebx, ecx, edx, esi, edi, ebp) & 0x100;
|
||||
assert(false);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -27,9 +27,10 @@ typedef struct {
|
|||
uint32 flags; // 0x06
|
||||
uint8 height; // 0x0A
|
||||
uint8 tool_id; // 0x0B
|
||||
uint16 price; // 0x0C
|
||||
sint16 price; // 0x0C
|
||||
sint16 removal_price; // 0x0E
|
||||
uint8 pad_10[0x0A];
|
||||
uint32 var_10;
|
||||
uint8 pad_14[0x06];
|
||||
uint8 scenery_tab_id; // 0x1A
|
||||
} rct_small_scenery_entry;
|
||||
|
||||
|
|
Loading…
Reference in New Issue