Michał Janiszewski
a911ff09d0
Some more checks, make sure gVehicleHierarchies are counted properly
2015-11-02 22:58:15 +01:00
Alexander Overvoorde
01793e11b7
Replace RCT2_GLOBAL magic numbers with address identifiers and string ids
2015-10-29 09:44:46 +01:00
Michał Janiszewski
7d0ce00bab
Strip all whitespace
2015-10-20 20:48:51 +02:00
Michał Janiszewski
d570163958
Fix types
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Bunch of type fixes
2015-10-19 20:30:46 +02:00
duncanspumpkin
ee1e71f287
Fix loadlandscape breaking enabled tabs
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Issue was caused by not calling sub_6DFED0 when loading the landscape. I assume in vanilla this would happen as part of the loading but due to the way loadsave now works it doesn't happen. In the process I also labelled the offset for editor step.
2015-10-15 22:16:27 +01:00
Gymnasiast
3ddddec21c
Fix some warnings
2015-09-07 14:57:39 +02:00
medsouz
7071bd9353
Document more addresses
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Created defines for all the memory addresses I could find in peep/staff.c
and updated everywhere they're being used.
2015-08-16 18:25:17 -04:00
Gymnasiast
86bcbafc01
Rename finance_mark_loan_settings_as_legitimate() to finance_update_loan_hash()
2015-08-13 09:00:49 +02:00
Gymnasiast
e9637978a1
Fix cheat detection when using Scenario Options in-game, rename sub_69E869()
2015-08-12 16:12:34 +02:00
Michał Janiszewski
7afb7e2dfd
Portability fixes
2015-08-04 19:31:21 +02:00
Michael Steenbeek
8478381595
RCT1: Import the correct chip shop
2015-07-15 11:36:47 +02:00
IntelOrca
81a8434873
fix and refactor rct1_process_scenario_flags
2015-07-14 23:37:22 +01:00
IntelOrca
cde0cece16
implement rct1_fix_walls
2015-07-14 23:15:21 +01:00
IntelOrca
8acd9e73ca
implement rct1_fix_colours
2015-07-14 21:58:45 +01:00
IntelOrca
dcbdc7cb3a
fix rct1_fix_paths
2015-07-14 21:07:27 +01:00
IntelOrca
48c5fe1626
implement rct_fix_paths
2015-07-14 19:14:11 +01:00
IntelOrca
445d603abe
refactor various things such as scenario begin and staff mode reset, add rct1 ride struct
2015-07-14 18:18:28 +01:00
IntelOrca
836c208dc5
implement rct1_fix_z
2015-07-14 00:42:27 +01:00
IntelOrca
345b71f8a4
implement rct1_clear_extra_sprite_entries and rct1_clear_extra_tile_entries
2015-07-13 23:49:39 +01:00
IntelOrca
f859eefc4b
implement footpath_remove_edges_at
2015-07-06 22:13:04 +01:00
IntelOrca
3d6988b0f7
isolate callprocs in rct1.c and add reset cash function
2015-07-02 18:39:32 +01:00
Gymnasiast
ca1b88fc53
Don't modify flags when in select_by_track_type mode; make it switchable in-game again.
2015-06-25 11:46:17 +02:00
Gymnasiast
293624dc36
Prefer sportscars over racing cars in RCT1 mode
2015-06-24 14:30:03 +02:00
Gymnasiast
a6225ebf06
Add option to select by track type (RCT1 style); correct misspellings of 'separate'
2015-06-24 12:41:19 +02:00
IntelOrca
8416596bf8
implement park_update_histories
2015-06-20 17:28:17 +01:00
IntelOrca
ee7a2c47f4
refactor map size
2015-06-13 19:11:26 +01:00
IntelOrca
eb654a220d
implement sub_6A7594
2015-06-09 02:36:02 +01:00
Duncan Frost
fb1c8c4e42
Check against invalid tiles correctly
2015-06-03 18:02:41 +01:00
Duncan Frost
1363f565a8
Fix some compiler warnings and potential bugs
2015-04-16 17:18:14 +01:00
IntelOrca
d86f15c87d
Fix bug in rct1_fix_entrance_positions.
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Refactor RCT1 import.
Allow rotate shortcut to rotate park entrance placement.
2015-04-01 21:23:05 +01:00
IntelOrca
c9ea1b6979
refactor RCT1 import code
2015-04-01 18:14:30 +01:00