frutiemax
6e47385b90
Part of #11389 : in peep class, FormatTo* use Formatter class ( #12035 )
2020-06-23 14:52:08 +01:00
TomasZilinek
c1546059ad
Close #11571 - Remove <x,y> gfx_draw_string_left overload ( #12010 )
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Third and final part. replaces the rest of the calls to x,y overload
2020-06-20 16:09:45 -03:00
duncanspumpkin
6ed17b4ff9
Remove FOR_ALL_PEEPS/GUESTS/STAFF macros
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Replaced with an EntityList iterator
Fix formatting
Fix nullptr issues
2020-06-16 20:27:44 +01:00
Tulio Leao
e54a3d89f2
Rename some Peep member variables to use TitleCase ( #11931 )
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* Rename Peep::destination_tolerance to use TitleCase
* Rename Peep::destination_y to use TitleCase
* Rename Peep::destination_x to use TitleCase
* Rename Peep::trousers_colour to use Title Case
* Rename Peep::tshirt_colour to use TitleCase
* Rename Peep::no_of_rides to use Title Case
* Rename Peep::staff_type to use TitleCase
* Rename Peep::type to use TitleCase
* Rename Peep::sprite_type to use TitleCase
* Rename Peep::sub_state to use TitleCase
* Rename Peep::state to use TitleCase
* Rename Peep::outside_of_park to use TitleCase
* Rename Peep::next_flags to use TitleCase
* Rename Peep::name to use TitleCase
* Rename Peep::NoOfRides to GuestNoOfRides
* Rename Peep::Type to AssignedPeepType
* Rename Peep::GuestNoOfRides to GuestNumRides
2020-06-14 06:31:08 +01:00
Tulio Leao
6dc08afdd0
Rename Peep:staff_id to StaffId
2020-06-04 19:16:24 +02:00
Tulio Leao
9fbaf61e07
Rename Peep::staff_orders to StaffOrders
2020-06-04 19:16:12 +02:00
TusharSariya
2cf95adc4b
Fix #11565 : gfx_draw_string_left_clipped to use ScreenCoordsXY ( #11765 )
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* Issue #11565 , created overload for gfx_draw_string_left_clipped
Co-authored-by: Tushar <tushar.97@hotmail.com>
Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
2020-05-17 19:30:58 -03:00
Michael Steenbeek
f0bd05cf6d
Part of #11158 : Remove more C-style casts ( #11743 )
2020-05-13 21:22:50 -03:00
Gymnasiast
6fd83fd006
Make WW and WH static
2020-05-09 18:07:16 +02:00
Gymnasiast
f8aeb70398
Apply review requests
2020-05-09 18:07:16 +02:00
Gymnasiast
43556d2dec
Remove ifdefs for LEFT_CLOSEBOX - for now
2020-05-09 18:07:16 +02:00
Gymnasiast
9e4c664944
Replace defines with constexpr
2020-05-09 18:07:16 +02:00
Gymnasiast
96fe3d3b3c
Make WINDOW_SKELETON take a title, height and width
2020-05-09 18:07:16 +02:00
tassaron2
559ede5d14
Add compile option to move close box to the left
2020-05-09 18:07:16 +02:00
Breno Guimaraes
2019fa4655
Replay set_format_arg calls in favor of using Formatter
2020-04-25 19:35:49 -03:00
Tulio Leao
935cfe90fc
Use named casts on openrct2-ui/windows ( #11136 )
2020-04-18 13:32:48 +02:00
Duncan
87b90f2304
Fix #11109 . Incorrect drawing of staff list after refactor. ( #11134 )
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Looks like I just completely forgot to implement the required changes to the drawing code. Drawing code now uses the new StaffList.
2020-03-29 22:00:28 +01:00
Duncan
e7d0043756
Rework StaffList to use a vector ( #11059 )
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* Rework StaffList to use a vector
This is a part of a reworking that removes the need for the peep list to be sorted by name/number order. Ultimately simplifying the sprite create code
* Remove unused variable setting
2020-03-28 12:12:53 +00:00
Gymnasiast
02c135e4fa
Clean up many staff functions
2020-03-07 23:07:47 +01:00
Tulio Leao
724a6d4dcf
Make rct_window use ScreenCoordsXY
2020-03-02 20:51:01 -03:00
Tulio Leao
9bcd20e0e6
Prefer const ref to send ScreenCoordsXY over
2020-02-29 08:25:48 -03:00
duncanspumpkin
272e4f29a3
Further minor refactors
2020-01-19 17:16:42 +00:00
Tulio Leao
201d13577e
Use CoordsXY for footpath_get_coordinates_from_pos()
2020-01-12 22:20:29 -03:00
Michael Steenbeek
29922da871
Refactor calls to staff_is_patrol_area_set()
2019-12-31 10:10:40 +01:00
Duncan
d486ac4d3b
Reduce direct usage of LOCATION_NULL ( #10480 )
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* Reduce direct usage of Location_Null
Ideally we want to refactor these out to use std::optional as much as possible but for now move to using the standard interfaces.
* Remove incorrect AND with LOCATION_NULL
In the original this was a simple comparison to check for negative. Unsure how it ended up as an AND with the negative bit.
2019-12-31 09:01:17 +01:00
Matt
79acb6a073
Move staff wage data to Staff.cpp/h
2019-12-22 20:51:55 +01:00
Tulio Leao
fe3d6f6faf
Use ScreenCoordsXY for scroll_mouse* functions
2019-11-14 08:40:40 -03:00
Tulio Leao
892c084cd8
Use ScreenCoordsXY for windows/Footpath
2019-11-11 23:10:51 -03:00
Duncan
219046af14
Merge pull request #10136 from tupaschoal/constexpr-for-openrct2ui-define
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Use constexpr on openrct2-ui/*
2019-10-30 06:44:11 +00:00
Tulio Leao
afc14183e7
Use ScreenCoordsXY for tool_* functions
2019-10-29 19:02:58 -03:00
Tulio Leao
d1cec43065
Use constexpr on openrct2-ui/*
2019-10-29 18:48:04 -03:00
Matt
cc6321048f
Refactor window_invalidate to use rct_window::Invalidate
2019-08-11 17:22:00 +02:00
Ted John
40d49b93d3
Do not use user strings for peep names
2019-07-29 19:18:16 +01:00
Ted John
3f45976009
Fix openrct2ui errors
2019-07-29 19:18:16 +01:00
Ted John
3155c661fa
Refactor format peep action
2019-07-29 19:18:16 +01:00
duncanspumpkin
add40feb57
Merge #8898 branch 'staff_ga' into game_actions
2019-03-18 20:00:34 +00:00
Aaron van Geffen
2af13904c5
Update copyright notices for 2019. ( #8903 )
2019-03-17 07:16:15 +00:00
duncanspumpkin
9e316f9191
Fix formatting
2019-03-16 21:07:50 +00:00
duncanspumpkin
77238c1e5e
Add staff set patrol area and fire actions
2019-03-16 20:45:52 +00:00
Matt
a3e0fdaf81
Simplify code
2019-03-11 16:53:03 +01:00
Matt
f96a1a1b5f
Implement StaffHireNewAction game action.
2019-03-11 13:44:34 +01:00
Ted John
cdec457abd
Refactor peep struct
2019-02-28 20:28:58 +01:00
Michael Steenbeek
f8add7f62e
Rename rct_tile_element to TileElement
2018-11-01 13:53:50 +01:00
ζeh Matt
f186860afd
Fix #8120 : Crash trying to place peep spawn outside of map
2018-10-20 12:53:23 +02:00
Aaron van Geffen
a0360124b7
Tweak staff list name columns a little ( #7890 )
2018-08-13 14:05:52 +02:00
Gymnasiast
45b8ca9421
Remove more strings, fix error
2018-08-12 15:56:47 +02:00
clang-format
b02dfdbc93
Binpack function arguments together
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Previously when the arguments of a function wouldn't fit on a single line, clang-format would put each argument on its own line instead. By enabling the binpack parameter setting, it tried to fit as many on one line as possible instead.
Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com>
2018-07-23 16:00:22 +02:00
clang-format
95ce592579
Enforce not breaking before assignments and function names
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Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com>
2018-07-23 16:00:19 +02:00
clang-format
e558660860
clang-format UI windows
2018-07-23 16:00:14 +02:00
Michael Steenbeek
1b08fb4e69
Replace our own integer types with standard ones
2018-06-20 17:30:40 +02:00
Hielke Morsink
0cf256ac9e
Ready copyright notice for clang-format
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Clang-format sees the text behind `#pragma region` as code and formats it. Instead of stating the copyright and date there, it's now in the comment block right below it. The text "Copyright" is left in the `#pragma region` line, as clang-format sees it as a single identifier.
I took the opportunity to normalize the dates, and add the copyright notice to the source files where it was missing them (except for third-party and the generated resources.h file).
2018-06-15 14:07:34 +02:00
Aaron van Geffen
9ee1a1f4df
Fix #7613 : Improve scrolling behaviour in staff list. ( #7614 )
2018-06-02 13:06:38 +02:00
Michał Janiszewski
a2ef4bd699
Exclude pre-formatted blocks from clang-format ( #7520 )
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[ci skip]
2018-05-16 20:41:29 +02:00
Ted John
9b604310a2
Implement game action for staff set colour
2018-03-20 09:31:39 +01:00
Michał Janiszewski
cd065d4f41
Reduce includes in common header
2018-03-20 00:27:58 +01:00
Hielke Morsink
55979a3fff
Remove and replace C typedefs
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`typedef struct/union/enum name { ... } name_again;` is not needed whe compiling C++, moving the name at the back to be in front of the object and removing `typedef` makes it usable the very same way.
This also replaces typedefs with the using keyword. They have better readability, especially for function pointer types, and would allow more flexibility when used with templates.
2018-02-14 09:42:26 +01:00
Marijn van der Werf
4c956def67
Update UI imports
2018-01-18 22:57:55 +01:00
ZehMatt
84f2917f59
Use const and constexpr whenever possible.
2018-01-11 22:29:08 +01:00
Michael Steenbeek
cd5a1ba888
Compile files in world folder as C++
2018-01-11 13:25:09 +01:00
Aaron van Geffen
ecc1cfed2a
Rename WWT_DROPDOWN_BUTTON to WWT_BUTTON.
...
The previous name implied an exclusive association with dropdowns.
While used to display the dropdown triangle button, this is not an
exclusive use.
2018-01-08 00:01:32 +01:00
Ted John
83d1b6eb8f
Refactor widget.c to C++
2018-01-07 12:39:58 +01:00
Ted John
f18595a1c1
Refactor viewport.c to C++
2018-01-07 12:39:58 +01:00
Michael Steenbeek
755add6c9a
Compile localisation folder as C++
2018-01-06 18:32:25 +01:00
Ted John
3dcbebcf68
Refactor drawing.c to C++
2018-01-05 22:57:57 +01:00
Marijn van der Werf
1e946fc0fe
Move Dropdown to UI project
2017-12-16 15:47:38 +02:00
Michael Steenbeek
1a9975d683
Compile util and cheats as C++
2017-12-14 10:03:21 +01:00
Michael Steenbeek
6dc49d643a
Compile files in base dir as C++
2017-12-13 08:03:48 +01:00
Michael Steenbeek
60d8865efb
Compile game.c and game.h as C++
2017-12-05 09:10:27 +01:00
Michał Janiszewski
b7ecaf6ae0
Fix StaffList.cpp compilation
2017-11-26 20:36:03 +01:00
Michael Steenbeek
af845beb61
Replace mapElement with tileElement
2017-10-31 19:59:06 +01:00
Michael Steenbeek
ce8d9cc71b
Rename map_element to tile_element
2017-10-31 19:59:06 +01:00
Michael Steenbeek
4290d0a65d
Fix some erroneous use of LOCATION_NULL
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Found by @janisozaur and introduced in PR #6461 .
2017-10-25 11:59:29 +02:00
Aaron van Geffen
9dbba6e56e
Add extra padding to scrollable list items in staff window.
2017-10-22 22:00:49 +02:00
Michał Janiszewski
8fd2266bda
Refactor includes ( #6512 )
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* Refactor Intent.h inclusion
* Use forward declaration of ITcpSocket
* Remove unused include
* Forward declare rct_ride_entry
* Remove unused headers
* Forward-declare rct_drawpixelinfo
* Remove unused headers
* Lower header include from header to source file
* Reduce included headers
* Reduce includes
2017-10-19 10:01:05 +02:00
Michael Steenbeek
7f9c25a7a9
Use constant for LOCATION_NULL, split off location stuff to Location.h
2017-10-13 22:23:07 +02:00
Michał Janiszewski
ab3835719a
Compile peep and staff logic as C++
2017-10-13 10:06:36 +02:00
Marijn van der Werf
eef3bd9af5
Move staff and guest windows
2017-10-07 22:24:14 +02:00
Marijn van der Werf
8569a7fe2f
Move map window
2017-10-07 22:24:14 +02:00
Marijn van der Werf
ac910a5979
Move Error, Campaign and Ride Demolition windows
2017-09-24 22:41:49 +02:00
Michał Janiszewski
00fd18809c
Move extern "C" {} blocks to headers ( #6282 )
2017-09-18 17:05:28 +02:00
Michał Janiszewski
d698ad1100
Convert NULL -> nullptr in C++
2017-08-15 11:51:56 +02:00
Marijn van der Werf
294cef3c9b
Move additional windows to UI project
2017-08-14 23:53:28 +02:00