* add data to Track.cpp
add data to TrackData.cpp
add import helper functions
fix Booster value
import booster as 256
export booster as 100
add vehicle subposition data
add SV4 import
add TD4 import
add TD6 import
use track_type_t when importing TD6
add TD6 export
change peep tracktype type to auto
fix SV4 track element import
fix import of booster speed
add None enum to TrackElemType
move _legacy RideConstruction functions to Ride.cpp
change _currentPossibleRideConfigurations to use track_type_t
fix booster track category
add booster string tto
expand _currentTrackCurve to 32 bits
expand track_curve_chain to 32 bits
update get_track_element et al. to handle 16 bit track types
run clang-format
remove unused #includes from _legacy.cpp
Revert "remove unused #includes from _legacy.cpp"
This reverts commit 4c4d4b06edb0c130314789d8fe371246be246c9f.
Revert "update get_track_element et al. to handle 16 bit track types"
This reverts commit 73920dafd4a6c9e7c9f0c7ee1098d493f8f5d262.
Revert "move _legacy RideConstruction functions to Ride.cpp"
This reverts commit 2d83a75c1477d387ad77a7a5085f37a28f72a589.
update _legacy functions for 16-bit track types
update ride_construction_reset_current_piece behavior with new enum
fix declaration of _currentTrackCurve to match other track tcurve vars
remove unused include from T4Importer.cpp
move SCT to 256 part 1: RideConstruction.cpp
move SCT to 256 part 2: TrackData.cpp
move SCT to 256 part 3: Ride.h/Ride.cpp
move SCT to 256 Part 4: revert changes to S4Importer.cpp, T4Importer.cpp
fix stations appearing as curves
fix too many initializers in TrackData.cpp
move SCT to 256 part 5: S6/T6 importing and exporting
move SCT to 256 part 6: simplify RCT12.cpp functions
fix comments in S6Exporter.cpp, S6Importer.cpp
fix clang-format on S6Importer.cpp
add missing data to TrackData.cpp
revert new functions for checking if track type is a booster
revert unused include
change trackType to auto and add comment to S6Exporter.cpp
move track type aliasing from TrackDesign.cpp to T6Import.cpp, T6Export.cpp
add comment about sv6 vehicle.track_type
static cast to uint8_t in T6Exporter.cpp`
set type to auto when setting value to _currentTrackCurve
revert moving function in S6Importer.cpp
fix value names in RideData.cpp
revert cahnge to uint16_t return for GetTrackType() in RCT12.cpp
fix GetTrackType return type for real
add changelog entry
bump network version
cast alternate track type to track_type_t
static_cast tuple input value in _legacy.cpp
change _currentTrackCurve to uint32
use TrackElemType::Count to determine length of subposition array
perform some changes
remove padding from rct_trackdefinition
fix alternative type check
remove _boosterTrackSelected
add missing condition for booster speed
add comments for TrackElemType::MultiDimInvertedUp90ToFlatQuarterLoop
add missing comments to RideData.cpp
remove extra entry
simplify some things
fix formatting
remove redundant checks todo: fix building the track piece
use TrackElemType::None more
remove git.txt
* bump network version
* make conditional more explicit w/ parentheses
* move booster check to RCT12.cpp
* implement getters and setters for vehicle track type and direction
* fix formatting
* rename RCT12TrackTypeIsBooster to RCT2TrackTypeIsBooster
* add whitespace in RCT2.h
* change the thing I thought I changed
* move booster check function to RCT2.cpp
* move function into if condition
* fix scope issues with setters
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
* Fix#1324: track selection visible when placing entrance or exit
* Improve maze construction window UX in entrance/exit mode
- Arrows are disabled when entrance and exit are being placed
- Clicking a construction mode will disable the entrance and exit mode
- Previous state restored when leaving entrance/exit construction mode
- Fix entrance/exit buttons not changing when the mode switches after placing the first entrance/exit
Co-authored-by: Simon Jarrett <simonjjarrett@gmail.com>
* Make MakeWidget* functions take enum colour
* Make windows A-D use WindowColour enum
* Make windows E-G use WindowColour enum
* Make windows I-M use WindowColour enum
* Make windows N-P use WindowColour enum
* Make windows R-S use WindowColour enum
* Make windows T use WindowColour enum
* Make windows V-W use WindowColour enum
* Remove viewport pointer from get_map_coordinates_from_pos
* Removed viewport from get_window
* Return a InteractionInfo from get_map_coord...
* Remove viewport_interaction_info struct
* Add Entity union to simplify code
* Name the enum used for viewport interaction
* Simplify functions further by returning the info struct
* Add default switches
* Fix#11570 - create gfx_draw_string_centered() overload
I created the overload, updated all calls from the old function to the new and deleted the old one