Move functions in ObjectJsonHelpers to their relevant namespaces and classes
- Move ParseColour to Colour::FromString
- Move ParseCursor to Cursor::FromString
- Move LoadStrings to StringTable::ReadJson
- Move LoadImages to ImageTable::ReadJson
- Move ParseObjectEntry to Object::ParseObjectEntry
- Move GetString, etc. to Json::GetString, etc.
- Delete ObjectJsonHelpers .cpp and .h files
Consolidate all the guest pathfinding code from Peep.cpp into GuestPathfinding.cpp, and make a dedicated header for GuestPathfinding to help make it easier to see what the actual public interface is to the pathfinding system.
Unfortunately MS has removed the wild card feature from vcxproj files. This will mean all file deletions and creations will need to modify these files to be included in the VS builds.
Simplified data serialisation of game actions.
Moved the flags away from parameters.
GameAction base now serialises mandatory data such as flags and player.
Split some functions from network in order to move command processing to the end of tick.
Win32 debug previously built a special .dll build to allow calling into RCT2. This has been broken for a while and has little use anymore. It has therefore been removed.
This sets up a URI scheme for openrct2 for Windows by adding the necessary registry keys. This is done on startup every time to keep the binary location up to date. URI handling currently supports joining a server.
This PR adds three new files, one to expose some of the funcitons for the
tile inspector window, and two completely new ones for the tile inspector
logic, which handles what happens.
This commit adds the logic for inserting corrupt elements, while keeping
the list on both server and client correct (e.g. client has the same tile
selected, and keeps the same element in focus when the tiles gets changed)