Tulio Leao
724a6d4dcf
Make rct_window use ScreenCoordsXY
2020-03-02 20:51:01 -03:00
Tulio Leao
09fad0ef7f
Change rct_viewport to use ScreenCoordsXY
2020-03-02 20:50:58 -03:00
Michael Steenbeek
d395d67b95
Merge pull request #10846 from tupaschoal/const-ref-screencoords
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Prefer const ref to send ScreenCoordsXY over
2020-03-01 14:17:51 +01:00
Tulio Leao
9bcd20e0e6
Prefer const ref to send ScreenCoordsXY over
2020-02-29 08:25:48 -03:00
Tulio Leao
826478a8ef
Use ScreenCoordsXY on UiContext.cpp
2020-02-22 16:01:20 -03:00
Michael Steenbeek
d7f23bc5bf
Close #6898 : Remove LOADMM and LOADRCT1 commands ( #10546 )
2020-01-12 14:26:33 +01:00
Duncan
099404b505
Merge pull request #10381 from tupaschoal/cursorsate-store-coords
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Make CursorState store a ScreenCoordsXY object
2019-12-18 20:10:51 +00:00
Tulio Leao
c2c40fa951
Create ScreenCoordsXY on UIContext mouse/finger functions ( #10382 )
2019-12-17 18:46:28 +01:00
Tulio Leao
2cd3add373
Make CursorState store a ScreenCoordsXY object
2019-12-14 23:30:55 -03:00
Tulio Leao
9d09f1b95c
Use ScreenCoordsXY on context cursor operations ( #10364 )
2019-12-14 22:52:18 +01:00
Tom Lankhorst
6eea943083
Pass SDL_WINDOW_ALLOW_HIGHDPI to SDL_CreateWindow ( #10125 )
2019-10-21 22:36:05 +02:00
Tulio Leao
5f916b79ae
Use ScreenCoordsXY for MouseInput ( #10120 )
2019-10-20 19:10:30 +02:00
Matt
951f5009ef
Refactor window storage to use std::list instead of std::vector
2019-05-29 19:32:18 +02:00
Aaron van Geffen
2af13904c5
Update copyright notices for 2019. ( #8903 )
2019-03-17 07:16:15 +00:00
Michał Janiszewski
ecfbf60cc4
Drop SDL2/ prefix on includes
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pkg-config, cmake, all demos and tests define the path with SDL2/
already included.
2019-01-06 17:29:29 +01:00
ζeh Matt
223ae74c6b
Refactor code to obtain resolutions. ( #8215 )
2018-11-06 07:20:57 +01:00
tombomp
38cc4692f6
Fix #7473 : Disable audio on focus loss not correct
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Previously only muted the volume if sound effects was enabled, but ride music is also a possible source of sound.
2018-10-16 23:07:41 +02:00
youngspe
c1cd8619e0
Fix #1496 : scrolling on touch devices ( #8060 )
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* Fix #1496 : scrolling on touch devices
* correct formatting errors
2018-10-09 20:50:17 +02:00
youngspe
c543c1078d
Fix 7760: Touchscreen presses are handled twice ( #8056 )
2018-10-06 17:43:39 +02:00
Christian Schubert
48d6e2f58f
Added 'open custom content folder' button to toolbar menu.
2018-09-13 22:18:09 +02:00
Linus Unnebäck
fd07be587a
Remove Math::Clamp in favour of std::clamp
2018-08-12 16:47:12 +01:00
clang-format
d787872cbe
Indent preprocessor directives
2018-07-23 16:00:23 +02:00
clang-format
b02dfdbc93
Binpack function arguments together
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Previously when the arguments of a function wouldn't fit on a single line, clang-format would put each argument on its own line instead. By enabling the binpack parameter setting, it tried to fit as many on one line as possible instead.
Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com>
2018-07-23 16:00:22 +02:00
clang-format
9c022606f1
clang-format UI root
2018-07-23 16:00:14 +02:00
Michał Janiszewski
4a77801cb3
Increase the allowed aspect ratio epsilon ( #7775 )
2018-07-18 22:33:20 +01:00
Michael Steenbeek
1b08fb4e69
Replace our own integer types with standard ones
2018-06-20 17:30:40 +02:00
Ted John
98905fdbc3
Change g_window_list to use the heap for windows
2018-06-16 16:04:01 +01:00
Ted John
0f6138f8b6
Convert g_window_list to a std::vector
2018-06-16 16:04:01 +01:00
Hielke Morsink
0cf256ac9e
Ready copyright notice for clang-format
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Clang-format sees the text behind `#pragma region` as code and formats it. Instead of stating the copyright and date there, it's now in the comment block right below it. The text "Copyright" is left in the `#pragma region` line, as clang-format sees it as a single identifier.
I took the opportunity to normalize the dates, and add the copyright notice to the source files where it was missing them (except for third-party and the generated resources.h file).
2018-06-15 14:07:34 +02:00
Ted John
fdb1d98868
Move rain window loop to libopenrct2ui ( #7684 )
2018-06-15 07:46:04 +01:00
Ted John
ae6af47341
Move TitleSequencePlayer to libopenrct2ui
2018-06-10 23:39:56 +01:00
Ted John
5a368ce6d9
Move theme code to libopenrct2ui
2018-06-10 23:34:27 +01:00
Ted John
e38f4df575
[wip] Move themes to libopenrct2ui
2018-06-10 23:34:12 +01:00
Hielke Morsink
de3cab59bb
Fix warnings reported by travis
2018-06-05 16:07:54 +02:00
Ted John
92f6ac7333
Rename header files to match renamed source files
2018-06-01 09:38:30 +02:00
Ted John
7eb1703f36
Remove old bitmap code via UiContext
2018-05-13 01:11:56 +01:00
Ted John
302fe00805
Always pass shared_ptr by reference
2018-05-11 20:39:00 +01:00
Ted John
7b610fd3c0
Use shared_ptr more for UiContext in relation to DrawingEngine
2018-05-11 20:37:48 +01:00
Ted John
7dc170ef85
Use shared_ptr for long-life objects
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Use unique_ptr and shared_ptr for IContext, IPlatformEnvironment, IUiContext, and IAudioContext.
2018-05-11 20:37:48 +01:00
Ted John
dbbd5b89e6
Fix assert in SDL2 (debug)
2018-05-04 20:24:35 +01:00
Ted John
dd0573b235
Move in game console to UI library
2018-03-22 20:16:58 +00:00
Ted John
ec9e812ea7
Replace gConsoleOpen with function
2018-03-22 20:16:58 +00:00
Michał Janiszewski
cd065d4f41
Reduce includes in common header
2018-03-20 00:27:58 +01:00
Ted John
39a38dc193
Include SDL2 using sub directory
2018-03-09 16:28:47 +01:00
Marijn van der Werf
4c956def67
Update UI imports
2018-01-18 22:57:55 +01:00
ZehMatt
84f2917f59
Use const and constexpr whenever possible.
2018-01-11 22:29:08 +01:00
Ted John
c3eab7ead6
Refactor window.c to C++
2018-01-07 12:39:58 +01:00
Ted John
c974daf467
Refactor console.c to C++
2018-01-07 12:39:58 +01:00
Michael Steenbeek
755add6c9a
Compile localisation folder as C++
2018-01-06 18:32:25 +01:00
Michał Janiszewski
4d0c88fb94
Mark constructors explicit ( #6928 )
2018-01-04 01:12:34 +00:00
Michael Steenbeek
6dc49d643a
Compile files in base dir as C++
2017-12-13 08:03:48 +01:00
Christian F. Coors
0aa515355a
Add cursor scaling
2017-12-12 22:11:40 +01:00
Aaron van Geffen
837b177d9d
Simplify UI scaling display quality options ( #6764 )
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Simplify UI scaling display quality options.
This removes three options:
* 'Use NN scaling at integer scales', as NN is decidedly preferable at integer scales.
* Anisotropic scaling, as it produces results very similar (if not equal) to linear scaling.
* NN as a selectable option in the dropdown - NN is forced on integer scales and unavailable for non-integer scales.
2017-12-03 22:35:16 +01:00
Philip Goto
19abb62586
Add Smooth NN scaling to OpenGL renderer
2017-11-06 23:05:21 +01:00
Philip Goto
6377ac7bfb
Create enum for scale quality
2017-11-06 23:05:21 +01:00
Philip Goto
b66df2d6db
Add smooth nearest neighbor scaling
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This commit implements smooth nearest neighbor scaling, this scaling method looks sharper than linear scaling and not deformed like NN scaling.
2017-11-06 23:05:21 +01:00
LRFLEW
7db8d0f00a
OpenGL: Fix linear DPI scaling
2017-10-30 16:21:49 +01:00
Christian F. Coors
ecc6bf5120
Fix scrolling with mouse wheel
2017-10-06 10:17:43 +02:00
Marijn van der Werf
ac910a5979
Move Error, Campaign and Ride Demolition windows
2017-09-24 22:41:49 +02:00
Michał Janiszewski
00fd18809c
Move extern "C" {} blocks to headers ( #6282 )
2017-09-18 17:05:28 +02:00
ζeh Matt
1f3ccae8b1
Refactor remaining image flag constants to defined G1_* flags. ( #6217 )
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Refactor gUnk9DE568 and gUnk9DE56C to be type of rct_xy16 called gPaintSpritePosition
Rename unk_9ABDA4 to gCurrentColourPalette.
Rename gUnkEDF81C to gCurrentImageType.
Rename sub_679236_679662_679B0D_679FF1 to pixel_is_present.
Remove unused variables _unk9ABDAE, _unk9AC149, unk_9E3CE4, only ever assigned but never read.
Remove unreferenced variable unk_9E3CDC.
Clean up some parts in sub_679236_679662_679B0D_679FF1.
Remove function sub_68371D and references, it assigns variables that are never used.
Add assert determine if unused code.
2017-09-02 14:01:08 +01:00
wolfreak99
8e93c69e47
Implement console scrolling by pageup and pagedown
2017-08-26 18:19:03 +02:00
Ted John
6699d0885b
Merge pull request #6065 from IntelOrca/refactor/remove-rct2.c
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Move remaining functions out rct2.c
2017-07-30 18:09:26 +01:00
Michał Janiszewski
9eb0dc6ea9
Fix wrong mouse button being released on FingerUp event
2017-07-30 17:57:07 +02:00
Michał Janiszewski
eb76b188ae
Ensure UiContext deletes allocated resources
2017-07-30 17:34:30 +02:00
Ted John
8bc4e52ae9
Move rct2_quit to Context
2017-07-29 20:28:18 +01:00
ZehMatt
fabf7f9fb5
Refactored window flags only being updated every 1000ms.
2017-07-25 08:33:57 +02:00
Ted John
7fbcf1ab0b
Move rct2_update into Context
2017-07-16 23:25:11 +01:00
William Wallace
ae110a9159
Allow switching between OpenGL and other renderers without restarting
2017-07-13 19:04:37 +01:00
rwjuk
214bf3988b
Implement 'missing objects' window
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Implement 'missing objects' window
Basic implementation of 'bad objects' window
Add new object_load_error.c
Add object_load_error.c
Faffing about
String stuff
Stuff
Get window basically displaying
Proper col header for object
Display object types
Display file name and explanatory message
Probably about time I added myself to the dev list
Cleanup and comments
Make bad object window work with SC6
Fix whitespace, string IDs, flip core function sense
Fix spacing in string_ids.h
Fix string ID snafu
Fix HasNoInvalidObjects() sense
Attempt to refactor this to pass data properly
Move typedefs to separate header
Fix up signatures
Add park_load_result_types.h
Clean up includes and remnants of prev implementation
Split duplication into function, free invalid entries list on close
Use pointer for object_validity_result param
Fixup string IDs
Use LoadObject() directly
Use dependency injection, fix string termination
Xcode fix, make helper function static
Fix buffer overrun and memory leak
Use SDL for clipboard functionality
Fix function & variable declarations
Rework editor_read_s6() to use new park load result type
Update changelog for #5624
[ci skip]
Fix mem leak, function signature and whitespace
2017-07-01 01:28:51 +01:00
Ted John
1dae7f9f32
Move SDL_LoadBMP call to libopenrct2ui ( #5616 )
2017-06-14 19:47:22 +01:00
Ted John
cbd53f920c
Create IWindowManager to open window from libopenrct2
2017-06-11 17:23:51 +01:00
Ted John
dfa1b47a4f
Move keyboard shortcut code to libopenrct2ui.
2017-06-11 16:52:15 +01:00
Ted John
0d8f9d6618
Refactor IPlatformEnvironment ( #5590 )
2017-06-11 12:53:37 +01:00
Ted John
fc899d15ef
Remove SDL_Window from IDrawingEngine and UiContext
2017-06-10 22:18:54 +01:00
Ted John
abb857e51d
Remove platform_get_non_window_flags
2017-06-10 16:40:08 +01:00
Ted John
852ea898e7
Fix #5534 : Unable to select any full screen resolutions
2017-06-02 18:36:21 +01:00
Michał Janiszewski
79d76759bb
Fix #5516 : Update copyrights for 2017
...
Not all files were necessarily _changed_, but all were touched, see
https://github.com/OpenRCT2/OpenRCT2/pull/4932
2017-06-01 21:55:10 +02:00
Ted John
3ca1b48384
Open the game window on the last remembered display
2017-05-29 22:39:17 +02:00
Ted John
e313568a27
Initialise UiContext input fields
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This was causing undefined data to appear in _keysPressed which caused shortcuts to be invoked on startup.
2017-05-29 22:38:46 +02:00
Richard Jenkins
aa5151503a
Fix formatting
2017-05-29 22:38:46 +02:00
Richard Jenkins
999a467b9a
Add SetKeysPressed() function to UiContext
2017-05-29 22:38:46 +02:00
Richard Jenkins
63771389c3
Remove whitespace in UiContext.cpp
2017-05-29 22:38:45 +02:00
Richard Jenkins
e8ec7ee58f
Implement building of libopenrct2 and OpenRCT-UI for macOS
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Initial setup of xcode for multiple targets
libopenrct2 partially working
Restore macOS mach_info init
Get macOS OpenRCT2-ui working if hackish
Implement UiContext for macOS properly
Put tabbing cancellation code back
2017-05-29 22:38:45 +02:00
Ted John
41f376f7aa
Add final to implementations
2017-05-29 22:38:44 +02:00
Ted John
50197f04ed
Fix boolean warning
2017-05-29 22:38:44 +02:00
Ted John
cf0dcb4753
Refactor file / directory dialogs to UiContext
2017-05-29 22:38:43 +02:00
Ted John
3fcd42fe2b
Move more window code to UiContext
2017-05-29 22:38:43 +02:00
Ted John
a020a9fbef
Fix premature deletion of platform context
2017-05-29 22:38:43 +02:00
Ted John
0440c3deea
Clean up audio.cpp
2017-05-29 22:38:43 +02:00
Ted John
d206d181f2
Move audio code to UI project
2017-05-29 22:38:43 +02:00
Ted John
bd9839ff50
Get the game working
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Mostly just needed to resolve screen size which is now retrieved via ui context.
2017-05-29 22:38:43 +02:00
Ted John
7163973bd2
Start moving code from OpenRCT2 to Context
2017-05-29 22:38:42 +02:00
Ted John
9d24e47e6f
Fix build
2017-05-29 22:38:42 +02:00
Ted John
f736e8ff96
Move more platform code to UiContext
2017-05-29 22:38:42 +02:00
Ted John
5885cb646f
Start moving window logic to UI project
2017-05-29 22:38:42 +02:00
Ted John
10182879da
Invert Context and UiContext dependencies
2017-05-29 22:38:42 +02:00
Ted John
89780363ee
Add openrct2-ui cmake project
2017-05-29 22:38:42 +02:00
Ted John
006a76c099
Refactor registration of drawing engines
2017-05-29 22:38:42 +02:00
Ted John
bf3749833d
Allow drawing engine registration via context interfaces
2017-05-29 22:38:42 +02:00