Michael Steenbeek
382935c50f
Merge pull request #9644 from IntelOrca/refactor/banners
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Refactor banners
2019-07-27 10:59:57 +02:00
Ted John
5c07c53faf
Refactor get banner
2019-07-25 22:21:19 +01:00
Ted John
85543bd1c8
Separate RCT2 and OpenRCT2 banner struct
2019-07-25 22:21:19 +01:00
Matt
126226dbe3
Fix #9625 : Show correct cost in scenery selection
2019-07-23 18:03:26 +02:00
Duncan
ab5f5b20cd
Use enum class for RCT2_SOUND ( #9618 )
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* Use enum class for RCT2_SOUND
* Fix formatting. Fix mistaken declaration.
* Change name of enum to SoundId
* Fix clang format
2019-07-22 19:02:45 +01:00
ζeh Matt
cd8c67ddac
Implement SetCheatAction. ( #8990 )
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* Implement SetCheatAction.
* Bump up network version
2019-05-04 15:28:38 +02:00
Aaron van Geffen
f1b9c71524
Merge pull request #8687 from Xkeeper0/f/multiplayer-plus
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Multiplayer dropdown additions
2019-05-02 22:53:50 +02:00
duncanspumpkin
d14637e1ca
Fix narrowing and formatting
2019-05-02 17:47:01 +01:00
duncanspumpkin
f6b610c325
Implement Banner Place/Remove Actions
2019-05-02 17:47:01 +01:00
Aaron van Geffen
57040c392c
Change multiplayer toolbar image to framed globe, with pressed state.
2019-05-02 12:32:45 +02:00
Xkeeper
4a34d2a6da
Disable "Reconnect" if not desynced.
2019-05-02 00:30:30 +02:00
Xkeeper
c075eec224
Update sync icons, new multiplayer toolbar button
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The multiplayer toolbar button is the same globe used for the
multiplayer option on the title screen, since it seems like
a nicer (and better?) looking option than the two riders.
Also conflicts less with the new sync icons.
2019-05-02 00:30:30 +02:00
Xkeeper
8c4de40239
Add graphics for desync notice
2019-05-02 00:29:25 +02:00
Xkeeper
bc8ecd8e67
Add "Reconnect" option under the multiplayer button
2019-05-02 00:26:37 +02:00
Xkeeper
d614fb4035
add network indicators for desync/player count
2019-05-02 00:22:03 +02:00
Aaron van Geffen
df42cfe1e1
Change map toolbar icon with current rotation ( #9154 )
2019-05-02 00:07:20 +02:00
boucks
b052c4ac61
Fix #9054 : remove gSceneryTileElement by returning it within GameActi… ( #9127 )
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* Fix #9054 : remove gSceneryTileElement by returning it within GameActionResult
* fixing Clang-format issues
* fixing clang-format
lets try this again...
* fixing clang-format
alright should be good this time
* fixing clang-format issues
using automatic clang-formatting
* initializing tileElement
2019-04-24 09:42:00 +01:00
Duncan
46844e2218
Merge branch 'develop' into issue-9053
2019-04-21 19:50:20 +01:00
Michael Steenbeek
42a1a8704d
Use empty() for vectors; clean up bool comparisons ( #9118 )
2019-04-20 20:39:47 +02:00
Trevor Harkness
844a28f3f5
Fix formatting and added to contributors.md
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Adjusted formatting for CI tests
2019-04-19 02:18:55 -04:00
Trevor Harkness
8cb50432de
Fix #9053 . Remove instances of gSceneryGroundFlags
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Created subclass of GameActionResult in LargeSceneryPlaceAction and SmallSceneryPlaceAction. Removed references to global variable in other files.
2019-04-17 22:55:37 -04:00
duncanspumpkin
d6522f0aee
Fix formatting
2019-04-08 17:19:52 +01:00
duncanspumpkin
baad532c17
Fix formatting
2019-04-07 14:55:08 +01:00
duncanspumpkin
00cbd75641
Return more useful error messages.
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Fix clearance checks always being on for underground placement
2019-04-07 14:55:08 +01:00
duncanspumpkin
d63919c0cc
Implement LargeSceneryPlaceAction
2019-04-07 14:55:07 +01:00
duncanspumpkin
008ed86bca
Make requested fixes
2019-04-07 12:02:04 +01:00
duncanspumpkin
3593366e95
Implement banner set colour action
2019-04-07 09:22:39 +01:00
duncanspumpkin
5ab42488a9
Implement large scenery set colour action
2019-04-07 09:22:33 +01:00
duncanspumpkin
8ef5afe2ce
Implement wall set colour action
2019-04-06 19:39:01 +01:00
duncanspumpkin
8fc1d70239
Implement small scenery set colour action
2019-04-06 19:39:00 +01:00
duncanspumpkin
787993c117
Fix #9062 . Pass the correct flag for ghosts.
2019-04-06 18:16:24 +01:00
duncanspumpkin
561ce03d18
Fix formatting
2019-04-04 19:23:44 +01:00
duncanspumpkin
30a5194085
Use a vector for map selection tiles
2019-04-04 19:23:44 +01:00
duncanspumpkin
7e6254f30c
Fix function.
2019-04-02 18:36:57 +01:00
duncanspumpkin
29f5018bd1
Implement wall place game action
2019-04-02 18:36:57 +01:00
duncanspumpkin
81307f71df
Implement LandSmoothAction
2019-03-27 18:48:26 +00:00
Joshua Tucker
c09f283c25
Fix #8468 : Removed code incorrectly increasing tile height
2019-03-26 12:10:46 -04:00
Aaron van Geffen
f4602d0a34
Use SCREEN_FLAGS_EDITOR when appropriate.
2019-03-20 20:58:08 +01:00
Aaron van Geffen
aeaa45c05b
Fix #8927 : Make cheats menu partially accessible in scenario editor.
2019-03-20 20:03:28 +01:00
duncanspumpkin
351adcc88b
Merge #8897 branch 'surface_set_style_ga' into game_actions
2019-03-18 19:58:21 +00:00
Aaron van Geffen
97ba6eec08
Move common actions from debug menu into cheats menu ( #8892 )
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This aims to make it less necessary for users to enable debugging tools.
2019-03-17 12:52:32 +01:00
duncanspumpkin
c9332b4c5d
Use the game action. Fix issues with it
2019-03-17 07:20:36 +00:00
Aaron van Geffen
2af13904c5
Update copyright notices for 2019. ( #8903 )
2019-03-17 07:16:15 +00:00
duncanspumpkin
c84927306e
Implement land/water lower raise
2019-03-15 19:44:17 +00:00
duncanspumpkin
510d71ab68
Add FootpathSceneryPlaceAction
2019-03-04 16:57:21 +00:00
duncanspumpkin
cbb02ec98a
Use game action for track design. Fix error titles.
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Add files to xcode project (#20 )
Finally get the placement code working
Use game action for ghosts. Fix basequarter
Remove references to old command
Fix formating remove unused var
Fix clang format
2019-02-27 18:51:54 +00:00
duncanspumpkin
b60d97ef55
Use enum values for the savePromptMode
2019-02-22 09:08:04 +00:00
duncanspumpkin
eadef45ffd
Add LoadOrQuiteAction
2019-02-22 09:00:38 +00:00
duncanspumpkin
866d143930
Move Pause Toggle into the GameAction framework
2019-02-11 10:46:12 +00:00
Matt
ecd4f61115
Add Network window
2019-02-07 18:50:58 +01:00