Ted John
ddb96ec267
Refactor load park result
...
Use a C++ struct and pass that to C.
2017-07-01 01:29:35 +01:00
rwjuk
ab38c07fb9
Make object window work with S4s and scenarios
2017-07-01 01:29:34 +01:00
Gymnasiast
b806ded6a4
Refactor land rights window
2017-06-26 20:01:35 +02:00
Michael Steenbeek
fef10c1f60
Clean up windows using land tools
2017-06-22 20:49:13 +02:00
Gymnasiast
595e73e2d9
Name GAME_COMMAND_FLAG_7
2017-06-18 18:25:49 +02:00
Ted John
97d68957f0
Fix segfault in screenshot command
2017-06-10 15:48:05 +01:00
Michał Janiszewski
61d38511bc
Expand tabs to spaces
...
This commit expands tabs to spaces (ts=4) in all the files under src/
and test/.
Until now we had two wildly different code styles with C using tabs and
new C++ using spaces. It is painful to maintain as none of the commonly
used tools support this kind of setup and in reality is needless, as we
can simply convert all the sources to spaces and have opened PRs do the
same, where needed.
Additionally, trailing whitespace has been removed.
2017-06-06 23:46:14 +02:00
Gymnasiast
dd8a0847e1
Replace TOP_TOOLBAR_CLEARANCE with TOP_TOOLBAR_HEIGHT
2017-06-02 16:34:30 +02:00
Marijn van der Werf
2e40d90f5f
Replace more occurences of 28
2017-06-01 22:38:35 +02:00
Michał Janiszewski
79d76759bb
Fix #5516 : Update copyrights for 2017
...
Not all files were necessarily _changed_, but all were touched, see
https://github.com/OpenRCT2/OpenRCT2/pull/4932
2017-06-01 21:55:10 +02:00
Ted John
bd9839ff50
Get the game working
...
Mostly just needed to resolve screen size which is now retrieved via ui context.
2017-05-29 22:38:43 +02:00
Hielke Morsink
bfa03583fa
Apply window themes only when created or when the selected theme is changed
2017-05-17 13:19:42 +02:00
Marijn van der Werf
a0259b79d4
Use rct_widgetindex type
2017-05-03 22:43:33 +02:00
Marijn van der Werf
927190103b
Use enum for tools
2017-05-03 16:09:21 +02:00
Marijn van der Werf
3cf725745d
Add compile-time checked constants for widget ids
2017-05-02 09:58:25 +02:00
Ted John
4288e13947
Change mute widget index to its more logical position
2017-04-30 22:35:47 +01:00
Ted John
ae8aa2d466
Fix top toolbar tool switching
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Moved tool active checks to top toolbar so that it can use constants.
2017-04-30 22:33:19 +01:00
Ted John
75e0c94082
Fix mute / unmute logic
2017-04-30 18:03:25 +01:00
Pulkit
970614bd51
WIDX_MUTE Improvements
2017-04-30 17:36:38 +01:00
Pulkit
89baa54633
Fixed the whitespaces
2017-04-30 17:33:26 +01:00
Pulkit
f7d01e3983
Modified the Mute button Like the Cheat
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I implemented the Mute button but for some reason I am unable to enable
the checkbox. Could someone kindly look into it
2017-04-30 17:33:26 +01:00
Pulkit
0ca023a459
Few Corrections, in the code.
2017-04-30 17:33:26 +01:00
Pulkit
a0f6a3b61b
Updated Position of the Mute Button
2017-04-30 17:33:25 +01:00
Pulkit
ffa3896b24
Mute Button Implemented like in RCT1
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Added the Mute button, like requested in the Issue #1421 .
2017-04-30 17:33:21 +01:00
CraigCraig
e0b875398b
Tons of spelling fixes ( #5413 )
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[ci skip]
2017-04-30 06:39:24 +02:00
Michał Janiszewski
dcb1b8651b
Fix scenery eye dropper checks
2017-04-24 23:25:21 +02:00
Hielke Morsink
9314b8b793
Fix #5375 : Use mask for fetching large scenery id, fix picking banner elements
2017-04-19 07:56:46 +02:00
Michał Janiszewski
d53f276207
Fix scenery eye dropper interaction with footpaths
2017-04-18 22:49:33 +02:00
wolfreak99
28c61e7068
Prepare scenario options sync
2017-04-11 14:26:25 +02:00
Richard Jenkins
1cfc1b003b
Fix scenery eyedropper not picking up selected item's rotation (referenced in #5339 ) ( #5344 )
2017-04-05 12:33:59 +01:00
Michael Steenbeek
c9c3025e2e
Merge pull request #5305 from IntelOrca/feature/scenery-eyedropper-tool
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Add scenery eyedropper tool
2017-04-02 22:45:28 +02:00
Richard Jenkins
ccce7b0432
Pass selected colour to the create banner command, fixes #5316
2017-03-26 15:31:21 +02:00
Ted John
6429ccd9df
Implement scenery eye dropper
2017-03-13 19:27:20 +00:00
Ted John
6e7c5b7031
Add scenery eyedropper button
2017-03-13 18:05:13 +00:00
Duncan
1654ba4fe4
Merge pull request #5236 from duncanspumpkin/refactor
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Refactor fence to wall
2017-02-28 06:56:06 +00:00
Michał Janiszewski
7f48df20ec
Refactor input
2017-02-27 20:20:41 +01:00
duncanspumpkin
810bf301f3
Rename map element fence to wall
2017-02-20 21:10:49 +00:00
duncanspumpkin
f54c71b61c
Rename functions to wall. Refactor game commands
2017-02-20 21:02:19 +00:00
Ted John
fb2c835d52
Include new config header
2017-02-18 15:45:10 +00:00
wolfreak99
bee43fc78d
Disable unsupported debug options in multiplayer
2017-02-12 23:02:19 +01:00
Broxzier
88a0bb4270
Add support for inserting corrupt elements in MP
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This PR adds three new files, one to expose some of the funcitons for the
tile inspector window, and two completely new ones for the tile inspector
logic, which handles what happens.
This commit adds the logic for inserting corrupt elements, while keeping
the list on both server and client correct (e.g. client has the same tile
selected, and keeps the same element in focus when the tiles gets changed)
2017-02-12 23:00:06 +01:00
duncanspumpkin
fef7445f0c
Use flags where known. Refactor large 3d signs slightly
2017-02-04 08:12:44 +00:00
duncanspumpkin
e384b9a508
Label known offsets and flags of wall/fence
2017-02-02 18:52:35 +00:00
zaxcav
a4b476ac92
Minor changes as requested by reviewer.
2017-01-22 21:21:00 +01:00
zaxcav
0d81835224
Correct mistakes during rebase.
2017-01-22 21:17:08 +01:00
zaxcav
25e57ca50d
Updated code as requested by reviewer.
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Removed display of raw cut height value.
Changed display of cut height in METRIC/SI from 1DP to 2DP to display odd raw heights with accurate value.
Changed display of cut height in IMPERIAL to 1DP to display odd raw heights with accurate value.
2017-01-22 21:02:19 +01:00
zaxcav
c6da3fa862
Scrollbar for clipping height now works.
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Initialisatation of scrollbar with clip height is temporarily disabled.
Revised view menu entry bahaviour.
Other minor window tweaks.
2017-01-22 20:45:21 +01:00
zaxcav
fc8da2086f
Fix view menu so view clipping entry shows
2017-01-22 20:45:21 +01:00
zaxcav
e8d6cba5be
Initial attempt at paintClip UI
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Compiles but untested.
NOT INTENDED FOR MERGING
2017-01-22 20:45:21 +01:00
Broxzier
60603ae10a
Use types from common.h
2017-01-14 12:37:31 +01:00