Commit Graph

155 Commits

Author SHA1 Message Date
Duncan 9cbdae2ef1
Peep::ItemFlags merging (#13511)
* Merge standard and extra item flags for peeps

* Update replays
2020-12-09 09:21:23 +00:00
Gymnasiast a7ac82a060
Update objects to v1.0.20 2020-12-02 17:17:32 +01:00
Richard Fine 6c4df9c54d
Fix #13409: Peeps sometimes stray too far from the path centre (#13415)
* Fix #13409: Clamp peep distances from path centers

The debunch-peeps improvement did not account for the fact that peeps may change direction when they are only at the very edge of a tile - it's not entirely clear to me why this happens, but it does. The previous code would push these peeps back towards the center line over time, but the new behaviour allows them to keep walking along these very edge-y lines, which means they sometimes appear to be walking on the wrong sides of benches, railings, etc.

To fix the problem, do not simply keep the target coordinate constant for the direction the peep is moving in, but clamp it, so that peeps in these outlier positions will get pulled back to a more acceptable position within one tile. Peeps who are already debunched within the reasonable center area of the path are unaffected.

* Update replays for change

* Add changelog entry

* Fix broken hashes

Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-11-22 21:06:43 +00:00
duncanspumpkin 3729ebb542 Update replays for change 2020-11-07 14:14:16 +00:00
Richard Fine 438b197b80
Debunch peeps (#12917)
* Stop guests from being forced to the center line of a path over time

Change the way we apply randomness to peep destinations when moving from one tile to the next, to allow peeps that are moving along a straight path to maintain their perpendicular offset relative to the path direction, instead of being (eventually) forced back to the center line.

* Update test expectations

The changes to guest movement mean that the number of steps taken for these expected paths are now slightly different to before.
2020-11-03 22:30:36 -03:00
Michael Steenbeek add8c3546f
Update objects to v1.0.18 (#13326) 2020-10-31 16:16:49 +01:00
Ishmael King fb47b3bb90
Close #9568: Replace RRC lift sounds LiftWood to match SFRC (#13071)
* refactor: Replace RRC lift sounds LiftWood to match SFRC

* refactor: Replace SLC lift sounds with Classic lift sound

* Update replays for change in lift sound

Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-10-05 23:14:43 -03:00
Michael Steenbeek a3c9a84ae1
Upgrade objects to v1.0.17 2020-09-24 22:42:42 +02:00
Ted John c204767176
Fix RTL for Windows 2020-09-18 19:46:12 +02:00
Gymnasiast fbfdcc2412
Update Windows dependency bundle 2020-09-18 19:46:12 +02:00
Gymnasiast 4ff77ebc35
Split RTL implementations to files; add preprocessor guards 2020-09-18 19:46:12 +02:00
Simon Jarrett f3aba68e46 Update project build files 2020-09-16 20:18:54 +01:00
Michael Steenbeek bd28b74655
Make all game actions take an ObjectEntryIndex where applicable (#12384)
* Make all game actions take an ObjectEntryIndex where applicable

* Update replays for parameter size change

Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-09-09 17:03:20 +01:00
Michael Steenbeek 2bd8f21b2c
Upgrade objects to v1.0.16
This fixes the descriptions for the sand surfaces and also fixes a few Dutch WW/TT translations.
2020-08-10 15:40:22 +02:00
Duncan f49bfa777a
Change maze pathfinding to not prefer a direction (#12546)
* Change maze pathfinding to not prefer a direction

* Increment network version

* Update changelog

* Update replays
2020-08-02 08:20:34 +01:00
duncanspumpkin 9f4990e886 Update replays for change 2020-07-25 08:03:07 +01:00
Jim 0248621502
Increase handyman randomness in queue (#12145)
* Increase randomness when handyman is on queue path

* Add myself to contributors

* Refactor hex variable probabilities

* Add check if queue is connected to a ride

* Update changelog

* Bump network version

* Update replays

Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-07-08 19:48:08 +01:00
duncanspumpkin d25e3b6bb1 Update replays 2020-07-08 12:47:21 +01:00
Gymnasiast d28d4f4ffd
Update objects release to v1.0.15 2020-06-17 21:46:37 +02:00
tylerleamon 51872f9741
Fix #10634: Guests are unable to use uphill paths out of toilets
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-05-22 19:58:38 +02:00
duncanspumpkin 9b2dba62d8
Update Replays 2020-05-01 22:05:52 +02:00
Michael Steenbeek 948c393bc1
Fix #8110: Use a single name for the title sequences directory (#11545) 2020-04-30 18:50:26 +02:00
Ted John d8ded8d061
Update Windows dependencies to v24 (#11517)
Fixes #11510: Cant start up game on last develop
Fixes #11294: OpenRCT2 doesn't work on Windows Vista anymore
2020-04-27 20:38:19 -03:00
Ted John 77262af46d Use new dependencies that contain duktape 2020-04-26 14:35:02 +01:00
duncanspumpkin 5e1b58df0c Use updated replay 2020-04-25 18:27:39 -03:00
duncanspumpkin cdcb76228d Update replay version 2020-04-18 08:14:42 +01:00
Michael Steenbeek 03785b4b24
Update objects to v1.0.14 (#11314) 2020-04-17 14:29:45 +02:00
duncanspumpkin 064f6f7b30 Bump replays version 2020-04-12 10:54:17 +01:00
Michael Steenbeek 82e5ceb30d
Update objects to v1.0.13 (#11011) 2020-03-24 15:37:54 +01:00
Gymnasiast 35a2534adf
Bump replays version 2020-02-15 10:37:35 +01:00
Ted John 0689829980
Update Windows dependencies to v20 (#10642) 2020-02-01 21:38:07 +00:00
Ted John 3ba8369f22
Do major clean up of Windows CI workflow (#10581)
- Move many of the post build operations in openrc2.proj to bash scripts, some of which can be shared with the macOS and Linux CIs.
- Improve performance of NSIS stage by grabbing a pre-packaged portable zip from GitHub. This typically saves the CI a minute and is more reliable.
2020-01-19 14:04:59 +00:00
Michał Janiszewski d645338752 Release 0.2.4
- Feature: [#9285] Remember current group in scenario list window.
- Feature: [#9918] Increase image list capacity by about 100k units.
- Change: [#1349] Increase the number of ride music played simultaneously from 2 to 32.
- Fix: [#4927] Giant screenshot cut off at bottom and top.
- Fix: [#7572] Queue paths connect to regular paths through fences.
- Fix: [#7690] Problem with guests freezing on certain tiles of path.
- Fix: [#7883] Headless server log is stored incorrectly if server name contains CJK in Ubuntu
- Fix: [#8136] Excessive lateral G penalty is too excessive.
- Fix: [#8584] Duck spawning function does not check tiles with x or y coordinate of 0..64 (Original bug)
- Fix: [#9179] Crash when modifying a ride occasionally.
- Fix: [#9533] Door sounds not playing.
- Fix: [#9574] Text overflow in scenario objective window when using CJK languages.
- Fix: [#9603] Don't render audio when master volume is turned off.
- Fix: [#9625] Show correct cost in scenery selection.
- Fix: [#9669] The tile inspector shortcut key does not work with debugging tools disabled.
- Fix: [#9675] Guest entry point limit can be bypassed in scenario editor.
- Fix: [#9683] Cannot raise water level if part of the tool's area of effect is off of the map.
- Fix: [#9684] Entering custom size for water/land tool allows confirmation with main enter key, but not numpad enter key.
- Fix: [#9690] The keyboard shortcut for rotating the game view can be set to Enter or KP Enter, but not both.
- Fix: [#9717] Scroll bars do not render correctly when using OpenGL renderer.
- Fix: [#9729] Peeps do not take into account height difference when deciding to pathfind to a ride entrance (original bug).
- Fix: [#9902] Doors/Portcullis do not check to make sure doors are open causing double opens.
- Fix: [#9926] Africa - Oasis park has wrong peep spawn (original bug).
- Fix: [#9953] Crash when hacked rides attempt to find the closest mechanic.
- Fix: [#9955] Resizing map in while pause mode does not work and may result in freezes.
- Fix: [#9957] When using 'no money' cheat, guests complain of running out of cash.
- Fix: [#9970] Wait for quarter load fails.
- Fix: [#9994] Game action tick collision during server connect and map load.
- Fix: [#10017] Ghost elements influencing ride excitement.
- Fix: [#10036] Do not allocate large chunks of memory for save file classification.
- Fix: [#10106] Ride circuits should not be used for modes that do not support it.
- Fix: [#10149] Desync in headless mode with rides that create smoke particles.
- Improved: [#9466] Add the rain weather effect to the OpenGL renderer.
- Improved: [#9987] Minimum load rounding.
- Improved: [#10125] Better support for high DPI screens.
2019-10-28 21:18:47 +01:00
Gymnasiast 7919e91716
Update objects to v1.0.12 2019-08-18 11:59:56 +02:00
ζeh Matt 0a5777f11a
Merge pull request #9791 from ZehMatt/replays-v0.0.3
Update replays to v0.0.4
2019-08-12 19:24:49 +02:00
Matt 51eb86aed9
Update replays to v0.0.4 2019-08-12 01:40:12 +02:00
Ted John 056ebc23d6
Update title sequences to v0.1.2c (#9854) 2019-08-11 19:03:29 +01:00
duncanspumpkin 5b1aedede4 Update replay url 2019-07-29 19:14:15 +01:00
duncanspumpkin c9ac156973 Actually use the correct hash and url 2019-07-15 18:59:00 +01:00
duncanspumpkin 38d97a6ee3 Add cmake download replays. fix win download 2019-07-15 18:50:52 +01:00
duncanspumpkin 870f931a44 Add download of replays to win builds 2019-07-15 18:42:43 +01:00
Aaron van Geffen ac7a1ebf71 Release v0.2.3.
- Feature: [#485] Rides can now be simulated with ghost trains during construction.
- Feature: [#1260] Option for making giant screenshots have a transparent background.
- Feature: [#2339] Find local servers automatically when fetching servers.
- Feature: [#7296] Allow assigning a keyboard shortcut for the scenery picker.
- Feature: [#8029] Add the Hungarian Forint (HUF) to the list of available currencies.
- Feature: [#8481] Multi-threaded rendering.
- Feature: [#8558] Guest debugging tab.
- Feature: [#8659] Banner and sign texts are now shown in tooltips.
- Feature: [#8687] New multiplayer toolbar icon showing network status with reconnect option.
- Feature: [#8791] Improved tile element flag manipulation in Tile Inspector.
- Feature: [#8919] Allow setting ride price from console.
- Feature: [#8963] Add missing Czech letters to sprite font, use sprite font for Czech.
- Feature: [#9154] Change map toolbar icon with current viewport rotation.
- Change: [#7877] Files are now sorted in logical rather than dictionary order.
- Change: [#8427] Ghost elements now show up as white on the mini-map.
- Change: [#8688] Move common actions from debug menu into cheats menu.
- Change: [#9428] Increase maximum height of the Hypercoaster to RCT1 limits.
- Fix: [#2294] Clients crashing the server with invalid object selection.
- Fix: [#4568, #5896] Incorrect fences removed when building a tracked ride through
- Fix: [#5103] OpenGL: ride track preview not rendered.
- Fix: [#5889] Giant screenshot does not work while using OpenGL renderer.
- Fix: [#5579] Network desync immediately after connecting.
- Fix: [#5893] Looking at guest window tabs other than the main tab eventually causes assertion.
- Fix: [#5905] Urban Park merry-go-round has entrance and exit swapped (original bug).
- Fix: [#6006] Objects higher than 6 metres are considered trees (original bug).
- Fix: [#7039] Map window not rendering properly when using OpenGL.
- Fix: [#7045] Theme window's colour pickers not drawn properly on OpenGL.
- Fix: [#7323] Tunnel entrances not rendering in 'highlight path issues' mode if they have benches inside.
- Fix: [#7729] Money Input Prompt breaks on certain values.
- Fix: [#7884] Unfinished preserved rides can be demolished with quick demolish.
- Fix: [#7913] RCT1/RCT2 title sequence timing is off.
- Fix: [#7700, #8079, #8969] Crash when unloading buggy custom rides.
- Fix: [#7829] Rotated information kiosk can cause 'unreachable' messages.
- Fix: [#7878] Scroll shortcut keys ignore SHIFT/CTRL/ALT modifiers.
- Fix: [#8219] Faulty folder recreation in "save" folder.
- Fix: [#8480, #8535] Crash when mirroring track design.
- Fix: [#8507] Incorrect change in vehicle rolling direction.
- Fix: [#8537] Imported RCT1 rides/shops are all numbered 1.
- Fix: [#8553] Scenery removal tool removes fences and paths while paused.
- Fix: [#8598] Taking screenshots fails with some park names.
- Fix: [#8602] Wall piece collision detection deviates from vanilla
- Fix: [#8649] Setting date does not work in multiplayer.
- Fix: [#8873] Potential crash when placing footpaths.
- Fix: [#8882] Submarine Ride does not count as indoors (original bug).
- Fix: [#8900] Peep tracking is not synchronized.
- Fix: [#8909] Potential crash when invoking game actions as server.
- Fix: [#8947] Detection of AVX2 support.
- Fix: [#8988] Character sprite lookup noticeably slows down drawing.
- Fix: [#9000] Show correct error message if not enough money available.
- Fix: [#9067] Land/water tools show prices when money is disabled.
- Fix: [#9124] Disconnected clients can crash the server.
- Fix: [#9132] System file browser cannot open SV4 files.
- Fix: [#9152] Spectators can modify ride colours.
- Fix: [#9202] Artefacts show when changing ride type as client or using in-game console.
- Fix: [#9240] Crash when passing directory instead of save file.
- Fix: [#9245] Headless servers apply Discord Rich Presence.
- Fix: [#9293] Issue with the native load/save dialog.
- Fix: [#9322] Peep crashing the game trying to find a ride to look at.
- Fix: [#9324] Crash trying to remove invalid footpath scenery.
- Fix: [#9402] Ad campaigns disappear when you save and load the game.
- Fix: [#9411] Ad campaigns end too soon.
- Fix: [#9476] Running `simulate` command on park yields `Completed: (null)`.
- Fix: [#9520] Time Twister object artdec29 conversion problem.
- Fix: Guests eating popcorn are drawn as if they're eating pizza.
- Fix: The arbitrary ride type and vehicle dropdown lists are ordered case-sensitively.
- Improved: [#6116] Expose colour scheme for track elements in the tile inspector.
- Improved: Allow the use of numpad enter key for console and chat.
2019-07-10 22:52:26 +02:00
Michael Steenbeek 8ff0cf9546
Update objects to 1.0.11 (#9529) 2019-07-06 16:50:58 +02:00
Michael Steenbeek c00c8056ce Update title sequences to v0.1.2b (#9480) 2019-06-25 22:41:10 +02:00
Michael Steenbeek 9ed3c39aef
Fix #7913: RCT1/RCT2 title sequence timing is off (#8980) 2019-03-27 21:56:12 +01:00
Gymnasiast 80c57f3804 Bump objects version to 1.0.10 2019-03-20 13:02:32 +01:00
Michał Janiszewski 298c9f5238 Release 0.2.2
- Feature: [#4418] Allow steep slopes on the side-friction roller coaster.
- Feature: [#7726] Add shortcut to advance one tick.
- Feature: [#7956, #7964] Add sprite font glyphs for Hungarian and some Czech letters.
- Feature: [#7971] Toolbox option to open custom content folder.
- Feature: [#7980] Allow data path for RCT1 to be specified by a command line argument.
- Feature: [#8073] Auto-upload minidumps to backtrace.io (optional, MSVC/Windows only)
- Feature: [#8078] Add save_park command to in-game console.
- Feature: [#8080] New console variable "current_rotation" to get or set view rotation.
- Feature: [#8098] Glyph for Russian rouble sign.
- Feature: [#8099] Add Powered Launch mode to Inverted RC (for RCT1 parity).
- Feature: [#8190] Allow building footpaths on 'corner down' terrain.
- Feature: [#8191] Allow building on-ride photos and water S-bends on the Water Coaster.
- Feature: [#8259] Add say command to in-game console.
- Feature: [#8374] Add replay system.
- Feature: [#8377] Add option to adjust amount of autosaves to keep.
- Feature: [#8458] Add sprite sorting benchmark.
- Feature: [#8583] Add boosters to water coaster.
- Feature: [#8648] Add optional chat button to top toolbar in multiplayer games.
- Feature: [#8652] Add network window including a graph for data usage visualisation.
- Feature: [#8670] Add ability to download missing objects when loading a park.
- Change: [#7961] Add new object types: station, terrain surface, and terrain edge.
- Change: [#8222] The climate setting has been moved from objective options to scenario options.
- Change: [#8718] Allow TARMAC object to be removed when running the `remove_unused_objects` command.
- Change: [#8718] No longer require the generic scenery groups and tarmac footpath to be checked when creating a scenario.
- Change: [#8734] Disable kick button in multiplayer window when unable to use it.
- Fix: [#3832] Changing the colour scheme of track pieces does not work in multiplayer.
- Fix: [#4094] Coasters with long flat-to-steep pieces offer them in diagonal mode (original bug).
- Fix: [#5684] Player list can desync between clients and server and can crash.
- Fix: [#6191] OpenRCT2 fails to run when the path has an emoji in it.
- Fix: [#7439] Placement messages have mixed strings
- Fix: [#7473] Disabling sound effects also disables "Disable audio on focus loss".
- Fix: [#7536] Android builds fail to start.
- Fix: [#7689] Deleting 0-tile maze gives a MONEY32_UNDEFINED (negative) refund.
- Fix: [#7828] Copied entrances and exits stay when demolishing ride.
- Fix: [#7945] Client IP address is logged as `(null)` in server logs.
- Fix: [#7952] Performance drop caused by code refactor.
- Fix: [#7954] Key validation fails on Windows due to non-ASCII user / player name.
- Fix: [#7975] Inspection flag not cleared for rides which are set to never be inspected (original bug).
- Fix: [#7985] Giant Screenshot ignores 'Map rendering' settings.
- Fix: [#7987] Broken track designs increase money by MONEY32_UNDEFINED.
- Fix: [#7991] Scenery and footpaths on Construction Rights tiles can be deleted using Clear Scenery.
- Fix: [#8034] Vanilla sprites are broken when making screenshots from command line.
- Fix: [#8045] Crash when switching between languages.
- Fix: [#8062] In multiplayer warnings for unstable cheats are shown when disabling them.
- Fix: [#8090] Maze designs saved incorrectly.
- Fix: [#8101] Title sequences window flashes after opening.
- Fix: [#8120] Crash trying to place peep spawn outside of map.
- Fix: [#8121] Crash Renaming park with server logging enabled.
- Fix: [#8139] Buying land costs money when the game is in "no money" mode.
- Fix: [#8141] Attempting to build entrance/exit on station 2 does not work.
- Fix: [#8142] Reliability of mazes and crooked houses can go below 100%.
- Fix: [#8187] Cannot set land ownership over ride entrances or exits in sandbox mode.
- Fix: [#8200] Incorrect behaviour when removing entrances and exits that are on the same tile.
- Fix: [#8204] Crash when tile element has no surface elements.
- Fix: [#8264] Rides and scenery placeable outside of map with ZC and Sandbox mode enabled.
- Fix: [#8335] Rides with arbitrary ride types can crash the game when they break down.
- Fix: [#8358] Infinite loop when changing vehicle count on stopped ride.
- Fix: [#8402] Crash closing a window in some cases.
- Fix: [#8431] Crash when game action logging is enabled.
- Fix: [#8433] Crash if master server response is not valid JSON.
- Fix: [#8434] Crash if curl_easy_init fails.
- Fix: [#8443] Crash when selecting the current vehicle for ride that has none available.
- Fix: [#8456] Junior booster track piece doesn't connect properly.
- Fix: [#8464] Crash on game shutdown.
- Fix: [#8469] Crash modifying colour on hacked rides.
- Fix: [#8508] Underground roto-drop is not going up.
- Fix: [#8555] Multiplayer window text limits are not computed properly.
- Fix: [#8572] Steel Twister track pieces ID 64 and 65 drawn incorrectly.
- Fix: [#8585] Part of track missing on air powered vertical coaster.
- Fix: [#8588] Guest list scrolling breaks above ~2000 guests.
- Fix: [#8591] Game loop does not run at a consistent tick rate of 40 Hz.
- Fix: [#8647] Marketing campaigns check for entry fees below £1 (original bug).
- Fix: [#8653] Crash when peeps attempt to enter a ride with no vehicles.
- Fix: [#8720] Desync due to boats colliding with ghost pieces.
- Fix: [#8739] Savegame from original game crashes when cruising through map.
- Fix: [#8742] Access violation in vehicle_update_sound_params.
- Fix: [#8804] Raising water shows money effect at the bottom rather than new height.
- Fix: [#8811] Some fields in the sv6 save file not being copied correctly.
- Fix: [#8824] Invalid read in footpath_chain_ride_queue.
- Improved: [#2940] Allow mouse-dragging to set patrol area (Singleplayer only).
- Improved: [#7730] Draw extreme vertical and lateral Gs red in the ride window's graph tab.
- Improved: [#7930] Automatically create folders for custom content.
- Improved: [#7980] Show the full path of the scenario in the scenario select window.
- Improved: [#7993] Allow assigning a keyboard shortcut for opening the tile inspector.
- Improved: [#8107] Support Discord release of RCT2.
- Improved: [#8491] Highlight entrance and exit with different colours in track design previews.
- Improved: Almost completely new Hungarian translation.
- Removed: [#7929] Support for scenario text objects.
2019-03-13 21:51:10 +01:00
Michael Steenbeek 1b39c97412
Update objects to version 1.0.9 (#8844) 2019-03-10 21:19:08 +01:00
Michał Janiszewski a5c7ea04e5 Update MSVC libraries to v19 to add Google benchmark 2019-01-22 19:45:56 +01:00
Michael Steenbeek 16b9c533d4
Update used objects version to v1.0.8 2018-12-23 13:12:28 +01:00