Commit Graph

50 Commits

Author SHA1 Message Date
Aaron van Geffen 2af13904c5 Update copyright notices for 2019. (#8903) 2019-03-17 07:16:15 +00:00
Michael Steenbeek 602821a389
Split path surface objects into paths and queues 2019-03-16 12:37:32 +01:00
Ted John d708234489 Fix #8828: Invalid read in window_footpath_invalidate 2019-03-09 12:37:23 +00:00
duncanspumpkin bcced4016f Use new action 2019-03-04 16:57:21 +00:00
duncanspumpkin c8fd5174ae Implement footpathplace 2019-03-04 16:57:21 +00:00
Ted John 8def463360 Fix #8513: invalid read access in window_footpath_set_provisional_path_at_point 2019-02-24 17:39:22 +01:00
Michael Steenbeek 4e9d2ce764
Split footpath object into two internally 2019-01-20 21:38:38 +01:00
Richard Fine e90e9dd73f Introduce many uses of direction_reverse
Change many of the places doing the ^2 trick to use direction_reverse instead, for improved readability.
2019-01-05 15:41:46 +00:00
Michael Steenbeek f8add7f62e
Rename rct_tile_element to TileElement 2018-11-01 13:53:50 +01:00
Michael Steenbeek f55f323723
Allow building footpaths on 'corner down' terrain 2018-11-01 11:04:32 +01:00
Michael Steenbeek d89c3d9e67 Replace calls to get path edges
This replaces most calls/direct access to the footpath edges (i.e. the orthogonal directions, not the corners). This includes places where the whole byte was retrieved, but only compared against orthogonal directions.
2018-10-31 15:08:06 +01:00
Michael Steenbeek 0f4560598e Replace residual access to path element entry index field 2018-10-31 13:09:29 +01:00
Gymnasiast 37f59e17dc Replace C-style isSloped() function 2018-10-04 12:13:17 +02:00
Michael Steenbeek 74ccf010e6 Port surface elements to new structure 2018-09-16 21:34:51 +02:00
ζeh Matt b2005c3b9f Implement FootpathRemoveAction as a GameAction (#7867) 2018-08-12 10:31:00 +02:00
clang-format b02dfdbc93 Binpack function arguments together
Previously when the arguments of a function wouldn't fit on a single line, clang-format would put each argument on its own line instead. By enabling the binpack parameter setting, it tried to fit as many on one line as possible instead.

Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com>
2018-07-23 16:00:22 +02:00
clang-format 95ce592579 Enforce not breaking before assignments and function names
Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com>
2018-07-23 16:00:19 +02:00
clang-format e558660860 clang-format UI windows 2018-07-23 16:00:14 +02:00
Michael Steenbeek 1b08fb4e69 Replace our own integer types with standard ones 2018-06-20 17:30:40 +02:00
Hielke Morsink 0cf256ac9e Ready copyright notice for clang-format
Clang-format sees the text behind `#pragma region` as code and formats it. Instead of stating the copyright and date there, it's now in the comment block right below it. The text "Copyright" is left in the `#pragma region` line, as clang-format sees it as a single identifier.

I took the opportunity to normalize the dates, and add the copyright notice to the source files where it was missing them (except for third-party and the generated resources.h file).
2018-06-15 14:07:34 +02:00
Hielke Morsink 8aa122f54e Use empty initializer lists in the openrct2ui project 2018-06-05 14:37:24 +02:00
Michael Steenbeek b573bd49b3 Replace all occurrences of tile_element_is_last_for_tile() 2018-05-24 11:44:53 +02:00
Ted John 34531f7afb
Fix signed/unsigned mismatch warnings (#7529)
Unignore MSVC warning: C4245:
'conversion_type': conversion from 'type1' to 'type2', signed/unsigned mismatch
2018-05-16 21:22:17 +01:00
Michał Janiszewski a2ef4bd699
Exclude pre-formatted blocks from clang-format (#7520)
[ci skip]
2018-05-16 20:41:29 +02:00
duncanspumpkin fcb66b7449 Start refactoring pathfinding to use tileCoords 2018-05-05 11:42:34 +01:00
Michael Steenbeek 5f9d40be7a
Replace tile_element_get_type() with struct method 2018-05-02 19:27:04 +02:00
oli414 3bff12c081 Seperate surface tile element 2018-05-01 16:33:16 +02:00
Michał Janiszewski cd065d4f41 Reduce includes in common header 2018-03-20 00:27:58 +01:00
Hielke Morsink 1cd3e5e49c use GAME_COMMAND_FLAG_APPLY instead of hardcoded value 2018-03-18 12:21:24 +01:00
Marijn van der Werf 4c956def67 Update UI imports 2018-01-18 22:57:55 +01:00
ZehMatt 84f2917f59 Use const and constexpr whenever possible. 2018-01-11 22:29:08 +01:00
Michael Steenbeek cd5a1ba888 Compile files in world folder as C++ 2018-01-11 13:25:09 +01:00
Ted John 83d1b6eb8f Refactor widget.c to C++ 2018-01-07 12:39:58 +01:00
Ted John f18595a1c1 Refactor viewport.c to C++ 2018-01-07 12:39:58 +01:00
Michael Steenbeek 755add6c9a
Compile localisation folder as C++ 2018-01-06 18:32:25 +01:00
Hielke Morsink eb4a8924d1 Refactor and clean up footpath-related code
This commit corrects some misused defines, and gave them clearer names.
For example, the slope mask was only useful for surface elements, so now
"SURFACE" is in its name. I also replaced any hard coded values that I
could find and knew their purpose off.
2018-01-03 10:57:37 +01:00
Michael Steenbeek 347ff702d0 Refactor objects 2018-01-03 10:16:51 +01:00
Marijn van der Werf 1e946fc0fe Move Dropdown to UI project 2017-12-16 15:47:38 +02:00
Michael Steenbeek 1a9975d683 Compile util and cheats as C++ 2017-12-14 10:03:21 +01:00
Michael Steenbeek 6dc49d643a Compile files in base dir as C++ 2017-12-13 08:03:48 +01:00
Michael Steenbeek 60d8865efb Compile game.c and game.h as C++ 2017-12-05 09:10:27 +01:00
platipo 789b47b7bb Refactor slope flags and path type flag 2017-11-18 12:58:27 +01:00
Michael Steenbeek af845beb61 Replace mapElement with tileElement 2017-10-31 19:59:06 +01:00
Michael Steenbeek ce8d9cc71b Rename map_element to tile_element 2017-10-31 19:59:06 +01:00
Tomas Dittmann e393ff1f22 Stop using (void*)-1 for invalid pointers 2017-10-15 15:53:16 +02:00
Michael Steenbeek 7f9c25a7a9 Use constant for LOCATION_NULL, split off location stuff to Location.h 2017-10-13 22:23:07 +02:00
Michael Steenbeek 18db4a5274 Implement #6292: Allow building queue lines in the the Scenario Editor
Also format the file properly and do a bit of clean up.
It's now also possible to build queue lines for editor-only paths.
2017-09-25 22:09:40 +02:00
Michał Janiszewski 00fd18809c Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
Michał Janiszewski d698ad1100 Convert NULL -> nullptr in C++ 2017-08-15 11:51:56 +02:00
Marijn van der Werf 294cef3c9b Move additional windows to UI project 2017-08-14 23:53:28 +02:00
Renamed from src/openrct2/windows/Footpath.cpp (Browse further)