Hielke Morsink
9dd20ec619
Improve array formatting
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For most of these cases, adding a trailing comma to the array block makes clang-format put each item on a new line, and clang-format exception blocks could be reduced where clang-format does not handle them properly.
2021-10-17 18:21:45 +02:00
Michał Janiszewski
1b4875e528
Extract math-related functions from common.h to Math.hpp
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Saves wide inclusion of <stdexcept> header, which pulls in <string>
2021-10-09 21:43:06 +02:00
Michael Steenbeek
15897c23a1
Merge pull request #15498 from duncanspumpkin/sceneryWindow
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Backport scenery window from NSF
2021-10-09 17:13:36 +02:00
ζeh Matt
c054967230
Merge pull request #15530 from ZehMatt/refactor/wallplaceaction-result
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Refactor action result passing for WallPlaceAction
2021-10-06 08:50:57 -07:00
duncanspumpkin
fea69cc86c
Backport scenery window from NSF
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Co-authored-by: IntelOrca <IntelOrca@users.noreply.github.com>
Co-authored-by: Gymnasiast <Gymnasiast@users.noreply.github.com>
2021-10-06 16:44:05 +01:00
ζeh Matt
976d15ce10
Merge pull request #15529 from ZehMatt/refactor/smallsceneryplaceaction-result
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Refactor action result passing for SmallSceneryPlaceAction
2021-10-06 08:32:16 -07:00
ζeh Matt
d2ffeaa7b0
Refactor action result passing for WallPlaceAction
2021-10-06 18:31:09 +03:00
ζeh Matt
9cb26f7b02
Refactor action result passing for SmallSceneryPlaceAction
2021-10-06 16:12:37 +03:00
Hielke Morsink
782220b42b
Show "Update available" in all game-options dropdowns
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Co-authored-by: Michael Steenbeek <m.o.steenbeek@gmail.com>
2021-10-06 15:02:35 +02:00
Michael Steenbeek
7530a03b8e
Merge pull request #15508 from Broxzier/refactor/widget-references
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Use (const) references to widgets and scrolls where possible
2021-10-03 21:07:31 +02:00
ζeh Matt
24ec2e1b67
Merge pull request #15510 from ZehMatt/refactor/largescenerayplace-result
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Refactor LargeSceneryPlaceAction result data passing
2021-10-03 07:54:59 -07:00
Hielke Morsink
b246a4919d
Fix #15514 : Two “quit to menu” menu items available in track designer
2021-10-03 15:20:45 +02:00
ζeh Matt
76c2f9db85
Refactor LargeSceneryPlaceAction result data passing
2021-10-02 00:56:59 +03:00
Hielke Morsink
1d62a902e7
Make scenery_small_entry_has_flag a member function ( #15509 )
2021-10-01 16:50:05 -03:00
Hielke Morsink
6de1868ad8
Use (const) references to widgets where possible
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Note: The change from `w->widgets[WIDX_ENTRY_PRICE]` to `entryPriceWidget` is intended.
2021-10-01 15:21:00 +02:00
Hielke Morsink
9dd9b27db4
Make WIDGETS_END constexpr
2021-09-26 11:11:42 +02:00
Hielke Morsink
a8b84989eb
Check for nullptr explicitly in operct2-ui ( #15460 )
2021-09-25 08:45:06 +02:00
Hielke Morsink
77141f57b0
Merge pull request #15416 from Broxzier/refactor/unnecessary-else
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Remove unnecessary else blocks
2021-09-17 14:56:30 +02:00
Hielke Morsink
4b4b3333d6
Remove unnecessary else blocks
2021-09-16 18:31:12 +02:00
ζeh Matt
42254d774d
Allow game actions to store custom data instead of using inheritance
2021-09-14 20:25:37 +03:00
ζeh Matt
59a6c34db4
Make use of std::optional strict
2021-09-13 20:02:32 +03:00
Michael Steenbeek
624a32e93b
Make Coords isNull/setNull functions TitleCase ( #15382 )
2021-09-08 20:48:53 -03:00
seanmajorpayne
33fbad9726
Fix #15257 : Chat widgets removed from Scenario Editor ( #15365 )
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* Update TopToolbar.cpp
Removed else statement which caused the game to skip toolbar element deactivations.
* Update contributors.md
Adding name to contrib.md
* Update changelog.txt
Updated changelog
* Update changelog.txt
Fixing changelog item position
2021-09-08 12:39:34 +02:00
Hielke Morsink
8ae918118a
Add a bug-report item in file dropdown menu
2021-09-05 15:25:44 +02:00
Hielke Morsink
c23775bf8c
Remove hardcoded dropdown indices
2021-09-05 15:25:43 +02:00
Margen67
a371d1ff11
Disallow opening problematic windows in multiplayer
2021-08-19 12:04:49 +02:00
Ted John
5f853df1fd
Remove gS6Info
2021-08-02 20:38:02 +02:00
Gymnasiast
93515f4414
Use money64 for land and water tools
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Should hopefully also fix CI.
2021-08-01 15:14:43 +02:00
Gymnasiast
c06d37021b
Change gClearSceneryCost to money64
2021-08-01 15:14:43 +02:00
Duncan
e9eb1b8304
Banner Refactor from NSF ( #14788 )
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* Banner refactor
* Fix mistake in fix_duplicated_banners
* Reduce limit back
* Fix export
* Free banner on delete
* Increment network version
* Fix potential banner pointer crashes
Co-authored-by: Ted John <ted@brambles.org>
2021-07-27 10:25:58 +01:00
Duncan
bbef85e752
Fix #15028 , #15042 . Crash when placing large scenery ( #15043 )
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* Fix #15028 , #15042 . Crash when placing large scenery
When the fragmented tile element limit is reached whilst placing a large scenery ghost the game will perform a reorg of the map elements invalidating tile element pointers. As large scenery are multi tiled this can happen mid action invalidating the pointer that was allocated for the first tile element. Large scenery actions pass back the first tile element pointer to the calling function for use with ghost removal. When this pointer is invalid it causes the crash. The ultimate fix for this would be to create an undo function for actions. As an interim the function has been modified to return the first tile height.
* Update changelog
2021-07-21 13:01:09 +01:00
Hielke Morsink
e54dc7e466
Use consistent left-shift notation for widgets ( #14956 )
2021-06-26 14:23:15 +02:00
ζeh Matt
751c419594
Minor cleanups ( #14954 )
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* Fix uninitialized variables in InputManager
* Use constexpr for const values
* Add break statements instead of implicit fallthrough
* Default initialize variables in Cheats window
* Default initialize variables in News window
* Default initialize window event pointers
2021-06-26 01:43:05 -03:00
Duncan
c34079acee
Refactor LargeSceneryEntry and remove rct_scenery_entry ( #14816 )
2021-06-04 12:41:23 +01:00
Duncan
12c5484f44
Refactor SmallSceneryEntry ( #14815 )
2021-06-03 22:14:41 -03:00
Duncan
8f59fe91cb
BannerSceneryEntry Refactor ( #14810 )
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* Refactor BannerSceneryEntry to enforce type
* Remove old comment
* Fix incorrect renameing
2021-06-03 21:43:30 +01:00
Duncan
6f81248084
Rework and refactor PathBitEntry ( #14809 )
2021-06-03 21:23:00 +01:00
Duncan
425f968a67
Rearrange WallSceneryEntry to enforce types ( #14808 )
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* Rearrange WallSceneryEntry to enforce types
* Clang format
Correct inverted nullptr check
2021-06-03 13:26:00 +01:00
Gymnasiast
8f6713a4f1
Reverse option, add shortcut
2021-05-24 16:54:30 +02:00
Gymnasiast
89eae5198b
Add option to make water opaque
2021-05-24 16:39:39 +02:00
Michał Janiszewski
ed40badcb1
Initialise variable to fix Launchpad ppc64el builds
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`src/openrct2-ui/windows/TopToolbar.cpp:2112:13: error: ‘side’ may be used uninitialized in this function [-Werror=maybe-uninitialized]`
2021-03-29 09:52:52 +02:00
Michael Steenbeek
a5a63f839a
Allow passing ImageId into gfx_draw_sprite()
2021-03-23 11:58:09 +01:00
Ted John
966129dd7c
Remove network traffic window
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Now available in the DevTools plugin.
2021-03-06 14:47:06 +01:00
Gymnasiast
7fd049c22e
Remove last remnants of gCurrentFontSpriteBase
2021-02-28 00:26:53 +01:00
Gymnasiast
4d9c278ebc
Unify calls to DrawTextBasic
2021-02-28 00:23:00 +01:00
Gymnasiast
2477933c51
Turn font sprite base into a strong enum
2021-02-28 00:23:00 +01:00
Ted John
762b6ee816
Refactor viewport interaction flags and add plugin API
2021-02-18 18:10:29 +00:00
Michael Steenbeek
962ef0c02b
Fix #14066 : NPE in window_top_toolbar_invalidate()
2021-02-12 18:48:38 +01:00
Umdlye
2c408342d9
Create toggle for zoom toolbar button
2021-02-01 17:27:40 +01:00
Dennis Devriendt
3073cca6aa
Close #13624 : Refactor ViewportInteractionItem to use strong enum ( #13657 )
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* Closes #13624 : Refactor ViewportInteractionItem to use strong enum
2020-12-29 15:09:15 -03:00