Commit Graph

362 Commits

Author SHA1 Message Date
Matt c16bdb5c69 Fix #11085: Handle player list before game actions during map load 2020-08-08 20:47:34 +02:00
ζeh Matt 765eada18e
Merge pull request #12526 from ZehMatt/win32-cleanup
Win32 and namespace cleanup
2020-08-05 17:18:50 +02:00
Duncan 3533d1734f
Merge pull request #12571 from ZehMatt/network/update-2
Refactor more network code
2020-08-05 15:55:24 +01:00
Matt 83355e35cc Move IStream, MemoryStream, FileStream into OpenRCT2 namespace 2020-08-05 16:29:36 +02:00
Tulio Leao 78053e34d5
Fix #12561: Synchronized coasters not synced (#12572) 2020-08-04 15:51:35 +01:00
Matt 28dcaeae2f Refactor reading/writing packets 2020-08-03 00:36:02 +02:00
Matt 21f63c1010 Pass NetworkCommand type as constructor to simplify code 2020-08-02 22:31:00 +02:00
Matt 313b8a7518 Remove std::unique_ptr and use move semantics instead 2020-08-02 22:08:56 +02:00
Duncan f49bfa777a
Change maze pathfinding to not prefer a direction (#12546)
* Change maze pathfinding to not prefer a direction

* Increment network version

* Update changelog

* Update replays
2020-08-02 08:20:34 +01:00
Michael Steenbeek e0f2aa9b99
Fix: Brakes keep working during "Brakes failure"
This was an error in the original implementation back in 2015.
Thanks to @duncanspumpkin for checking the assembly.
2020-07-30 22:21:19 +02:00
Matt cf1fb9ecff Move some types into NetworkTypes.h 2020-07-30 20:29:15 +02:00
Matt 37f6a11a1f Move Network declaration into header and rename to NetworkBase 2020-07-30 20:29:15 +02:00
Renamed from src/openrct2/network/Network.cpp (Browse further)