- Feature: [#1730] Keyboard shortcuts for track construction.
- Feature: [#2060, #5282] Heightmap loader
- Feature: [#5110] The tile inspector can now be used in multiplayer.
- Feature: [#5305] Add scenery eye dropper tool.
- Feature: [#5370] Ride operating mode can be set from the console.
- Feature: [#5415] Add mute toolbar button (as seen in RCT1 and Locomotion).
- Improved: [#5254] Scenario option changes are now synchronised over multiplayer.
- Improved: [#3288] Added server description and greeting textboxes to the start server menu.
- Improved: [#3502] Track previews display at higher zoom level for large layouts.
- Improved: [#5055] Implement 'quick demolish' for rides.
- Improved: [#5137] Removing all guests no longer closes the rides and removes the vehicles.
- Improved: [#5163] Minor tile inspector improvements and fixes.
- Improved: [#5222] Add Catalan language.
- Improved: [#5351] Giga Coaster and Steel Twister RC boosters now use the correct sprites.
- Improved: Looping RC and Corkscrew RC now use booster sprites from RCT1's CSG1.DAT if available.
- Improved: Scenario options are now synced in multiplayer.
- Improved: Remove duplicate ride penalty for closed rides.
- Improved: Make shortcut keys window larger and resizable.
- Removed: known_issues.txt no longer used, check issue tracker on GitHub.
- Fix: [#1992] Felicity Anderson Cheat can crash the game, as well as blocking queues.
- Fix: [#4493] Provide tooltip for disabled price field.
- Fix: [#4689] Object selection tabs sometimes flicker.
- Fix: [#4913] Server greeting displaying local setting.
- Fix: [#4972] Map window not updated properly when shrinking map from Map Generation window.
- Fix: [#5004] Peeps in parks imported from RCT1 show abnormalities.
- Fix: [#5014] Research not imported from RCT1 correctly.
- Fix: [#5032] Booster speed is not saved in TD6.
- Fix: [#5140] Headless server should save default users.json.
- Fix: [#5150] --openrct-data-path sets user data path instead of OpenRCT2 data path.
- Fix: [#5169] Parks containing packed objects fail to open.
- Fix: [#5199] "Force a breakdown" debugging tool isn't hidden in multiplayer.
- Fix: [#5188] Clicking on a Magic Carpet doesn't open the ride window.
- Fix: [#5218] Scale RCT1 park value objectives.
- Fix: [#5219] Game crashes when opening 'misc' tab in options.
- Fix: [#5238] RCT1 import: Rides are initially free when placing them.
- Fix: [#5252] Correct typo in Conger Eel Coaster description.
- Fix: [#5265] Queue line TVs not detected properly.
- Fix: [#5271] Keyboard shortcuts window isn't large enough (for some languages).
- Fix: [#5284] Mechanic is called to fix a ride that's outside his patrol area.
- Fix: [#5285] Intro always plays even if play_intro = false.
- Fix: [#5299] Scenario editor crash when placing peep spawn.
- Fix: [#5318] Using the bulldozer tool on under-construction paths results in unlimited free money.
- Fix: [#5325] Game crashes if encountering an invalid ride type during research.
- Fix: [#5345] Correct typos in descriptions for Top Spin and Splash Boats.
- Fix: [#5350] Steel Twister RC and Giga Coaster boosters are underpowered, Junior Roller Coaster boosters overpowered compared to RCTC.
- Fix: [#5357] "Assertion failed!" after guest with name 'Emma Garrell' exits/enters ride.
- Fix: Walls do not import from RCT1 correctly in pause mode.
- Fix: Extraneous window tabs show up on MacOS 10.12.
- Fix: Potential for integer overflow in ride length.
- Fix: Vehicles erroneously removed when removing all guests.
- Technical: INI configuration file now case-insensitive.
- Technical: Remove version build from msbuild & NSIS.
This is a minor improvement to #5424.
The zone edge detection is expanded to also check the diagonal neighbouring tiles so that the fix in #5242 also works for tiles on an internal corner of a patrol zone.
Wide path flags in patrol zones can divide the paths with an uncrossable boundary. Ignore wide flags on the patrol zone edges to provide doorways for mechanics through these boundaries without otherwise affecting the path finding heuristic.
Fixes#5414.
Requires new network version.
This bug is caused by inconsistent use of peep->interactionRideIndex. The primary use of this value is to record when a peep has decided to go on the ride at the queue entrance so they remember that decision when entering each queue path tile - without this they would re-decide whether to go on the ride each time they walk into a new ride queue tile.
This is also important for making the peeps walk up and back out of the queue when the ride is closed.
This value is also set when a peep decides not to go on a ride (though the reason why is not clear to me), but is not reset/changed on interaction with other tile types (e.g. shops, no entry signs, etc) causing peeps who bounce back on a ride queue entrance to walk up and down the queue.
Fixes#3499
Requires new network version.