Commit Graph

2116 Commits

Author SHA1 Message Date
Harry Hopkinson 0c1fb5fec0
Fix #21543: Game Crashing with invalid TrackIterator (#21547)
* Check if el is nullptr

Check if el is nullptr

Format

* Add changelog
2024-03-09 14:15:28 +00:00
Matt a2fdd600cf
Merge pull request #21424 from ZehMatt/viewport-update
Store the rotation in viewports
2024-03-07 22:42:00 +02:00
ζeh Matt 64bc52c5f6
Update changelog.txt 2024-03-07 21:57:37 +02:00
Stephan Spengler 01248c26a4
Improve API documentation: use Direction type in FootpathElement
Change type of slopeDirection and queueBannerDirection of footpaths to Direction in openrct2.d.ts
2024-03-06 18:22:50 +01:00
mrmbernardi a0b18688ec
Merge pull request #21460 from mrmbernardi/map-layout
Fix #21289: Map window does not layout properly
2024-03-02 22:52:31 +01:00
Michał Janiszewski e05ae5f051 Start v0.4.10 2024-03-02 22:47:13 +01:00
Michał Janiszewski a17240544b Release v0.4.9
- Feature: [#20376] Add Ukrainian language.
- Feature: [#20709] [Plugin] Plugins can now check metadata from all registered plugins.
- Feature: [#21376] Add option to reload an object (for object developers).
- Feature: [#21413, OpenSFX#19] Add log flume lift sound effect (when “chainlift” is enabled).
- Feature: [#21455] Add option to control hidden scenery.
- Feature: [objects#282] Added RCT1 beta terrains.
- Improved: [#20093] Use new colours for guests’ clothing when they spawn.
- Improved: [#21356] Resize the title bar when moving between displays with different scaling factors on Windows systems.
- Improved: [#21388] Tooltips will now show even when an error message is present.
- Improved: [#21423] Add mechanism to allow building partly underground.
- Improved: [objects#272, objects#276, objects#277, objects#278, objects#279, objects#280, objects#281] Add most remaining ports of RCT1 ride and vehicle objects (for import only).
- Improved: [objects#275, objects#284, objects#286] Add remaining RCT1 walls (for import only).
- Change: [#21350] Group Dodgems and Flying Saucers vehicles.
- Change: [#21453] Reintroduce lost RCT1 Jet skis colour presets to the boat hire.
- Change: [objects#285] Mark old reversed train objects as compatibility objects.
- Fix: [#17610] Some scenery items are unavailable in RCT1 scenarios.
- Fix: [#18963] Research table in parks from Loopy Landscapes is imported incorrectly.
- Fix: [#20164] Grass and Rock terrain objects cannot be de-selected.
- Fix: [#20907] RCT1/AA scenarios use the 4-across train for the Inverted Roller Coaster.
- Fix: [#21037] Map animations in the title sequence are stuck.
- Fix: [#21208] Error message will stay open only for a brief moment when the game has been running a while.
- Fix: [#21220] When creating a new park from a SC4 file, the localised park name is not applied.
- Fix: [#21286] Cannot build unbanking turns with RCT1 vehicles.
- Fix: [#21288] Text overlaps in the “About ‘OpenRCT2’” window for Arabic, Chinese, Japanese, Korean and Vietnamese.
- Fix: [#21310] Some half loop elements require more clearance than their upward/downward counterparts.
- Fix: [#21318] Virtual Floor for building scenery is not properly invalidated.
- Fix: [#21330] Tooltips from dropdown widgets have the wrong position.
- Fix: [#21332] Mini Helicopters and Monorail Cycles ride types are swapped in research within RCT1 scenarios.
- Fix: [#21343] “Pause” and “Build Path” hotkeys do not work if top toolbar is hidden.
- Fix: [#21347] Too many options are hidden if the platform has no file picker.
- Fix: [#21350] Maze and Mini Golf track designs from RCT1 not shown in track designs list.
- Fix: [#21425] Additional missing/misplaced land & construction rights tiles in Japanese Coastal Reclaim.
- Fix: [#21484] Upkeep costs for some rides/facilities/shops are not calculated correctly.
- Fix: [#21498] Crash when the size of text can’t be determined.
- Fix: [objects#262, objects#263, objects#265, objects#266, objects#267, objects#268, objects#270, objects#271, objects#283] Various errors in expansion pack objects (original bug).
- Fix: [OpenSFX#18] B&M Roar sound effect not looping correctly.
2024-03-02 21:26:41 +01:00
Michael Bernardi 1cb0650cba Fix #21289: Map window does not layout properly 2024-03-02 16:00:10 +01:00
ζeh Matt 9a8ca8e2d1
Update changelog.txt 2024-03-02 15:35:44 +02:00
Michael Steenbeek 9d77219b5d
Add #21037 to changelog
[ci skip]
2024-03-02 14:20:30 +01:00
Matt 9a100b82b4
Fix #21498: Crash when the size of text can’t be determined 2024-03-02 13:22:59 +01:00
Andrew 5aed126cac
Use new colours for peeps' clothing when they spawn 2024-03-02 02:06:47 +01:00
Michael Steenbeek 8916b3ce9d
Merge pull request #21350 from Gymnasiast/objects-1.4.0
Update to v1.4.0 objects release
2024-03-02 01:46:25 +01:00
Gymnasiast e9fc4473bb
Clarify RCT1 ride objects in changelog 2024-03-02 01:33:52 +01:00
Gymnasiast de0c681b80
Remove RIDE_TYPE_FLAG_LIST_VEHICLES_SEPARATELY from some rides
Maze, Mini Golf, Dodgems and Flying Saucers,
2024-03-02 01:33:51 +01:00
Gymnasiast 05e5bb5106
Add remaining features from objects release to changelog 2024-03-02 01:33:51 +01:00
Gymnasiast 6506b1d1fa
Fix #17610: Some scenery items unavailable in RCT1 scenarios 2024-03-02 01:33:51 +01:00
Gymnasiast 12c00dedeb
Use RCT1 walls during import
Co-authored-by: ZeeMaji <ZeeMaji@users.noreply.github.com>
Fix wgw2 and restore RCT2 walls
2024-03-02 01:33:51 +01:00
Gymnasiast c1ca8f729f
Use RCT1 trains 2024-03-02 01:33:51 +01:00
Katherine Norton 534ba4f339
Fix #20164: Grass and Rock terrain objects cannot be de-selected (#21399) 2024-03-01 21:33:45 -03:00
Harry Hopkinson bb743f0c88
Fix: pause and build path hotkeys not working when the toolbar is hidden
Part of #21175.
2024-03-01 23:49:26 +01:00
AuraSpecs a3659b7ca4
Add log flume lift sound effect (when “chainlift” is enabled) 2024-03-01 21:01:50 +00:00
Michael Steenbeek 25ec1e4211
Create game actions and UI for restricted scenery 2024-02-28 20:38:43 +01:00
ZeeMaji 47a221de4e
Reintroduce lost RCT1 Jet ski color presets to boat hire (#21453) 2024-02-25 09:32:43 -03:00
HtotheTML 90ad01bc40
Fix additional park boundary errors in Japanese Coastal Reclaim (#21425) 2024-02-25 06:33:44 -03:00
AuraSpecs d11a82aa4f
Add Ukrainian Language
Co-authored-by: Gymnasiast <m.o.steenbeek@gmail.com>
2024-02-23 20:37:48 +01:00
Severin Paul Höfer 3b8de13af9 Update changelog.txt 2024-02-21 17:23:45 +01:00
Gymnasiast 276b599470
Add changelog entry, bump network version 2024-02-20 19:15:37 +01:00
Romain a3ce64c009
Add launchable to appdata 2024-02-19 07:37:46 +01:00
Ota e9b214282d
Fix #21039: Text rendering bleeds pixels through windows
Should fix [#21039 ](https://github.com/OpenRCT2/OpenRCT2/issues/21039).

As it is explained in the issue, the outline and inset code would not respect the DPI bounds in the drawing process by accessing e.g. `*(dst + 1)` to draw an outline, in this case to the right.
#### Approach
I approached this issue by creating a function `GetPixel()`  in `TTFSurface` that would return a value if the given x and y coordinates is a part of a TTF text, else 0. 

In the for loop, iterating through the TTF text, the if condition
```
if (surface->GetPixel(xx + srcX_start + 1, yy + srcY_start)
                        || surface->GetPixel(xx + srcX_start - 1, yy + srcY_start)
                        || surface->GetPixel(xx + srcX_start, yy + srcY_start + 1)
                        || surface->GetPixel(xx + srcX_start, yy + srcY_start - 1))
```
checks if the coordinates **(xx, yy)** is an outline of a text. the writing bounds. Adding `srcX_start`, which is 0 or `-skipX` if `skipX < 0`, when calling `GetPixel()`, would shift the pixel access to the correct position, where the text begins on the surface. The same is done for the Y axis. (Not having this would lead to the outlines/insets not moving with the text when the window with the TTF text moves)
2024-02-17 23:31:07 +01:00
Alex Parisi efb6d48c4c
Add plugin API to get registered plugin metadata (#20709)
* Added API for getAllPlugins

Added functionality to the Scripting API to allow Contexts to return a list of all registered plugins.

* Fixed naming conventions, returning list of authors

Changed function names to follow get/set convention. Removed unnecessary copies of shared pointers, now using auto instead. Changed the functionality to return an array of authors instead of a string.

* Added changelog entry

Also added myself to list of contributors

* Moved all functionality to ScPlugin

Created a ScPlugin class and moved the current getPlugins functionality there.

* Changed from method to property

Function names now match the get/set convention for properties. Also did some code cleanup.

* Update copyright

* Bump plugin version

---------

Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
2024-02-16 05:53:48 -03:00
Matt d929e6a540
Allow tooltips to show up when an error window is present 2024-02-15 13:32:58 +01:00
David Sungaila 89f83d6c0d
Fix #21288: Overlapping text in the About window 2024-02-13 23:10:39 +01:00
Severin Paul Höfer 0c7b94255f
Fix #21318: VirtualFloor not properly invalidated (#21386)
* Fix condition for setting VirtualFloor coordinates

* Update changelog.txt
2024-02-13 16:53:55 -03:00
Matt 19be093569
Fix #21208: Error messages disappear too quickly if the game runs for a while (#21394)
* Reset gCurrentRealTimeTicks when the map is initialized

* Use 32 bit for gWindowUpdateTicks

* Update changelog.txt
2024-02-13 16:03:30 -03:00
Michael Steenbeek c3380e29dd
Fix #21286: Cannot build unbanking turns with RCT1 vehicles 2024-02-12 23:23:05 +01:00
Michael Steenbeek 1a13cdcc57
Fix #21220: Localised park name not used when loading SC4 2024-02-11 20:51:23 +00:00
Michael Steenbeek 70b9d0ca47
Add button to reload object 2024-02-11 20:45:31 +00:00
Matt c8b28ca457
Fix #21330: Tooltips from dropdown widgets have the wrong position 2024-02-10 18:47:40 +01:00
Matt 0c1991c004
Merge pull request #21361 from karst/opensfx-1.0.4
Update OpenSFX to version 1.0.4
2024-02-10 16:02:01 +02:00
David Sungaila 920e39fb34
Windows: add app manifest to enable PerMonitorV2 2024-02-10 14:08:16 +01:00
Karst da8594cec1 Update OpenSFX to version 1.0.4 2024-02-09 21:36:59 +01:00
Michael Steenbeek 8a5e7d32f6
Update changelog
[ci skip]
2024-02-08 22:04:46 +01:00
Gymnasiast 8e64eaca94
Fix #18963: Razor Rocks and BPB import too few research items 2024-02-08 02:13:31 +01:00
Michael Steenbeek 6a9f9025ff
Fix: too many options are hidden if the platform has no file picker
Mainly affects Android.

Co-authored-by: Basssiiie <Basssiiie@users.noreply.github.com>
2024-02-07 22:38:45 +00:00
ZeeMaji 1849c7de47
Fix mini helicopters & monorail bicycles being swapped in RCT1 2024-02-07 22:51:36 +01:00
Romain 80948c36bb
Fix and improve Linux appdata (#21328)
* Fix appdata screenshot URL

* Add developer name to appdata

* Follow best practices for appdata summary

* Add caption to appdata screenshot
2024-02-04 20:41:24 -03:00
Michael Steenbeek 9efe25c11c
Fix #20907: RCT1/AA scenarios use the 4-across train for the Inverted RC (#21303) 2024-02-04 20:39:52 -03:00
Michał Janiszewski f89dbf0d15 Start v0.4.9 2024-02-04 16:26:34 +01:00
Michał Janiszewski 05efdb2497 Release v0.4.8
- Feature: [#21062] [Plugin] Add API for managing a guest's items.
- Improved: [#18632, #21306] Land ownership and construction rights are now shown on top of the water.
- Improved: [#20951] Activate OpenRCT2 window after using native file dialog on macOS.
- Improved: [#21184] The construction marker for rides, paths and large scenery is now shown on top of the water.
- Improved: [#21192] Tooltips will now follow the cursor.
- Improved: [#21227] Entrance style dropdown is now sorted alphabetically everywhere.
- Change: [#21200] Raise maximum lift speeds of the Reverser Coaster, Side Friction Coaster, and Virginia Reel for RCT1 parity.
- Change: [#21225] Raise maximum allowed misc entities to 1600.
- Fix: [#19494] RCT1 fence gate walls not imported properly if they were placed on slopes.
- Fix: [#20196] New scenarios start with an incorrect temperature.
- Fix: [#20255] Images from the last hovered-over coaster in the object selection are not freed.
- Fix: [#20616] Confirmation button in the track designer’s quit prompt has the wrong text.
- Fix: [#20628] Moving caret using Ctrl+left can move too far when using a multibyte grapheme.
- Fix: [#20631] IME window not positioned correctly.
- Fix: [#20845] Trying to save under a folder with no write permissions causes a crash.
- Fix: [#21054] “No entrance” style is selected by default in the track designer.
- Fix: [#21145] [Plugin] setInterval/setTimeout handle conflict.
- Fix: [#21157] [Plugin] Widgets do not redraw correctly when updating disabled or visibility state.
- Fix: [#21158] [Plugin] Potential crash using setInterval/setTimeout within the callback.
- Fix: [#21171] [Plugin] Crash creating entities with no more entity slots available.
- Fix: [#21178] Inca Lost City’s scenario description incorrectly states there are height restrictions.
- Fix: [#21179] Additional missing land/construction rights tiles in Inca Lost City & Renovation.
- Fix: [#21198] [Plugin] Setting brake or booster speeds on a tile element doesn’t work.
- Fix: [#21290] Sound keeps playing when paused from fast-forward mode.
- Fix: [#21291] Hungry guests heading to any flat ride do not count for warning threshold (original bug).
- Fix: [#21309] Africa - Oasis & Blackpool Pleasure Beach’s monorails are built outside the park’s land rights.
- Fix: [#21316] Isolated land for sale tile on Extreme Hawaiian Island.
2024-02-04 15:29:56 +01:00