duncanspumpkin
96ec0123ca
Refactor and clean up for CI's.
2019-06-11 18:43:23 +01:00
duncanspumpkin
afca838f17
Provide a game command translation
2019-06-11 18:43:06 +01:00
Filip Gawin
6833da77e3
Simplify boolean expresions
2019-05-10 22:00:38 +02:00
ζeh Matt
cd8c67ddac
Implement SetCheatAction. ( #8990 )
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* Implement SetCheatAction.
* Bump up network version
2019-05-04 15:28:38 +02:00
Aaron van Geffen
2af13904c5
Update copyright notices for 2019. ( #8903 )
2019-03-17 07:16:15 +00:00
duncanspumpkin
540be7c7be
Provide a conversion from old game command.
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Note doesn't handle footpath scenery or clear direction mode
2019-03-04 16:57:21 +00:00
duncanspumpkin
e128a78b91
Fix formating and other issues
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Refactor as per comments.
Simplified some of the code as well
Use constants
2019-03-02 07:24:42 +00:00
duncanspumpkin
c55ff1288d
Add conversion from old command
2019-03-02 07:24:42 +00:00
duncanspumpkin
93873c5e74
Make review changes. Fix formating
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Reorder includes
2019-02-27 08:15:11 +00:00
duncanspumpkin
9d76c609f3
Provide conversion from gamecommand in replay manager
2019-02-27 08:15:11 +00:00
duncanspumpkin
4d3c594e47
Provide a translation for the replay manager
2019-02-19 12:31:22 +00:00
Matt
a630c17e92
Fix ReplayManager testing checksums out of order.
2019-02-16 09:10:05 +01:00
Tom Lankhorst
ddfbaac13f
Fix MSVC type conversion warning
2019-02-06 12:13:59 +01:00
Tom Lankhorst
72519d8bb8
do not use designated initializer
2019-02-06 11:28:39 +01:00
Tom Lankhorst
e24314bb5a
Fix syntax error and add <memory>
2019-02-06 11:06:16 +01:00
Tom Lankhorst
706d1be865
Avoid illegal ptr conversions
2019-02-06 10:38:25 +01:00
Tom Lankhorst
f48f347798
Internally compress (zlib lvl.9) replay files
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This effort reduces the size of replays by a factor 2 to 10 depending on
the park complexity. ZLIB is used as the compression backend.
- The replay file version is bumped to 2.
- An `sv6r` file still starts with a magic number and a version.
- If version = 1, the file stream is consumed by the ReplayRecordData
serializer.
- If version > 1, the file stream is decompressed and the resulting
stream is consumed by the ReplayRecordData serializer.
- Introduced `Compatible` that indicates whether a file with a version
mismatch is compatible. E.g.: v1 is compatible with this `ReplayManager`
2019-02-06 10:12:21 +01:00
Matt
7955dba9ba
Add warning for mismatching network version.
2019-01-02 06:58:36 +01:00
Matt
74668c6188
Use correct file path on replay info output.
2019-01-02 05:39:32 +01:00
Matt
8615690891
Fix timestamp not being stored.
2019-01-02 05:36:31 +01:00
Matt
1f20fdf65b
Log more replay information to console.
2019-01-02 05:20:10 +01:00
Matt
19ffc6208f
Add version to replay file.
2018-12-30 00:03:20 +01:00
Matt
c7ab757a86
Cleanup.
2018-12-29 23:06:15 +01:00
Matt
b0ca9ff7c5
Prevent replay manager from recording nested commands.
2018-12-29 19:23:28 +01:00
Matt
bf03de4755
Focus camera on last replay event.
2018-12-29 19:23:28 +01:00
Matt
5a8b611b83
Update.
2018-12-29 19:23:28 +01:00
Matt
5cfc06573e
Ignore replay test when network is disabled.
2018-12-29 19:23:27 +01:00
Matt
ccc3227113
Cleanup.
2018-12-29 19:23:27 +01:00
Matt
040522b708
Fix include.
2018-12-29 19:23:27 +01:00
Matt
017f190a52
Add basic regression tests via the replay system.
2018-12-29 19:23:27 +01:00
Matt
7fa9ce3054
Store state important park parameters in the replay.
2018-12-29 19:23:27 +01:00
Matt
df0cc72887
Add normalisation support to remove gaps.
2018-12-29 19:23:27 +01:00
Matt
6e8216d7c7
Add GAME_COMMAND_FLAG_REPLAY
2018-12-29 19:23:27 +01:00
Matt
3ea8ab4bb3
Cleanup serialization.
2018-12-29 19:23:27 +01:00
Michał Janiszewski
d9b91055ca
Fix include
2018-12-29 19:23:27 +01:00
Matt
a6efef1e81
Add support to record and replay game commands/actions.
2018-12-29 19:23:27 +01:00