* Increase randomness when handyman is on queue path
* Add myself to contributors
* Refactor hex variable probabilities
* Add check if queue is connected to a ride
* Update changelog
* Bump network version
* Update replays
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
Refactor "for (spriteIndex = gSpriteListHead[SPRITE_LIST_PEEP]; spriteIndex != SPRITE_INDEX_NULL; spriteIndex = nextSpriteIndex)" like for loops across files with replacing them by FOR_ALL_PEEPS(sprite_index, peep). The same for FOR_ALL_STAFF, FOR_ALL_GUESTS where necessary.
modify incorrect codestyle
modifying incorrect codestyle of the first attempted PR of issue 11075 (missing space after FOR_ALL_GUEST, FOR_ALL_STUFF ...)
modify codestyle further
Forgot to add one more space, correcting it.
another codestyle correction
apparently there is someting wrong with src/openrct2/peep/Peeps.cpp adding a newline after i = 0;
event further modifying codestyle
changing i = 0; to int i = 0;
another codestyle modification, at this point just trying to pass CI clang
adding another newline
another modification
* Issue #9473, moved static void vehicle_update in Vehicle.cpp to a member of the Vehicle struct
* Fix formatting
Co-authored-by: Michael Steenbeek <m.o.steenbeek@gmail.com>
Mimic vanilla RCT2:
- If the isolated track is the last piece on the ride, delete and
set the construction mode to a straight piece. Rotate said piece
45 degrees anti-clockwise.
- If other track still exists, delete and rotate as above but
set the track type to station-platform.
- If banked, set track type to the turn that entered the previous
orientation. For example, north west banked track would continue
with a banked 45 degree turn starting facing west.
* Project team -> Development team
* Clarify contributions for RCT2 implemenation.
* Clarify contributions in additional implementation section.
* List contributors under their most appropriate sections.