Commit Graph

64 Commits

Author SHA1 Message Date
Gymnasiast 162b01204d
Rename rct_widget to Widget 2022-12-31 15:18:22 +01:00
Duncan 482971710d
Apply code style to context functions 2022-11-06 21:49:07 +01:00
Duncan 5dba30778d
Code style: Remove more snakes from the park, maphelper, scenery. (#18222) 2022-10-08 06:56:17 -03:00
73 b9e677945d
Replace 20XX with 2022 (#18158)
* Replace 2020 with 2022

Replace all 2020 headers with 2022

* replace other years with 2022

add missing years
2022-10-01 08:42:14 +01:00
Gymnasiast a088537b65
Rename rct_widgetindex to WidgetIndex 2022-08-21 18:49:23 +02:00
Hielke Morsink 7f29e4e39c
Make `rct_windowclass` strong type `WindowClass`
This already revealed some places where implicit conversions were done, including some where its use was nonsense (MouseInput.cpp).
The changes to the Intent class were necessary to keep things working, and this splits things up more neatly.
2022-08-21 18:38:25 +02:00
Gymnasiast d3fd31c611
Rename rct_string_id to StringId 2022-07-31 22:30:13 +02:00
Michael Steenbeek 0bfc151ab9
Remove remaining usages of gGameCommandErrorText 2022-07-30 18:04:59 +02:00
Duncan f0949284c4
Editor Bottom Toolbar Window class (#17358)
* Move EditorBottomToolbar to window class

* Minor refactoring

* Further refactoring

* keep compilers happy
2022-06-08 20:54:03 +01:00
Ted John 92fe3bf5e8 Fix drawing of scenario editor buttons 2022-04-09 12:36:47 +01:00
Ted John da89a4e413
Remove rct_window::enabled_widgets (#16643)
`enabled_widgets` was used to enable input for widgets. However I do not recall anywhere this being used to specifically disable a widget which doesn't use the dedicated `disabled_widgets` flag. I don't think there is any purpose in keeping this, so I have removed all uses of it.
2022-02-13 23:06:19 +00:00
Duncan bb2c7dbaca
Clang tidy Part 1: Ui Project Function Names (#15956)
* Add NOLINT around STL using classes and vendor functions

* Apply clang-tidy to ui project function names

* Undo scripting clang-format

* Upper case OpenRCT2 and RCT2
2021-11-23 13:18:07 +00:00
Steve Blythe b15dc66acb
Part of #12098: Use ScreenRect in gfx_filter_rect() (#15603) 2021-10-20 19:43:32 -03:00
Hielke Morsink 9dd20ec619
Improve array formatting
For most of these cases, adding a trailing comma to the array block makes clang-format put each item on a new line, and clang-format exception blocks could be reduced where clang-format does not handle them properly.
2021-10-17 18:21:45 +02:00
Hielke Morsink 9dd9b27db4
Make WIDGETS_END constexpr 2021-09-26 11:11:42 +02:00
Ted John 5f853df1fd
Remove gS6Info 2021-08-02 20:38:02 +02:00
Hielke Morsink e54dc7e466
Use consistent left-shift notation for widgets (#14956) 2021-06-26 14:23:15 +02:00
Gymnasiast 15fcbf5463
Remove some usages of gGameCommandErrorMessage in Editor 2021-06-09 14:05:00 +02:00
Tulio Leao bb8c275df6 Remove raw coords gfx_fill_rect_inset overload 2021-03-29 09:34:11 -03:00
Michael Steenbeek a5a63f839a
Allow passing ImageId into gfx_draw_sprite() 2021-03-23 11:58:09 +01:00
Gymnasiast d5f79b7972
Replace gfx_draw_string_centred() with DrawTextBasic() 2021-02-28 00:23:00 +01:00
Michał Janiszewski ac6e4fc0d6 Move SPRITE_INDEX_NULL, MAX_SPRITES to their new homes 2021-02-25 10:56:27 +01:00
Duncan 8c5cd61b69
Split free id's into seperate vector (#13924) 2021-01-26 07:42:56 +00:00
Tulio Leao 221aa8cece Close #12453: Refactor RCT2_EDITOR_STEP to strong enum 2020-12-23 20:07:53 -03:00
Łukasz Pękalski 4adf745237
Close #12403: Refactor FILTER_PALETTE_ID to use strong enum (#13273) 2020-12-05 15:13:59 -03:00
ffrogman 7ed1804e61
Fix #12410: Refactor WINDOW_WIDGET_TYPES to use strong enum (#13453)
* Fix #12410: Refactor WINDOW_WIDGET_TYPES to use strong enum
2020-11-27 00:14:20 -03:00
Łukasz Pękalski 7648feeba2 Close #12427: Refactor OBJECT_TYPE to use strong enum 2020-11-11 16:07:01 +01:00
Łukasz Pękalski 832fd69822 refactor: changed ObjectType enum to strong enum
code does not compile yet
2020-11-11 16:07:01 +01:00
pizza2004 2015acd4c0
Refactor UI/Interface Window to Title Case (#13367) 2020-11-04 04:52:23 +00:00
pizza2004 b0fd5f93d7
Refactor UI/Interface misc to TitleCase (#13354)
* Refactor LandTool to Namespace

* Refactor Theme to TitleCase

* Refactor ViewportInteraction to TitleCase
2020-11-03 10:59:00 +00:00
Gymnasiast eb2f40f35c
Fix typo in WC_EDITOR_OBJECTIVE_OPTIONS 2020-10-11 19:28:25 +02:00
Aaron van Geffen d27e14f45b
Compact, statically initialized syntax for event lists (#12973) 2020-09-28 20:36:15 +02:00
Matt ccde06ab0f
Explicitly pass formatter arguments to ShowError and family 2020-09-17 22:14:36 +03:00
Tulio Leao 731a93dc39
Create WindowColour enum for widget definition calls (#12722)
* Make MakeWidget* functions take enum colour

* Make windows A-D use WindowColour enum

* Make windows E-G use WindowColour enum

* Make windows I-M use WindowColour enum

* Make windows N-P use WindowColour enum

* Make windows R-S use WindowColour enum

* Make windows T use WindowColour enum

* Make windows V-W use WindowColour enum
2020-08-28 23:31:31 -03:00
Aaron van Geffen 7b5087f057
Update copyright year to 2020 2020-07-21 15:04:34 +02:00
Aaron van Geffen 79ae0786c0
Refactor more widgets definitions into new format
* About
* Editor Bottom Toolbar
* Editor Inventions List
* Editor Object Selection
* Error
* Finances
* Footpath
* Game Bottom Toolbar
* Guest List
* Network Status
* News
* News Options
* Player
* Research
* Staff List
* Title Options
* About window.

And fix MakeSpinnerWidgets declaration order.
2020-07-16 20:48:25 +02:00
duncanspumpkin 57d2877e67 Provide accesor function for get entity list count 2020-07-05 07:28:38 +01:00
duncanspumpkin e51bbeed23 Convert SPRITE_LIST to an enum class 2020-07-04 07:38:11 +01:00
TomasZilinek 9d965ccfb6
Part of #12017 - create gfx_draw_sprite overload (#12026)
* Part of #12017 - create gfx_draw_sprite overload

Part 1. Creates the overload and replaces about a half of the calls since there are too many for one PR.

Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
2020-06-23 18:32:34 -03:00
TomasZilinek 277080de74
Fix #11570 - create gfx_draw_string_centered() overload (#11760)
* Fix #11570 - create gfx_draw_string_centered() overload

I created the overload, updated all calls from the old function to the new and deleted the old one
2020-05-17 15:29:56 -03:00
WantDiscussion 37e9270c00
Close #6024: Closing object selection now advances to next step
In the scenario editor and track designer X button in object selector
will now close the object selector window and advance to the next stage
instead of closing the scenario editor and track editor entirely and
returning to the main menu.

Co-authored-by: Gymnasiast <m.o.steenbeek@gmail.com>
2020-04-24 17:19:06 +02:00
Tulio Leao 724a6d4dcf Make rct_window use ScreenCoordsXY 2020-03-02 20:51:01 -03:00
Tulio Leao ce1f38da25 Use ScreenCoordsXY for window functions (#10086)
* Use ScreenCoordsXY for window_create function

* Use ScreenCoordsXY for window_find_from_point function

* Use ScreenCoordsXY for window_find_widget_from_point

* Use ScreenCoordsXY for ride_contruction_tool*

* Use ScreenCoordsXY for window_event_tool*

* Use ScreenCoordsXY for window_event_scroll_mouse*

* Use ScreenCoordsXY for remaining window_event*

* Use ScreenCoordsXY for window_(set|move)_position
2019-10-19 13:07:03 +02:00
Greg Hennis 1fcedae3bc Fix #9258: Rename SPRITE_LIST_NULL to ..._FREE (#9260) 2019-05-15 19:07:01 +02:00
Aaron van Geffen 2af13904c5 Update copyright notices for 2019. (#8903) 2019-03-17 07:16:15 +00:00
clang-format b02dfdbc93 Binpack function arguments together
Previously when the arguments of a function wouldn't fit on a single line, clang-format would put each argument on its own line instead. By enabling the binpack parameter setting, it tried to fit as many on one line as possible instead.

Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com>
2018-07-23 16:00:22 +02:00
clang-format e558660860 clang-format UI windows 2018-07-23 16:00:14 +02:00
Michael Steenbeek 1b08fb4e69 Replace our own integer types with standard ones 2018-06-20 17:30:40 +02:00
Hielke Morsink 0cf256ac9e Ready copyright notice for clang-format
Clang-format sees the text behind `#pragma region` as code and formats it. Instead of stating the copyright and date there, it's now in the comment block right below it. The text "Copyright" is left in the `#pragma region` line, as clang-format sees it as a single identifier.

I took the opportunity to normalize the dates, and add the copyright notice to the source files where it was missing them (except for third-party and the generated resources.h file).
2018-06-15 14:07:34 +02:00
Ted John 5a368ce6d9 Move theme code to libopenrct2ui 2018-06-10 23:34:27 +01:00