Commit Graph

20 Commits

Author SHA1 Message Date
73 b9e677945d
Replace 20XX with 2022 (#18158)
* Replace 2020 with 2022

Replace all 2020 headers with 2022

* replace other years with 2022

add missing years
2022-10-01 08:42:14 +01:00
Matt 0dc43d66e4 Remove the use of INTERFACE macro and macro its self 2020-08-05 16:30:44 +02:00
Matt 30376085cf Include missing headers 2020-08-05 16:29:29 +02:00
Aaron van Geffen 7b5087f057
Update copyright year to 2020 2020-07-21 15:04:34 +02:00
Aaron van Geffen 2af13904c5 Update copyright notices for 2019. (#8903) 2019-03-17 07:16:15 +00:00
Michael Steenbeek 1b08fb4e69 Replace our own integer types with standard ones 2018-06-20 17:30:40 +02:00
Hielke Morsink 0cf256ac9e Ready copyright notice for clang-format
Clang-format sees the text behind `#pragma region` as code and formats it. Instead of stating the copyright and date there, it's now in the comment block right below it. The text "Copyright" is left in the `#pragma region` line, as clang-format sees it as a single identifier.

I took the opportunity to normalize the dates, and add the copyright notice to the source files where it was missing them (except for third-party and the generated resources.h file).
2018-06-15 14:07:34 +02:00
Ted John ae6af47341 Move TitleSequencePlayer to libopenrct2ui 2018-06-10 23:39:56 +01:00
Ted John 056b596124 Use reference types in TitleSequencePlayer 2018-05-31 12:49:09 +01:00
Ted John 4d4e7ba4b1 Create new GameState class for updating the game 2018-05-30 11:53:30 +02:00
Hielke Morsink a51462b0fd Include necessary files for compiling headers
This commits works towards #7289. It includes files that it depends on, or forward declares types when possible. It may seem like this only increases compilation time, but before this commit they depended on the other includes of the source files that use them.
2018-03-31 23:07:14 +02:00
Gymnasiast 34a6b5ef92 Remove __cplusplus ifdefs 2018-02-05 16:20:15 +01:00
Gymnasiast 778ba466c5 Remove almost every extern C block 2018-02-05 16:20:15 +01:00
Robert Jordan d79d2a7503 Fix numerous title sequence editor bugs
* Change how current title sequence is handled. It can either be
previewing a title sequence, or playing the preset.
* LoadMM and LoadRCT1 now save when script is saved.
* No more infinite failing to load loops.
* No more crashing when attempting to display "no save selected" in
title editor.
* Title editor now gracefully fails to preview a title sequence and lets
the user know with a context error.
* When preset title sequence fails to load, the preset will forcibly be
changed to the first sequence to successfully load.

Added changelog entries for last two items.
2017-11-02 18:36:37 +01:00
Robert Jordan 0698154ba1 Refactor: Title sequences and switch to size_t 2017-11-01 22:42:58 +00:00
Robert Jordan a3c64bb146 Feature: Preview title sequences in-game
Title sequences can now be played back in-game, allowing for much easier
editing.

Improved title sequence playback in general. Clicking play while on a
different title sequence will play the new one. Clicking stop will make
the title screen go back to the config title sequence. And the closing
the title sequence window will also make the game go back to the config
title sequence, and reload the sequence if it was modified.

Changes made to title sequences in-game are now correctly loaded in the
title screen.

Starting a title sequence within the editor will now always reset it
even if it's the current playing sequence. (Not for playing in the
editor though).

Get Location in title sequence command editor now has 100% accuracy
compared to before
where it would usually get some offset value.

Added `get_map_coordinates_from_pos_window` which will allow getting the
viewport coordinates of a specific window even if the input coordinates
are under another window. This has use with getting 2D positions from
the main window without the other windows getting in the way.

Options window will now always specify the config title sequence in the
dropdown and not the current title sequence.

Made a global variable `gLoadKeepWindowsOpen`, in game.h to keep windows
open when loading a park. When loading a title sequence park in-game.
The sequence player will force-close all park-specific windows ahead of
time.

Skipping while testing title sequences no longer needs to reload the
park if the current playback position is already before the target
position and ahead of the load position.

Added changelog entry.
2017-10-30 12:07:01 +01:00
Michał Janiszewski 79d76759bb Fix #5516: Update copyrights for 2017
Not all files were necessarily _changed_, but all were touched, see
https://github.com/OpenRCT2/OpenRCT2/pull/4932
2017-06-01 21:55:10 +02:00
Ted John fed4c248e3 Remove use of SDL RWOps from title sequence player 2017-02-02 22:00:01 +00:00
Ted John e36dc622ad Pass scenario repository dependency to TitleSequencePlayer 2017-01-22 22:04:07 +00:00
Ted John 25bc798ff8 Move contents of src into project sub directory 2017-01-04 17:44:12 +00:00
Renamed from src/title/TitleSequencePlayer.h (Browse further)