Gymnasiast
981b67a90f
Reorder edge textures
2018-01-27 23:22:24 +01:00
Michał Janiszewski
a7c7dc68e3
Add default exit value to staff_can_ignore_wide_flag
2018-01-26 20:29:37 +01:00
Ted John
8f1100c986
Merge pull request #7066 from IntelOrca/refactor/memory-operations
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Refactor memory operations 1
2018-01-26 11:41:19 +00:00
Richard Jenkins
f1df94b6d1
Standardise caret with TextInput window
2018-01-25 10:56:35 +01:00
Michał Janiszewski
5c67ca4efc
Sort installed packages in mingw-arch
2018-01-24 20:41:37 +01:00
Michał Janiszewski
df4c23b6ee
Add boost to mingw-arch Dockerfile
2018-01-24 20:41:08 +01:00
Ted John
df26354376
Fix drawing glyphs in OpenGL
2018-01-24 18:49:30 +00:00
OpenRCT2 git bot
0e2021f6d9
Merge Localisation/master into OpenRCT2/develop.
2018-01-24 04:00:30 +00:00
Richard Jenkins
daecb02d00
Fix macOS build use uint32 rather than char32_t
2018-01-23 21:45:58 +00:00
Gymnasiast
2c8ab6fb68
Fix #7065 : Guests cannot enter Great Wall Of China scenario
2018-01-23 19:03:00 +01:00
Gymnasiast
f1400a16d7
Update changelog for #6314
2018-01-23 18:44:23 +01:00
Richard Jenkins
1fc32182af
Fix #6314 : SV4s do not mark corresponding scenario as completed
2018-01-23 18:42:00 +01:00
Ted John
8304f01aef
Fix #5809 : Support Steam RCT1 file layout
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Checks RCTdeluxe_install sub directory for csg1.1 and csg1i.dat when loading CSG images.
2018-01-23 18:28:33 +01:00
Gymnasiast
133a460630
Update vehicle names and descriptions
2018-01-23 18:20:29 +01:00
Hielke Morsink
c965f854d8
Add maximum number of lines in console window
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Changed the container type from a vector to a deque, as that supports FIFO with random access.
2018-01-23 16:43:33 +01:00
Hielke Morsink
7c0bcc2c34
Handle codepoints for text colour in a nicer way
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This replaces a couple more buffers with std::strings and makes {WINDOW_COLOUR_2} the default colour when adding a new line. Codepoints for any other colour will be added, and overwrite the codepoint that gets calculated in `console_draw` (which is only there for when the user has text set to black).
2018-01-23 16:43:33 +01:00
Hielke Morsink
3633d56e3e
Refactor and cleanup in-game console to use C++ strings
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Instead of storing the console text in one large buffer, it gets stored in a vector of strings. This makes the code easier to understand, as the `std::string`s now handle the buffer lenghts, instead of doing that manually and bloating the code with it, but at the cost of some performance (not noticable though). This fixes an issue where the buffer would be cut off when the total length exeeded the buffer length.
With this commit printed warnings and errors will have a red and yellow colour. It looks like this was intended, but it didn't work before, and makes `gfx_draw_string` and related functions take const strings.
2018-01-23 16:43:33 +01:00
pss9205
6b716dc157
Fix #7021 : Extra rating factors overflow the vehicle tab in Korean ( #7073 )
2018-01-23 16:06:37 +01:00
Richard Jenkins
498e68f550
Add link to Windows SDK 10.14393
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[ci skip]
2018-01-23 11:31:16 +00:00
Ted John
9e729931e8
[openrct2.proj] Revert back to using .exe for sprite building.
2018-01-23 09:40:36 +00:00
Ted John
08a527b2a7
Ensure g2.dat building output is written out for AppVeyor
2018-01-23 09:30:07 +00:00
Gymnasiast
9a362a8aa3
Import RCT1 gardens correctly
2018-01-22 20:25:29 +01:00
Gymnasiast
498ca56f57
Fix unicode values of some characters
2018-01-22 12:16:22 +01:00
Gymnasiast
6bf09e7abb
Add preview images for RCT1 edge styles
2018-01-22 11:44:38 +01:00
OpenRCT2 git bot
5df9c90b86
Merge Localisation/master into OpenRCT2/develop.
2018-01-22 04:01:59 +00:00
Justin Gottula
a64c517638
Add self to contributors.md
2018-01-22 01:39:30 +00:00
Justin Gottula
d93a07a58d
Disable link-time code generation for MSVC Debug builds
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Every time I do a debug build, I get a warning message from the linker
telling me that /LTCG is doing nothing and that removing it from the
options will speed up the linking process.
(I believe this is due to LTCG being incompatible with incremental
linking; and AFAIK incremental linking is enabled in debug builds by
default.)
2018-01-22 01:39:30 +00:00
ZehMatt
1f5140ae94
Fix benchgfx attemping to render unloaded parks.
2018-01-21 21:46:11 +00:00
ZehMatt
abd74dbb1e
Add exception handling in LoadParkFromFile.
2018-01-21 21:46:11 +00:00
Michael Steenbeek
fdeaaa5631
Allow selecting RCT1 map edges in land tool
2018-01-21 17:18:00 +01:00
Ted John
02d783a993
Fix build
2018-01-21 12:41:42 +00:00
Ted John
cebe13984f
Remove most of remaining memory functions from libopenrct2ui
2018-01-21 11:17:41 +00:00
Ted John
131286f758
Refactor memory handling in OpenGLShaderProgram.cpp
2018-01-21 11:17:41 +00:00
Ted John
7f8b795842
Refactor memory handling in EditorObjectSelection.cpp
2018-01-21 11:17:41 +00:00
Ted John
589e0f40d0
Refactor memory handling in Map.cpp
2018-01-21 11:17:41 +00:00
Ted John
cb44dc5c21
Fix changelog
2018-01-21 11:17:41 +00:00
Ted John
b52333f532
Refactor memory handling in TitleScenarioSelect.cpp
2018-01-21 11:17:40 +00:00
Ted John
4d57a4b03a
Refactor memory handling in TrackDesignPlace.cpp
2018-01-21 11:17:40 +00:00
Ted John
cbbb35bf79
Refactor memory handling in ObjectLoadError.cpp
2018-01-21 11:17:40 +00:00
Ted John
badb90ba20
Refactor memory handling in Changelog.cpp
2018-01-21 11:17:40 +00:00
Ted John
ba5bc415c7
Refactor memory handling in window sources
2018-01-21 11:17:40 +00:00
Ted John
0b8575270c
Refactor memory handling in audio sources
2018-01-21 11:17:40 +00:00
Richard Jenkins
c76b075348
Fix #7052 : Infinite loops occur in track circuit iteration
2018-01-20 21:51:26 +00:00
Richard Jenkins
104419f6b2
Fix #7060 : Ride window settings can underflow
2018-01-20 20:34:39 +00:00
Ted John
51df68a7d9
Merge pull request #7051 from IntelOrca/refactor/remaining-ride-to-cpp
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Refactor remaining ride sources to C++
2018-01-19 10:49:54 +00:00
Ted John
6d63729a40
Fix MSVC
2018-01-18 22:59:30 +00:00
Richard Jenkins
a17aeed161
Xcode fix
2018-01-18 22:37:12 +00:00
Ted John
aa0d7645da
Refactor ride_ratings.c to C++
2018-01-18 22:33:06 +00:00
Richard Jenkins
d9725702ca
Make console text colour themeable
2018-01-18 23:18:23 +01:00
Richard Jenkins
78a5406468
Visual improvements to the in-game console
2018-01-18 23:18:23 +01:00