zsilencer
de1fa24e7b
add last player action to player list
2016-01-23 12:32:02 -07:00
zsilencer
62c1780d65
fix couple other issues mentioned in pull request
2016-01-22 17:08:06 -07:00
zsilencer
c557f02f4b
fix issue with incorrect game_command_playerid
2016-01-22 16:57:00 -07:00
zsilencer
1277c1a0d2
MP permissions update 2
2016-01-22 11:12:35 -07:00
zsilencer
7a249c6457
Add ability to toggle individual action permissions
2016-01-21 20:32:51 -07:00
zsilencer
6e3068cd0a
MP groups and permissions
2016-01-20 21:42:31 -07:00
zsilencer
6a13de29c8
Fix #2591 : Close client after loading save
2016-01-19 12:27:43 -07:00
Michał Janiszewski
3bf1e0e06d
Rename `safe_strncpy` to `safe_strcpy`
2016-01-18 20:49:52 +01:00
IntelOrca
3073bc64fd
remove rct2_endupdate
2016-01-09 00:25:30 +00:00
IntelOrca
e4c6c79552
fix #2650 : validate game commands sent from clients in multiplayer
2016-01-05 18:30:39 +00:00
Ted John
f4a25bd55e
Merge pull request #2641 from Broxzier/fix_saving
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Prevent extension from showing when "saving as"
2016-01-05 10:14:20 +00:00
Hielke Morsink
3641634aad
Prevent extension from showing when saving a park for the first time.
2016-01-05 00:23:51 +01:00
IntelOrca
0c933234e0
remove all tutorial code
2016-01-04 23:21:23 +00:00
IntelOrca
f0adf90660
integrate variable: gInputFlags
2016-01-04 22:53:03 +00:00
IntelOrca
b5069d3809
integrate variable: gInputState
2016-01-04 22:45:51 +00:00
Maximilian Irlinger
a0bb568889
Append timestamp to autosave
2016-01-04 16:22:15 +01:00
IntelOrca
64b589770a
remove obsolete callprocs
2015-12-29 11:57:47 +00:00
Ted John
69f0e9d55d
Merge pull request #2398 from Broxzier/comments_and_optimizations
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Refactored some util functions and some minor tweaks for saving tracks
2015-12-29 11:31:58 +00:00
Kyle Kirby
caf07c2064
Clean up the comments a litte
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• Make comment heads be /**
• Make rct2 addresses be double spaced indented
• Make there be a space afte rct2: and the address
• Make single-line rct2 addresses be full block comments
• Move description of method to top of comment
2015-12-11 16:19:46 -06:00
Hielke Morsink
65a0dcbc8a
Fixed #2407 - Prevent prompt from showing shortly after loading a second park.
2015-12-01 18:21:47 +00:00
Hielke Morsink
90e67772e0
Resolved warnings, and removed duplicated function.
2015-12-01 12:03:34 +01:00
Hielke Morsink
5b1d93805d
More consistent use between name and paths. Improved path_get_* functions.
2015-11-29 19:41:06 +01:00
Hielke Morsink
0909ba8ab4
fixed #2226 : resetting screen age when quick saving
2015-11-29 17:18:41 +00:00
IntelOrca
c6056cbb6c
Merge branch 'pre-release-0.0.3' into develop
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Conflicts:
src/audio/audio.c
2015-11-27 22:05:40 +00:00
duncanspumpkin
691aec5035
Fix #2381 . Map animation invalidate now called during pause mode
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This was causing the number of map animations to skyrocket as there was no way to remove animations caused by ghosts. This shouldn't progress the animation only remove invalid animations.
2015-11-27 18:40:37 +00:00
Dom Light
3a8b25a0ee
Sanitize audio.h
2015-11-17 01:05:14 +00:00
duncanspumpkin
d0332c81d8
Refactor and move wide flag code.
2015-11-14 00:08:31 +00:00
IntelOrca
7f541240e2
fix #2279 , make game remember save path rather than filename
2015-11-11 21:37:26 +00:00
zsilencer
1e9381ef97
master server list
2015-11-07 22:27:51 +00:00
IntelOrca
c7a85c5114
add desync debug checks for scenario_rand
2015-11-07 17:56:19 +00:00
Flukiestemperor
c8701ef01e
partially fix #2181
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create common function
2015-11-03 16:11:11 -06:00
zsilencer
a95357a32d
signs and banners editable in multiplayer
2015-10-31 11:07:36 -06:00
Michał Janiszewski
9284930d7e
Add safe_strncpy function
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safe_strncpy is similar to strncpy, but makes sure buffer is
null-terminated. Update most of project to use this updated function to
prevent illegal memory accesses.
2015-10-30 16:01:00 +01:00
Flukiestemperor
a819a6f177
Fix crash when map element is null in a save
2015-10-30 06:47:05 -05:00
Alexander Overvoorde
01793e11b7
Replace RCT2_GLOBAL magic numbers with address identifiers and string ids
2015-10-29 09:44:46 +01:00
zsilencer
00e2ca43a1
ipv6 support, non-blocking address resolve and connect
2015-10-26 22:35:34 -06:00
Michał Janiszewski
8e45cccb7a
Minor fixes
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Includes (mostly) type fixes, dead code removal, signed vs unsigned
comparison fixes, memory leaks removal.
2015-10-21 08:47:09 +02:00
zsilencer
ae6c88d1ce
remove unused/redundant RCT2_GLOBALS fix #2065 and cleanup
2015-10-16 02:31:31 -06:00
IntelOrca
8ec4d61739
add callfunc wrappers for the last three remaining game commands and remove original call table
2015-10-10 20:26:17 +01:00
Ted John
6c84b06fbd
Merge pull request #2047 from janisozaur/memory
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Memory
2015-10-10 11:57:51 +01:00
Jonathan Haas
3a11bbb6d4
Recalculate peep count after loading a save
2015-10-10 12:50:29 +02:00
Michał Janiszewski
74d0b033df
Name RCT2_ADDRESS_PALETTE
2015-10-09 20:20:05 +02:00
duncanspumpkin
3f77a6778a
Implemented game_command_set_land_ownership.
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Refactored map buy land rights for tile as it was partially broken and used a very odd style.
2015-10-04 00:07:22 +01:00
Jonathan Haas
8463e58922
Define some tick related addresses
2015-10-03 20:00:29 +02:00
Alexander Overvoorde
377650d9f5
Change autosave system to use wall-clock time based frequencies
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The autosave system will now use frequencies based on wall-clock
time rather than in-game time, for example every 15 minutes. This
frequency is not affected by pausing the game or changing the game
speed. The default frequency is every 5 minutes.
2015-10-03 14:25:59 +02:00
duncanspumpkin
33e04b8bd6
Implement game_command_place_park_entrance
2015-10-01 21:24:24 +01:00
duncanspumpkin
b5711638bc
Implement game_command_set_peep_name
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Note this is how most of the existing cheats are used
2015-09-30 21:55:36 +01:00
duncanspumpkin
ecc2f74b63
Implement game command footpath from track.
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Fixes #1954
2015-09-29 23:07:07 +01:00
nightroan
bd51c7ed80
Fixed #1939 by adding a callback to delay selection of the next piece until the server sends back the placement command.
2015-09-25 23:57:15 -07:00
zsilencer
9ac89c2b5e
remove directsound and get sound working for linux native
2015-09-23 09:42:55 -06:00