For designs with a long description, a line of text in the 'Select ride design' window could overflow onto the next window element. The window height was just one newline too small. Therefore, increased the window size with a single line.
This raises two parameters: the base excitement value (which is very low, especially since the air-time bonus is limited too) and the bonus value (the novelty of this ride type warrants a bigger value).
It leaves the rest of the poor bonuses as-is, as some of them (like scenery and synchronisation bonuses) might just be there because the track obscures the view.
Fixes an inconsistency wuth RCT2 where track prices with a fractional part
did not have their price rounded up when building, but did when refunding.
This created an exploit where refunding such a track piece granted the player
0.50€ more than they spent on the piece.
This adds the inline twist to the B&M track.
Feature is complete. Note: The inline twist doesn't draw correctly when going out of the tunnel. This is sadly an original bug, as this is also present on the Flying RC's Flying Twist (#7466).
* Implement profiling API
* Add console commands for the profiler
* Remove accidental line
* Correct csv output
* Add copyright notice
* Add missing override
* Add default virtual destructor
* Explicitly pass template argument
* Use static
* Add plugin API for profiler
* Add more profile calls
* Workaround for GCC hopefully
* Add missing static keyword
* Use uint64 for call count
* Reduce name length see if CI passes
* Improve handling of function names
* Work around (broken) static inline variables
* Fix missing include
* Disable profiler for clang 5 and older
* Update copyright date
* Profile UpdateAllMiscEntities
* Apply review suggestions
Co-authored-by: Ted John <ted@brambles.org>
Replace _currentTrackPieceDirection with local variable. This change
fixes a problem where when trying to remove a rotated ride,
_currentTrackPieceDirection would be reset back to 0 by calling
ride_initialise_construction_window, causing TrackRemoveAction to not
being able to find and remove the ride.
Using a local variable with the current direction, saved before resetting
the global variable, fixes this issue.
* Wrap vehicle_colours in TrackDesignAction
* Wrap the color presets in set_vehicle_colours_to_random_preset
* Increment network version
* Update changelog.txt
Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
The code for this sadly did not exist yet in any other coaster. The sprites did though. So I pulled the sprites from the lay-down coaster and modified the regular inline twist (instead of the flyer) to be drawn correctly.