* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
* refactor: integrated PEEP_ITEM into SHOP_ITEM
* refactor: converted merged enum to flag
Only former occurrences of PEEP_ITEM
* cleanUp: code cleaned after merging
* refactor: converted ShopItem to strong enum
code reformatting
* refactor: ShopItem enum items renamed
code formatted
* refactor: new getter and setter functions for Item...Flags
* refactor: replaced all occurrences of ItemStandardFlags
with appropriate getter and setter functions.
COMPARE_FIELD macro needs to be commented out or the flag has to stay public.
* refactor: all occurrences of ItemExtraFlags replaced
with proper function calls. COMPARE_FIELD macro issue not resolved.
* refactor: introduced new variable for unified item flags
* refactor: adapted accessor functions
accessor functions were modified to accommodate both standard and extra ShopItem flags
* refactor: ItemExtraFlags accessor functions are replaced
with general functions
* refactor: reverted to original uint32_t flag variables
* refactor: implemented suggested changes
* refactor: integrate additional comments
* refactor: incorporated requested changes
* refactor: incorporated requested changes
added static_cast<PeepThoughtType> in lines 1572 and 1590
* Part of #12438 Changed RIDE_COMPONENT_TYPE to enum class
(1/3)
Changed the enum RIDE_COMPONENT_TYPE to be enum class in RideData.h.
Shortened the enumerators.
And fixed
I split the changes I did into 3 commits because the enum is used in a total of 85 different files where I just replace the single line where they occur.
The changes in those 85 files are analogous to my change in line 328 in RideData.h in this commit.
* Part of #12438 changed all RIDE_COMPONENT_TYPE enumerators appearances
(2/3)
Changed every appearance of the old RIDE_COMPONENT_TYPE enumerators to the changed enumerators from last commit.
* Part of #12438
(3/3)
Used EnumValue() wherever a field or variable of the type RideComponentType was used as an index.
Havent checked if anything from these 3 commits on this branch got codestyle issues
* Part of #12438
used clang-format
* Closes#12438 Added Accessor function for RideComponentName
Added Accessor function GetRideComponentName to RideData.
to replace the use RideComponentNames[EnumValue(RideComponentType type)]
* Close#12438 moving GetRideComponentName to RideData Headerfile
Moved GetRideComponentName to RideData Headerfile since thats where it should be.
This only happens when a new ride type is added and the park is opened in the older version of the game where the ride type does not exist.
Reworked so that invalid rides are not loadable. Force reload of title if current scenario is corrupted.
* Use ScreenCoords for tooltip
* Remove temporary variables
* Small refactor
* Fix#13151. Not passing tooltip arguments correctly for ride window
* Fix Server List window version tooltip
* Fix cheats tooltip event
* Add static to function decl
* Remove unreachable break statements in Ride.cpp
* Apply review suggestions
Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
It's intended to retrieve a rct_peep_animation_entry from the global
array g_peep_animation_entries, given PeepSpriteType and
PeepActionSpriteType as parameters.
* Remove common format formatter where possible
Eventually should have it limited to tooltips, window titles and widget args
* Remove remaining paint functions using common
* Remove misuse of gCommonFormatArgs
* Make MakeWidget* functions take enum colour
* Make windows A-D use WindowColour enum
* Make windows E-G use WindowColour enum
* Make windows I-M use WindowColour enum
* Make windows N-P use WindowColour enum
* Make windows R-S use WindowColour enum
* Make windows T use WindowColour enum
* Make windows V-W use WindowColour enum
* Close#12440: Refactor VEHICLE_STATUS to use strong enum
* Fix code formatting for VEHICLE_STATUS refactoring
* Refactor VehicleStatus enum to be inside Vehicle
This commit moves VehicleStatus inside Vehicle,
renamed as Status.
* Remove viewport pointer from get_map_coordinates_from_pos
* Removed viewport from get_window
* Return a InteractionInfo from get_map_coord...
* Remove viewport_interaction_info struct
* Add Entity union to simplify code
* Name the enum used for viewport interaction
* Simplify functions further by returning the info struct
* Add default switches
* refactor: deleted double check of SPRITE_INDEX_NULL in Staff* ride_get_mechanic(Ride* ride)
* refactor: deleted double check of SPRITE_INDEX_NULL in Ride.cpp file
* refactor: deleted double check of SPRITE_INDEX_NULL in windows/Ride.cpp in function static rct_string_id window_ride_get_status_vehicle
* refactor: deleted double check of SPRITE_INDEX_NULL in ride/Ride.cpp
* refactor: deleted double check in FormatStatusTo
* Start removing GET_VEHICLE macro use
* Further work
* Remove further GET_VEHICLE's
* Further removal of GET_VEHICLE
* Remove the last of GET_VEHICLE
* Fix testpaint
* Fix nullptr deref
* Make review changes
Also swapped in helper functions and used a standard patern for iterating the train cars
* Further simplify loops for train cars
This will eventually replace all of the get_sprite and try_get_sprite calls
Further use of GetSprite
Use GetSprite in all remaining easy to use functions
Correct formatting
Rename GetSprite to GetEntity
Make suggested changes
Remove const to allow for building
Fix crashes due to next sprite
* Rename Peep::destination_tolerance to use TitleCase
* Rename Peep::destination_y to use TitleCase
* Rename Peep::destination_x to use TitleCase
* Rename Peep::trousers_colour to use Title Case
* Rename Peep::tshirt_colour to use TitleCase
* Rename Peep::no_of_rides to use Title Case
* Rename Peep::staff_type to use TitleCase
* Rename Peep::type to use TitleCase
* Rename Peep::sprite_type to use TitleCase
* Rename Peep::sub_state to use TitleCase
* Rename Peep::state to use TitleCase
* Rename Peep::outside_of_park to use TitleCase
* Rename Peep::next_flags to use TitleCase
* Rename Peep::name to use TitleCase
* Rename Peep::NoOfRides to GuestNoOfRides
* Rename Peep::Type to AssignedPeepType
* Rename Peep::GuestNoOfRides to GuestNumRides
* Fix#11570 - create gfx_draw_string_centered() overload
I created the overload, updated all calls from the old function to the new and deleted the old one
* Add gfx_draw_string_centred_wrapped overload using ScreenCoordsXY
* Update calls to gfx_draw_string_centred_wrapped
* Remove old signature of gfx_draw_string_centred_wrapped
* Meaningful coordinate variable names and constructor calls