Commit Graph

237 Commits

Author SHA1 Message Date
Harry-Hopkinson 5ef115941d Rename NETWORK_DEFAULT_PORT to kNetworkDefaultPort 2024-04-26 17:55:23 +01:00
James103 1d8dc111f1
Replace 2023 with 2024 in copyright headers (#21139)
Replace all instances of the year 2023 with 2024 in all copyright headers
2024-01-01 12:52:28 +01:00
Hielke Morsink 37caebdde9
Fix #20737: Spent money underflows when getting refunds (#20765) 2023-09-07 08:19:27 +02:00
Michael Steenbeek dd624f9bff
Replace remaining usages of money16, money32 (#19469)
* Use money64 for ride prices and shop items

* Use money64 for park entrance fee

* Use money64 for gGuestInitialCash

* Use money64 for upkeep costs

* Use money64 for ride value

* Use money64 for marketing campaign cost

* Use money64 for object prices

* Use money64 for land prices

* Use money64 for guest expenditure

* Replace remaining occurrences of money32 with money64

* Update replays

* Bump network version

---------

Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2023-03-02 21:55:42 +00:00
Duncan 9deed6d98a
Replace snakes in Class names OpenRCT2/N*-P* (#19227)
* Replace snakes in Class names OpenRCT2/N*-P*

* Rename PODDate (and TimeOfDay for good measure)

Co-authored-by: Gymnasiast <m.o.steenbeek@gmail.com>
2023-01-20 05:24:44 +00:00
Hielke Morsink 2c224cfd53
Rename snake_case functions in OpenRCT2/network folder (#19203) 2023-01-18 06:05:53 +00:00
Gymnasiast 24247e9c6b
Migrate server setting getters to u8string 2023-01-08 16:19:18 +01:00
James103 73738bbdc8
Replace 2022 with 2023 in copyright headers
Replace all instances of the year 2022 with 2023 in all copyright headers
2023-01-01 11:58:01 +01:00
73 b9e677945d
Replace 20XX with 2022 (#18158)
* Replace 2020 with 2022

Replace all 2020 headers with 2022

* replace other years with 2022

add missing years
2022-10-01 08:42:14 +01:00
Fruitsalad f17b1a970e
Remove headless servers from the player list UI 2022-09-06 23:28:33 +02:00
Fruitsalad 5bdcd06dec
Remove headless servers from the server list player count 2022-09-06 23:26:27 +02:00
Gymnasiast d3fd31c611
Rename rct_string_id to StringId 2022-07-31 22:30:13 +02:00
ζeh Matt 83b911b193
#15634: Refactor passing GameActions::Result by copy (#15951)
* Refactor to result GameActions::Result as copy instead of unique_ptr

* Remove alias GameActions::Result::Ptr

* Remove MakeResult wrapper

* Remove type forwarder in TileInspector
2021-11-24 07:35:08 +00:00
ζeh Matt 96e2641d0d
Remove macro for registration and cleanup 2021-11-10 19:42:23 +02:00
ζeh Matt 2529568bfc
Use std::string_view where appropriate in network code
Co-authored-by: Ted John <ted@brambles.org>
2021-09-18 00:14:28 +03:00
ζeh Matt 0be585024f
Merge pull request #15232 from ZehMatt/refactor/gNetwork
Move network instance to Context
2021-08-30 14:17:15 -07:00
Hielke Morsink 956e77f4c3
Use [[nodiscard]] for allocator and RAII functions (#15244) 2021-08-23 20:09:43 +02:00
ZehMatt 4ece997ff3
Remove unused function network_close 2021-08-17 06:33:50 +03:00
ZehMatt 0960413927
Remove unused function network_send_map 2021-08-17 06:31:12 +03:00
ZehMatt b8a81ae1c7
Remove unused declarations 2021-08-17 06:30:16 +03:00
ZehMatt e440942c54
Remove SetEnvironment from NetworkBase and all its other wrappers 2021-08-17 06:25:47 +03:00
Mike Jones 4e991beb8d
Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103)
Merge MISC_COMMAND and GAME_COMMAND enums

Cleanup
2020-12-22 20:53:37 -03:00
ζeh Matt 645289f4ec
Rename GameActionResult and use GameActions namespace instead (#13184) 2020-10-14 22:04:39 -03:00
Simon Jarrett 134371f03c Change includes of nlohmann/json_fwd.hpp to new core/JsonFwd.hpp 2020-10-06 00:16:21 +02:00
Simon Jarrett 9c5e9f8dbc Replace includes of Json.hpp in header files with json_fwd.hpp 2020-10-02 11:31:20 +01:00
Simon Jarrett f1bcf20050 Refactor NetworkBase to use new JSON library 2020-09-16 20:18:52 +01:00
ju-pinheiro 214620951f Close #12421: Refactor NETWORK_AUTH to use strong enum
Replacing enum NETWORK_AUTH with enum class NetworkAuth.
2020-09-10 19:32:28 -03:00
ju-pinheiro 20a8bbc322 Close #12420: Refactor NETWORK_PERMISSION to use strong enum
First approach, instead of a bigger refactor to avoid the need of "static_cast".
2020-09-10 19:32:27 -03:00
Matt 0dc43d66e4 Remove the use of INTERFACE macro and macro its self 2020-08-05 16:30:44 +02:00
Matt 30376085cf Include missing headers 2020-08-05 16:29:29 +02:00
Aaron van Geffen 7b5087f057
Update copyright year to 2020 2020-07-21 15:04:34 +02:00
Ted John 297fe537b6 Implement network.sendMessage(msg, players) 2020-04-28 22:02:14 +01:00
Ted John ecce4da6e8 Add ipAddress and publicHashKey properties to player API 2020-04-27 20:50:56 +01:00
Tulio Leao 181eaf768d Receive CoordsXYZ by const ref instead of copy 2020-02-29 01:14:05 -03:00
Duncan 3be7d824ac
Merge pull request #10397 from duncanspumpkin/refactor_gcommand
Remove gCommandPosition. Use GameActionRes instead.
2019-12-19 20:48:20 +00:00
duncanspumpkin 2d75c01882 Unnetwork game commands
Only track designs still use game commands and they cannot be networked so remove dead code
2019-06-23 18:50:35 +01:00
duncanspumpkin e72195d16e Make suggested changes 2019-05-14 21:58:55 +02:00
duncanspumpkin 1eb7f4d8c6 Implement Modify Group and Kick Player Actions.
Further work on the Game Actions porting
2019-05-14 21:58:55 +02:00
Ted John 6a4791e39e Only reply to broadcasts with correct message 2019-05-12 00:51:33 +01:00
Ted John 04c04d197e Refactor broadcasting code and logging 2019-05-12 00:51:33 +01:00
Ted John 123a8eacad Get the server list showing LAN servers 2019-05-12 00:51:33 +01:00
ζeh Matt c8f822ea70
Gamestate snapshots (#8819)
* Add initial interface.

* Implement move operator in MemoryStream

* Add pod array serialisation traits.

* Add push_back with move semantics to CircularBuffer

* Initial implementation of GameStateSnapshots

* Add GameStateSnapshots to Context.

* Add mp_desync console command.

* Compare sprite data and fill change list.

* Minor changes.

* Proof of concept.

* Calculate offset instead of using offsetof

* Implement game state difference detection

* Update mp_desync console command.

* Fix identification of sprite remove/add.

* Fix crash when only one peep in park when using mp_desync

* Output state differences into user directory desync folder.

* Add desync debugging as an option.

* Add information to network status when a desync report was created.

* Cast to proper type for %llu.

* Update xcode project

* Add more information to the diffed data.

* Remove client-only relevant fields.

* Cleanup.

* Add better name output for misc sprites

* Add srand0 and tick information to the output

* Bump up network version

* Cleanup

* Set desync_debugging to false as default

* Apply suggestions
2019-05-11 21:31:34 +02:00
Xkeeper bc8ecd8e67 Add "Reconnect" option under the multiplayer button 2019-05-02 00:26:37 +02:00
Xkeeper d614fb4035 add network indicators for desync/player count 2019-05-02 00:22:03 +02:00
Duncan 1e1d263dae
PlayerSetGroupAction (#9072)
* First pass at action.

* Version 2. Do all the work in Network.cpp

* Mark game command as complete

* Make requested changes

* Increment of network version
2019-05-01 16:54:12 +01:00
Aaron van Geffen 2af13904c5 Update copyright notices for 2019. (#8903) 2019-03-17 07:16:15 +00:00
Ted John cdec457abd Refactor peep struct 2019-02-28 20:28:58 +01:00
Matt a7f8c8aa36 Refactor utf8* use over std::string 2019-02-24 00:08:05 +01:00
Matt 2931ac6e31 Track bytes sent and received in Network. 2019-02-07 18:50:58 +01:00
ζeh Matt 04af3932ac Fix #5684: Refactor player list updates being bound on ticks. (#8399) 2018-12-09 20:39:44 +01:00