Commit Graph

54 Commits

Author SHA1 Message Date
Aaron van Geffen 2af13904c5 Update copyright notices for 2019. (#8903) 2019-03-17 07:16:15 +00:00
Ted John 520b1b4819 Try out changed sprite structs for main game 2019-02-25 12:29:31 +00:00
Richard Fine e90e9dd73f Introduce many uses of direction_reverse
Change many of the places doing the ^2 trick to use direction_reverse instead, for improved readability.
2019-01-05 15:41:46 +00:00
Ted John 08b02943d3 Use std::string for scenario name, details etc. 2018-12-16 19:01:14 +00:00
Ted John 4195f0d9c9 Change gPeepSpawns to a vector so we can now have more than 2 2018-12-16 19:00:16 +00:00
Ted John 19a687f2fa Change gParkEntrance to a vector so we can now have more than 4 2018-12-16 19:00:16 +00:00
Ted John 06f203a7e7 Implement surfaces, edges and stations as objects 2018-12-09 23:30:40 +00:00
Matt a89b352fb2 Rename rct_sprite::unknown to rct_sprite::generic 2018-08-20 18:27:40 +02:00
Michael Steenbeek 9f891bfdcc
Allow opening SV7 files 2018-08-16 16:16:56 +02:00
Linus Unnebäck fd07be587a
Remove Math::Clamp in favour of std::clamp 2018-08-12 16:47:12 +01:00
clang-format b02dfdbc93 Binpack function arguments together
Previously when the arguments of a function wouldn't fit on a single line, clang-format would put each argument on its own line instead. By enabling the binpack parameter setting, it tried to fit as many on one line as possible instead.

Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com>
2018-07-23 16:00:22 +02:00
clang-format c57bbca827 clang-format root 2018-07-23 16:00:14 +02:00
Michael Steenbeek 1b08fb4e69 Replace our own integer types with standard ones 2018-06-20 17:30:40 +02:00
Michael Steenbeek ec3a1e575e
Replace Math::Min and Max with std variants 2018-06-20 17:11:35 +02:00
Hielke Morsink 0cf256ac9e Ready copyright notice for clang-format
Clang-format sees the text behind `#pragma region` as code and formats it. Instead of stating the copyright and date there, it's now in the comment block right below it. The text "Copyright" is left in the `#pragma region` line, as clang-format sees it as a single identifier.

I took the opportunity to normalize the dates, and add the copyright notice to the source files where it was missing them (except for third-party and the generated resources.h file).
2018-06-15 14:07:34 +02:00
Ted John 85dc161c5a Add SetMainView to WindowManager 2018-06-10 23:33:52 +01:00
Ted John 1e7560e7da Do not include GameState.h in Context.h 2018-05-30 12:50:25 +01:00
Aaron van Geffen dcff6895b5 Refactor game_init_all into GameState::InitAll. 2018-05-30 11:53:32 +02:00
Ted John 96a0a22cd1 Make start on loading objects only once 2018-05-29 18:39:12 +01:00
Hielke Morsink 30063984e6
Delete unused function arguments or mark them so (#7426)
This aims to make future refactoring easier. The arguments are removed where possible, but kept and marked with C++17's [[maybe_unused]] where they could not be removed (e.g. when they are used as a callback, rather than called directly).

I've skipped the rides/<category>/* and peep/* source files, because the rides source files are mostly generated and have a ton of unused variables, and the peep source files are being refactored.
I've also skipped most of window/* source files, because most of the functions are used as callbacks and will be bulk-renamed at some point.
2018-04-20 13:56:37 +02:00
Michał Janiszewski cd065d4f41 Reduce includes in common header 2018-03-20 00:27:58 +01:00
Michał Janiszewski 764520076f
Reduce header inclusion
* Update includes in PlatformEnvironment.cpp

* Update includes in ParkImporter.h

* Update includes of OpenRCT2.h

* Update includes in Intro.h

* Remove unused include from Input.cpp

* Update includes of Imaging.h

* Update includes in Game.h

* Update includes in Editor.h

* Update includes of Context.cpp

* Update includes in Cheats.cpp, CmdlineSprite.cpp

* Update includes of some source files

* Update includes in some cpp files

* Update includes in some cpp files

* Update includes in TextureCache.h

* Fix tests

* Update includes in Font.cpp

* Update includes in LightFX files

* Update some includes

* Fix GCC builds

* Update some includes

* Update some includes

* Update includes in FontsFamilies.*

* Update includes of Console.h

* Improve includes in Window.h

* Improve headers in Viewport.h/Window.h

* Fix MSVC build

* Fix network-less builds

* Reduce inclusion of Map.h
2018-03-13 13:14:02 +01:00
Gymnasiast 7a2a73b418 Fix #7205: Park entrance fee cannot be set higher than £100 2018-02-21 22:37:54 +01:00
Ted John d905dde070 Simplify selected object flags 2018-02-12 12:48:41 +00:00
Gymnasiast 778ba466c5 Remove almost every extern C block 2018-02-05 16:20:15 +01:00
Marijn van der Werf 7d0417a366 Import private headers in remaining files 2018-01-18 22:57:55 +01:00
Marijn van der Werf 430bf482f2 Add viewport getter 2018-01-18 22:57:55 +01:00
Michael Steenbeek 0ae5d7d476 Remove research_remove_non_separate_vehicle_types()
This removes more usages of the SEPARATE_RIDE flag.
2018-01-09 21:35:10 +01:00
Michael Steenbeek 6a88d6e04d Move and rename RCT{1,2,12}.h 2018-01-09 13:36:41 +01:00
Ted John f18595a1c1 Refactor viewport.c to C++ 2018-01-07 12:39:58 +01:00
Michael Steenbeek 755add6c9a
Compile localisation folder as C++ 2018-01-06 18:32:25 +01:00
Michael Steenbeek 347ff702d0 Refactor objects 2018-01-03 10:16:51 +01:00
Hielke Morsink 628039dd8a Use range-based for loops in libopenrct2 2017-12-21 23:47:30 +01:00
Michael Steenbeek 1a9975d683 Compile util and cheats as C++ 2017-12-14 10:03:21 +01:00
Michael Steenbeek 6dc49d643a Compile files in base dir as C++ 2017-12-13 08:03:48 +01:00
Michael Steenbeek 3868b100df Stop encrypting money
It serves no purpose any more. Of course, we still need the ENCRYPT_MONEY() and DECRYPT_MONEY() functions for importing and exporting S6 files.
2017-12-07 23:22:24 +01:00
Marijn van der Werf 34e27a2408 Sort includes 2017-12-07 17:52:03 +01:00
Marijn van der Werf 2d776de772 Extract functions from EditorObjectSelection 2017-12-07 17:52:03 +01:00
Marijn van der Werf 862ab26cc1 Move object selection window to UI module 2017-12-07 17:52:03 +01:00
Michael Steenbeek 60d8865efb Compile game.c and game.h as C++ 2017-12-05 09:10:27 +01:00
Michael Steenbeek 3f8556c85a Fix #6294: Refactor Editor::SelectedObjects 2017-11-28 13:38:54 +01:00
Marijn van der Werf f19344aea6 Move tile inspector to UI module 2017-11-23 23:12:25 +01:00
Marijn van der Werf 67ebf40f83 Move main editor window to UI project 2017-11-18 21:07:21 +01:00
Christian F. Coors 06afeeda9a Apply some refactoring 2017-11-02 12:22:28 +01:00
Michał Janiszewski 8fd2266bda Refactor includes (#6512)
* Refactor Intent.h inclusion

* Use forward declaration of ITcpSocket

* Remove unused include

* Forward declare rct_ride_entry

* Remove unused headers

* Forward-declare rct_drawpixelinfo

* Remove unused headers

* Lower header include from header to source file

* Reduce included headers

* Reduce includes
2017-10-19 10:01:05 +02:00
Michael Steenbeek 7f9c25a7a9 Use constant for LOCATION_NULL, split off location stuff to Location.h 2017-10-13 22:23:07 +02:00
Michał Janiszewski ab3835719a Compile peep and staff logic as C++ 2017-10-13 10:06:36 +02:00
Michael Steenbeek 42d6a10952 Compile management as C++ 2017-10-11 21:38:26 +02:00
Michael Steenbeek 17557569d0 Turn 'unlock all prices' into a regular option
This uses a previously unused S6 flag to save this option persistently.
This should not make S6 import much harder, but should reduce the amount of questions about S4 import.

Also refactor the checks whether the user can ask money for rides or entry. This should make it a lot easier
when our own save format comes around.
2017-10-11 08:33:17 +02:00
Michał Janiszewski c4538496c5 Make sure variables are either static or declared externally 2017-10-09 22:59:40 +02:00