Commit Graph

112 Commits

Author SHA1 Message Date
Matt 1eedaf32dd Refactor sending the object list including status reporting 2020-07-24 23:11:28 +02:00
Aaron van Geffen 7b5087f057
Update copyright year to 2020 2020-07-21 15:04:34 +02:00
Gymnasiast bc3ad044f8
Consistently use 'Circus' 2020-07-21 13:55:48 +02:00
Gymnasiast c2153ae797
Consistenly use 'Swinging Ship' 2020-07-21 13:55:48 +02:00
Gymnasiast cf664c8340
Close #11971: Replace ride groups with new ride types 2020-07-17 00:19:49 +02:00
Gymnasiast 5029f754ed
Fix #7324: Research window shows vehicle name instead of ride name 2020-06-19 22:50:53 +02:00
Gymnasiast 96678a14eb
Move ride naming to RTD
This also means that all unused ride types will now have the same name. I have made an exception for the 'arbitrary ride type change' dropdown only.
2020-06-16 22:52:48 +02:00
Michiel ac8dce44fd Apply suggestions from code review
Co-authored-by: Michael Steenbeek <m.o.steenbeek@gmail.com>
2020-05-30 17:10:08 +02:00
Michiel Bos 3fdab8e7d9 Added icon to Cheats button to indicate clearance checks are disabled 2020-05-30 17:10:08 +02:00
Michiel Bos 670b879235 Added a shortcut key for disabling/enabling clearance checks. 2020-05-30 17:10:08 +02:00
Gymnasiast 9a9ab47856
Remove Twitch from the rest of the code 2020-05-28 09:28:32 +02:00
Michael Steenbeek 451af76fb6
Remove nonfunctional "guest is lost" notification (#11722) 2020-05-11 21:31:02 +02:00
Michael Steenbeek d3448a7a40
Convert STR_NONE and STR_VIEWPORT to constexpr, remove C cast (#11629) 2020-05-04 19:41:25 -03:00
Gymnasiast e67ebed697
Remove some Americanisms 2020-04-26 11:07:19 +02:00
Michael Steenbeek 0ecc64f781
Fix #11407: Setting an RCT1 path needs better error messages (#11418) 2020-04-25 15:36:44 +02:00
Kevin Strehl 5456899afc
Close #10572: Add cheat to allow building at invalid heights 2020-04-25 01:07:36 +02:00
ifimfree aaaae16d15
Close #11209: Show a warning when the user is running OpenRCT2 in Wine (#11395) 2020-04-23 19:12:54 +02:00
Tulio Leao dd64295ba7
Rename and improve documentation on MAX_STR_COUNT (#11409) 2020-04-23 12:29:02 +02:00
Olivier Wervers bb72fd6021
Fix #9029: Set animation frame on doors using the tile inspector (#11206) 2020-04-18 07:43:46 -03:00
Tulio Leao d342423b24
Address string ids skipped in #11273 (#11310) 2020-04-17 10:06:15 +02:00
Michael Stowe 163119ea3b
Fix #11275: Crashes that kill only 1 peep create grammatically incorrect messages (#11278)
Fix #11275: Crashes that kill only 1 peep create grammatically incorrect messages (#11278)

Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
2020-04-16 21:04:12 -03:00
Aaron van Geffen a81488d704
Fix #11272: Make casualty and stalled vehicle notifications optional 2020-04-16 14:41:39 +02:00
Daan de Heij 9035ba2827
Simple implementation of copy input to clipboard (Ctrl+C) (#11013)
This is a simple implementation of copying all current input text to the clipboard using ctrl+c. A simple dialog acknowledges that text is copied. This commit includes a new string ID for the text in this dialog.
2020-03-26 17:53:34 +01:00
WantDiscussion 828eef7411
Introduced optional light effects for vehicles at night. (#10970) 2020-03-20 11:47:31 +01:00
Aaron van Geffen 7be46934ea Add y-axis labels and guides to park rating chart. 2020-03-11 19:24:36 +01:00
Gymnasiast a0e14a66d9
Prepare guest window for more than 5 pages 2020-03-09 11:54:49 +01:00
Daan de Heij 88fcba35ec
Fix #10662: Improve duck cheat tooltips
Co-authored-by: Thijs Versfelt <40113382+thversfelt@users.noreply.github.com>
2020-03-03 23:25:22 +01:00
Aaron van Geffen 2528e94b48 Introduce low, medium, and high density buttons to the scatter tool.
Change window lay-out to more closely resemble others by introducing
density buttons, along with new sprites.

The amount of elements varies by density as follows:
* Low: number of elements equal to tool size
* Medium: twice as many elements as the tool size
* High: three times as many elements as the tool size.

Remove extraneous 'retry' clause.
2020-02-22 17:25:19 +01:00
Aaron van Geffen 6f029055a3 Make scatter window themeable; default to scenario window style. 2020-02-22 16:18:35 +01:00
Anton Scharnowski e6e48363de Introduce Scenery-Scatter Tool Window. 2020-02-22 16:18:19 +01:00
Aaron van Geffen acc6cffad3 Apply clang-format. 2020-01-22 11:41:34 +01:00
Michael Berk 914c07a711 Added Random Title Sequence 2020-01-22 11:41:34 +01:00
Michael Steenbeek d7f23bc5bf
Close #6898: Remove LOADMM and LOADRCT1 commands (#10546) 2020-01-12 14:26:33 +01:00
Michael Steenbeek 08ab15ef36
Fix #10313: Path furniture can be placed on level crossings 2020-01-05 17:59:02 +01:00
Kevin Strehl 37110f386d Add Keyboard Shortcuts to the Tile Inspector (#10430) 2019-12-31 09:34:38 +01:00
Abd Narane 1ace96ccc4 Add shortcuts for changing the scaling value. (#10341)
Fixes #10305
2019-12-13 17:31:23 +01:00
Aaron van Geffen d3b5214f95 Clarify user strings section in comment; add stylistic braces. 2019-11-04 12:09:36 +01:00
Aaron van Geffen 71699543dd Remove obsolete key label strings; update changelog. 2019-11-01 21:14:01 +01:00
Aaron van Geffen e3b0c52086 Use available translations for shortcut keys. 2019-11-01 21:14:01 +01:00
Matt 477347b6d4
Implement 'Remove Ducks' cheat 2019-10-20 00:21:18 +02:00
Matt 7fa41bb82d
Implement 'Create Ducks' cheat 2019-10-20 00:21:18 +02:00
Ted John 8f917a2590 Show the object download source when downloading object files 2019-08-13 18:32:32 +01:00
Ted John 1f9f48e054 Fix flickering banners 2019-07-29 21:41:21 +01:00
Hielke Morsink 5418eb6e34 Add transparency setting to options window 2019-06-09 11:03:01 +02:00
Ted John 62ff1e7534 Prevent breakdown during simulation 2019-05-28 16:50:38 +01:00
Ted John fec6d660c6 Remove obsolete configs:
- no crashes
- test unfinished track
2019-05-28 16:50:08 +01:00
Ted John c4e18e570e Add and implement simulation mode for rides 2019-05-28 16:50:08 +01:00
nexgenration 46889b5381 Implement #9231: Add sprite_index to Guest Debug Tab 2019-05-27 22:39:03 +02:00
joshtucker132 4dc77bf121 Feature #8791: Improved tile element flag manipulation in Tile Inspector 2019-05-14 21:38:31 +02:00
ζeh Matt c8f822ea70
Gamestate snapshots (#8819)
* Add initial interface.

* Implement move operator in MemoryStream

* Add pod array serialisation traits.

* Add push_back with move semantics to CircularBuffer

* Initial implementation of GameStateSnapshots

* Add GameStateSnapshots to Context.

* Add mp_desync console command.

* Compare sprite data and fill change list.

* Minor changes.

* Proof of concept.

* Calculate offset instead of using offsetof

* Implement game state difference detection

* Update mp_desync console command.

* Fix identification of sprite remove/add.

* Fix crash when only one peep in park when using mp_desync

* Output state differences into user directory desync folder.

* Add desync debugging as an option.

* Add information to network status when a desync report was created.

* Cast to proper type for %llu.

* Update xcode project

* Add more information to the diffed data.

* Remove client-only relevant fields.

* Cleanup.

* Add better name output for misc sprites

* Add srand0 and tick information to the output

* Bump up network version

* Cleanup

* Set desync_debugging to false as default

* Apply suggestions
2019-05-11 21:31:34 +02:00